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[Release] Single currency (Souls 2.0) With Fixes All In One And More (v0.5)


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Could someone please help me with this? i'm losing my mind and i have no problem using teamviewer or whatever necessary to get this to work.

well i just found out how to change the traders from cherno 17 to cherno 11. i think that will help with this actually working. can you pm me cassanova with some contact info or i'll send you the link to my teamspeak?

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well i just found out how to change the traders from cherno 17 to cherno 11. i think that will help with this actually working. can you pm me cassanova with some contact info or i'll send you the link to my teamspeak?

 

// Boat Trader 2
menu_Ins_Woodlander2 = [
	[["Boats Armed",673],["Boats Unarmed",672]],
	[],
	"neutral"
];
class Category_672 {
class Smallboat_1 {
type = "trade_any_boat";
buy[] ={20000,"Coins"};
sell[] ={10000,"Coins"};
};
class Smallboat_2 {
type = "trade_any_boat";
buy[] ={20000,"Coins"};
sell[] ={10000,"Coins"};
};
class Zodiac {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
class Fishing_Boat {
type = "trade_any_boat";
buy[] ={40000,"Coins"};
sell[] ={20000,"Coins"};
};
class PBX {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
class JetSkiYanahui_Case_Red {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
class JetSkiYanahui_Case_Yellow {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
class JetSkiYanahui_Case_Green {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
class JetSkiYanahui_Case_Blue {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
};
class Category_557 {
class Smallboat_1 {
type = "trade_any_boat";
buy[] ={20000,"Coins"};
sell[] ={10000,"Coins"};
};
class Smallboat_2 {
type = "trade_any_boat";
buy[] ={20000,"Coins"};
sell[] ={10000,"Coins"};
};
class Zodiac {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
class Fishing_Boat {
type = "trade_any_boat";
buy[] ={40000,"Coins"};
sell[] ={20000,"Coins"};
};
class PBX {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
class JetSkiYanahui_Case_Red {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
class JetSkiYanahui_Case_Yellow {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
class JetSkiYanahui_Case_Green {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
class JetSkiYanahui_Case_Blue {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
}; 

 

#include "Category\NeutralBoatsArmed.hpp"
#include "Category\NeutralBoatsUnarmed.hpp"

others traders work

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// Boat Trader 2
menu_Ins_Woodlander2 = [
	[["Boats Armed",673],["Boats Unarmed",672]],
	[],
	"neutral"
];
class Category_672 {
class Smallboat_1 {
type = "trade_any_boat";
buy[] ={20000,"Coins"};
sell[] ={10000,"Coins"};
};
class Smallboat_2 {
type = "trade_any_boat";
buy[] ={20000,"Coins"};
sell[] ={10000,"Coins"};
};
class Zodiac {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
class Fishing_Boat {
type = "trade_any_boat";
buy[] ={40000,"Coins"};
sell[] ={20000,"Coins"};
};
class PBX {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
class JetSkiYanahui_Case_Red {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
class JetSkiYanahui_Case_Yellow {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
class JetSkiYanahui_Case_Green {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
class JetSkiYanahui_Case_Blue {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
};
class Category_557 {
class Smallboat_1 {
type = "trade_any_boat";
buy[] ={20000,"Coins"};
sell[] ={10000,"Coins"};
};
class Smallboat_2 {
type = "trade_any_boat";
buy[] ={20000,"Coins"};
sell[] ={10000,"Coins"};
};
class Zodiac {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
class Fishing_Boat {
type = "trade_any_boat";
buy[] ={40000,"Coins"};
sell[] ={20000,"Coins"};
};
class PBX {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
class JetSkiYanahui_Case_Red {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
class JetSkiYanahui_Case_Yellow {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
class JetSkiYanahui_Case_Green {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
class JetSkiYanahui_Case_Blue {
type = "trade_any_boat";
buy[] ={6000,"Coins"};
sell[] ={3000,"Coins"};
};
}; 

 

#include "Category\NeutralBoatsArmed.hpp"
#include "Category\NeutralBoatsUnarmed.hpp"

others traders work

 

this actually isn't my problem. i get stuck on wait for host. i think you may have mistook my post for someone else's.

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if i have uploaded the supplied dll's, and run the SQL Script, and it all completed fine.

why does money i store in the bank, after i log off & Back on, re appear on my person, and not in the bank?

i know the bankinit.sqf is being called because that itself calls the sqf for the banks to appear.

so WTF is going on?

 

any ideas pls??

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I will be updating post at some point today and try answer as many questions as I can, Thankyou zupa for resolving peoples questions helpful as always, I was planning to release v0.5 alot sooner but I had to reinstall OS and I didnt back it up, Hope this answer s all the things :)

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18:15:04 "HIVE: Starting"
18:15:04 "HIVE: trying to get objects"
18:15:04 "HIVE: found 7888 objects"
18:15:04 "HIVE: Commence Object Streaming..."
18:15:05 "HIVE: got 5163 Epoch Objects and 2725 Vehicles"
18:15:08 Error in expression < _countr)];
};
_countr = _countr + 1;
} count _objWpnTypes; 
 
_objWpnTypes = (_i>
18:15:08   Error position: <count _objWpnTypes; 
 
_objWpnTypes = (_i>
18:15:08   Error count: Type String, expected Array
18:15:08 File z\addons\dayz_server\system\server_monitor.sqf, line 193
 
 
Used the premade PBOs.
Any fixes?
 
Edit: cleared out the DB, works fine now.
Edited by bFe
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v0.5 is out 

 

Changes : 

 

v0.5 :
 
  • Fixed storing over 999,999 duplicating

 

Simply change the init.sqf in Scripts\Gold_Coin_system\

 

Having a problem with the most recent update (0.5). I can no longer deposit money into my bank account.

 

I'm seeing this error in my client RPT file.

Error in expression <y)) then{
if( (getPlayerUID player in DonorBank ) && ((_bank + _amount ) < M>
Error position: <DonorBank ) && ((_bank + _amount ) < M>
Error Undefined variable in expression: donorbank
File mpmissions\__CUR_MP.Chernarus\Scripts\Gold_Coin_system\init.sqf, line 57

This only started happening after upgrading to Souls 2.0 with v0.5 fixes. I replaced the init.sqf in Scripts\Gold_Coin_System\ as per your instructions. Left all other files the same.

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Having a problem with the most recent update (0.5). I can no longer deposit money into my bank account.

 

I'm seeing this error in my client RPT file.

Error in expression <y)) then{
if( (getPlayerUID player in DonorBank ) && ((_bank + _amount ) < M>
Error position: <DonorBank ) && ((_bank + _amount ) < M>
Error Undefined variable in expression: donorbank
File mpmissions\__CUR_MP.Chernarus\Scripts\Gold_Coin_system\init.sqf, line 57

This only started happening after upgrading to Souls 2.0 with v0.5 fixes. I replaced the init.sqf in Scripts\Gold_Coin_System\ as per your instructions. Left all other files the same.

 

If it isn't completely my files then it wont work

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If it isn't completely my files then it wont work

I don't understand what you mean by that? I was using the Souls 2.0 Release v0.4, your update brings it to v0.5 and your instructions specifically state that I just need to update the init.sqf file in the Scripts/Gold_Coin_system folder. Or am I missing something here?

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I don't understand what you mean by that? I was using the Souls 2.0 Release v0.4, your update brings it to v0.5 and your instructions specifically state that I just need to update the init.sqf file in the Scripts/Gold_Coin_system folder. Or am I missing something here?

I will have tocheck up on that tommorow as it is 4:30am and im on the tablet :)

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I don't understand what you mean by that? I was using the Souls 2.0 Release v0.4, your update brings it to v0.5 and your instructions specifically state that I just need to update the init.sqf file in the Scripts/Gold_Coin_system folder. Or am I missing something here?

 

I will have tocheck up on that tommorow as it is 4:30am and im on the tablet :)

 

Ok i have updated the zip file replace the init.sqf again in the Gold_Coin_system should all work now :)

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Maybe in some free time author of this topic can get post all the changed files codes lines...?

Because my server it not vanilla, I have added more then 20 scripts from this forum, also some of my own work..

I have different folder system in my Mission and so on... I cannot simple download this pack and use it, I think 80 % of server admins cannot....

 

And now if I want to create a Single curency system in my server, I need to go throw all this downloaded files to check what is changed...

It`s kinda a dumb :(

 

 

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