Trading between players
Oggies, in Bug Reports
I have successfully set up an Arma 3 Epoch altis server (private for now) with a bunch of server side mods running. One of them is the Black Market Trader found elsewhere in the forums. My question is how do i add weapons and gear from the DLC expansions (MARK, HELI) etc. more specifically gear and weapons. I have seen on the BMS server they have gear specific to APEX and helis specific to HELI DLC. My black market trader does not have any of the DLC gear and weapons but only some of the heli's like the Huron and Taru. I own all of the DLC's and they are all present on the server folder structure. I cannot spawn them either using the builtin Anti Hack admin menu as they aren't present.
I there any way that i can make them visible th AH menu and black market trader?
Thanks in advance
Hey, i have a question.
How, and where do i change the prices for my traders in my Dayz Epoch server?
This here is a modification to Zupas Advanced Trading. It did not sit well with me that on a Post-Zombie Apocalyptic that there were traders that would never run out of stock and with enough cash, you would want for nothing. No bueno, this is my first attempt to remedy this crisis. With every server startup, the economy will be set with a random variable that will modify the buy sell prices simultaneously. On startup you could be selling your gear for up to 2x its normal price and buying for half of the cost! The prices now change every 30 minutes (configurable) and with a more balanced range. This is release one, designed to put the idea out there with an example of the code. THIS IS NOT BALANCED IN ANY WAY SHAPE OR FORM AND IS HIGHLY EXPLOITABLE. Code is currently sound and not exploitable as is.BUT STILL COULD BE IF YOU CONFIGURE WRONG!
This is only compatible with Zupa's single currency, although it could be modified i suppose to fit old currency system thanks to zupas built in function
Rebalance Trader Prices Completed, now with stock config you cant exploit the system
Prices change over time Completed, thanks to this amazing community!
Actual trader stock determines per trader/per item prices
Additional variables that modify prices further (but in smaller and more dynamic ways (ie trader boons for expert zombie hunting)
For Right now this is usable and not exploatable as is and just adds a little bit of flavor to traders. Open to suggestions and teaching! This was the first script I attempted to modify that was a bit more indepth than some of the other things ive tried.
ALL SOURCE CODE IS NOT MY WORK, ADVANCED TRADING IS THE GENIUS OF ZUPA AND THE TRADER CONFIGS ARE ALSO COURTESY OF ZUPA! IVE MERELY MODIFIED THEM TO ENJOY A NEW FUNCTION!
Straight from epoch 106 updates thread. https://epochmod.com/forum/topic/42887-arma-2-dayz-epoch-106/
[NEW] Optional variable to prevent stealing from backpacks by non-friendlies at traders. Set DZE_BackpackAntiTheft = true; in init.sqf @ebayShopper 29 [NEW] A much improved version of Zupa's Advanced Trading 2.1+ is now the default config trader menu, NOT COMPATIBLE WITH DATABASE TRADERS @icomrade @Windmolders … 37 [NEW] Door Management v3.0+ by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebayShopper
Hello Community i need help .
Sorry for my bad english. Im from germany and i need help.
I Have Advanced trading and Single currency 3.0 (without global banking) from zupa, and when i sell or buy in the normal trading menu , the trader dont use coins from me. With advanced trading menu the trader use coins for the item.
Pls help me.
For some of the newly supported CUP terrain maps I have added a new feature that allows for dynamically placed trader cites and NPC traders.
The server will attempt to load a template from 'CfgPropTemplate' when the 4th 'telePos' array element is a string.
For example Sahrani uses 3 trader city templates (north,east,west)
The initial seed location for these are pulled from Marker locations with the same names. https://github.com/EpochModTeam/Epoch/blob/master/Sources/mpmissions/epoch.Sara/mission.sqm#L2077-L2094
The CfgPropTemplate template data (the actual templates) are contained in the server settings pbo here: https://github.com/EpochModTeam/Epoch/blob/master/Sources/epoch_server_settings/configs/templates/CfgPropTemplate.h
You can customize these templates. The script needed to generate the configs and was made to work with the new 3d "eden editor" can be found here. https://github.com/EpochModTeam/Epoch/blob/8bbec6258a45345080832212299f3aed223a8452/Tools/SQF/saveTraderCityTemplate.sqf
Currently the 4 existing templates (north,east,west,south) are the same exact layouts and will likely made more unique in future patches.