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[Release] Cen's Custom GUI for Epoch/Overpoch


Defay

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  • 3 weeks later...
On 5/4/2017 at 9:36 AM, DAmNRelentless said:

I will post this soon in 1.0.6.1 Addons because these files needed some changes to work with the new version.

I for one would love to see this shared for 1.0.6+. I saw what you had in the picture you provided for Custom Weapon HUD script and it looks very nice. I have gotten good over the years at changing and adding scripts, but I don't come close to the skills you possess to completely alter :) 

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On 9.5.2017 at 4:50 PM, azzdayz said:

I for one would love to see this shared for 1.0.6+. I saw what you had in the picture you provided for Custom Weapon HUD script and it looks very nice. I have gotten good over the years at changing and adding scripts, but I don't come close to the skills you possess to completely alter :) 

 

6 hours ago, S4M said:

I've got it working, but it gives me errors. Waiting for what @DAmNRelentless update.:biggrin:

Nice to see that you are hyped but before I'll post the update, I want to finish my current project.

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1 minute ago, DAmNRelentless said:

@iben already updated this

@DAmNRelentless, hi mate,

my update is not full cen's conversion - i did git repo quickly for @S4M, but  without earplugs (because I use different way). But generally it's usable. If you want to, you can create some kind of release post and use my repo or yours, doesn't matter. Just let's make it public... I'm currently busy at work...

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3 minutes ago, Dzhabrailov said:

 

How to install on the finished server where there are a lot of scripts ?

If you will follow link above and follow instruction and folder structure, you are gonna be good without conflict i hope.

The only sharp edge (but very important) is defines and configs hpp confusion - you have to load defines first, next goes configs... it's hard to advice in such a case. Be specific or better, post your description.ext file so I can take a look...

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respawn = "BASE";
respawnDelay = 0;
respawnDialog = 0;
onLoadMission = "DayZ Epoch Chernarus";
OnLoadIntro = "Welcome to Chernarus";
OnLoadIntroTime = 0;
OnLoadMissionTime = 0;
disabledAI = 1;
disableChannels[] = {0,2,6};
enableItemsDropping = 0;
onPauseScript = "";
briefing = 0;
debriefing = 0;

titleParam1 = "AutoLogin:";
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};

loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";

class Header
{
	gameType = COOP;            //DM, Team, Coop, ...
	minPlayers = 1;             //min # of players the mission supports
	maxPlayers = 100;           //Max # of players the mission supports
};

aiKills = 1;
diagRadio = 1;
diagHit = 1;

class CfgSounds
{
    sounds[] =
    {
        Radio_Message_Sound
    };
    class Radio_Message_Sound
    {
        name = "Radio_Message_Sound";
        sound[] = {scripts\radio\radio.ogg,0.4,1};
        titles[] = {};
    };
};

#include "dayz_code\gui\description.hpp"
#include "rlnt\dialogs\rlnt_defines.hpp"			/*		RLNT - WeaponHUD		*/
class RscTitles {
	#include "rlnt\dialogs\rlnt_weaponhud.hpp"		/*		RLNT - WeaponHUD		*/
	class wm_disp {
		idd = -1;
		onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
		fadein = 0;
		fadeout = 0;
		duration = 10e10;
		controlsBackground[] = {};
		objects[] = {};
		class controls {
			class wm_text2 {
				idc = 1;
				x = safeZoneX+0.027;
				y = safeZoneY+safeZoneH-0.16;
				w = 0.151*safeZoneH;
				h = 0.057*safeZoneH;
				shadow = 2;
				class Attributes
				{
					font = "EtelkaNarrowMediumPro";
					color = "#24FFFFFF";
					align = "left";
					valign = "middle";
					shadow = 2;
				};
				colorBackground[] = { 1, 0.3, 0, 0 };
				font = "EtelkaNarrowMediumPro";
				size = 0.06*safeZoneH;
				type = 13;
				style = 0;
				text="";
			};
		};
	};
};
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
#include "dayz_code\Configs\CfgServerTrader.hpp"

#include "\z\addons\dayz_code\Configs\RscDisplay\ZSCdefines.hpp"
#include "dayz_code\configs\zscdialogs.hpp"
#include "dayz_code\configs\zscATMdialogs.hpp"
#include "spawn\dialogs.hpp"
#include "scripts\extra_rc.hpp"

 

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29 minutes ago, iben said:

@DAmNRelentless, hi mate,

my update is not full cen's conversion - i did git repo quickly for @S4M, but  without earplugs (because I use different way). But generally it's usable. If you want to, you can create some kind of release post and use my repo or yours, doesn't matter. Just let's make it public... I'm currently busy at work...

I will but not now. I already have a not published repo for that. And mine includes the earplugs and all other features cen's gui has. I just wanted to help out this guy for now.

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