Mirey Posted August 29, 2014 Report Share Posted August 29, 2014 hello guys, im from germany mit english is not so good.... i have a big problem thism script is working but i can`t click the laptop anyone can help me? Link to comment Share on other sites More sharing options...
McPimpin Posted August 29, 2014 Report Share Posted August 29, 2014 can you post your fn_selfactions.sqf ? Link to comment Share on other sites More sharing options...
Mirey Posted August 29, 2014 Author Report Share Posted August 29, 2014 yes scriptName "Functions\misc\fn_selfActions.sqf"; /*********************************************************** ADD ACTIONS FOR SELF - Function - [] call fnc_usec_selfActions; ************************************************************/ private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"]; if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running. _vehicle = vehicle player; _isPZombie = player isKindOf "PZombie_VB"; _inVehicle = (_vehicle != player); _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder); _nearLight = nearestObject [player,"LitObject"]; _canPickLight = false; if (!isNull _nearLight) then { if (_nearLight distance player < 4) then { _canPickLight = isNull (_nearLight getVariable ["owner",objNull]); }; }; //Grab Flare if (_canPickLight && !dayz_hasLight && !_isPZombie) then { if (s_player_grabflare < 0) then { _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName"); s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""]; s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""]; }; } else { player removeAction s_player_grabflare; player removeAction s_player_removeflare; s_player_grabflare = -1; s_player_removeflare = -1; }; if (DZE_HeliLift) then { _hasAttached = _vehicle getVariable["hasAttached",false]; if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then { if (s_player_heli_detach < 0) then { dayz_myLiftVehicle = _vehicle; s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""]; }; } else { dayz_myLiftVehicle removeAction s_player_heli_detach; s_player_heli_detach = -1; }; }; if(DZE_HaloJump) then { if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then { if (s_halo_action < 0) then { DZE_myHaloVehicle = _vehicle; s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""]; }; } else { DZE_myHaloVehicle removeAction s_halo_action; s_halo_action = -1; }; }; if (!DZE_ForceNameTagsOff) then { if (s_player_showname < 0 && !_isPZombie) then { if (DZE_ForceNameTags) then { s_player_showname = 1; player setVariable["DZE_display_name",true,true]; } else { s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""]; s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""]; }; }; }; if(_isPZombie) then { if (s_player_callzombies < 0) then { s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""]; }; if (DZE_PZATTACK) then { call pz_attack; DZE_PZATTACK = false; }; if (s_player_pzombiesvision < 0) then { s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"]; }; if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { //Has some kind of target _isAnimal = cursorTarget isKindOf "Animal"; _isZombie = cursorTarget isKindOf "zZombie_base"; _isHarvested = cursorTarget getVariable["meatHarvested",false]; _isMan = cursorTarget isKindOf "Man"; // Pzombie Gut human corpse || animal if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then { if (s_player_pzombiesfeed < 0) then { s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""]; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; }; // Increase distance only if AIR || SHIP _allowedDistance = 4; _isAir = cursorTarget isKindOf "Air"; _isShip = cursorTarget isKindOf "Ship"; if(_isAir || _isShip) then { _allowedDistance = 8; }; if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target // set cursortarget to variable _cursorTarget = cursorTarget; // get typeof cursortarget once _typeOfCursorTarget = typeOf _cursorTarget; // hintsilent _typeOfCursorTarget; _isVehicle = _cursorTarget isKindOf "AllVehicles"; _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"]; _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage; // get items && magazines only once _magazinesPlayer = magazines player; //boiled Water _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer; _hastinitem = false; { if (_x in _magazinesPlayer) then { _hastinitem = true; }; } count boil_tin_cans; _hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer; _hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer; _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer; _itemsPlayer = items player; _temp_keys = []; _temp_keys_names = []; // find available keys _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"]; { if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then { _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid"); _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName"); _temp_keys_names set [_ownerKeyId,_ownerKeyName]; _temp_keys set [count _temp_keys,str(_ownerKeyId)]; }; } count _itemsPlayer; _hasKnife = "ItemKnife" in _itemsPlayer; _hasToolbox = "ItemToolbox" in _itemsPlayer; _isMan = _cursorTarget isKindOf "Man"; _traderType = _typeOfCursorTarget; _ownerID = _cursorTarget getVariable ["CharacterID","0"]; _isAnimal = _cursorTarget isKindOf "Animal"; _isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin"); _isZombie = _cursorTarget isKindOf "zZombie_base"; _isDestructable = _cursorTarget isKindOf "BuiltItems"; _isWreck = _typeOfCursorTarget in DZE_isWreck; _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding; _isModular = _cursorTarget isKindOf "ModularItems"; _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"]; _isRemovable = _typeOfCursorTarget in DZE_isRemovable; _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"]; _isTent = _cursorTarget isKindOf "TentStorage"; _isAlive = alive _cursorTarget; _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName"); _rawmeat = meatraw; _hasRawMeat = false; { if (_x in _magazinesPlayer) then { _hasRawMeat = true; }; } count _rawmeat; _isFuel = false; if (_hasFuelE || _hasFuelBarrelE) then { { if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;}; } count dayz_fuelsources; }; // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID)); // logic vars _player_flipveh = false; _player_deleteBuild = false; _player_lockUnlock_crtl = false; if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then { if (s_player_maintain_area < 0) then { s_player_maintain_area = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false]; s_player_maintain_area_preview = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false]; }; } else { player removeAction s_player_maintain_area; s_player_maintain_area = -1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = -1; }; // CURSOR TARGET ALIVE if(_isAlive) then { //Allow player to delete objects if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then { if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { _player_deleteBuild = true; }; }; //Allow owners to delete modulars if(_isModular && (dayz_characterID == _ownerID)) then { if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { _player_deleteBuild = true; }; }; //Allow owners to delete modular doors without locks if(_isModularDoor && (dayz_characterID == _ownerID)) then { if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { _player_deleteBuild = true; }; }; // CURSOR TARGET VEHICLE if(_isVehicle) then { //flip vehicle small vehicles by your self && all other vehicles with help nearby if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then { _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]); if(_isVehicletype || (_playersNear >= 2)) then { _player_flipveh = true; }; }; if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then { _player_lockUnlock_crtl = true; }; }; }; if(_player_deleteBuild) then { if (s_player_deleteBuild < 0) then { s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; }; if (DZE_HeliLift) then { _liftHeli = objNull; _found = false; _allowTow = false; if ((count (crew _cursorTarget)) == 0) then { { if(!_allowTow) then { _allowTow = _cursorTarget isKindOf _x; }; } count DZE_HeliAllowToTow; }; //diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow]; if (_allowTow) then { _liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15]; { if(!_found) then { _posL = [_x] call FNC_getPos; _posC = [_cursorTarget] call FNC_getPos; _height = (_posL select 2) - (_posC select 2); _hasAttached = _x getVariable["hasAttached",false]; if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then { if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then { _liftHeli = _x; _found = true; }; }; }; } count _liftHelis; }; //diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget]; _attached = _cursorTarget getVariable["attached",false]; if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then { if (s_player_heli_lift < 0) then { s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""]; }; } else { player removeAction s_player_heli_lift; s_player_heli_lift = -1; }; }; // Allow Owner to lock && unlock vehicle if(_player_lockUnlock_crtl) then { if (s_player_lockUnlock_crtl < 0) then { _hasKey = _ownerID in _temp_keys; _oldOwner = (_ownerID == dayz_playerUID); if(locked _cursorTarget) then { if(_hasKey || _oldOwner) then { _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""]; s_player_lockunlock set [count s_player_lockunlock,_Unlock]; s_player_lockUnlock_crtl = 1; } else { if(_hasHotwireKit) then { _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""]; } else { _Unlock = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""]; }; s_player_lockunlock set [count s_player_lockunlock,_Unlock]; s_player_lockUnlock_crtl = 1; }; } else { if(_hasKey || _oldOwner) then { _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""]; s_player_lockunlock set [count s_player_lockunlock,_lock]; s_player_lockUnlock_crtl = 1; }; }; }; } else { {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; }; if(DZE_AllowForceSave) then { //Allow player to force save if((_isVehicle || _isTent) && !_isMan) then { if (s_player_forceSave < 0) then { s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_forceSave; s_player_forceSave = -1; }; }; If(DZE_AllowCargoCheck) then { if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then { if (s_player_checkGear < 0) then { s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_checkGear; s_player_checkGear = -1; }; }; //flip vehicle small vehicles by your self && all other vehicles with help nearby if(_player_flipveh) then { if (s_player_flipveh < 0) then { s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_flipveh; s_player_flipveh = -1; }; //Allow player to fill jerrycan if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then { if (s_player_fillfuel < 0) then { s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""]; }; } else { player removeAction s_player_fillfuel; s_player_fillfuel = -1; }; // logic vars for addactions _player_butcher = false; _player_studybody = false; _player_SurrenderedGear = false; // CURSOR TARGET NOT ALIVE if (!_isAlive) then { // Gut animal/zed if((_isAnimal || _isZombie) && _hasKnife) then { _isHarvested = _cursorTarget getVariable["meatHarvested",false]; if (!_isHarvested) then { _player_butcher = true; }; }; // Study body if (_isMan && !_isZombie && !_isAnimal) then { _player_studybody = true; } } else { // unit alive // gear access on surrendered player if(_isMan && !_isZombie && !_isAnimal) then { _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false]; if (_isSurrendered) then { _player_SurrenderedGear = true; }; }; }; // Human Gut animal || zombie if (_player_butcher) then { if (s_player_butcher < 0) then { if(_isZombie) then { s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""]; } else { s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""]; }; }; } else { player removeAction s_player_butcher; s_player_butcher = -1; }; // Study Body if (_player_studybody) then { if (s_player_studybody < 0) then { // --------ZUPA - Check Wallet -------- s_player_studybody = player addAction [(""+("Check Wallet") + ""), "gold\check_wallet.sqf",_cursorTarget, 0, false, true, "",""]; // ---- ZUPA END --- }; } else { player removeAction s_player_studybody; s_player_studybody = -1; }; // logic vars _player_cook = false; _player_boil = false; // CURSOR TARGET IS FIRE if (inflamed _cursorTarget) then { //Fireplace Actions check if (_hasRawMeat) then { _player_cook = true; }; // Boil water if (_hasbottleitem && _hastinitem) then { _player_boil = true; }; }; if (_player_SurrenderedGear) then { if (s_player_SurrenderedGear < 0) then { s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; }; //Fireplace Actions check if (_player_cook) then { if (s_player_cook < 0) then { s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_player_cook; s_player_cook = -1; }; // Boil water if (_player_boil) then { if (s_player_boil < 0) then { s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_player_boil; s_player_boil = -1; }; if(_cursorTarget == dayz_hasFire) then { if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then { s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_fireout; s_player_fireout = -1; }; //Packing my tent if(_isTent && (player distance _cursorTarget < 3)) then { if (_ownerID == dayz_characterID) then { if (s_player_packtent < 0) then { s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then { if (s_player_packtent < 0) then { s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""]; }; }; }; } else { player removeAction s_player_packtent; s_player_packtent = -1; }; //Allow owner to unlock vault if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then { if (s_player_unlockvault < 0) then { if(_typeOfCursorTarget in DZE_LockedStorage) then { if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""]; s_player_combi set [count s_player_combi,_combi]; } else { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""]; s_player_combi set [count s_player_combi,_combi]; }; s_player_unlockvault = 1; } else { if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then { _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""]; s_player_combi set [count s_player_combi,_combi]; s_player_unlockvault = 1; }; }; }; } else { {player removeAction _x} count s_player_combi;s_player_combi = []; s_player_unlockvault = -1; }; //banking if(_typeOfCursorTarget in DZE_UnLockedStorage and (player distance _cursorTarget < 3)) then { if (s_bank_dialog < 0) then { s_bank_dialog = player addAction ["Online Banking", "gold\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_bank_dialog; s_bank_dialog = -1; }; // banking atm if(_typeOfCursorTarget in DZE_ATM and (player distance _cursorTarget < 3)) then { if (s_bank_dialog2 < 0) then { s_bank_dialog2 = player addAction ["Bank ATM", "gold\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_bank_dialog2; s_bank_dialog2 = -1; }; //Allow owner to pack vault if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then { if (s_player_lockvault < 0) then { if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then { s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""]; }; }; if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then { s_player_packvault = player addAction [format["%1",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; }; //Player Deaths if(_typeOfCursorTarget == "Info_Board_EP1") then { if (s_player_information < 0) then { s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""]; }; } else { player removeAction s_player_information; s_player_information = -1; }; // Zupa- SC - Give Money if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then { if (s_givemoney_dialog < 0) then { s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "gold\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_givemoney_dialog; s_givemoney_dialog = -1; }; //Fuel Pump if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then { if (s_givemoney_dialog < 0) then { s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "gold\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_givemoney_dialog; s_givemoney_dialog = -1; }; if(_typeOfCursorTarget in dayz_fuelpumparray) then { if (s_player_fuelauto < 0) then { // check if Generator_DZ is running within 30 meters _findNearestGens = nearestObjects [player, ["Generator_DZ"], 30]; _findNearestGen = []; { if (alive _x && (_x getVariable ["GeneratorRunning", false])) then { _findNearestGen set [(count _findNearestGen),_x]; }; } count _findNearestGens; _IsNearRunningGen = count (_findNearestGen); // show that pump needs power if no generator nearby. if(_IsNearRunningGen > 0) then { s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""]; } else { s_player_fuelauto = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""]; }; }; } else { player removeAction s_player_fuelauto; s_player_fuelauto = -1; }; //Fuel Pump on truck if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then { if (s_player_fuelauto2 < 0) then { // show that fuel truck pump needs power. if(isEngineOn _cursorTarget) then { s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""]; } else { s_player_fuelauto2 = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""]; }; }; } else { player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; player removeAction s_givemoney_dialog; s_givemoney_dialog = -1; player removeAction s_bank_dialog; s_bank_dialog = -1; player removeAction s_bank_dialog2; s_bank_dialog2 = -1; }; // inplace upgrade tool if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then { if ((s_player_lastTarget select 0) != _cursorTarget) then { if (s_player_upgrade_build > 0) then { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; }; if (s_player_upgrade_build < 0) then { // s_player_lastTarget = _cursorTarget; s_player_lastTarget set [0,_cursorTarget]; s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""]; }; } else { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; // downgrade system if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then { if ((s_player_lastTarget select 1) != _cursorTarget) then { if (s_player_downgrade_build > 0) then { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; }; }; if (s_player_downgrade_build < 0) then { s_player_lastTarget set [1,_cursorTarget]; s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""]; }; } else { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; }; // inplace maintenance tool if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then { if ((s_player_lastTarget select 2) != _cursorTarget) then { if (s_player_maint_build > 0) then { player removeAction s_player_maint_build; s_player_maint_build = -1; }; }; if (s_player_maint_build < 0) then { s_player_lastTarget set [2,_cursorTarget]; s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""]; }; } else { player removeAction s_player_maint_build; s_player_maint_build = -1; }; //Start Generator if(_cursorTarget isKindOf "Generator_DZ") then { if (s_player_fillgen < 0) then { // check if not running if((_cursorTarget getVariable ["GeneratorRunning", false])) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""]; } else { // check if not filled && player has jerry. if((_cursorTarget getVariable ["GeneratorFilled", false])) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""]; } else { if("ItemJerrycan" in _magazinesPlayer) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""]; }; }; }; }; } else { player removeAction s_player_fillgen; s_player_fillgen = -1; }; //Towing with tow truck /* if(_typeOfCursorTarget == "TOW_DZE") then { if (s_player_towing < 0) then { if(!(_cursorTarget getVariable ["DZEinTow", false])) then { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""]; } else { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""]; }; }; } else { player removeAction s_player_towing; s_player_towing = -1; }; */ //Sleep if(_isTent && _ownerID == dayz_characterID) then { if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then { s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_sleep; s_player_sleep = -1; }; //Repairing Vehicles if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then { if (s_player_repair_crtl < 0) then { dayz_myCursorTarget = _cursorTarget; _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""]; _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""]; s_player_repairActions set [count s_player_repairActions,_menu]; s_player_repairActions set [count s_player_repairActions,_menu1]; s_player_repair_crtl = 1; } else { {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = []; s_player_repair_crtl = -1; }; }; // All Traders if (_isMan && !_isPZombie && _traderType in serverTraders) then { if (s_player_parts_crtl < 0) then { // get humanity _humanity = player getVariable ["humanity",0]; _traderMenu = call compile format["menu_%1;",_traderType]; // diag_log ("TRADER = " + str(_traderMenu)); _low_high = "low"; _humanity_logic = false; if((_traderMenu select 2) == "friendly") then { _humanity_logic = (_humanity < -5000); }; if((_traderMenu select 2) == "hostile") then { _low_high = "high"; _humanity_logic = (_humanity > -5000); }; if((_traderMenu select 2) == "hero") then { _humanity_logic = (_humanity < 5000); }; if(_humanity_logic) then { _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""]; s_player_parts set [count s_player_parts,_cancel]; } else { // Static Menu { //diag_log format["DEBUG TRADER: %1", _x]; _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""]; s_player_parts set [count s_player_parts,_buy]; } count (_traderMenu select 1); // Database menu _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""]; s_player_parts set [count s_player_parts,_buy]; }; s_player_parts_crtl = 1; }; } else { {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; }; if(dayz_tameDogs) then { //Dog if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then { if (s_player_tamedog < 0) then { s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""]; }; } else { player removeAction s_player_tamedog; s_player_tamedog = -1; }; if (_isDog && _ownerID == dayz_characterID && _isAlive) then { _dogHandle = player getVariable ["dogID", 0]; if (s_player_feeddog < 0 && _hasRawMeat) then { s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""]; }; if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then { s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""]; }; if (s_player_staydog < 0) then { _lieDown = _dogHandle getFSMVariable "_actionLieDown"; if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; }; s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""]; }; if (s_player_trackdog < 0) then { s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""]; }; if (s_player_barkdog < 0) then { s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""]; }; if (s_player_warndog < 0) then { _warn = _dogHandle getFSMVariable "_watchDog"; if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; }; s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""]; }; if (s_player_followdog < 0) then { s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""]; }; } else { player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; }; }; } else { //Engineering {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = []; s_player_repair_crtl = -1; {player removeAction _x} count s_player_combi;s_player_combi = []; dayz_myCursorTarget = objNull; s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull]; {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; player removeAction s_player_checkGear; s_player_checkGear = -1; player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; //Others player removeAction s_player_forceSave; s_player_forceSave = -1; player removeAction s_player_flipveh; s_player_flipveh = -1; player removeAction s_player_sleep; s_player_sleep = -1; player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; player removeAction s_player_butcher; s_player_butcher = -1; player removeAction s_player_cook; s_player_cook = -1; player removeAction s_player_boil; s_player_boil = -1; player removeAction s_player_fireout; s_player_fireout = -1; player removeAction s_player_packtent; s_player_packtent = -1; player removeAction s_player_fillfuel; s_player_fillfuel = -1; player removeAction s_player_studybody; s_player_studybody = -1; //Dog player removeAction s_player_tamedog; s_player_tamedog = -1; player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; // vault player removeAction s_player_unlockvault; s_player_unlockvault = -1; player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; player removeAction s_player_information; s_player_information = -1; player removeAction s_player_fillgen; s_player_fillgen = -1; player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; player removeAction s_player_maint_build; s_player_maint_build = -1; player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; player removeAction s_player_towing; s_player_towing = -1; player removeAction s_player_fuelauto; s_player_fuelauto = -1; player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; // Zupa - SC - reset. player removeAction s_givemoney_dialog; s_givemoney_dialog = -1; player removeAction s_bank_dialog; s_bank_dialog = -1; player removeAction s_bank_dialog2; s_bank_dialog2 = -1; player removeAction s_player_packOBJ; s_player_packOBJ = -1; }; //Dog actions on player self _dogHandle = player getVariable ["dogID", 0]; if (_dogHandle > 0) then { _dog = _dogHandle getFSMVariable "_dog"; _ownerID = "0"; if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; }; if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then { if (s_player_movedog < 0) then { s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""]; }; if (s_player_speeddog < 0) then { _text = (localize "str_epoch_player_249"); _speed = 0; if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); }; s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""]; }; if (s_player_calldog < 0) then { s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""]; }; }; } else { player removeAction s_player_movedog; s_player_movedog = -1; player removeAction s_player_speeddog; s_player_speeddog = -1; player removeAction s_player_calldog; s_player_calldog = -1; }; //--------------------------------------Deploy Bike---------------------------------- //-----------------------------------------Start-------------------------------------- _weapons = [currentWeapon player] + (weapons player) + (magazines player); _isBike = typeOf cursorTarget in ["MMT_Civ"]; //BIKE DEPLOY if ("ItemToolbox" in _weapons) then { hasBikeItem = true; } else { hasBikeItem = false;}; if((speed player <= 1) && hasBikeItem && _canDo) then { if (s_player_deploybike < 0) then { s_player_deploybike = player addaction[("" + ("Deploy Bike") +""),"deployables\mtbike\deploy.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_deploybike; s_player_deploybike = -1; }; //PACK BIKE if((_isBike && "ItemToolbox" in _weapons && (player distance cursorTarget < 10)) and _canDo) then { if (s_player_deploybike2 < 0) then { s_player_deploybike2 = player addaction[("" + ("Re-Pack Bike") +""),"deployables\mtbike\pack.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_deploybike2; s_player_deploybike2 = -1; }; //Pack Vehicles _isPackable = _typeOfCursorTarget in ["MMT_Civ","TT650_Civ","CSJ_GyroC","MH6J_EP1"]; if (_isPackable and _hasToolbox and !(locked _cursorTarget) and (damage _cursorTarget < 1)) then { if (s_player_packvehicle < 0) then { s_player_packvehicle = player addAction ["Pack Vehicle", "custom\deployables\pack.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_packvehicle; s_player_packvehicle = -1; }; //--------------------------------------Deploy Bike---------------------------------- //------------------------------------------End-------------------------------------- //--------------------------------------Deploy Moped---------------------------------- //------------------------------------------Start------------------------------------- _weapons = [currentWeapon player] + (weapons player) + (magazines player); _isMoped = typeOf cursorTarget in ["TT650_Civ"]; //MOPED DEPLOY if ("ItemToolbox" in _weapons && "PartGeneric" in _mags && "PartGeneric" in _mags && "PartEngine" in _mags && "PartWheel" in _mags && "PartWheel" in _mags) then { hasMopedItem = true; } else { hasMopedItem = false;}; if((speed player <= 1) && hasMopedItem && _canDo) then { if (s_player_deploymoped < 0) then { s_player_deploymoped = player addaction[("" + ("Deploy Moped") +""),"deployables\moped\deploy.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_deploymoped; s_player_deploymoped = -1; }; //PACK MOPED if((_isMoped && "ItemToolbox" in _weapons && (player distance cursorTarget < 10)) and _canDo) then { if (s_player_deploymoped2 < 0) then { s_player_deploymoped2 = player addaction[("" + ("Re-Pack Moped") +""),"deployables\moped\pack.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_deploymoped2; s_player_deploymoped2 = -1; }; //--------------------------------------Deploy Moped----------------------------------- //-------------------------------------------End--------------------------------------- //--------------------------------------Deploy Mozzie---------------------------------- //------------------------------------------Start-------------------------------------- _weapons = [currentWeapon player] + (weapons player) + (magazines player); _isMozzie = typeOf cursorTarget in ["CSJ_GyroC"]; //MOZZIE DEPLOY if ("ItemToolbox" in _weapons && "PartGeneric" in _mags && "PartGeneric" in _mags && "PartEngine" in _mags && "ItemJerrycan" in _mags && "PartVRotor" in _mags) then { hasMozzieItem = true; } else { hasMozzieItem = false;}; if((speed player <= 1) && hasMozzieItem && _canDo) then { if (s_player_deploymozzie < 0) then { s_player_deploymozzie = player addaction[("" + ("Deploy Mozzie") +""),"deployables\mozzie\deploy.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_deploymozzie; s_player_deploymozzie = -1; }; //PACK MOZZIE if((_isMozzie && "ItemToolbox" in _weapons && (player distance cursorTarget < 10)) and _canDo) then { if (s_player_deploymozzie2 < 0) then { s_player_deploymozzie2 = player addaction[("" + ("Re-Pack Mozzie") +""),"deployables\mozzie\pack.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_deploymozzie2; s_player_deploymozzie2 = -1; }; //--------------------------------------Deploy Mozzie----------------------------------- //--------------------------------------------End--------------------------------------- //--------------------------------------Deploy Little Bird----------------------------- //---------------------------------------------Start----------------------------------- _weapons = [currentWeapon player] + (weapons player) + (magazines player); _isBird = typeOf cursorTarget in ["MH6J_EP1"]; //BIRD DEPLOY if ("ItemToolbox" in _weapons && "PartGeneric" in _mags && "PartGeneric" in _mags && "PartEngine" in _mags && "PartFueltank" in _mags && "PartVRotor" in _mags && "ItemFuelBarrel" in _mags && "PartGlass" in _mags && "PartGlass" in _mags) then { hasBirdItem = true; } else { hasBirdItem = false;}; if((speed player <= 1) && hasBirdItem && _canDo) then { if (s_player_deploybird < 0) then { s_player_deploybird = player addaction[("" + ("Deploy Little Bird") +""),"deployables\bird\deploy.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_deploybird; s_player_deploybird = -1; }; //PACK BIRD if((_isBird && "ItemToolbox" in _weapons && (player distance cursorTarget < 10)) and _canDo) then { if (s_player_deploybird2 < 0) then { s_player_deploybird2 = player addaction[("" + ("Re-Pack Little Bird") +""),"deployables\bird\pack.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_deploybird2; s_player_deploybird2 = -1; }; //--------------------------------------Deploy Little Bird---------------------------------- //-----------------------------------------------End---------------------------------------- Link to comment Share on other sites More sharing options...
McPimpin Posted August 29, 2014 Report Share Posted August 29, 2014 ok do you have something like this in your variables.sqf? //-----------------------------------Currency & Banking Configs ---------------------------------// CurrencyName = "Zupa Coins"; // name of your currency DZE_ATM = ["Laptop_EP1"]; // items,objects classnames where u can bank. LimitOnBank = false; // false = no limits, true = banks are limited on the value below MaxBankMoney = 500000; // limit on bank for normal players DonatorListZupa = ["0","0"]; // bigger bank PUID MaxDonatorBankMoney = 1000000; // Bank size donators //-----------------------------------Currency & Banking Configs END ---------------------------------// Link to comment Share on other sites More sharing options...
Mirey Posted August 29, 2014 Author Report Share Posted August 29, 2014 disableSerialization; DZE_ATM = ["Laptop_EP1"]; // objects where u can bank, add them here if u want extra's. //-----------------------------------Currency & Banking Configs ---------------------------------// CurrencyName = "Zupa Coins"; // name of your currency DZE_ATM = ["Laptop_EP1"]; // items,objects classnames where u can bank. LimitOnBank = false; // false = no limits, true = banks are limited on the value below MaxBankMoney = 500000; // limit on bank for normal players DonatorListZupa = ["76561198012464696","111111111"]; // bigger bank PUID MaxDonatorBankMoney = 1000000; // Bank size donators //-----------------------------------Currency & Banking Configs END ---------------------------------// can anyone help me???? Link to comment Share on other sites More sharing options...
McPimpin Posted August 29, 2014 Report Share Posted August 29, 2014 anything in the logs? Link to comment Share on other sites More sharing options...
Mirey Posted August 29, 2014 Author Report Share Posted August 29, 2014 nothing in logs any idea? Link to comment Share on other sites More sharing options...
Soul Posted August 29, 2014 Report Share Posted August 29, 2014 can you pastebin the banks.sqf file for me. Link to comment Share on other sites More sharing options...
Mirey Posted August 30, 2014 Author Report Share Posted August 30, 2014 yes here is bank sqf _vehicle_23090000 = objNull; if (true) then { _this = createVehicle ["SmallTable", [6776.0156, 2491.3271, 0.41503948], [], 0, "CAN_COLLIDE"]; _vehicle_23090000 = _this; _this setDir -50.98856; _this setPos [6776.0156, 2491.3271, 0.41503948]; }; _vehicle_230100000 = objNull; if (true) then { _this = createVehicle ["Laptop_EP1", [6776.0112, 2491.3359, 1.2162828], [], 0, "CAN_COLLIDE"]; _vehicle_230100000 = _this; _this setDir 131.15681; _this setPos [6776.0112, 2491.3359, 1.2162828]; }; _vehicle_230120000 = objNull; if (true) then { _this = createVehicle ["Plastic_Pole_EP1_DZ", [6777.647, 2493.4102, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230120000 = _this; _this setDir 134.01509; _this setPos [6777.647, 2493.4102, 3.8146973e-006]; }; _vehicle_230130000 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [6780.5977, 2502.2583, 6.7710876e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230130000 = _this; _this setDir 42.358196; _this setPos [6780.5977, 2502.2583, 6.7710876e-005]; }; _vehicle_23015000= objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [6778.458, 2504.2102, -2.8610229e-006], [], 0, "CAN_COLLIDE"]; _vehicle_23015000 = _this; _this setDir 42.358196; _this setPos [6778.458, 2504.2102, -2.8610229e-006]; }; _vehicle_230180000 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [6771.3525, 2510.519, 2.8610229e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230180000 = _this; _this setDir 42.358196; _this setPos [6771.3525, 2510.519, 2.8610229e-005]; }; _vehicle_23022 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [6769.1929, 2512.521, 2.0980835e-005], [], 0, "CAN_COLLIDE"]; _vehicle_23022 = _this; _this setDir 42.358196; _this setPos [6769.1929, 2512.521, 2.0980835e-005]; }; _vehicle_23025 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [6773.5674, 2508.5103, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_23025 = _this; _this setDir 42.358196; _this setPos [6773.5674, 2508.5103, 3.0517578e-005]; }; _vehicle_23028 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [6765.4233, 2485.8162, 8.5830688e-006], [], 0, "CAN_COLLIDE"]; _vehicle_23028 = _this; _this setDir 42.358196; _this setPos [6765.4233, 2485.8162, 8.5830688e-006]; }; _vehicle_23030 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [6763.314, 2487.7261, 9.5367432e-007], [], 0, "CAN_COLLIDE"]; _vehicle_23030 = _this; _this setDir 42.358196; _this setPos [6763.314, 2487.7261, 9.5367432e-007]; }; _vehicle_23032 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [6756.6035, 2493.7358, 3.8146973e-005], [], 0, "CAN_COLLIDE"]; _vehicle_23032 = _this; _this setDir 42.358196; _this setPos [6756.6035, 2493.7358, 3.8146973e-005]; }; _vehicle_23034 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [6754.4321, 2495.7175, 1.0490417e-005], [], 0, "CAN_COLLIDE"]; _vehicle_23034 = _this; _this setDir 42.358196; _this setPos [6754.4321, 2495.7175, 1.0490417e-005]; }; _vehicle_23036 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [6758.7661, 2491.7551, 2.8610229e-006], [], 0, "CAN_COLLIDE"]; _vehicle_23036 = _this; _this setDir 42.358196; _this setPos [6758.7661, 2491.7551, 2.8610229e-006]; }; _vehicle_23039 = objNull; if (true) then { _this = createVehicle ["CanvasHut_DZ", [6774.4517, 2492.5811, -4.7683716e-006], [], 0, "CAN_COLLIDE"]; _vehicle_23039 = _this; _this setDir -228.76234; _this setPos [6774.4517, 2492.5811, -4.7683716e-006]; }; _vehicle_23040 = objNull; if (true) then { _this = createVehicle ["Land_BagFenceLong", [6776.2378, 2493.9753, 9.5367432e-007], [], 0, "CAN_COLLIDE"]; _vehicle_23040 = _this; _this setDir 41.883816; _this setPos [6776.2378, 2493.9753, 9.5367432e-007]; }; _vehicle_23042 = objNull; if (true) then { _this = createVehicle ["Land_BagFenceLong", [6773.356, 2490.8384, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_23042 = _this; _this setDir 41.883816; _this setPos [6773.356, 2490.8384, -1.5258789e-005]; }; _vehicle_23045 = objNull; if (true) then { _this = createVehicle ["FireBarrel_DZ", [6771.8096, 2489.886, -7.6293945e-006], [], 0, "CAN_COLLIDE"]; _vehicle_23045 = _this; _this setPos [6771.8096, 2489.886, -7.6293945e-006]; }; _vehicle_23049 = objNull; if (true) then { _this = createVehicle ["Hedgehog_EP1", [6758.7114, 2487.3005, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; _vehicle_23049 = _this; _this setPos [6758.7114, 2487.3005, 3.8146973e-006]; }; _vehicle_23050 = objNull; if (true) then { _this = createVehicle ["Hedgehog", [6778.1108, 2508.5854, 1.335144e-005], [], 0, "CAN_COLLIDE"]; _vehicle_23050 = _this; _this setPos [6778.1108, 2508.5854, 1.335144e-005]; }; _vehicle_23053 = objNull; if (true) then { _this = createVehicle ["Misc_Backpackheap", [6777.3623, 2495.3726, 2.4795532e-005], [], 0, "CAN_COLLIDE"]; _vehicle_23053 = _this; _this setPos [6777.3623, 2495.3726, 2.4795532e-005]; }; _vehicle_23055 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [6761.1299, 2489.6812, 1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_23055 = _this; _this setDir 42.473782; _this setPos [6761.1299, 2489.6812, 1.9073486e-006]; }; _vehicle_23057 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [6776.0107, 2506.2722, 2.8610229e-006], [], 0, "CAN_COLLIDE"]; _vehicle_23057 = _this; _this setDir 225.09406; _this setPos [6776.0107, 2506.2722, 2.8610229e-006]; }; _vehicle_23065 = objNull; if (true) then { _this = createVehicle ["SignM_UN_Base_EP1", [6762.5928, 2503.905, 3.4332275e-005], [], 0, "CAN_COLLIDE"]; _vehicle_23065 = _this; _this setDir -48.669113; _this setPos [6762.5928, 2503.905, 3.4332275e-005]; }; _vehicle_23091 = objNull; if (true) then { _this = createVehicle ["SmallTable", [10005.671, 1861.8147, -0.17868471], [], 0, "CAN_COLLIDE"]; _vehicle_23091 = _this; _this setDir -182.49422; _this setPos [10005.671, 1861.8147, -0.17868471]; }; _vehicle_23092 = objNull; if (true) then { _this = createVehicle ["Laptop_EP1", [10005.678, 1861.6836, 0.61099607], [], 0, "CAN_COLLIDE"]; _vehicle_23092 = _this; _this setDir -0.34882647; _this setPos [10005.678, 1861.6836, 0.61099607]; }; _vehicle_23093 = objNull; if (true) then { _this = createVehicle ["Plastic_Pole_EP1_DZ", [10002.967, 1862.7682, 9.059906e-006], [], 0, "CAN_COLLIDE"]; _vehicle_23093 = _this; _this setDir 2.5094688; _this setPos [10002.967, 1862.7682, 9.059906e-006]; }; _vehicle_23094 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [9994.0625, 1861.2338, 7.2956085e-005], [], 0, "CAN_COLLIDE"]; _vehicle_23094 = _this; _this setDir -89.147461; _this setPos [9994.0625, 1861.2338, 7.2956085e-005]; }; _vehicle_23095 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [9993.9648, 1858.3453, 2.3841858e-006], [], 0, "CAN_COLLIDE"]; _vehicle_23095 = _this; _this setDir -89.147461; _this setPos [9993.9648, 1858.3453, 2.3841858e-006]; }; _vehicle_23096 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [9993.7324, 1848.8206, 3.3855438e-005], [], 0, "CAN_COLLIDE"]; _vehicle_23096 = _this; _this setDir -89.147461; _this setPos [9993.7324, 1848.8206, 3.3855438e-005]; }; _vehicle_23097 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [9994.9678, 1846.7585, 2.6226044e-005], [], 0, "CAN_COLLIDE"]; _vehicle_23097 = _this; _this setDir 17.0049; _this setPos [9994.9678, 1846.7585, 2.6226044e-005]; }; _vehicle_23098 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [9993.8115, 1851.8735, 3.5762787e-005], [], 0, "CAN_COLLIDE"]; _vehicle_23098 = _this; _this setDir -89.147461; _this setPos [9993.8115, 1851.8735, 3.5762787e-005]; }; _vehicle_23099 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [10003.691, 1846.1594, 1.3828278e-005], [], 0, "CAN_COLLIDE"]; _vehicle_23099 = _this; _this setDir -178.44003; _this setPos [10003.691, 1846.1594, 1.3828278e-005]; }; _vehicle_230100 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [9997.7725, 1846.3827, 6.1988831e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230100 = _this; _this setDir -177.45163; _this setPos [9997.7725, 1846.3827, 6.1988831e-006]; }; _vehicle_230101 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [10013.101, 1846.0486, 4.3392181e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230101 = _this; _this setDir 0.44434634; _this setPos [10013.101, 1846.0486, 4.3392181e-005]; }; _vehicle_230102 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [10010.168, 1846.1804, 1.5735626e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230102 = _this; _this setDir -179.31085; _this setPos [10010.168, 1846.1804, 1.5735626e-005]; }; _vehicle_230103 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [10000.723, 1846.1522, 8.1062317e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230103 = _this; _this setDir -1.4963565; _this setPos [10000.723, 1846.1522, 8.1062317e-006]; }; _vehicle_230104 = objNull; if (true) then { _this = createVehicle ["CanvasHut_DZ", [10005.708, 1860.92, 4.7683716e-007], [], 0, "CAN_COLLIDE"]; _vehicle_230104 = _this; _this setDir -360.26797; _this setPos [10005.708, 1860.92, 4.7683716e-007]; }; _vehicle_230105 = objNull; if (true) then { _this = createVehicle ["Land_BagFenceLong", [10003.474, 1861.3344, 6.1988831e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230105 = _this; _this setDir -89.621864; _this setPos [10003.474, 1861.3344, 6.1988831e-006]; }; _vehicle_230106 = objNull; if (true) then { _this = createVehicle ["Land_BagFenceLong", [10007.733, 1861.2539, -1.001358e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230106 = _this; _this setDir -89.621864; _this setPos [10007.733, 1861.2539, -1.001358e-005]; }; _vehicle_230107 = objNull; if (true) then { _this = createVehicle ["FireBarrel_DZ", [10009.474, 1860.7286, -2.3841858e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230107 = _this; _this setDir -131.50572; _this setPos [10009.474, 1860.7286, -2.3841858e-006]; }; _vehicle_230108 = objNull; if (true) then { _this = createVehicle ["Hedgehog_EP1", [10006.555, 1843.4607, 9.059906e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230108 = _this; _this setDir -131.50572; _this setPos [10006.555, 1843.4607, 9.059906e-006]; }; _vehicle_230109 = objNull; if (true) then { _this = createVehicle ["Hedgehog", [9990.1064, 1855.652, 1.8596649e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230109 = _this; _this setDir -131.50572; _this setPos [9990.1064, 1855.652, 1.8596649e-005]; }; _vehicle_230110 = objNull; if (true) then { _this = createVehicle ["Misc_Backpackheap", [10001.688, 1861.2487, 3.0040741e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230110 = _this; _this setDir -131.50572; _this setPos [10001.688, 1861.2487, 3.0040741e-005]; }; _vehicle_230111 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [10006.975, 1846.1215, 7.1525574e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230111 = _this; _this setDir 0.95682734; _this setPos [10006.975, 1846.1215, 7.1525574e-006]; }; _vehicle_230112 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [9993.8594, 1855.0973, 8.1062317e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230112 = _this; _this setDir 93.588394; _this setPos [9993.8594, 1855.0973, 8.1062317e-006]; }; _vehicle_230113 = objNull; if (true) then { _this = createVehicle ["SignM_UN_Base_EP1", [10014.234, 1851.498, 3.9577484e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230113 = _this; _this setDir -269.22287; _this setPos [10014.234, 1851.498, 3.9577484e-005]; }; _vehicle_230184 = objNull; if (true) then { _this = createVehicle ["SmallTable", [12214.169, 9731.8965, -0.17867279], [], 0, "CAN_COLLIDE"]; _vehicle_230184 = _this; _this setDir -172.87807; _this setPos [12214.169, 9731.8965, -0.17867279]; }; _vehicle_230185 = objNull; if (true) then { _this = createVehicle ["Laptop_EP1", [12214.157, 9731.7646, 0.61100769], [], 0, "CAN_COLLIDE"]; _vehicle_230185 = _this; _this setDir 9.2673454; _this setPos [12214.157, 9731.7646, 0.61100769]; }; _vehicle_230186 = objNull; if (true) then { _this = createVehicle ["Plastic_Pole_EP1_DZ", [12211.662, 9733.2871, 2.0980835e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230186 = _this; _this setDir 12.125639; _this setPos [12211.662, 9733.2871, 2.0980835e-005]; }; _vehicle_230187 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12202.621, 9733.2607, 8.392334e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230187 = _this; _this setDir -79.531281; _this setPos [12202.621, 9733.2607, 8.392334e-005]; }; _vehicle_230188 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12202.048, 9730.4287, 1.335144e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230188 = _this; _this setDir -79.531281; _this setPos [12202.048, 9730.4287, 1.335144e-005]; }; _vehicle_230189 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12200.224, 9721.083, 4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230189 = _this; _this setDir -79.531281; _this setPos [12200.224, 9721.083, 4.5776367e-005]; }; _vehicle_230190 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12201.105, 9718.8389, 3.8146973e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230190 = _this; _this setDir 26.621073; _this setPos [12201.105, 9718.8389, 3.8146973e-005]; }; _vehicle_230191 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12200.82, 9724.0752, 4.7683716e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230191 = _this; _this setDir -79.531281; _this setPos [12200.82, 9724.0752, 4.7683716e-005]; }; _vehicle_230192 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12209.604, 9716.7959, 2.4795532e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230192 = _this; _this setDir -168.82388; _this setPos [12209.604, 9716.7959, 2.4795532e-005]; }; _vehicle_230193 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12203.809, 9718.0039, 1.7166138e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230193 = _this; _this setDir -167.83548; _this setPos [12203.809, 9718.0039, 1.7166138e-005]; }; _vehicle_230194 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12218.862, 9715.1094, 5.531311e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230194 = _this; _this setDir 10.060517; _this setPos [12218.862, 9715.1094, 5.531311e-005]; }; _vehicle_230195 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12215.998, 9715.7266, 2.6702881e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230195 = _this; _this setDir -169.6947; _this setPos [12215.998, 9715.7266, 2.6702881e-005]; }; _vehicle_230196 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12206.676, 9717.2813, 1.9073486e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230196 = _this; _this setDir 8.1198149; _this setPos [12206.676, 9717.2813, 1.9073486e-005]; }; _vehicle_230197 = objNull; if (true) then { _this = createVehicle ["CanvasHut_DZ", [12214.054, 9731.0068, 1.1444092e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230197 = _this; _this setDir -350.65186; _this setPos [12214.054, 9731.0068, 1.1444092e-005]; }; _vehicle_230198 = objNull; if (true) then { _this = createVehicle ["Land_BagFenceLong", [12211.926, 9731.791, 1.7166138e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230198 = _this; _this setDir -80.005684; _this setPos [12211.926, 9731.791, 1.7166138e-005]; }; _vehicle_230199 = objNull; if (true) then { _this = createVehicle ["Land_BagFenceLong", [12216.104, 9730.9961, 1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230199 = _this; _this setDir -80.005684; _this setPos [12216.104, 9730.9961, 1.9073486e-006]; }; _vehicle_230200 = objNull; if (true) then { _this = createVehicle ["FireBarrel_DZ", [12217.736, 9730.1924, 9.5367432e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230200 = _this; _this setDir -121.88952; _this setPos [12217.736, 9730.1924, 9.5367432e-006]; }; _vehicle_230201 = objNull; if (true) then { _this = createVehicle ["Hedgehog_EP1", [12211.981, 9713.6572, 2.0980835e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230201 = _this; _this setDir -121.88952; _this setPos [12211.981, 9713.6572, 2.0980835e-005]; }; _vehicle_230202 = objNull; if (true) then { _this = createVehicle ["Hedgehog", [12197.792, 9728.4238, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230202 = _this; _this setDir -121.88952; _this setPos [12197.792, 9728.4238, 3.0517578e-005]; }; _vehicle_230203 = objNull; if (true) then { _this = createVehicle ["Misc_Backpackheap", [12210.154, 9732.0088, 4.196167e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230203 = _this; _this setDir -121.88952; _this setPos [12210.154, 9732.0088, 4.196167e-005]; }; _vehicle_230204 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [12212.833, 9716.208, 1.9073486e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230204 = _this; _this setDir 10.572998; _this setPos [12212.833, 9716.208, 1.9073486e-005]; }; _vehicle_230205 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [12201.402, 9727.2432, 1.9073486e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230205 = _this; _this setDir 103.20462; _this setPos [12201.402, 9727.2432, 1.9073486e-005]; }; _vehicle_230206 = objNull; if (true) then { _this = createVehicle ["SignM_UN_Base_EP1", [12220.896, 9720.2939, 5.1498413e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230206 = _this; _this setDir -259.60675; _this setPos [12220.896, 9720.2939, 5.1498413e-005]; }; _vehicle_230238 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12220.818, 9715.8496, 3.2424927e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230238 = _this; _this setDir -62.44529; _this setPos [12220.818, 9715.8496, 3.2424927e-005]; }; _vehicle_230239 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12222.998, 9724.3164, 1.9073486e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230239 = _this; _this setDir -257.8902; _this setPos [12222.998, 9724.3164, 1.9073486e-005]; }; _vehicle_230240 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12221.691, 9718.5381, 1.1444092e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230240 = _this; _this setDir -256.90192; _this setPos [12221.691, 9718.5381, 1.1444092e-005]; }; _vehicle_230241 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12224.834, 9733.542, 4.9591064e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230241 = _this; _this setDir -79.005844; _this setPos [12224.834, 9733.542, 4.9591064e-005]; }; _vehicle_230242 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12224.176, 9730.6865, 2.0980835e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230242 = _this; _this setDir -258.76102; _this setPos [12224.176, 9730.6865, 2.0980835e-005]; }; _vehicle_230243 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12222.465, 9721.3906, 1.335144e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230243 = _this; _this setDir -80.946503; _this setPos [12222.465, 9721.3906, 1.335144e-005]; }; _vehicle_230244 = objNull; if (true) then { _this = createVehicle ["Hedgehog_EP1", [12226.175, 9726.6367, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230244 = _this; _this setDir -210.9559; _this setPos [12226.175, 9726.6367, 1.5258789e-005]; }; _vehicle_230245 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [12223.641, 9727.5313, 1.335144e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230245 = _this; _this setDir -78.493347; _this setPos [12223.641, 9727.5313, 1.335144e-005]; }; _vehicle_230254 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12223.688, 9735.6523, 4.9591064e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230254 = _this; _this setDir 206.68201; _this setPos [12223.688, 9735.6523, 4.9591064e-005]; }; _vehicle_230255 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12215.195, 9737.7031, 3.6239624e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230255 = _this; _this setDir 11.237009; _this setPos [12215.195, 9737.7031, 3.6239624e-005]; }; _vehicle_230256 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12220.988, 9736.4902, 2.8610229e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230256 = _this; _this setDir 12.225397; _this setPos [12220.988, 9736.4902, 2.8610229e-005]; }; _vehicle_230257 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12205.938, 9739.3965, 6.6757202e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230257 = _this; _this setDir 190.12137; _this setPos [12205.938, 9739.3965, 6.6757202e-005]; }; _vehicle_230258 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12208.79, 9738.7822, 3.8146973e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230258 = _this; _this setDir 10.366192; _this setPos [12208.79, 9738.7822, 3.8146973e-005]; }; _vehicle_230259 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12218.128, 9737.2129, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230259 = _this; _this setDir 188.18069; _this setPos [12218.128, 9737.2129, 3.0517578e-005]; }; _vehicle_230260 = objNull; if (true) then { _this = createVehicle ["Hedgehog_EP1", [12212.825, 9740.8457, 3.2424927e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230260 = _this; _this setDir 58.171345; _this setPos [12212.825, 9740.8457, 3.2424927e-005]; }; _vehicle_230261 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [12211.962, 9738.293, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230261 = _this; _this setDir 190.63385; _this setPos [12211.962, 9738.293, 3.0517578e-005]; }; _vehicle_230271 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12203.175, 9736.2275, 4.3869019e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230271 = _this; _this setDir -79.531281; _this setPos [12203.175, 9736.2275, 4.3869019e-005]; }; _vehicle_230274 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [12203.813, 9738.377], [], 0, "CAN_COLLIDE"]; _vehicle_230274 = _this; _this setDir -65.75972; _this setPos [12203.813, 9738.377]; }; _vehicle_230317 = objNull; if (true) then { _this = createVehicle ["SmallTable", [13343.64, 5488.6235, -0.17868805], [], 0, "CAN_COLLIDE"]; _vehicle_230317 = _this; _this setDir -187.11195; _this setPos [13343.64, 5488.6235, -0.17868805]; }; _vehicle_230318 = objNull; if (true) then { _this = createVehicle ["Laptop_EP1", [13343.663, 5488.4917, 0.61099243], [], 0, "CAN_COLLIDE"]; _vehicle_230318 = _this; _this setDir -4.9666471; _this setPos [13343.663, 5488.4917, 0.61099243]; }; _vehicle_230319 = objNull; if (true) then { _this = createVehicle ["Plastic_Pole_EP1_DZ", [13340.873, 5489.3525, 5.7220459e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230319 = _this; _this setDir -2.1083541; _this setPos [13340.873, 5489.3525, 5.7220459e-006]; }; _vehicle_230320 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13332.117, 5487.105, 6.8664551e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230320 = _this; _this setDir -93.765282; _this setPos [13332.117, 5487.105, 6.8664551e-005]; }; _vehicle_230321 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13332.264, 5484.2197, -1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230321 = _this; _this setDir -93.765282; _this setPos [13332.264, 5484.2197, -1.9073486e-006]; }; _vehicle_230322 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13332.784, 5474.709, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230322 = _this; _this setDir -93.765282; _this setPos [13332.784, 5474.709, 3.0517578e-005]; }; _vehicle_230323 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13334.193, 5472.7515, 2.2888184e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230323 = _this; _this setDir 12.38708; _this setPos [13334.193, 5472.7515, 2.2888184e-005]; }; _vehicle_230324 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13332.631, 5477.7588, 3.2424927e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230324 = _this; _this setDir -93.765282; _this setPos [13332.631, 5477.7588, 3.2424927e-005]; }; _vehicle_230325 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13342.929, 5472.8613, 9.5367432e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230325 = _this; _this setDir -183.05777; _this setPos [13342.929, 5472.8613, 9.5367432e-006]; }; _vehicle_230326 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13337.022, 5472.606, 1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230326 = _this; _this setDir -182.06937; _this setPos [13337.022, 5472.606, 1.9073486e-006]; }; _vehicle_230327 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13352.321, 5473.5049, 4.0054321e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230327 = _this; _this setDir -4.1734762; _this setPos [13352.321, 5473.5049, 4.0054321e-005]; }; _vehicle_230328 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13349.39, 5473.3979, 1.1444092e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230328 = _this; _this setDir -183.92859; _this setPos [13349.39, 5473.3979, 1.1444092e-005]; }; _vehicle_230329 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13339.977, 5472.6104, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230329 = _this; _this setDir -6.1141768; _this setPos [13339.977, 5472.6104, 3.8146973e-006]; }; _vehicle_230330 = objNull; if (true) then { _this = createVehicle ["CanvasHut_DZ", [13343.754, 5487.73, -3.8146973e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230330 = _this; _this setDir -364.8858; _this setPos [13343.754, 5487.73, -3.8146973e-006]; }; _vehicle_230331 = objNull; if (true) then { _this = createVehicle ["Land_BagFenceLong", [13341.498, 5487.9663, 1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230331 = _this; _this setDir -94.2397; _this setPos [13341.498, 5487.9663, 1.9073486e-006]; }; _vehicle_230332 = objNull; if (true) then { _this = createVehicle ["Land_BagFenceLong", [13345.736, 5488.2246, -1.335144e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230332 = _this; _this setDir -94.2397; _this setPos [13345.736, 5488.2246, -1.335144e-005]; }; _vehicle_230333 = objNull; if (true) then { _this = createVehicle ["FireBarrel_DZ", [13347.521, 5487.8472, -5.7220459e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230333 = _this; _this setDir -136.12341; _this setPos [13347.521, 5487.8472, -5.7220459e-006]; }; _vehicle_230334 = objNull; if (true) then { _this = createVehicle ["Hedgehog_EP1", [13346.007, 5470.4023, 5.7220459e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230334 = _this; _this setDir -136.12341; _this setPos [13346.007, 5470.4023, 5.7220459e-006]; }; _vehicle_230335 = objNull; if (true) then { _this = createVehicle ["Hedgehog", [13328.623, 5481.2271, 0.0093607903], [], 0, "CAN_COLLIDE"]; _vehicle_230335 = _this; _this setDir -136.12341; _this setPos [13328.623, 5481.2271, 0.0093607903]; }; _vehicle_230336 = objNull; if (true) then { _this = createVehicle ["Misc_Backpackheap", [13339.729, 5487.7417, 2.6702881e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230336 = _this; _this setDir -136.12341; _this setPos [13339.729, 5487.7417, 2.6702881e-005]; }; _vehicle_230337 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [13346.212, 5473.0864, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230337 = _this; _this setDir -3.6609938; _this setPos [13346.212, 5473.0864, 3.8146973e-006]; }; _vehicle_230338 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [13332.413, 5480.9727, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230338 = _this; _this setDir 88.970612; _this setPos [13332.413, 5480.9727, 3.8146973e-006]; }; _vehicle_230339 = objNull; if (true) then { _this = createVehicle ["SignM_UN_Base_EP1", [13353.021, 5479.0288, 3.6239624e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230339 = _this; _this setDir -273.8407; _this setPos [13353.021, 5479.0288, 3.6239624e-005]; }; _vehicle_230340 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13354.032, 5474.6997, 1.7166138e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230340 = _this; _this setDir -76.679306; _this setPos [13354.032, 5474.6997, 1.7166138e-005]; }; _vehicle_230341 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13354.069, 5483.4434, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230341 = _this; _this setDir -272.12415; _this setPos [13354.069, 5483.4434, 3.8146973e-006]; }; _vehicle_230342 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13354.221, 5477.5195, -3.8146973e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230342 = _this; _this setDir -271.13586; _this setPos [13354.221, 5477.5195, -3.8146973e-006]; }; _vehicle_230343 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13353.571, 5492.8394, 3.4332275e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230343 = _this; _this setDir -93.239861; _this setPos [13353.571, 5492.8394, 3.4332275e-005]; }; _vehicle_230344 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13353.648, 5489.9097, 5.7220459e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230344 = _this; _this setDir -272.99496; _this setPos [13353.648, 5489.9097, 5.7220459e-006]; }; _vehicle_230345 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13354.268, 5480.4766, -1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230345 = _this; _this setDir -95.180489; _this setPos [13354.268, 5480.4766, -1.9073486e-006]; }; _vehicle_230346 = objNull; if (true) then { _this = createVehicle ["Hedgehog_EP1", [13356.568, 5486.4741], [], 0, "CAN_COLLIDE"]; _vehicle_230346 = _this; _this setDir -225.18979; _this setPos [13356.568, 5486.4741]; }; _vehicle_230347 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [13353.901, 5486.7188, -1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_230347 = _this; _this setDir -92.727348; _this setPos [13353.901, 5486.7188, -1.9073486e-006]; }; _vehicle_230348 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13351.945, 5494.6011, 3.4332275e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230348 = _this; _this setDir 192.44812; _this setPos [13351.945, 5494.6011, 3.4332275e-005]; }; _vehicle_230349 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13343.205, 5494.5, 2.0980835e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230349 = _this; _this setDir -2.9969823; _this setPos [13343.205, 5494.5, 2.0980835e-005]; }; _vehicle_230350 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13349.119, 5494.7505, 1.335144e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230350 = _this; _this setDir -2.0085962; _this setPos [13349.119, 5494.7505, 1.335144e-005]; }; _vehicle_230351 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13333.817, 5493.8667, 5.1498413e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230351 = _this; _this setDir 175.88748; _this setPos [13333.817, 5493.8667, 5.1498413e-005]; }; _vehicle_230352 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13336.732, 5493.9736, 2.2888184e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230352 = _this; _this setDir -3.8678005; _this setPos [13336.732, 5493.9736, 2.2888184e-005]; }; _vehicle_230353 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13346.171, 5494.748, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230353 = _this; _this setDir 173.94681; _this setPos [13346.171, 5494.748, 1.5258789e-005]; }; _vehicle_230354 = objNull; if (true) then { _this = createVehicle ["Hedgehog_EP1", [13340.143, 5496.9624, 1.7166138e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230354 = _this; _this setDir 43.937355; _this setPos [13340.143, 5496.9624, 1.7166138e-005]; }; _vehicle_230355 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [13339.938, 5494.2783, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230355 = _this; _this setDir 176.39996; _this setPos [13339.938, 5494.2783, 1.5258789e-005]; }; _vehicle_230356 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13331.92, 5490.1157, 2.8610229e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230356 = _this; _this setDir -93.765282; _this setPos [13331.92, 5490.1157, 2.8610229e-005]; }; _vehicle_230357 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [13332.018, 5492.356, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_230357 = _this; _this setDir -79.993729; _this setPos [13332.018, 5492.356, -1.5258789e-005]; }; _vehicle_230400 = objNull; if (true) then { _this = createVehicle ["SmallTable", [1008.9104, 2218.9385, -0.18023539], [], 0, "CAN_COLLIDE"]; _vehicle_230400 = _this; _this setDir -70.389893; _this setPos [1008.9104, 2218.9385, -0.18023539]; }; _vehicle_230401 = objNull; if (true) then { _this = createVehicle ["Laptop_EP1", [1008.7841, 2218.9775, 0.60786343], [], 0, "CAN_COLLIDE"]; _vehicle_230401 = _this; _this setDir 111.75552; _this setPos [1008.7841, 2218.9775, 0.60786343]; }; _vehicle_230402 = objNull; if (true) then { _this = createVehicle ["Plastic_Pole_EP1_DZ", [1010.8109, 2221.0852, 0.015144348], [], 0, "CAN_COLLIDE"]; _vehicle_230402 = _this; _this setDir 114.61385; _this setPos [1010.8109, 2221.0852, 0.015144348]; }; _vehicle_230403 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [1012.7404, 2229.9177, -0.01185894], [], 0, "CAN_COLLIDE"]; _vehicle_230403 = _this; _this setDir 22.956945; _this setPos [1012.7404, 2229.9177, -0.01185894]; }; _vehicle_230404 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [1010.0983, 2231.0894, -0.016476631], [], 0, "CAN_COLLIDE"]; _vehicle_230404 = _this; _this setDir 22.956945; _this setPos [1010.0983, 2231.0894, -0.016476631]; }; _vehicle_230405 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [1001.3679, 2234.8914, -0.028510571], [], 0, "CAN_COLLIDE"]; _vehicle_230405 = _this; _this setDir 22.956945; _this setPos [1001.3679, 2234.8914, -0.028510571]; }; _vehicle_230406 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [998.98816, 2234.5151, -0.019111156], [], 0, "CAN_COLLIDE"]; _vehicle_230406 = _this; _this setDir 129.10925; _this setPos [998.98816, 2234.5151, -0.019111156]; }; _vehicle_230407 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [1004.1617, 2233.6628, -0.027349472], [], 0, "CAN_COLLIDE"]; _vehicle_230407 = _this; _this setDir 22.956945; _this setPos [1004.1617, 2233.6628, -0.027349472]; }; _vehicle_230408 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [995.15485, 2226.6597, -0.030093193], [], 0, "CAN_COLLIDE"]; _vehicle_230408 = _this; _this setDir -66.335663; _this setPos [995.15485, 2226.6597, -0.030093193]; }; _vehicle_230409 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [997.58716, 2232.0574, 0.0085325241], [], 0, "CAN_COLLIDE"]; _vehicle_230409 = _this; _this setDir -65.347282; _this setPos [997.58716, 2232.0574, 0.0085325241]; }; _vehicle_230410 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [991.5058, 2217.9856, -0.040980339], [], 0, "CAN_COLLIDE"]; _vehicle_230410 = _this; _this setDir 112.54871; _this setPos [991.5058, 2217.9856, -0.040980339]; }; _vehicle_230411 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [992.72754, 2220.6482, -0.040405273], [], 0, "CAN_COLLIDE"]; _vehicle_230411 = _this; _this setDir -67.206497; _this setPos [992.72754, 2220.6482, -0.040405273]; }; _vehicle_230412 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [996.26086, 2229.4131, -0.01058054], [], 0, "CAN_COLLIDE"]; _vehicle_230412 = _this; _this setDir 110.60802; _this setPos [996.26086, 2229.4131, -0.01058054]; }; _vehicle_230413 = objNull; if (true) then { _this = createVehicle ["CanvasHut_DZ", [1008.0667, 2219.2427, -0.012227058], [], 0, "CAN_COLLIDE"]; _vehicle_230413 = _this; _this setDir -248.16362; _this setPos [1008.0667, 2219.2427, -0.012227058]; }; _vehicle_230414 = objNull; if (true) then { _this = createVehicle ["Land_BagFenceLong", [1009.293, 2221.1516, -0.0028114319], [], 0, "CAN_COLLIDE"]; _vehicle_230414 = _this; _this setDir 22.482546; _this setPos [1009.293, 2221.1516, -0.0028114319]; }; _vehicle_230415 = objNull; if (true) then { _this = createVehicle ["Land_BagFenceLong", [1007.6133, 2217.2439, -0.012365341], [], 0, "CAN_COLLIDE"]; _vehicle_230415 = _this; _this setDir 22.482546; _this setPos [1007.6133, 2217.2439, -0.012365341]; }; _vehicle_230416 = objNull; if (true) then { _this = createVehicle ["FireBarrel_DZ", [1006.4756, 2215.8245, -0.021134853], [], 0, "CAN_COLLIDE"]; _vehicle_230416 = _this; _this setDir -19.4013; _this setPos [1006.4756, 2215.8245, -0.021134853]; }; _vehicle_230417 = objNull; if (true) then { _this = createVehicle ["Hedgehog_EP1", [991.57611, 2225.0176, -0.042182922], [], 0, "CAN_COLLIDE"]; _vehicle_230417 = _this; _this setDir -19.4013; _this setPos [991.57611, 2225.0176, -0.042182922]; }; _vehicle_230418 = objNull; if (true) then { _this = createVehicle ["Hedgehog", [1009.0612, 2235.6787, -0.077063084], [], 0, "CAN_COLLIDE"]; _vehicle_230418 = _this; _this setDir -19.4013; _this setPos [1009.0612, 2235.6787, -0.077063084]; }; _vehicle_230419 = objNull; if (true) then { _this = createVehicle ["Misc_Backpackheap", [1009.8881, 2222.8328, -0.0088691711], [], 0, "CAN_COLLIDE"]; _vehicle_230419 = _this; _this setDir -19.4013; _this setPos [1009.8881, 2222.8328, -0.0088691711]; }; _vehicle_230420 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [993.88184, 2223.6355, -0.039770603], [], 0, "CAN_COLLIDE"]; _vehicle_230420 = _this; _this setDir 113.06123; _this setPos [993.88184, 2223.6355, -0.039770603]; }; _vehicle_230421 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [1007.1276, 2232.4084, -0.025319099], [], 0, "CAN_COLLIDE"]; _vehicle_230421 = _this; _this setDir 205.69284; _this setPos [1007.1276, 2232.4084, -0.025319099]; }; _vehicle_230422 = objNull; if (true) then { _this = createVehicle ["SignM_UN_Base_EP1", [996.12762, 2214.8789, -0.031416893], [], 0, "CAN_COLLIDE"]; _vehicle_230422 = _this; _this setDir -157.11855; _this setPos [996.12762, 2214.8789, -0.031416893]; }; _vehicle_230423 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [991.80585, 2215.9148, -0.037466049], [], 0, "CAN_COLLIDE"]; _vehicle_230423 = _this; _this setDir 40.042912; _this setPos [991.80585, 2215.9148, -0.037466049]; }; _vehicle_230424 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [999.60132, 2211.9561, -0.023283958], [], 0, "CAN_COLLIDE"]; _vehicle_230424 = _this; _this setDir -155.40199; _this setPos [999.60132, 2211.9561, -0.023283958]; }; _vehicle_230425 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [994.24103, 2214.4834, -0.032737732], [], 0, "CAN_COLLIDE"]; _vehicle_230425 = _this; _this setDir -154.41371; _this setPos [994.24103, 2214.4834, -0.032737732]; }; _vehicle_230426 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [1008.2103, 2208.1692, -0.0066285133], [], 0, "CAN_COLLIDE"]; _vehicle_230426 = _this; _this setDir 23.482386; _this setPos [1008.2103, 2208.1692, -0.0066285133]; }; _vehicle_230427 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [1005.5654, 2209.4297, -0.012667656], [], 0, "CAN_COLLIDE"]; _vehicle_230427 = _this; _this setDir -156.27281; _this setPos [1005.5654, 2209.4297, -0.012667656]; }; _vehicle_230428 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [996.85938, 2213.1091, -0.027901173], [], 0, "CAN_COLLIDE"]; _vehicle_230428 = _this; _this setDir 21.541727; _this setPos [996.85938, 2213.1091, -0.027901173]; }; _vehicle_230429 = objNull; if (true) then { _this = createVehicle ["Hedgehog_EP1", [1001.1783, 2208.3528, -0.015958309], [], 0, "CAN_COLLIDE"]; _vehicle_230429 = _this; _this setDir -108.46767; _this setPos [1001.1783, 2208.3528, -0.015958309]; }; _vehicle_230430 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [1002.6004, 2210.6348, -0.018146515], [], 0, "CAN_COLLIDE"]; _vehicle_230430 = _this; _this setDir 23.994883; _this setPos [1002.6004, 2210.6348, -0.018146515]; }; _vehicle_230431 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [1010.5191, 2208.8311, -0.0038146973], [], 0, "CAN_COLLIDE"]; _vehicle_230431 = _this; _this setDir 309.1701; _this setPos [1010.5191, 2208.8311, -0.0038146973]; }; _vehicle_230432 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [1014.3578, 2216.6799, 0.031906128], [], 0, "CAN_COLLIDE"]; _vehicle_230432 = _this; _this setDir 113.72519; _this setPos [1014.3578, 2216.6799, 0.031906128]; }; _vehicle_230433 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [1011.9202, 2211.2854, -0.0027184486], [], 0, "CAN_COLLIDE"]; _vehicle_230433 = _this; _this setDir 114.71358; _this setPos [1011.9202, 2211.2854, -0.0027184486]; }; _vehicle_230434 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [1018.0127, 2225.3521, 0.022282124], [], 0, "CAN_COLLIDE"]; _vehicle_230434 = _this; _this setDir 292.6095; _this setPos [1018.0127, 2225.3521, 0.022282124]; }; _vehicle_230435 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [1016.797, 2222.7002, 0.046704292], [], 0, "CAN_COLLIDE"]; _vehicle_230435 = _this; _this setDir 112.85442; _this setPos [1016.797, 2222.7002, 0.046704292]; }; _vehicle_230436 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [1013.2455, 2213.9214, 0.0032219887], [], 0, "CAN_COLLIDE"]; _vehicle_230436 = _this; _this setDir 290.66882; _this setPos [1013.2455, 2213.9214, 0.0032219887]; }; _vehicle_230437 = objNull; if (true) then { _this = createVehicle ["Hedgehog_EP1", [1017.939, 2218.3142, 0.058307648], [], 0, "CAN_COLLIDE"]; _vehicle_230437 = _this; _this setDir 160.65955; _this setPos [1017.939, 2218.3142, 0.058307648]; }; _vehicle_230438 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [1015.6327, 2219.7102, 0.062959671], [], 0, "CAN_COLLIDE"]; _vehicle_230438 = _this; _this setDir 293.12198; _this setPos [1015.6327, 2219.7102, 0.062959671]; }; _vehicle_230439 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [1015.5165, 2228.7346, -0.0015640259], [], 0, "CAN_COLLIDE"]; _vehicle_230439 = _this; _this setDir 22.956945; _this setPos [1015.5165, 2228.7346, -0.0015640259]; }; _vehicle_230440 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [1017.4778, 2227.6465, 0.0079345703], [], 0, "CAN_COLLIDE"]; _vehicle_230440 = _this; _this setDir 36.728489; _this setPos [1017.4778, 2227.6465, 0.0079345703]; }; _vehicle_230482 = objNull; if (true) then { _this = createVehicle ["SmallTable", [8666.624, 6517.3467, -0.049835205], [], 0, "CAN_COLLIDE"]; _vehicle_230482 = _this; _this setDir -158.43188; _this setPos [8666.624, 6517.3467, -0.049835205]; }; _vehicle_230483 = objNull; if (true) then { _this = createVehicle ["Laptop_EP1", [8666.5801, 6517.2212, 0.73773193], [], 0, "CAN_COLLIDE"]; _vehicle_230483 = _this; _this setDir 23.713522; _this setPos [8666.5801, 6517.2212, 0.73773193]; }; _vehicle_230485 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8655.7822, 6521.5454, -0.33233643], [], 0, "CAN_COLLIDE"]; _vehicle_230485 = _this; _this setDir -65.085106; _this setPos [8655.7822, 6521.5454, -0.33233643]; }; _vehicle_230486 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8654.5205, 6518.9492, -0.17044067], [], 0, "CAN_COLLIDE"]; _vehicle_230486 = _this; _this setDir -65.085106; _this setPos [8654.5205, 6518.9492, -0.17044067]; }; _vehicle_230487 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8650.4199, 6510.3545, 0.11407471], [], 0, "CAN_COLLIDE"]; _vehicle_230487 = _this; _this setDir -65.085106; _this setPos [8650.4199, 6510.3545, 0.11407471]; }; _vehicle_230488 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8650.7139, 6507.9609, 0.18170166], [], 0, "CAN_COLLIDE"]; _vehicle_230488 = _this; _this setDir 41.067253; _this setPos [8650.7139, 6507.9609, 0.18170166]; }; _vehicle_230489 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8651.748, 6513.1025, 0.14526367], [], 0, "CAN_COLLIDE"]; _vehicle_230489 = _this; _this setDir -65.085106; _this setPos [8651.748, 6513.1025, 0.14526367]; }; _vehicle_230490 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8658.4365, 6503.8589, 0.16156006], [], 0, "CAN_COLLIDE"]; _vehicle_230490 = _this; _this setDir -154.3777; _this setPos [8658.4365, 6503.8589, 0.16156006]; }; _vehicle_230491 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8653.123, 6506.4771, 0.17807007], [], 0, "CAN_COLLIDE"]; _vehicle_230491 = _this; _this setDir -153.3893; _this setPos [8653.123, 6506.4771, 0.17807007]; }; _vehicle_230492 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8666.9814, 6499.9199, 0.12683105], [], 0, "CAN_COLLIDE"]; _vehicle_230492 = _this; _this setDir 24.506693; _this setPos [8666.9814, 6499.9199, 0.12683105]; }; _vehicle_230493 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8664.3623, 6501.2305, 0.13848877], [], 0, "CAN_COLLIDE"]; _vehicle_230493 = _this; _this setDir -155.24852; _this setPos [8664.3623, 6501.2305, 0.13848877]; }; _vehicle_230494 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8655.7217, 6505.0615, 0.1723938], [], 0, "CAN_COLLIDE"]; _vehicle_230494 = _this; _this setDir 22.56599; _this setPos [8655.7217, 6505.0615, 0.1723938]; }; _vehicle_230495 = objNull; if (true) then { _this = createVehicle ["CanvasHut_DZ", [8666.2881, 6516.5127, 0.11410522], [], 0, "CAN_COLLIDE"]; _vehicle_230495 = _this; _this setDir -336.20563; _this setPos [8666.2881, 6516.5127, 0.11410522]; }; _vehicle_230496 = objNull; if (true) then { _this = createVehicle ["Land_BagFenceLong", [8664.4287, 6517.8018, 0.094421387], [], 0, "CAN_COLLIDE"]; _vehicle_230496 = _this; _this setDir -65.559509; _this setPos [8664.4287, 6517.8018, 0.094421387]; }; _vehicle_230497 = objNull; if (true) then { _this = createVehicle ["Land_BagFenceLong", [8668.2734, 6515.9902, 0.14709473], [], 0, "CAN_COLLIDE"]; _vehicle_230497 = _this; _this setDir -65.559509; _this setPos [8668.2734, 6515.9902, 0.14709473]; }; _vehicle_230498 = objNull; if (true) then { _this = createVehicle ["FireBarrel_DZ", [8669.6523, 6514.8057, 0.17669678], [], 0, "CAN_COLLIDE"]; _vehicle_230498 = _this; _this setDir -107.44332; _this setPos [8669.6523, 6514.8057, 0.17669678]; }; _vehicle_230499 = objNull; if (true) then { _this = createVehicle ["Hedgehog_EP1", [8659.9541, 6500.229, 0.18753052], [], 0, "CAN_COLLIDE"]; _vehicle_230499 = _this; _this setDir -107.44332; _this setPos [8659.9541, 6500.229, 0.18753052]; }; _vehicle_230500 = objNull; if (true) then { _this = createVehicle ["Hedgehog", [8649.8945, 6518.0684, -0.19259644], [], 0, "CAN_COLLIDE"]; _vehicle_230500 = _this; _this setDir -107.44332; _this setPos [8649.8945, 6518.0684, -0.19259644]; }; _vehicle_230501 = objNull; if (true) then { _this = createVehicle ["Misc_Backpackheap", [8662.7637, 6518.4561, 0.077484131], [], 0, "CAN_COLLIDE"]; _vehicle_230501 = _this; _this setDir -107.44332; _this setPos [8662.7637, 6518.4561, 0.077484131]; }; _vehicle_230502 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [8661.415, 6502.4858, 0.14981079], [], 0, "CAN_COLLIDE"]; _vehicle_230502 = _this; _this setDir 25.019176; _this setPos [8661.415, 6502.4858, 0.14981079]; }; _vehicle_230503 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [8653.1006, 6516.0239, 0.084472656], [], 0, "CAN_COLLIDE"]; _vehicle_230503 = _this; _this setDir 117.6508; _this setPos [8653.1006, 6516.0239, 0.084472656]; }; _vehicle_230504 = objNull; if (true) then { _this = createVehicle ["SignM_UN_Base_EP1", [8670.2432, 6504.4307, 0.081176758], [], 0, "CAN_COLLIDE"]; _vehicle_230504 = _this; _this setDir -245.16052; _this setPos [8670.2432, 6504.4307, 0.081176758]; }; _vehicle_230505 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8669.0596, 6500.1484, 0.11129761], [], 0, "CAN_COLLIDE"]; _vehicle_230505 = _this; _this setDir -47.999115; _this setPos [8669.0596, 6500.1484, 0.11129761]; }; _vehicle_230506 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8673.2822, 6507.8032, 0.19790649], [], 0, "CAN_COLLIDE"]; _vehicle_230506 = _this; _this setDir -243.44397; _this setPos [8673.2822, 6507.8032, 0.19790649]; }; _vehicle_230507 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8670.5762, 6502.5317, 0.087463379], [], 0, "CAN_COLLIDE"]; _vehicle_230507 = _this; _this setDir -242.45569; _this setPos [8670.5762, 6502.5317, 0.087463379]; }; _vehicle_230508 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8677.3623, 6516.2764, 0.31600952], [], 0, "CAN_COLLIDE"]; _vehicle_230508 = _this; _this setDir -64.559669; _this setPos [8677.3623, 6516.2764, 0.31600952]; }; _vehicle_230509 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8676.0137, 6513.6772, 0.29418945], [], 0, "CAN_COLLIDE"]; _vehicle_230509 = _this; _this setDir -244.31479; _this setPos [8676.0137, 6513.6772, 0.29418945]; }; _vehicle_230510 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8672.04, 6505.1035, 0.11026001], [], 0, "CAN_COLLIDE"]; _vehicle_230510 = _this; _this setDir -66.50032; _this setPos [8672.04, 6505.1035, 0.11026001]; }; _vehicle_230511 = objNull; if (true) then { _this = createVehicle ["Hedgehog_EP1", [8676.9404, 6509.2578, 0.28302002], [], 0, "CAN_COLLIDE"]; _vehicle_230511 = _this; _this setDir -196.50972; _this setPos [8676.9404, 6509.2578, 0.28302002]; }; _vehicle_230512 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [8674.709, 6510.7568, 0.27380371], [], 0, "CAN_COLLIDE"]; _vehicle_230512 = _this; _this setDir -64.047173; _this setPos [8674.709, 6510.7568, 0.27380371]; }; _vehicle_230513 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8676.7822, 6518.6079, 0.31848145], [], 0, "CAN_COLLIDE"]; _vehicle_230513 = _this; _this setDir 221.12819; _this setPos [8676.7822, 6518.6079, 0.31848145]; }; _vehicle_230514 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8669.0645, 6522.7134, 0.17687988], [], 0, "CAN_COLLIDE"]; _vehicle_230514 = _this; _this setDir 25.683189; _this setPos [8669.0645, 6522.7134, 0.17687988]; }; _vehicle_230515 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8674.375, 6520.0933, 0.27624512], [], 0, "CAN_COLLIDE"]; _vehicle_230515 = _this; _this setDir 26.671577; _this setPos [8674.375, 6520.0933, 0.27624512]; }; _vehicle_230516 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8660.5283, 6526.6621, -0.067718506], [], 0, "CAN_COLLIDE"]; _vehicle_230516 = _this; _this setDir 204.56755; _this setPos [8660.5283, 6526.6621, -0.067718506]; }; _vehicle_230517 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8663.1318, 6525.3574, 0.017944336], [], 0, "CAN_COLLIDE"]; _vehicle_230517 = _this; _this setDir 24.81237; _this setPos [8663.1318, 6525.3574, 0.017944336]; }; _vehicle_230518 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8671.7832, 6521.5068, 0.23239136], [], 0, "CAN_COLLIDE"]; _vehicle_230518 = _this; _this setDir 202.62688; _this setPos [8671.7832, 6521.5068, 0.23239136]; }; _vehicle_230519 = objNull; if (true) then { _this = createVehicle ["Hedgehog_EP1", [8667.5557, 6526.3467, 0.10940552], [], 0, "CAN_COLLIDE"]; _vehicle_230519 = _this; _this setDir 72.617516; _this setPos [8667.5557, 6526.3467, 0.10940552]; }; _vehicle_230520 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [8666.083, 6524.0903, 0.074981689], [], 0, "CAN_COLLIDE"]; _vehicle_230520 = _this; _this setDir 205.08003; _this setPos [8666.083, 6524.0903, 0.074981689]; }; _vehicle_230521 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8657.0615, 6524.2822, -0.23706055], [], 0, "CAN_COLLIDE"]; _vehicle_230521 = _this; _this setDir -65.085106; _this setPos [8657.0615, 6524.2822, -0.23706055]; }; _vehicle_230522 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [8658.2109, 6526.2061, -0.13095093], [], 0, "CAN_COLLIDE"]; _vehicle_230522 = _this; _this setDir -51.313541; _this setPos [8658.2109, 6526.2061, -0.13095093]; }; _vehicle_523 = objNull; if (true) then { _this = createVehicle ["WarfareBunkerSign", [6762.4893, 2502.8083, -7.6293945e-006], [], 0, "CAN_COLLIDE"]; _vehicle_523 = _this; _this setDir -48.497234; _this setVehicleInit "this setObjectTexture [0, ""zupa.jpg""]"; _this setPos [6762.4893, 2502.8083, -7.6293945e-006]; }; _vehicle_525 = objNull; if (true) then { _this = createVehicle ["WarfareBunkerSign", [998.73145, 2224.1206, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_525 = _this; _this setDir -67.313019; _this setVehicleInit "this setObjectTexture [0, ""zupa.jpg""]"; _this setPos [998.73145, 2224.1206, 3.0517578e-005]; }; _vehicle_527 = objNull; if (true) then { _this = createVehicle ["WarfareBunkerSign", [8656.7568, 6518.8223, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_527 = _this; _this setDir -60.400795; _this setVehicleInit "this setObjectTexture [0, ""zupa.jpg""]"; _this setPos [8656.7568, 6518.8223, 9.1552734e-005]; }; _vehicle_529 = objNull; if (true) then { _this = createVehicle ["WarfareBunkerSign", [13335.498, 5475.1123, -5.2452087e-006], [], 0, "CAN_COLLIDE"]; _vehicle_529 = _this; _this setDir -138.74821; _this setVehicleInit "this setObjectTexture [0, ""zupa.jpg""]"; _this setPos [13335.498, 5475.1123, -5.2452087e-006]; }; _vehicle_531 = objNull; if (true) then { _this = createVehicle ["WarfareBunkerSign", [10014.546, 1852.9315, 4.2915344e-006], [], 0, "CAN_COLLIDE"]; _vehicle_531 = _this; _this setDir 87.686577; _this setVehicleInit "this setObjectTexture [0, ""zupa.jpg""]"; _this setPos [10014.546, 1852.9315, 4.2915344e-006]; }; _vehicle_533 = objNull; if (true) then { _this = createVehicle ["WarfareBunkerSign", [12201.858, 9722.418, 6.6757202e-006], [], 0, "CAN_COLLIDE"]; _vehicle_533 = _this; _this setDir -76.433128; _this setVehicleInit "this setObjectTexture [0, ""zupa.jpg""]"; _this setPos [12201.858, 9722.418, 6.6757202e-006]; }; _vehicle_609 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [-1358.1731, 10527.877, -0.4083178], [], 0, "CAN_COLLIDE"]; _vehicle_609 = _this; _this setDir 312.10669; _this setPos [-1358.1731, 10527.877, -0.4083178]; }; _vehicle_739 = objNull; if (true) then { _this = createVehicle ["SmallTable", [3653.2356, 8532.0977, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_739 = _this; _this setDir -54.5294; _this setPos [3653.2356, 8532.0977, 3.0517578e-005]; }; _vehicle_740 = objNull; if (true) then { _this = createVehicle ["Laptop_EP1", [3653.125, 8532.1699, 0.78723145], [], 0, "CAN_COLLIDE"]; _vehicle_740 = _this; _this setDir 127.61597; _this setPos [3653.125, 8532.1699, 0.78723145]; }; _vehicle_741 = objNull; if (true) then { _this = createVehicle ["Plastic_Pole_EP1_DZ", [3655.6489, 8533.6416, 0.1255188], [], 0, "CAN_COLLIDE"]; _vehicle_741 = _this; _this setDir 130.47433; _this setPos [3655.6489, 8533.6416, 0.1255188]; }; _vehicle_742 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3659.9199, 8541.6172, -0.15748614], [], 0, "CAN_COLLIDE"]; _vehicle_742 = _this; _this setDir 38.817444; _this setPos [3659.9199, 8541.6172, -0.15748614]; }; _vehicle_743 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3657.698, 8543.4639, 0.081894465], [], 0, "CAN_COLLIDE"]; _vehicle_743 = _this; _this setDir 38.817444; _this setPos [3657.698, 8543.4639, 0.081894465]; }; _vehicle_744 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3650.3403, 8549.5078, -0.10137939], [], 0, "CAN_COLLIDE"]; _vehicle_744 = _this; _this setDir 38.817444; _this setPos [3650.3403, 8549.5078, -0.10137939]; }; _vehicle_745 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3647.9468, 8549.7949, 0.03729248], [], 0, "CAN_COLLIDE"]; _vehicle_745 = _this; _this setDir 144.96976; _this setPos [3647.9468, 8549.7949, 0.03729248]; }; _vehicle_746 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3652.655, 8547.6504, -0.014680804], [], 0, "CAN_COLLIDE"]; _vehicle_746 = _this; _this setDir 38.817444; _this setPos [3652.655, 8547.6504, -0.014680804]; }; _vehicle_747 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3642.1121, 8543.2881, 0.25045776], [], 0, "CAN_COLLIDE"]; _vehicle_747 = _this; _this setDir -50.475166; _this setPos [3642.1121, 8543.2881, 0.25045776]; }; _vehicle_748 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3645.928, 8547.8154, 0.20425415], [], 0, "CAN_COLLIDE"]; _vehicle_748 = _this; _this setDir -49.486786; _this setPos [3645.928, 8547.8154, 0.20425415]; }; _vehicle_749 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3636.2327, 8535.9414, 0.27029419], [], 0, "CAN_COLLIDE"]; _vehicle_749 = _this; _this setDir 128.40916; _this setPos [3636.2327, 8535.9414, 0.27029419]; }; _vehicle_750 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3638.135, 8538.168, 0.25939941], [], 0, "CAN_COLLIDE"]; _vehicle_750 = _this; _this setDir -51.346001; _this setPos [3638.135, 8538.168, 0.25939941]; }; _vehicle_751 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3643.9292, 8545.6309, 0.2354126], [], 0, "CAN_COLLIDE"]; _vehicle_751 = _this; _this setDir 126.46845; _this setPos [3643.9292, 8545.6309, 0.2354126]; }; _vehicle_752 = objNull; if (true) then { _this = createVehicle ["CanvasHut_DZ", [3652.5068, 8532.6211, 0.1619873], [], 0, "CAN_COLLIDE"]; _vehicle_752 = _this; _this setDir -232.30312; _this setPos [3652.5068, 8532.6211, 0.1619873]; }; _vehicle_753 = objNull; if (true) then { _this = createVehicle ["Land_BagFenceLong", [3654.2068, 8534.1221, 0.17581177], [], 0, "CAN_COLLIDE"]; _vehicle_753 = _this; _this setDir 38.343044; _this setPos [3654.2068, 8534.1221, 0.17581177]; }; _vehicle_754 = objNull; if (true) then { _this = createVehicle ["Land_BagFenceLong", [3651.5239, 8530.8242, 0.16244507], [], 0, "CAN_COLLIDE"]; _vehicle_754 = _this; _this setDir 38.343044; _this setPos [3651.5239, 8530.8242, 0.16244507]; }; _vehicle_755 = objNull; if (true) then { _this = createVehicle ["FireBarrel_DZ", [3650.042, 8529.7705, 0.16503906], [], 0, "CAN_COLLIDE"]; _vehicle_755 = _this; _this setDir -3.5408015; _this setPos [3650.042, 8529.7705, 0.16503906]; }; _vehicle_756 = objNull; if (true) then { _this = createVehicle ["Hedgehog_EP1", [3638.2224, 8542.6836, 0.30670166], [], 0, "CAN_COLLIDE"]; _vehicle_756 = _this; _this setDir -3.5408015; _this setPos [3638.2224, 8542.6836, 0.30670166]; }; _vehicle_757 = objNull; if (true) then { _this = createVehicle ["Hedgehog", [3657.9548, 8548.1611, -0.55612183], [], 0, "CAN_COLLIDE"]; _vehicle_757 = _this; _this setDir -3.5408015; _this setPos [3657.9548, 8548.1611, -0.55612183]; }; _vehicle_758 = objNull; if (true) then { _this = createVehicle ["Misc_Backpackheap", [3655.2402, 8535.5801, 0.054992676], [], 0, "CAN_COLLIDE"]; _vehicle_758 = _this; _this setDir -3.5408015; _this setPos [3655.2402, 8535.5801, 0.054992676]; }; _vehicle_759 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [3640.0615, 8540.7266, 0.2598877], [], 0, "CAN_COLLIDE"]; _vehicle_759 = _this; _this setDir 128.92171; _this setPos [3640.0615, 8540.7266, 0.2598877]; }; _vehicle_760 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [3655.2014, 8545.5439, -0.28744507], [], 0, "CAN_COLLIDE"]; _vehicle_760 = _this; _this setDir 221.55334; _this setPos [3655.2014, 8545.5439, -0.28744507]; }; _vehicle_762 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3635.9551, 8533.8711, 0.25640869], [], 0, "CAN_COLLIDE"]; _vehicle_762 = _this; _this setDir 55.903412; _this setPos [3635.9551, 8533.8711, 0.25640869]; }; _vehicle_763 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3642.3716, 8527.9287, 0.18228149], [], 0, "CAN_COLLIDE"]; _vehicle_763 = _this; _this setDir -139.54149; _this setPos [3642.3716, 8527.9287, 0.18228149]; }; _vehicle_764 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3637.9075, 8531.8242, 0.22235107], [], 0, "CAN_COLLIDE"]; _vehicle_764 = _this; _this setDir -138.55321; _this setPos [3637.9075, 8531.8242, 0.22235107]; }; _vehicle_765 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3649.6182, 8521.9277, 0.20614624], [], 0, "CAN_COLLIDE"]; _vehicle_765 = _this; _this setDir 39.342884; _this setPos [3649.6182, 8521.9277, 0.20614624]; }; _vehicle_766 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3647.4204, 8523.8672, 0.20010376], [], 0, "CAN_COLLIDE"]; _vehicle_766 = _this; _this setDir -140.41231; _this setPos [3647.4204, 8523.8672, 0.20010376]; }; _vehicle_767 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3640.0481, 8529.7832, 0.18661499], [], 0, "CAN_COLLIDE"]; _vehicle_767 = _this; _this setDir 37.402225; _this setPos [3640.0481, 8529.7832, 0.18661499]; }; _vehicle_768 = objNull; if (true) then { _this = createVehicle ["Hedgehog_EP1", [3642.9033, 8524.0293, 0.19110107], [], 0, "CAN_COLLIDE"]; _vehicle_768 = _this; _this setDir -92.607201; _this setPos [3642.9033, 8524.0293, 0.19110107]; }; _vehicle_769 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [3644.8962, 8525.833, 0.19140625], [], 0, "CAN_COLLIDE"]; _vehicle_769 = _this; _this setDir 39.855381; _this setPos [3644.8962, 8525.833, 0.19140625]; }; _vehicle_770 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3652.0193, 8521.9346, 0.20895386], [], 0, "CAN_COLLIDE"]; _vehicle_770 = _this; _this setDir 325.03067; _this setPos [3652.0193, 8521.9346, 0.20895386]; }; _vehicle_771 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3657.8574, 8528.4395, 0.094696045], [], 0, "CAN_COLLIDE"]; _vehicle_771 = _this; _this setDir 129.58563; _this setPos [3657.8574, 8528.4395, 0.094696045]; }; _vehicle_772 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3654.0383, 8523.9111, 0.18521118], [], 0, "CAN_COLLIDE"]; _vehicle_772 = _this; _this setDir 130.57405; _this setPos [3654.0383, 8523.9111, 0.18521118]; }; _vehicle_773 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3663.7434, 8535.7813, -0.028712559], [], 0, "CAN_COLLIDE"]; _vehicle_773 = _this; _this setDir 308.47006; _this setPos [3663.7434, 8535.7813, -0.028712559]; }; _vehicle_774 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3661.8508, 8533.5596, 0.018159961], [], 0, "CAN_COLLIDE"]; _vehicle_774 = _this; _this setDir 128.7149; _this setPos [3661.8508, 8533.5596, 0.018159961]; }; _vehicle_775 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3656.0334, 8526.0908, 0.12832642], [], 0, "CAN_COLLIDE"]; _vehicle_775 = _this; _this setDir 306.52939; _this setPos [3656.0334, 8526.0908, 0.12832642]; }; _vehicle_776 = objNull; if (true) then { _this = createVehicle ["Hedgehog_EP1", [3661.7498, 8529.0313, -0.16931152], [], 0, "CAN_COLLIDE"]; _vehicle_776 = _this; _this setDir 176.52005; _this setPos [3661.7498, 8529.0313, -0.16931152]; }; _vehicle_777 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [3659.9126, 8531.0039, -0.060516357], [], 0, "CAN_COLLIDE"]; _vehicle_777 = _this; _this setDir 308.98254; _this setPos [3659.9126, 8531.0039, -0.060516357]; }; _vehicle_778 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3662.2671, 8539.7227, -0.073500872], [], 0, "CAN_COLLIDE"]; _vehicle_778 = _this; _this setDir 38.817444; _this setPos [3662.2671, 8539.7227, -0.073500872]; }; _vehicle_779 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [3663.8564, 8538.1309, -0.16820285], [], 0, "CAN_COLLIDE"]; _vehicle_779 = _this; _this setDir 52.588989; _this setPos [3663.8564, 8538.1309, -0.16820285]; }; _vehicle_780 = objNull; if (true) then { _this = createVehicle ["WarfareBunkerSign", [3640.3611, 8532.2871, 0.21392822], [], 0, "CAN_COLLIDE"]; _vehicle_780 = _this; _this setDir -141.20993; _this setVehicleInit "this setObjectTexture [0, ""zupa.jpg""]"; _this setPos [3640.3611, 8532.2871, 0.21392822]; }; help pls Link to comment Share on other sites More sharing options...
Mendo Posted September 2, 2014 Report Share Posted September 2, 2014 Are you getting any kind of errors? Link to comment Share on other sites More sharing options...
Turtle II Posted September 7, 2014 Report Share Posted September 7, 2014 No what it is that I've found out is that if you have anthing behind a laptop, your cursor will not read the laptop, it will read whatever's behind it. Link to comment Share on other sites More sharing options...
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