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modify the players inventory??


S4M

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Throw something like into your init =)

// Default Loadout Config for New Spawns
DefaultMagazines = ["ItemBandage","ItemBandage","ItemPainkiller","ItemMorphine","ItemWaterbottleBoiled","FoodCanBakedBeans"];
DefaultWeapons = ["MeleeHatchet","ItemFlashlight","ItemMap"];
DefaultBackpack = "DZ_Patrol_Pack_EP1";
DefaultBackpackWeapon = "";
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I have this in my int:

//Epoch Config Variables
call compile preprocessFileLineNumbers "epochconfig.sqf";

and here

//Customize fresh spawn loadout
DefaultMagazines = ["ItemBandage","ItemBandage","ItemPainkiller"]; 
DefaultWeapons = ["ItemMap","ItemToolbox"]; 
DefaultBackpack = ""; 
DefaultBackpackItems = [""];

 

and does not work :(

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Place it in the correct spot it will work. Should be inside the epoch config. This is how mine is below dayz_maparea and above dayz_paraspawn. Works great for me.

dayz_MapArea = 14000;

DefaultMagazines = ["ItemPainkiller","ItemBandage","ItemBandage"];
DefaultWeapons = ["ItemMap","ItemToolbox"];
DefaultBackpack = "";
DefaultBackpackWeapon = ""; 

dayz_paraSpawn = true;
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