Jump to content
ekroemer

[RELEASE] DZMSHotSpots

Recommended Posts

Map radius doesn't do a thing - all locations are defined manually.

I guess for your Taviana/Origins you should uncomment the lines

// Taviana / Origins
// DZMSHotSpotsStatLocs = DZMSHotSpotsTaviBase + DZMSHotSpotsTaviOrigins;
// DZMSRoadBlocksStatLocs = DZMSRoadBlocksTaviBase + DZMSRoadBlocksTaviOrigins;

in DZMSHotSpotsConfig.sqf.

And I don't know what you mean by "in config i change map tavi to taviana". Sure you are in the correct thread?

 

Share this post


Link to post
Share on other sites

Sorry, I only now saw the question.

I never tried that but I don't think there's any serious Epoch related stuff in there.

With regard to the scripting language, DZMS should work on anything that is Arma2.

You may get a number of errors whenever a weapon or vehicle that has been explicitely added for Epoch is referenced, but that can be overcome by simply removing those things from the corresponding lists.

Yuo could look in the DZMS forums if the problem has been addressed there. If it works for the original it'll work for my mod.

Share this post


Link to post
Share on other sites

For any interested, I have created locations for the Sauerland map;

DZMSHotSpotsSauerland = [
[17787.5, 16589.7, 0.0],
[15416.6, 18414.2, 0.0],
[8341.16, 22256.6, 0.0],
[1411.16, 23927.2, 0.0],
[5166.44, 16089.4, 0.0],
[3390.41, 13895.8, 0.0],
[3151.27, 7883.27, 0.0],
[4286.69, 5719.03, 0.0],
[2178.66, 3074.99, 0.0],
[2669.14, 820.671, 0.0],
[6565.34, 4163.19, 0.0],
[9828.01, 1718.95, 0.0],
[12881.9, 861.568, 0.0],
[16974.9, 1230.28, 0.0],
[13467.4, 6279.75, 0.0],
[15972.9, 6676.80, 0.0],
[19574.8, 11039.4, 0.0],
[21909.7, 9442.36, 0.0],
[23694.7, 7095.95, 0.0],
[22932.1, 3555.31, 0.0],
[20040.0, 2697.83, 0.0],
[23232.0, 12677.0, 0.0],
[23592.8, 23118.7, 0.0],
[19836.4, 25237.5, 0.0],
[12885.6, 23362.7, 0.0],
[20754.4, 18954.3, 0.0],
[7479.15, 17261.8, 0.0],
[3231.24, 19300.7, 0.0],
[ 3677.0, 21726.9, 0.0],
[6872.61, 20797.1, 0.0]
];

DZMSRoadBlocksSauerland = [
[18826.5, 14378.5, 0.0],
[11412.3, 6235.91, 0.0],
[7893.34,  6810.8, 0.0],
[ 7728.0, 1957.57, 0.0],
[14457.2, 17595.3, 0.0],
[9445.77, 18244.0, 0.0],
[17214.0, 22244.4, 0.0],
[16806.5, 7616.65, 0.0],
[13581.9, 15395.9, 0.0],
[2937.77, 1672.04, 0.0],
[15217.2, 7306.33, 0.0],
[16166.3, 2249.03, 0.0],
[13697.4, 12290.0, 0.0],
[9936.53, 21412.5, 0.0],
[21023.6, 9053.91, 0.0],
[17172.5, 17124.1, 0.0],
[16306.0, 17845.3, 0.0],
[22956.4, 21759.3, 0.0],
[20837.5, 24156.3, 0.0],
[18429.3, 21937.1, 0.0],
[16471.0, 9132.41, 0.0]
];

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Similar Content

    • By JasonTM
      Download the files for DZMS Overpoch 1.0.6.2 Here: https://github.com/worldwidesorrow/DZMS-DayZMissionSystem-Overpoch
       
      This is an update to the DayZ Mission System by Vampire that was updated for DayZ Epoch 1.0.6.1 by ebayShopper: https://github.com/ebayShopper/DZMS-DayZMissionSystem
      This includes adding a few missions from EMS 0.3 by Fuchs:
       
      Updates:
      1. Added a variable in DZMSConfig.sqf to enable the AI to have money in their wallets if ZSC is installed.
      //If you have ZSC installed then you can set this to true to place money in ai wallets. DZMSAICheckWallet = false; 2. Added the Overwatch weapons to the AI and Crate configs.
      3. Expanded the selection of gear and vehicles available to the missions, AI config, and crate spawns.
      4. Created additional crate spawning options.
      5. Changed "UH60Wreck_DZ" to "UH60_ARMY_Wreck_burned_DZ" in minor mission SM4 because of "Cannot create non-ai vehicle UH60Wreck_DZ" error.
      6. Converted the format of a few EMS 0.3 missions and added them to the mission spawning arrays.
      7. There is an issue with the new small ammo boxes and medical crates which is not resolved.

      Here is a list of all of the Major and Minor missions with a few notes.
       
       
      Demo Video
       
       
    • By Grahame
      ARMA3 DayZ Mission System (DZMS)
      This is a purely derivative port of the DayZ Mission System to ARMA3/Epoch. I have added functionality where appropriate (equipping uniforms for example) and stripped and replaced ARMA2 or DayZ/Epoch specific code in this implementation.
      The DayZ Mission System is a very good, lightweight and modular mission system.
      Credits
      There are a lot of people who have contributed to DZMS on A2/DayZ/Epoch. Please check the links below for many of them. Personally they all have my thanks for providing a solid mission system that has been a lot of fun to play in the years I've spent on DayZ/Epoch:
      Download
      Download from GitHub at:
      https://github.com/morgoth0/A3E-DZMS
      Installation Instructions
      If using Vanilla ARMA3/Epoch, and you just want to just try it out simply download and upload the DZMS.pbo in the @EpochHive folder into the @EpochHive/addons folder on your server.
      The source files, including the three config files are located in the DZMS folder on GitHub
      Coming soon
      All the missions included within the latest version of DZMS 1.1 uploaded by @JasonTM will be implemented using CUP Terrains Core for use on maps and servers that support it. A module to support Static weapons at missions More diverse and varied loot tables for custom crates A port of the DZMS Hotspots code for roadblocks and other such interesting things The ability to run multiple major, minor and hotspot missions Better configuration instructions and a mission file design tutorial
    • By TheVampire
      DZMS is a logic and useability rewrite of the DayZChernarus Mission System.
      DZMS should be considered as an "updated" DayZChernarus Mission System.

      Why Use DZMS instead of DayZChernarus MS?
      DZMS has a simple Configuration File, no more digging through code No more junk code! (Anyone who has read add_unit_server will understand) Simple Install! DZMS Requires a single line edit. No more server_cleanup confusion! No more messy mission code! DZMS uses functions for most code. DZMS is rewrote with all maps in mind, not just Chernarus. Hence the Generic Rename. DZMS is completely server sided! No marker files needed in the Mission PBO! No more "Novy Sobor Bug"! Plus, many features have been added!
      Option to save vehicles to the database! If Vehicle Saving is off, Users are warned when entering vehicles! Randomized Crate Loot! No more static crate loot! Adjustable Body Despawn Time! Optional: AI Ran Over have no gear! More!  
      The Current Version is v1.2

      Download Instructions: https://github.com/SMVampire/DZMS-DayZMissionSystem
      Project Tracking: https://github.com/SMVampire/DZMS-DayZMissionSystem/projects
       
      (Note: I have given The Fuchs permission to use DZMS as the base for EMS.)
    • By harcosgoogle
      Hi!
       
      How to add napf map dzms mission System?
    • By Saije
      I am wanting to edit what spawns in the mission crates for DZMS and WAI, Im just wondering if anyone has some already modified configs i could look at for ideas.
  • Advertisement
  • Supporters
  • Discord

×
×
  • Create New...