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DZMS Overpoch Additions

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Hey everyone,

 

Here are my Overpoch additions for DZMS

 

This includes:

 

- All overpoch weapons (on AI and in loot boxes)

- Armed vehicles/more helicopters at missions

- Changed around the loot slightly at missions.

- Harder AI

 

Install instructions:

 

1.Download the DZMS folder

2.Open your Server.pbo

3. Replace your old DZMS folder with this one

 

 

Download: https://www.mediafire.com/?x84yclzehrdqbsq

 

 

Known issues:

 

- UH1H and Mi17 have the _DZ Classname instead of _DZE, which gives them ammo, to fix this simply add an "E" Behind their classnames in the config file.

- Weapons truck still gives the config\weapons error.

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I have been looking for a long time for this, i added some weapons crashing the ai etc, hate it i will edit my opinion to thanks soo much dude!

EDIT: Perfect man.. Exactly what i was looking for.. saved me alot of time thanks!  :)

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You have put a lot of work into this update which is a fantastic improvement on the previous offerings with ai who acted like sheep, first impressions are excellent thank you

It also offers a superb platform for admins to personalise the layout without all of the effort involved, really pleased, thank you for the work and ever more much appreciated for sharing.

very best regards

Raptor

DNK

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Hi, 

Is there any way to configure the amount of loot that spawns in these crates? 

I mean, for example,  20 weapons + tons of mag items is a tad bit too much.

I would prefer lesser items as AI will still hold items (so my players don't feel robbed of their glory

Also, is there a way to display this: 

[nil,nil,rTitleText,"Bandits have Overrun a NATO Weapons Cache!", "PLAIN",10] call RE;

To display on the top right/left of the screen in a box (similar to debug) with an icon of the type of missions - e.g.

______________
|     NATO           |
|                          |
| PIC OF a GUN  |
| OR A CRATE    |
|                          |
| BANDITS HAVE|
| overrun... msg  |
|_____________|

Cheers

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Hi, 

Is there any way to configure the amount of loot that spawns in these crates? 

I mean, for example,  20 weapons + tons of mag items is a tad bit too much.

I would prefer lesser items as AI will still hold items (so my players don't feel robbed of their glory

Also, is there a way to display this: 

[nil,nil,rTitleText,"Bandits have Overrun a NATO Weapons Cache!", "PLAIN",10] call RE;

To display on the top right/left of the screen in a box (similar to debug) with an icon of the type of missions - e.g.

______________

|     NATO           |

|                          |

| PIC OF a GUN  |

| OR A CRATE    |

|                          |

| BANDITS HAVE|

| overrun... msg  |

|_____________|

Cheers

go to scripts/dzmsBox.sqf and in each of the weapon based things //load primary //load pistol etc it adds anywhere from 1-8 mags multiple times. Adjust that ( like so, 

	// load pistols
	_scount = count DZMSpistolList;
	for "_x" from 0 to 1 do {
		_sSelect = floor(random _sCount);
		_item = DZMSpistolList select _sSelect;
		_crate addWeaponCargoGlobal [_item,1];
		_ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines");
		if (count _ammo > 0) then {
			_crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))];
		};
	};

is the pistols one. So we take 

	if (count _ammo > 0) then {
			_crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))];
		};

and change the 

(round(random 8))

to something far more manageable. )

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One problem, one type of AI shoots really fast, and i was wondering how i could fix it.

 

 

One AI had the ability to shoot fully auto and its insane.

 

 

Any fix?

I have been searching and searching for an answer to this. I think it's infistar, others say it's not. I have tried DZMS, WAI, EMS and DZAI - they all shoot with inf ammo and fast fire. People say "Nevermind, I fixed it" but NEVER share their information with others, even though they come looking for the answers as well. Share the knowledge people ;)

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