Here's a script I wrote that does the following from right clicking your key in your toolbelt:
Unlock/lock vehicle. Turn engine on/off. Eject players not in your group. This uses @mudzereliclick actions mod as a dependency (https://github.com/mudzereli/DayZEpochDeployableBike/tree/master/overwrites/click_actions) because it's awesome.
Thanks to @Pattohfor the idea for this script.
For downloading and install instructions, see my github: https://github.com/oiad/remoteVehicle
There is a problem with closed vehicles,
Example: Spawn locked vehicle bug,Buy locked vehicles,Sell locked vehicles (error code)
No one writes that I could shut it down.
https://prntscr.com/f8ut13 - No lock menu
https://prntscr.com/f8utap - trader spawn bug
https://prntscr.com/f8utjo - lost car,added key
1(one) he was able to lay down the vehicle,But it does not work afterwards
Seen a couple of threads now linking to this problem of the server rolling back and not saving the object / vehicle COORDS on restart.
- I use PRMS (Added by GamingDeluxe) which restarts the server like BEC
Problem with this is that I have my server to restart every 4 Hours and it only restarts every 2 hours? This could be the cause?
Threads such as: are similar to to my problem
So if I spawn in a vehicle using Infistar for a player
Then the player drives this vehicle around the map anywhere
After 2 hours the server will restart prematurely (when its set to 4 hour restarts on PRMS)
And will then move this spawn vehicle back to the position to where I spawned it
This is the same with players creating bases, or adding items to safes or vehicles. The server simply rolls back to the start of the server restart. I think this could be a problem with a Server_update file as it is not saving the positions but I read on the other thread this is not the case...