Jump to content

[Release] Wicked AI 2.2.0


f3cuk

Recommended Posts

FYI, if you uncomment the special missions be careful to watch your server, when I did it it caused extra missions to spawn, like a 4th and 5th one but without a marker on the map, the only way to see them was to turn on map icons in InfiSTAR and look for the blob of AI.

Link to comment
Share on other sites

I have been having issues with my static missions, I know I'm messing something up but I can't seem to figure it out. Here is what my default.sqf looks like. I tried this after I couldn't get mine to work and someone posted theirs that worked. Mine still wont spawn :(

 

if(isServer) then {
 
 
//Custom Spawns file//
//STATIC GUNS, DUBO AIRFIELD NORTH
 
[[[16448.199,11468.9,0],[16460.199,11496.7,0]],"M2StaticMG",0.5,"Bandit2_DZ",1,2,"","Random"] call spawn_static;
 
//PARADROPS, KAMBASE
 
[[8511.03,20035,0],[8357,20382.301,0],300,"UH1H_DZ",6,0.8,"Random",4,"","Bandit2_DZ","Random",False] spawn heli_para;
//KAMBASE2
[[8520.69,19922.5,0],[8947.3,19060.801,0],300,"UH1H_DZ",6,0.8,"Random",4,"","Bandit2_DZ","Random",False] spawn heli_para;
//DUBO RUNWAY
[[16515.6,10809.1,0],[17051,7305.04,0],600,"UH1H_DZ",7,"Random","Random",4,"","Bandit2_DZ","Random",False] spawn heli_para;
//DAL DOCKS
[[14964.2,18449.801,0],[13351.7,19463.6,0],600,"UH1H_DZ",4,"Random","Random",4,"","Bandit2_DZ","Random",False] spawn heli_para;
//PRISON WEST
[[11856.6,21073.6,0],[10408.5,19978.199,0],600,"UH1H_DZ",8,"Random","Random",6,"","Bandit2_DZ","Random",True] spawn heli_para;
//PRISON EAST
[[11925.4,21032.6,0],[12419.4,19372.199,0],600,"UH1H_DZ",8,"Random","Random",6,"","Bandit2_DZ","Random",True] spawn heli_para;
 
//HELI PATROL, KAMBASE
 
[[8524.79,19962.199,0],[8524.79,19962.199,0],150,4,"UH60M_EP1",1] spawn heli_patrol;
 
//FOOT PATROL, PRISON
 
[[11925.4,21032.6,0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;
 
//VEHICLE PATROL, DUBO HWY
 
[[16540.801,12630.6,0],[15870.6,10224.6,0],50,5,"HMMWV_Armored",1] spawn vehicle_patrol;
//WEST ISLAND, WEST HWY
[[3761.71,7422.9,0],[7434.63,4728.95,0],50,5,"HMMWV_Armored",1] spawn vehicle_patrol;
diag_log "WAI: Static mission loaded";
 
};
 
 
Please forgive me if I have messaed something easy up, I have oly had my server like 2 days and I'm learning as fast as I can
Link to comment
Share on other sites

You have several "" in there with nothing in them, in this version of the system I'm pretty sure those all have to have something in them, for your spawn group ones I think you're missing the "bandit" or "hero" value which tells the AI system if they're bandit or hero AI to spawn.

 

If in doubt go here and look at the templates:

 

https://github.com/f3cuk/WICKED-AI/tree/master/WAI

Link to comment
Share on other sites

You have several "" in there with nothing in them, in this version of the system I'm pretty sure those all have to have something in them, for your spawn group ones I think you're missing the "bandit" or "hero" value which tells the AI system if they're bandit or hero AI to spawn.

 

If in doubt go here and look at the templates:

 

https://github.com/f3cuk/WICKED-AI/tree/master/WAI

 

Thank you for the input, I will revert it back to what it originally came with and try again. I was wondering, with heli patrols, do I set the 3rd number to 0 or will that cause issues with the chopper being so close to the ground?

Link to comment
Share on other sites

I've noticed over the past couple of days that after about 2 hours, missions will stop spawning. No errors are showing up in my rpt - but there are no missions either. Log attached in spoiler.

 

=====================================================================

== C:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\arma2oaserver.exe

== "arma2oaserver.exe"  -port=2302 -beserver=C:\BattlEye\ -maxMem=2047 -noCB -cpuCount=2 -exThreads=1 "-config=instance_24_Napf\config.cfg" "-cfg=instance_24_Napf\basic.cfg" "-profiles=instance_24_Napf" -name=instance_24_Napf "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

=====================================================================

Exe timestamp: 2014/07/04 01:15:58

Current time:  2014/10/07 08:27:14

Version 1.63.125548

Item STR_EQUIP_NAME_41 listed twice

Item STR_EQUIP_DESC_41 listed twice

Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/

Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/

Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/

Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/

Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/

Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/

Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/

Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/

Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/

Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/

Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/

Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/

Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/

Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/

Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/

Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/

Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/

Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/

Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/

Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/

Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/

Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/

Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/

Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/

Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/

Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/

Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/

Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/

Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/

Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/

Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/

Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/

Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/

Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/

Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/

Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/

Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/

Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/

Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/

Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/

Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/

Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/

Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/

Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/

Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/

Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/

Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/

Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/

Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

 8:28:02 Mission DayZ_Epoch_24.Napf: Number of roles (100) is different from 'description.ext::Header::maxPlayer' (20)

 8:28:03 Server error: Player without identity SGT Rock (id 573427753)

 8:28:03 Server error: Player without identity SGT Rock (id 573427753)

 8:28:03 Server error: Player without identity SGT Rock (id 573427753)

 8:28:03 Server error: Player without identity SGT Rock (id 573427753)

 8:28:03 Server error: Player without identity SGT Rock (id 573427753)

 8:28:03 Server error: Player without identity SGT Rock (id 573427753)

 8:28:03 Server error: Player without identity SGT Rock (id 573427753)

 8:28:03 Server error: Player without identity SGT Rock (id 573427753)

 8:28:03 Server error: Player without identity SGT Rock (id 573427753)

 8:28:03 Server error: Player without identity SGT Rock (id 573427753)

 8:28:03 Server error: Player without identity SGT Rock (id 573427753)

 8:28:03 Server error: Player without identity SGT Rock (id 573427753)

 8:28:03 Server error: Player without identity SGT Rock (id 573427753)

 8:28:03 Server error: Player without identity SGT Rock (id 573427753)

 8:28:03 Server error: Player without identity SGT Rock (id 573427753)

 8:28:03 Server error: Player without identity SGT Rock (id 573427753)

 8:28:09 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:09 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView

 8:28:20 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire

 8:28:25 ca\misc\houpacka.p3d: house, config class missing

 8:28:25 ca\misc\houpacka.p3d: house, config class missing

 8:28:26 ca\misc\houpacka.p3d: house, config class missing

 8:28:32 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon

 8:28:32 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"

 8:28:32 "DayZ Epoch: MPframework inited"

 8:28:34 ca\misc\houpacka.p3d: house, config class missing

 8:28:38 ca\misc\houpacka.p3d: house, config class missing

 8:28:43 ca\misc\houpacka.p3d: house, config class missing

 8:28:43 ca\misc\houpacka.p3d: house, config class missing

 8:28:45 Strange convex component288 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component289 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component290 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component291 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component292 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component293 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component294 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component295 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component296 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component297 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component298 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component299 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component300 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component301 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component302 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component303 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component304 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component305 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component306 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component307 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component308 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component309 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component310 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component311 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component312 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component313 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component314 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component315 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component316 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component317 in warehouse\models\warehouse.p3d:geometry

 8:28:45 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire

 8:28:45 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView

 8:28:45 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView

 8:28:47 ca\misc3\wf\wf_depot.p3d: house, config class missing

 8:28:47 ca\misc3\wf\wf_depot.p3d: house, config class missing

 8:28:47 ca\misc3\wf\wf_depot.p3d: house, config class missing

 8:28:52 ca\misc\houpacka.p3d: house, config class missing

 8:28:52 ca\misc\houpacka.p3d: house, config class missing

 8:28:55 ca\misc\houpacka.p3d: house, config class missing

 8:28:55 ca\misc\houpacka.p3d: house, config class missing

 8:28:55 ca\misc\houpacka.p3d: house, config class missing

 8:28:55 ca\misc\houpacka.p3d: house, config class missing

 8:29:00 ca\misc\houpacka.p3d: house, config class missing

 8:29:02 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing

 8:29:04 "Res3tting B!S effects..."

 8:29:05 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852

 8:29:09 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."

 8:29:09 "WAI: AI Config File Loaded"

 8:29:09 "WAI: AI Monitor Started"

 8:29:09 "HIVE: Starting"

 8:29:09 "HIVE: trying to get objects"

 8:29:09 "HIVE: found 756 objects"

 8:29:09 "HIVE: Commence Object Streaming..."

 8:29:11 "HIVE: got 123 Epoch Objects and 633 Vehicles"

 8:29:11 "WAI: Initialising missions"

 8:29:19 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret

 8:29:19 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun

 8:29:21 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret

 8:29:21 UH1Y_DZE: ObsGun - unknown animation source ObsGun

 8:29:27 Cannot create non-ai vehicle BTR90HQ_DZ,

 8:30:34 "HIVE: Spawning # of Vehicles: 13"

 8:30:34 "HIVE: Spawning # of Debris: 500"

 8:30:34 "HIVE: Spawning # of Ammo Boxes: 3"

 8:30:34 "HIVE: Spawning # of Veins: 50"

 8:30:36 "DEBUG: Too many at [14275.6,11785.7]"

 8:30:36 "Total Number of spawn locations 11"

 8:30:37 "EPOCH EVENTS INIT"

 8:30:38 "DEBUG: Too many at [11860.3,10429.2]"

 8:30:39 "DEBUG: Too many at [3457.38,8038.94]"

 8:30:41 "PUBLISH: Attempt 2b63b040# 983112: lr.p3d"

 8:30:41 "HIVE: WRITE: "CHILD:308:24:LandRover_TK_CIV_EP1:0:0:[70,[8636.29,7612.53,0.0366058]]:[]:[["glass1",0.231574],["glass2",0.965671],["glass3",0.704596],["motor",0.683062],["palivo",0.944123],["wheel_1_1_steering",0.373256],["wheel_1_2_steering",0.29949],["wheel_2_1_steering",0.44595],["wheel_2_2_steering",0.231596],["sklo predni P",0.208673],["sklo predni L",0.8331],["karoserie",0.398538],["wheel_1_4_steering",0.267658],["wheel_2_4_steering",0.217137],["wheel_1_3_steering",0.817405],["wheel_2_3_steering",0.117352],["glass4",0.280624]]:0.338925:8636376125070:""

 8:30:42 SetFace error: class CfgFaces.RodriguezHead.Face04 not found

 8:30:42 Error: Error during SetFace - class CfgFaces.RodriguezHead.Face04 not found

 8:30:42 "TIME SYNC: Local Time set to [2014,10,7,10,30]"

 8:30:45 "PUBLISH: Attempt 2b6390c0# 983336: hilux1_civil_2_covered.p3d"

 8:30:45 "HIVE: WRITE: "CHILD:308:24:hilux1_civil_2_covered:0:0:[131,[3541.16,11252.2,0.0203972]]:[]:[["motor",0.836865],["sklo predni P",0.892321],["sklo predni L",0.679021],["karoserie",0.676949],["palivo",0.717272],["wheel_1_1_steering",0.79953],["wheel_2_1_steering",0.603321],["wheel_1_4_steering",0.625629],["wheel_2_4_steering",0.324503],["wheel_1_3_steering",0.813916],["wheel_2_3_steering",0.996946],["wheel_1_2_steering",0.155724],["wheel_2_2_steering",0.317645],["glass1",0.250889],["glass2",0.873426],["glass3",0.226651],["glass4",0.971622]]:0.587256:354121125220131:""

 8:30:45 "PUBLISH: Attempt 2b638100# 983337: suv.p3d"

 8:30:45 "HIVE: WRITE: "CHILD:308:24:SUV_Charcoal:0:0:[4,[8586.94,9191.1,0.00829315]]:[]:[["wheel_1_1_steering",0.711578],["wheel_1_2_steering",0.377772],["wheel_2_1_steering",0.693697],["wheel_2_2_steering",0.829271],["palivo",0.796584],["motor",0.459913],["glass1",0.642274],["glass2",0.31583],["glass3",0.933837],["glass4",0.698099],["sklo predni P",0.0497808],["sklo predni L",0.477993],["karoserie",0.673091],["wheel_1_4_steering",0.828326],["wheel_2_4_steering",0.604076],["wheel_1_3_steering",0.255431],["wheel_2_3_steering",0.294866]]:0.181525:858699191104:""

 8:30:48 "PUBLISH: Attempt 3a9e50c0# 983400: car_sedan.p3d"

 8:30:48 "HIVE: WRITE: "CHILD:308:24:GLT_M300_ST:0:0:[33,[13418,11782.2,0.000207901]]:[]:[["motor",0.394636],["sklo predni P",0.170073],["sklo predni L",0.967214],["karoserie",0.123389],["palivo",0.284312],["wheel_1_1_steering",0.78058],["wheel_2_1_steering",0.0450497],["wheel_1_4_steering",0.181796],["wheel_2_4_steering",0.355704],["wheel_1_3_steering",0.890937],["wheel_2_3_steering",0.460355],["wheel_1_2_steering",0.716368],["wheel_2_2_steering",0.0272896],["glass1",0.337119],["glass2",0.899121],["glass3",0.927104],["glass4",0.0173125]]:0.367934:134180117822033:""

 8:30:48 "DEBUG: Too many vehicles at [15632.1,13476.4]"

 8:30:48 "PUBLISH: Attempt 3a9e4100# 983401: datsun1_civil_1_open.p3d"

 8:30:48 "HIVE: WRITE: "CHILD:308:24:datsun1_civil_1_open:0:0:[140,[14245.9,12670.9,0.0153446]]:[]:[["motor",0.0103271],["sklo predni P",0.588077],["sklo predni L",0.151119],["karoserie",0.212842],["palivo",0.501236],["wheel_1_1_steering",0.513819],["wheel_2_1_steering",0.852867],["wheel_1_4_steering",0.737786],["wheel_2_4_steering",0.745769],["wheel_1_3_steering",0.609805],["wheel_2_3_steering",0.508978],["wheel_1_2_steering",0.31947],["wheel_2_2_steering",0.662239],["glass1",0.418741],["glass2",0.321422],["glass3",0.983674],["glass4",0.633095]]:0.905992:1424591267090140:""

 8:30:48 "PUBLISH: Attempt 3a943040# 983402: suv.p3d"

 8:30:48 "HIVE: WRITE: "CHILD:308:24:SUV_Red:0:0:[47,[11248.1,8664.15,0.00872803]]:[]:[["wheel_1_1_steering",0.0770208],["wheel_1_2_steering",0.78141],["wheel_2_1_steering",0.930446],["wheel_2_2_steering",0.240854],["palivo",0.476012],["motor",0.743171],["glass1",0.871577],["glass2",0.0766819],["glass3",0.1967],["glass4",0.582272],["sklo predni P",0.635468],["sklo predni L",0.270982],["karoserie",0.944814],["wheel_1_4_steering",0.763354],["wheel_2_4_steering",0.133866],["wheel_1_3_steering",0.0590665],["wheel_2_3_steering",0.910723]]:0.909072:11248186641047:""

 8:30:48 "HIVE: WRITE: "CHILD:388:8636376125070:""

 8:30:48 "CUSTOM: Selected "4330""

 8:30:50 "HIVE: WRITE: "CHILD:388:354121125220131:""

 8:30:50 "CUSTOM: Selected "4331""

 8:30:50 "HIVE: WRITE: "CHILD:388:858699191104:""

 8:30:50 "CUSTOM: Selected "4332""

 8:30:53 "HIVE: WRITE: "CHILD:388:134180117822033:""

 8:30:53 "CUSTOM: Selected "4333""

 8:30:53 "HIVE: WRITE: "CHILD:388:1424591267090140:""

 8:30:53 "CUSTOM: Selected "4334""

 8:30:53 "HIVE: WRITE: "CHILD:388:11248186641047:""

 8:30:53 "PUBLISH: Created LandRover_TK_CIV_EP1 with ID "8636376125070""

 8:30:56 "PUBLISH: Created hilux1_civil_2_covered with ID "354121125220131""

 8:30:56 "CUSTOM: Selected "4335""

 8:30:56 "PUBLISH: Created SUV_Charcoal with ID "858699191104""

 8:30:58 "PUBLISH: Created GLT_M300_ST with ID "134180117822033""

 8:30:58 "PUBLISH: Created datsun1_civil_1_open with ID "1424591267090140""

 8:31:01 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl

 8:31:02 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208

 8:31:05 "PUBLISH: Attempt 3a942080# 983408: car_sedan.p3d"

 8:31:05 "HIVE: WRITE: "CHILD:308:24:car_sedan:0:0:[76,[8524.56,5277.81,0.0109406]]:[]:[["motor",0.803811],["sklo predni P",0.812622],["sklo predni L",0.258167],["karoserie",0.248094],["palivo",0.238234],["wheel_1_1_steering",0.627557],["wheel_2_1_steering",0.592782],["wheel_1_4_steering",0.328657],["wheel_2_4_steering",0.884269],["wheel_1_3_steering",0.955575],["wheel_2_3_steering",0.137275],["wheel_1_2_steering",0.264668],["wheel_2_2_steering",0.414922],["glass1",0.292226],["glass2",0.316755],["glass3",0.00148589],["glass4",0.591234]]:0.623466:8524652778076:""

 8:31:06 "PUBLISH: Created SUV_Red with ID "11248186641047""

 8:31:10 "HIVE: WRITE: "CHILD:388:8524652778076:""

 8:31:10 "CUSTOM: Selected "4336""

 8:31:15 "PUBLISH: Created car_sedan with ID "8524652778076""

 8:34:02 "CLEANUP: INITIALIZING CLEANUP SCRIPT"

 8:36:10 "WAI: [Mission:[bandit-M] Black Hawk Crash]: Starting... [4713.64,10318.3,0]"

 8:36:11 "WAI: Spawned a group of 4 AI (Hero) at [4713.64,10318.3,0]"

 8:36:11 "WAI: Spawned a group of 4 AI (Hero) at [4713.64,10318.3,0]"

 8:36:11 "WAI: Spawned a group of 4 AI (Hero) at [4713.64,10318.3,0]"

 8:36:22 "WAI: [Mission:[Hero-E] Disabled Chopper]: Starting... [7714.89,7243.86,0]"

 8:36:23 "WAI: Spawned a group of 4 AI (Bandit) at [7714.89,7243.86,0]"

 8:36:23 "WAI: Spawned a group of 4 AI (Bandit) at [7714.89,7243.86,0]"

 8:36:23 "WAI: [Mission:[Hero-E] Disabled Chopper]: Spawned vehicle patrol"

 8:39:03 "TIME SYNC: Local Time set to [2014,10,7,10,39]"

 8:40:08 Server: Object 3:142 not found (message 91)

 8:40:08 Server: Object 3:141 not found (message 99)

 8:44:03 "TIME SYNC: Local Time set to [2014,10,7,10,44]"

 8:46:03 Server: Object 3:147 not found (message 99)

 8:46:03 Server: Object 3:148 not found (message 91)

 8:46:30 "WAI: [Mission:[Hero] Disabled Military Chopper]: Ended at [7714.89,7243.86,0]"

 8:47:20 "WAI: [Mission:[bandit] Black Hawk Crash]: Ended at [4713.64,10318.3,0]"

 8:49:03 "TIME SYNC: Local Time set to [2014,10,7,10,49]"

 8:50:44 "SAFE UNLOCKED: ID:4310 UID:0 BY SGT Rock(76561198000405600)"

 8:54:03 "TIME SYNC: Local Time set to [2014,10,7,10,54]"

 8:54:04 "CLEANUP: Deleted 2 Loot Piles out of 45"

 8:55:38 "WAI: [Mission:[Hero-E] Huey Crash]: Starting... [2218.93,6804.51,0]"

 8:55:39 "WAI: Spawned a group of 3 AI (BAndit) at [2218.93,6804.51,0]"

 8:55:39 "WAI: [Mission:[Hero-E] Huey Crash]: Spawned vehicle patrol"

 8:59:03 "TIME SYNC: Local Time set to [2014,10,7,10,59]"

 9:01:00 Error: Bone leftshoulder doesn't exist in some skeleton

 9:01:00 Error: Bone rightshoulder doesn't exist in some skeleton

 9:01:00 Error: Bone rightshoulder doesn't exist in some skeleton

 9:01:00 Error: Bone leftshoulder doesn't exist in some skeleton

 9:01:00 Error: Bone rightshoulder doesn't exist in some skeleton

 9:01:00 Error: Bone leftshoulder doesn't exist in some skeleton

 9:01:00 Error: Bone rightshoulder doesn't exist in some skeleton

 9:01:00 Error: Bone leftshoulder doesn't exist in some skeleton

 9:01:00 Error: Bone rightshoulder doesn't exist in some skeleton

 9:01:00 Error: Bone leftshoulder doesn't exist in some skeleton

 9:01:00 Error: Bone rightshoulder doesn't exist in some skeleton

 9:01:00 Error: Bone leftshoulder doesn't exist in some skeleton

 9:01:00 Error: Bone leftshoulder doesn't exist in some skeleton

 9:01:00 Error: Bone rightshoulder doesn't exist in some skeleton

 9:01:00 Error: Bone leftshoulder doesn't exist in some skeleton

 9:01:00 Error: Bone rightshoulder doesn't exist in some skeleton

 9:04:03 "TIME SYNC: Local Time set to [2014,10,7,11,4]"

 9:09:03 "TIME SYNC: Local Time set to [2014,10,7,11,9]"

 9:10:05 "WAI: [Mission:[Hero] Huey Crash]: Ended at [2218.93,6804.51,0]"

 9:14:03 "TIME SYNC: Local Time set to [2014,10,7,11,14]"

 9:15:07 "RUNNING EVENT: supply_drop on [2014,10,7,11,15]"

 9:18:00 "WAI: [Mission:[bandit-E] Huey Crash]: Starting... [7576.37,7186.15,0]"

 9:18:01 "WAI: Spawned a group of 3 AI (Hero) at [7576.37,7186.15,0]"

 9:18:01 "WAI: [Mission:[bandit] Huey Crash]: Spawned vehicle patrol"

 9:19:03 "TIME SYNC: Local Time set to [2014,10,7,11,19]"

 9:24:03 "TIME SYNC: Local Time set to [2014,10,7,11,24]"

 9:24:59 Client: Object 8:32 (type Type_70) not found.

 9:24:59 Client: Object 8:32 (type Type_69) not found.

 9:29:04 "TIME SYNC: Local Time set to [2014,10,7,11,29]"

 9:30:04 "WAI: [Mission:[bandit] Huey Crash]: Ended at [7576.37,7186.15,0]"

 9:32:56 "SAFE UNLOCKED: ID:3579 UID:0 BY Dan(76561198152995608)"

 9:34:04 "TIME SYNC: Local Time set to [2014,10,7,11,34]"

 9:34:45 "SAFE UNLOCKED: ID:3360 UID:0 BY Dan(76561198152995608)"

 9:35:51 "WAI: [Mission:[bandit-E] Huey Crash]: Starting... [10248.4,14314.3,0]"

 9:35:51 "WAI: Spawned a group of 3 AI (Hero) at [10248.4,14314.3,0]"

 9:39:04 "TIME SYNC: Local Time set to [2014,10,7,11,39]"

 9:42:06 "CLEANUP: Deleted 6 Loot Piles out of 62"

 9:44:04 "TIME SYNC: Local Time set to [2014,10,7,11,44]"

 9:44:06 "CLEANUP: Deleted 4 Loot Piles out of 56"

 9:46:06 "CLEANUP: Deleted 6 Loot Piles out of 52"

 9:47:06 "CLEANUP: Deleted 3 Loot Piles out of 51"

 9:47:43 "SAFE UNLOCKED: ID:4314 UID:0 BY SGT Rock(76561198000405600)"

 9:48:22 "WAI: [Mission:[bandit] Huey Crash]: Ended at [10248.4,14314.3,0]"

 9:49:04 "TIME SYNC: Local Time set to [2014,10,7,11,49]"

 9:49:06 "CLEANUP: Deleted 1 Loot Piles out of 47"

 9:53:06 "CLEANUP: Deleted 1 Loot Piles out of 47"

 9:54:04 "TIME SYNC: Local Time set to [2014,10,7,11,54]"

 9:56:30 "WAI: [Mission:[bandit-M] Disabled Military Chopper]: Starting... [7270.55,14272.7,0]"

 9:56:30 "WAI: Spawned a group of 4 AI (Hero) at [7270.55,14272.7,0]"

 9:56:30 "WAI: Spawned a group of 4 AI (Hero) at [7270.55,14272.7,0]"

 9:56:30 "WAI: Spawned a group of 4 AI (Hero) at [7270.55,14272.7,0]"

 9:59:04 "TIME SYNC: Local Time set to [2014,10,7,11,59]"

10:04:04 "TIME SYNC: Local Time set to [2014,10,7,12,4]"

10:07:07 "CLEANUP: Deleted 4 Loot Piles out of 47"

10:09:04 "TIME SYNC: Local Time set to [2014,10,7,12,9]"

10:14:04 "TIME SYNC: Local Time set to [2014,10,7,12,14]"

10:15:00 "RUNNING EVENT: supply_drop on [2014,10,7,12,15]"

10:19:05 "TIME SYNC: Local Time set to [2014,10,7,12,19]"

10:24:02 "WAI: [Mission:[bandit] Disabled Military Chopper]: Ended at [7270.55,14272.7,0]"

10:24:05 "TIME SYNC: Local Time set to [2014,10,7,12,24]"

10:24:55 "get: STRING (76561198152995608), sent: STRING (76561198152995608)"

10:24:55 "DISCONNECT: Dan (76561198152995608) Object: B 1-1-C:1 (Dan) REMOTE, _characterID: 262 at loc [8575.68,16160.4,0.357204]"

10:24:55 Client: Remote object 8:0 not found

10:24:55 Client: Remote object 8:5 not found

10:24:56 Warning: Cleanup player - person 8:4 not found

10:24:58 Warning: Cleanup player - person 8:4 not found

10:29:05 "TIME SYNC: Local Time set to [2014,10,7,12,29]"

10:33:12 "CLEANUP: Deleted 53 Loot Piles out of 172"

10:34:05 "CLEANUP: Deleted 2 Animals out of 4"

10:34:05 "TIME SYNC: Local Time set to [2014,10,7,12,34]"

10:39:05 "TIME SYNC: Local Time set to [2014,10,7,12,39]"

10:40:11 "CLEANUP: Deleted 38 Loot Piles out of 127"

10:41:09 "CLEANUP: Deleted 14 Loot Piles out of 92"

10:44:05 "TIME SYNC: Local Time set to [2014,10,7,12,44]"

10:44:09 "CLEANUP: Deleted 4 Loot Piles out of 78"

10:45:09 "CLEANUP: Deleted 10 Loot Piles out of 74"

10:46:45 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a SVD_des_EP1 in/at Unknown Trader City for 6x ItemGoldBar"

10:47:54 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a M14_EP1 in/at Unknown Trader City for 1x ItemGoldBar10oz"

10:49:05 "TIME SYNC: Local Time set to [2014,10,7,12,49]"

10:49:46 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a VSS_vintorez in/at Unknown Trader City for 4x ItemGoldBar"

10:50:01 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a 20Rnd_9x39_SP5_VSS in/at Unknown Trader City for 1x ItemGoldBar"

10:51:12 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a 20Rnd_9x39_SP5_VSS in/at Unknown Trader City for 1x ItemGoldBar"

10:51:21 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a 20Rnd_9x39_SP5_VSS in/at Unknown Trader City for 1x ItemGoldBar"

10:51:29 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a 20Rnd_9x39_SP5_VSS in/at Unknown Trader City for 1x ItemGoldBar"

10:51:59 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a VSS_vintorez in/at Unknown Trader City for 4x ItemGoldBar"

10:53:45 "SAFE UNLOCKED: ID:4310 UID:0 BY SGT Rock(76561198000405600)"

10:54:05 "TIME SYNC: Local Time set to [2014,10,7,12,54]"

10:54:18 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a M14_EP1 in/at Unknown Trader City for 1x ItemGoldBar10oz"

10:54:44 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a 20Rnd_762x51_DMR in/at Unknown Trader City for 1x ItemSilverBar10oz"

10:54:52 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a 20Rnd_762x51_DMR in/at Unknown Trader City for 1x ItemSilverBar10oz"

10:55:02 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a 20Rnd_762x51_DMR in/at Unknown Trader City for 1x ItemSilverBar10oz"

10:55:53 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a 20Rnd_762x51_DMR in/at Unknown Trader City for 1x ItemSilverBar10oz"

10:56:01 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a 20Rnd_762x51_DMR in/at Unknown Trader City for 1x ItemSilverBar10oz"

10:58:59 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a MR43 in/at Unknown Trader City for 8x ItemSilverBar"

10:59:05 "TIME SYNC: Local Time set to [2014,10,7,12,59]"

10:59:21 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a 2Rnd_shotgun_74Slug in/at Unknown Trader City for 1x ItemSilverBar"

11:00:10 "CLEANUP: Deleted 8 Loot Piles out of 98"

11:01:10 "CLEANUP: Deleted 3 Loot Piles out of 90"

11:04:05 "TIME SYNC: Local Time set to [2014,10,7,13,4]"

11:06:12 "CLEANUP: Deleted 37 Loot Piles out of 142"

11:08:10 "CLEANUP: Deleted 8 Loot Piles out of 105"

11:09:05 "TIME SYNC: Local Time set to [2014,10,7,13,9]"

11:14:06 "TIME SYNC: Local Time set to [2014,10,7,13,14]"

11:15:04 "RUNNING EVENT: supply_drop on [2014,10,7,13,15]"

11:19:06 "TIME SYNC: Local Time set to [2014,10,7,13,19]"

11:22:12 "CLEANUP: Deleted 48 Loot Piles out of 104"

11:22:16 "get: STRING (76561198000405600), sent: STRING (76561198000405600)"

11:22:16 "DISCONNECT: SGT Rock (76561198000405600) Object: B 1-1-B:1 (SGT Rock) REMOTE, _characterID: 1 at loc [6235.67,10864.3,0.233055]"

11:22:16 Client: Remote object 3:5 not found

11:22:16 Warning: Cleanup player - person 3:4 not found

11:23:05 Server: Object 3:835 not found (message 94)

11:23:05 SetFace error: class CfgFaces.RodriguezHead.Face04 not found

11:23:05 Error: Error during SetFace - class CfgFaces.RodriguezHead.Face04 not found

11:23:11 "CLEANUP: Deleted 30 Loot Piles out of 56"

11:23:51 "get: STRING (76561198000405600), sent: STRING (76561198000405600)"

11:23:51 "DISCONNECT: SGT Rock (76561198000405600) Object: B 1-1-B:1 (SGT Rock) REMOTE, _characterID: 1 at loc [8056.3,16639.4,0.661942]"

11:23:51 Client: Remote object 3:834 not found

11:23:51 Warning: Cleanup player - person 3:833 not found

11:24:06 "TIME SYNC: Local Time set to [2014,10,7,13,24]"

11:24:12 SetFace error: class CfgFaces.RodriguezHead.Face04 not found

11:24:12 Error: Error during SetFace - class CfgFaces.RodriguezHead.Face04 not found

11:25:09 "CLEANUP: Deleted 7 Loot Piles out of 26"

11:26:18 Server: Object 10:282 not found (message 91)

11:29:06 "TIME SYNC: Local Time set to [2014,10,7,13,29]"

11:33:50 "DELETE: B 1-1-B:1 (SGT Rock) REMOTE Deleted by ID: 2683"

11:33:51 "HIVE: WRITE: VEHICLE KEY CHANGER: "CHILD:308:24:MTVR:0:8433:[159.012,[6239.1,10864.8,0.000106812]]:[[["Mk_48_DZ"],[1]],[["100Rnd_762x51_M240"],[4]],[[],[]]]:[["wheel_1_1_steering",0.002],["wheel_1_2_steering",0.332],["wheel_2_1_steering",0.393],["wheel_2_2_steering",0.006],["wheel_2_3_steering",0.458],["palivo",0.8],["wheel_1_4_steering",0.343],["wheel_2_4_steering",0.727],["motor",0.8],["sklo predni P",0.943],["sklo predni L",0.021],["karoserie",0.98],["glass1",0.06],["glass2",0.242],["glass3",0.899],["glass4",0.909]]:0.311851:62391108648011206:""

11:33:51 "HIVE: WRITE: VEHICLE KEY CHANGER: Vehicle:33908100# 982436: mtvr.p3d REMOTE NewKey:Yellow Key (3d9e) BY SGT Rock(76561198000405600)"

11:33:52 "HIVE: READ: VEHICLE KEY CHANGER: "CHILD:388:62391108648011206:""

11:33:52 "CUSTOM: VEHICLE KEY CHANGER: Selected "4337""

11:34:06 "CLEANUP: Deleted 3 Animals out of 4"

11:34:06 "TIME SYNC: Local Time set to [2014,10,7,13,34]"

11:34:37 "SAFE UNLOCKED: ID:4308 UID:0 BY SGT Rock(76561198000405600)"

11:37:11 "CLEANUP: Deleted 2 Loot Piles out of 112"

11:37:14 "ERROR: Cannot Sync Character A Hench Camel as no characterID"

11:37:15 "ERROR: Cannot Sync Character A Hench Camel as no characterID"

11:39:06 "TIME SYNC: Local Time set to [2014,10,7,13,39]"

11:40:51 "DELETE: B 1-1-B:1 (SGT Rock) REMOTE Deleted by ID: 4308"

11:44:06 "TIME SYNC: Local Time set to [2014,10,7,13,44]"

11:49:06 "TIME SYNC: Local Time set to [2014,10,7,13,49]"

11:51:04 "get: STRING (76561198000405600), sent: STRING (76561198000405600)"

11:51:04 "DISCONNECT: SGT Rock (76561198000405600) Object: B 1-1-B:1 (SGT Rock) REMOTE, _characterID: 1 at loc [6235.54,10863.9,0.230527]"

11:51:04 Client: Remote object 3:844 not found

11:51:04 Warning: Cleanup player - person 3:843 not found

11:52:34 Server: Object 3:1094 not found (message 94)

11:52:34 SetFace error: class CfgFaces.RodriguezHead.Face04 not found

11:52:34 Error: Error during SetFace - class CfgFaces.RodriguezHead.Face04 not found

11:53:13 "CLEANUP: Deleted 24 Loot Piles out of 115"

11:54:06 "TIME SYNC: Local Time set to [2014,10,7,13,54]"

11:54:13 "CLEANUP: Deleted 44 Loot Piles out of 90"

11:59:06 "TIME SYNC: Local Time set to [2014,10,7,13,59]"

12:00:11 "CLEANUP: Deleted 13 Loot Piles out of 58"

12:04:06 "CLEANUP: Deleted 1 Animals out of 3"

12:04:07 "TIME SYNC: Local Time set to [2014,10,7,14,4]"

12:04:17 "SAFE UNLOCKED: ID:4309 UID:0 BY SGT Rock(76561198000405600)"

12:09:07 "TIME SYNC: Local Time set to [2014,10,7,14,9]"

12:09:37 "DELETE: B 1-1-D:1 (SGT Rock) REMOTE Deleted by ID: 4309"

12:12:12 "CLEANUP: Deleted 8 Loot Piles out of 88"

12:12:19 "DELETE: B 1-1-D:1 (SGT Rock) REMOTE Deleted by ID: 3333"

12:12:20 "HIVE: WRITE: VEHICLE KEY CHANGER: "CHILD:308:24:Ural_CDF:0.00393701:8433:[69.9559,[6233.66,10871.1,0.00108147]]:[[["ItemCrowbar"],[1]],[["5Rnd_762x51_M24","30Rnd_556x45_G36","ItemPainkiller","ItemBandage","30Rnd_556x45_Stanag","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","fuel_pump_kit","ItemJerrycan","ItemLockbox","ItemMorphine","ItemGenerator","ItemVault"],[6,17,48,15,3,31,28,16,1,1,1,28,1,1]],[[],[]]]:[["glass1",0.515],["glass2",0.262],["glass3",0.672],["glass4",0.423],["wheel_1_1_steering",0.006],["wheel_2_1_steering",0.751],["wheel_1_4_steering",0.021],["wheel_2_4_steering",0.272],["wheel_1_3_steering",0.217],["wheel_2_3_steering",0.052],["wheel_1_2_steering",0.515],["wheel_2_2_steering",0.139],["motor",0.414],["sklo predni P",0.544],["sklo predni L",0.657],["karoserie",0.072],["palivo",0.319]]:0.579768:62337108711013425:""

12:12:20 "HIVE: WRITE: VEHICLE KEY CHANGER: Vehicle:32d2f040# 982525: ural.p3d REMOTE NewKey:Yellow Key (3d9e) BY SGT Rock(76561198000405600)"

12:12:21 "HIVE: READ: VEHICLE KEY CHANGER: "CHILD:388:62337108711013425:""

12:12:21 "CUSTOM: VEHICLE KEY CHANGER: Selected "4338""

12:13:12 "CLEANUP: Deleted 1 Loot Piles out of 82"

12:14:07 "TIME SYNC: Local Time set to [2014,10,7,14,14]"

12:15:04 "SAFE UNLOCKED: ID:4310 UID:0 BY SGT Rock(76561198000405600)"

12:15:07 "RUNNING EVENT: supply_drop on [2014,10,7,14,15]"

12:15:12 "CLEANUP: Deleted 7 Loot Piles out of 80"

12:19:07 "TIME SYNC: Local Time set to [2014,10,7,14,19]"

12:20:12 "CLEANUP: Deleted 8 Loot Piles out of 73"

12:20:56 "DELETE: B 1-1-D:1 (SGT Rock) REMOTE Deleted by ID: 4310"

12:21:46 "SAFE UNLOCKED: ID:4314 UID:0 BY SGT Rock(76561198000405600)"

12:23:12 "CLEANUP: Deleted 2 Loot Piles out of 65"

12:24:07 "TIME SYNC: Local Time set to [2014,10,7,14,24]"

12:26:12 "CLEANUP: Deleted 1 Loot Piles out of 65"

12:28:12 "CLEANUP: Deleted 7 Loot Piles out of 65"

12:29:07 "TIME SYNC: Local Time set to [2014,10,7,14,29]"

12:29:12 "CLEANUP: Deleted 7 Loot Piles out of 58"

12:30:58 "get: STRING (76561198000405600), sent: STRING (76561198000405600)"

12:30:58 "DISCONNECT: SGT Rock (76561198000405600) Object: B 1-1-D:1 (SGT Rock) REMOTE, _characterID: 1 at loc [6221.96,10866.6,0.00139999]"

12:30:58 Client: Remote object 3:1093 not found

12:31:13 "CLEANUP: Deleted 30 Loot Piles out of 51"

12:31:59 Server: Object 3:1347 not found (message 94)

12:31:59 SetFace error: class CfgFaces.RodriguezHead.Face04 not found

12:31:59 Error: Error during SetFace - class CfgFaces.RodriguezHead.Face04 not found

12:33:11 "CLEANUP: Deleted 1 Loot Piles out of 21"

12:34:06 "CLEANUP: Deleted 1 Animals out of 1"

12:34:07 "TIME SYNC: Local Time set to [2014,10,7,14,34]"

12:35:30 "DELETE: B 1-1-D:1 (SGT Rock) REMOTE Deleted by ID: 4097"

12:35:31 "HIVE: WRITE: VEHICLE KEY CHANGER: "CHILD:308:24:UH60M_EP1_DZE:0:8433:[2.69748,[4390.1,2507.91,0.411728]]:[[[],[]],[[],[]],[[],[]]]:[]:0.59:4390125079414748:""

12:35:31 "HIVE: WRITE: VEHICLE KEY CHANGER: Vehicle:35fed0c0# 982792: uh60m.p3d NewKey:Yellow Key (3d9e) BY SGT Rock(76561198000405600)"

12:35:32 "HIVE: READ: VEHICLE KEY CHANGER: "CHILD:388:4390125079414748:""

12:35:32 "CUSTOM: VEHICLE KEY CHANGER: Selected "4339""

12:36:02 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a LeeEnfield in/at Unknown Trader City for 1x ItemSilverBar10oz"

12:36:55 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a m8_carbine in/at Unknown Trader City for 2x ItemGoldBar"

12:38:15 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a MG36 in/at Unknown Trader City for 6x ItemGoldBar"

12:38:40 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a MG36 in/at Unknown Trader City for 6x ItemGoldBar"

12:39:07 "TIME SYNC: Local Time set to [2014,10,7,14,39]"

12:39:33 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a revolver_EP1 in/at Unknown Trader City for 1x ItemSilverBar10oz"

12:39:57 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a 6Rnd_45ACP in/at Unknown Trader City for 1x ItemSilverBar"

12:40:31 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a 10x_303 in/at Unknown Trader City for 1x ItemSilverBar"

12:43:08 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a M4A1_Aim in/at Unknown Trader City for 4x ItemGoldBar"

12:44:06 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a 30rnd_9x19_MP5 in/at Unknown Trader City for 1x ItemSilverBar10oz"

12:44:07 "TIME SYNC: Local Time set to [2014,10,7,14,44]"

12:44:31 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a 100Rnd_762x51_M240 in/at Unknown Trader City for 1x ItemGoldBar"

12:44:39 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a 100Rnd_762x51_M240 in/at Unknown Trader City for 1x ItemGoldBar"

12:45:14 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a 30Rnd_545x39_AK in/at Unknown Trader City for 1x ItemSilverBar"

12:45:37 "SAFE UNLOCKED: ID:4314 UID:0 BY SGT Rock(76561198000405600)"

12:46:00 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a G36K_camo in/at Unknown Trader City for 3x ItemGoldBar"

12:47:02 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a ItemPainkiller in/at Unknown Trader City for 1x ItemSilverBar"

12:47:10 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a ItemPainkiller in/at Unknown Trader City for 1x ItemSilverBar"

12:47:13 "CLEANUP: Deleted 1 Loot Piles out of 57"

12:47:28 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a ItemAntibiotic in/at Unknown Trader City for 2x ItemSilverBar10oz"

12:47:36 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a ItemAntibiotic in/at Unknown Trader City for 2x ItemSilverBar10oz"

12:48:35 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a ItemPainkiller in/at Unknown Trader City for 1x ItemSilverBar"

12:48:45 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a ItemPainkiller in/at Unknown Trader City for 1x ItemSilverBar"

12:48:48 Server: Object 10:667 not found (message 94)

12:49:07 "TIME SYNC: Local Time set to [2014,10,7,14,49]"

12:49:17 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a SmokeShell in/at Unknown Trader City for 1x ItemSilverBar"

12:49:27 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a SmokeShell in/at Unknown Trader City for 1x ItemSilverBar"

12:49:38 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a SmokeShell in/at Unknown Trader City for 1x ItemSilverBar"

12:50:12 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a SmokeShellGreen in/at Unknown Trader City for 1x ItemSilverBar"

12:50:22 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a SmokeShellGreen in/at Unknown Trader City for 1x ItemSilverBar"

12:50:42 "EPOCH SERVERTRADE: Player: A Hench Camel (76561198157447784) sold a M9SD in/at Unknown Trader City for 1x ItemGoldBar"

 

Server restarted at 8am, last mission ended at 10:24:02. I am at a loss for what is happening and how to correct.

 

I think its related to: "wai_server_fps" if your server fps go under the set value missions will not spawn any more.

Link to comment
Share on other sites

 

[_crate,16,[8,crate_tools_sniper],[3,crate_items_high_value],[4,crate_backpacks_large]] call dynamic_crate;

 

I am trying to get my CQC mission working, almost there.

I have an issue with the crate filling. Seem to be nothing apart from the back pack.

[_crate,[10,ai_wep_assault],[4,crate_tools_sniper],[3,crate_items_medical],[2,crate_backpacks_large]] call dynamic_crate;

I am confused about that number 16 in the quote, I can not figure out were I am going wrong?

Link to comment
Share on other sites

 Hi people I got this little snippet from f3cuk which will spawn AI when a player gets to the set distance from a area but does anyone know how to make them despawn when the players leave the area, Dont rearly want the 100 + AI running on the map all the time only when needed.

 

Thanks

MegaZ

 


_position     = [0,0,0]; // coords center of the mission
_start         = false;
waitUntil{

    {
        if((isPlayer _x) && (_x distance _position <= 1500)) then {
            _start = true
        };
    } count playableUnits;

    (_start)

};

Link to comment
Share on other sites

 

I have been having issues with my static missions, I know I'm messing something up but I can't seem to figure it out. Here is what my default.sqf looks like. I tried this after I couldn't get mine to work and someone posted theirs that worked. Mine still wont spawn :(

 

if(isServer) then {
 
 
//Custom Spawns file//
//STATIC GUNS, DUBO AIRFIELD NORTH
 
[[[16448.199,11468.9,0],[16460.199,11496.7,0]],"M2StaticMG",0.5,"Bandit2_DZ",1,2,"","Random"] call spawn_static;
 
//PARADROPS, KAMBASE
 
[[8511.03,20035,0],[8357,20382.301,0],300,"UH1H_DZ",6,0.8,"Random",4,"","Bandit2_DZ","Random",False] spawn heli_para;
//KAMBASE2
[[8520.69,19922.5,0],[8947.3,19060.801,0],300,"UH1H_DZ",6,0.8,"Random",4,"","Bandit2_DZ","Random",False] spawn heli_para;
//DUBO RUNWAY
[[16515.6,10809.1,0],[17051,7305.04,0],600,"UH1H_DZ",7,"Random","Random",4,"","Bandit2_DZ","Random",False] spawn heli_para;
//DAL DOCKS
[[14964.2,18449.801,0],[13351.7,19463.6,0],600,"UH1H_DZ",4,"Random","Random",4,"","Bandit2_DZ","Random",False] spawn heli_para;
//PRISON WEST
[[11856.6,21073.6,0],[10408.5,19978.199,0],600,"UH1H_DZ",8,"Random","Random",6,"","Bandit2_DZ","Random",True] spawn heli_para;
//PRISON EAST
[[11925.4,21032.6,0],[12419.4,19372.199,0],600,"UH1H_DZ",8,"Random","Random",6,"","Bandit2_DZ","Random",True] spawn heli_para;
 
//HELI PATROL, KAMBASE
 
[[8524.79,19962.199,0],[8524.79,19962.199,0],150,4,"UH60M_EP1",1] spawn heli_patrol;
 
//FOOT PATROL, PRISON
 
[[11925.4,21032.6,0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;
 
//VEHICLE PATROL, DUBO HWY
 
[[16540.801,12630.6,0],[15870.6,10224.6,0],50,5,"HMMWV_Armored",1] spawn vehicle_patrol;
//WEST ISLAND, WEST HWY
[[3761.71,7422.9,0],[7434.63,4728.95,0],50,5,"HMMWV_Armored",1] spawn vehicle_patrol;
diag_log "WAI: Static mission loaded";
 
};
 
 
Please forgive me if I have messaed something easy up, I have oly had my server like 2 days and I'm learning as fast as I can

Needs 6 Sets of Coors you have 5             [[ 0.0,0.0,0.0]]

Link to comment
Share on other sites

if(isServer) then {
 
 
//Custom Spawns file//
/*
Custom group spawns Eg.
 
[
[953.237,4486.48,0.001], // Position
4, // Number Of units
"Random", // Skill level of unit (easy, medium, hard, extreme, Random)
"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
4, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"Random", // Skin classname, use "Random" or classname here
"Random", // Gearset number. "Random" for random gear set
"Bandit" // AI Type, "Hero" or "Bandit".
] call spawn_group;
 
Place your custom group spawns below
*/
[[16472.6,18351.199,0.001],7,"Random","Random",4,"Random","Random","Random"] call spawn_group;
[[16472.6,18351.199,0.001],7,"Random","Random",4,"Random","Random","Random"] call spawn_group;
[[16472.6,18351.199,0.001],7,"Random","Random",4,"Random","Random","Random"] call spawn_group;
[[16472.6,18351.199,0.001],7,"Random","Random",4,"Random","Random","Random"] call spawn_group;
[[16309.9,18405.9,0.001],15,"Random","Random",4,"Random","Random","Random"] call spawn_group;
[[16084.9,18474.3,0.001],15,"Random","Random",4,"Random","Random","Random"] call spawn_group;
[[16872.9,18403.9,0.001],15,"Random","Random",4,"Random","Random","Random"] call spawn_group;
[[17160.5,18753.5,0.001],35,"Random","Random",4,"Random","Random","Random"] call spawn_group;
 
/*
Custom static weapon spawns Eg. (with mutiple positions)
 
[
[ // Position(s) (can be multiple)
[911.21,4532.76,2.62],
[921.21,4542.76,2.62]
],
"M2StaticMG", // Classname of turret
"easy", // Skill level of unit (easy, medium, hard, extreme, Random)
"Bandit2_DZ", // Skin classname, use "Random" or classname here
"Bandit", // AI Type, "Hero" or "Bandit".
"Random", // Primary gun set number. "Random" for random weapon set
2, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"Random" // Gearset classname, use "Random" or classname here
] call spawn_static;
 
Place your custom static weapon spawns below
*/
 
[[[16552.6,18217.3,15.516]],"Igla_AA_pod_East","hard","TK_GUE_Soldier_AAT_EP1","Random",4,"Random","Random"] call spawn_static;
[[[16610.7,18229.2,15.516]],"M2StaticMG","hard","TK_GUE_Soldier_AAT_EP1","Random",4,"Random","Random"] call spawn_static;
 
 
/*
Custom Chopper Patrol spawn Eg.
 
[
[725.391,4526.06,0], // Position to patrol
[0,0,0], // Position to spawn chopper at
2000, // Radius of patrol
10, // Number of waypoints to give
"UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners)
"Random", // Skill level of units (easy, medium, hard, extreme, Random)
"Random", // Skin classname, use "Random" or classname here
"Bandit" // AI Type, "Hero" or "Bandit".
] spawn heli_patrol;
 
Place your heli patrols below
*/
[[16412.7,18432.0,0.1],[16412.7,18432.0,0.001],26,3,"AH6J_EP1","Random","Random","Bandit"] spawn heli_patrol;
[[16390.2,18450.5,0.1],[16390.2,18450.5,0.001],27,3,"UH1H_DZ","Random","Random","Bandit"] spawn heli_patrol;
[[16367.2,18470.0,0.1],[16367.2,18470.0,0.001],20,3,"AH6J_EP1","Random","Random","Bandit"] spawn heli_patrol;
[[17130.6,18118.8,0.1],[17130.6,18118.8,0.001],26,3,"UH1H_DZ","Random","Random","Bandit"] spawn heli_patrol;
[[17130.6,18118.8,0.1],[17130.6,18118.8,0.001],29,3,"UH1H_DZ","Random","Random","Bandit"] spawn heli_patrol;
 
/* 
Custom Vehicle patrol spawns Eg. (Watch out they are stupid)
 
[
[725.391,4526.06,0], // Position to patrol
[725.391,4526.06,0], // Position to spawn at
200, // Radius of patrol
10, // Number of waypoints to give
"HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner)
"Random", // Skill level of units (easy, medium, hard, extreme, Random)
"Random", // Skin classname, use "Random" or classname here
"Bandit" // AI Type, "Hero" or "Bandit".
] spawn vehicle_patrol;
 
Place your vehicle patrols below this line
*/
 
[[16472.6,18351.199,0.001],[16479.6,18351.199,0.001],50,10,"ATV_US_EP1","easy","Random","Bandit"] spawn vehicle_patrol;
[[16472.6,18351.199,0.001],[16479.6,18351.199,0.001],50,10,"HMMWV_M2_USArmy","easy","Random","Bandit"] spawn vehicle_patrol;
[[16407.3,18405.9,0.001],[16407.3,18405.9,0.1],50,10,"HMMWV_TOW_DES_EP1","hard","Random","Bandit"] spawn vehicle_patrol;
[[17130.6,18118.8,0.001],[16479.6,18351.199,0.001],50,10,"HMMWV_M2_USArmy","easy","Random","Bandit"] spawn vehicle_patrol;
[[16872.9,18403.9,0.001],[16872.9,18403.9,0.001],50,10,"UAZ_MG_TK_EP1","easy","Random","Bandit"] spawn vehicle_patrol;
[[16084.9,18474.3,0.001],[16084.9,18474.3,0.001],50,10,"ATV_US_EP1","easy","Random","Bandit"] spawn vehicle_patrol;
[[16084.9,18474.3,0.001],[16084.9,18474.3,0.001],50,10,"UAZ_MG_TK_EP1","easy","Random","Bandit"] spawn vehicle_patrol;
[[16084.9,18474.3,0.001],[16084.9,18474.3,0.001],50,10,"HMMWV_M2_USArmy","easy","Random","Bandit"] spawn vehicle_patrol;
/*
Paradropped unit custom spawn Eg.
 
[
[911.21545,4532.7612,2.6292224], // Position that units will be dropped by
[0,0,0], // Starting position of the heli
400, // Radius from drop position a player has to be to spawn chopper
"UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!)
5, // Number of units to be para dropped
"Random", // Skill level of units (easy, medium, hard, extreme, Random)
"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
4, // Number of magazines
"Random", // Backpack classname, use "Random" or classname here
"Bandit2_DZ", // Skin classname, use "Random" or classname here
"Random", // Gearset number. "Random" for random gear set.
"Bandit", // AI Type, "Hero" or "Bandit".
true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. 
] spawn heli_para;
 
Place your paradrop spawns under this line
*/
 
diag_log "WAI: Static mission loaded";
 
};
if(isServer) then {


	//Custom Spawns file//
	/*
	Custom group spawns Eg.

	[
		[953.237,4486.48,0.001],			// Position
		4,									// Number Of units
		"Random",							// Skill level of unit (easy, medium, hard, extreme, Random)
		"Random",	or ["Random","at"],		// Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
		4,									// Number of magazines
		"Random",							// Backpack classname, use "Random" or classname here
		"Random",							// Skin classname, use "Random" or classname here
		"Random",							// Gearset number. "Random" for random gear set
		"Bandit"							// AI Type, "Hero" or "Bandit".
	] call spawn_group;

	Place your custom group spawns below
	*/
[[16472.6,18351.199,0.001],7,"Random","Random",4,"Random","Random","Random"] call spawn_group;
[[16472.6,18351.199,0.001],7,"Random","Random",4,"Random","Random","Random"] call spawn_group;
[[16472.6,18351.199,0.001],7,"Random","Random",4,"Random","Random","Random"] call spawn_group;
[[16472.6,18351.199,0.001],7,"Random","Random",4,"Random","Random","Random"] call spawn_group;
[[16309.9,18405.9,0.001],15,"Random","Random",4,"Random","Random","Random"] call spawn_group;
[[16084.9,18474.3,0.001],15,"Random","Random",4,"Random","Random","Random"] call spawn_group;
[[16872.9,18403.9,0.001],15,"Random","Random",4,"Random","Random","Random"] call spawn_group;
[[17160.5,18753.5,0.001],35,"Random","Random",4,"Random","Random","Random"] call spawn_group;

	/*
	Custom static weapon spawns Eg. (with mutiple positions)

	[
		[									// Position(s) (can be multiple)
			[911.21,4532.76,2.62],
			[921.21,4542.76,2.62]
		],
		"M2StaticMG",						// Classname of turret
		"easy",								// Skill level of unit (easy, medium, hard, extreme, Random)
		"Bandit2_DZ",						// Skin classname, use "Random" or classname here
		"Bandit",							// AI Type, "Hero" or "Bandit".
		"Random",							// Primary gun set number. "Random" for random weapon set
		2,									// Number of magazines
		"Random",							// Backpack classname, use "Random" or classname here
		"Random"							// Gearset classname, use "Random" or classname here
	] call spawn_static;

	Place your custom static weapon spawns below
	*/

[[[16552.6,18217.3,15.516]],"Igla_AA_pod_East","hard","TK_GUE_Soldier_AAT_EP1","Random",4,"Random","Random"] call spawn_static;
[[[16610.7,18229.2,15.516]],"M2StaticMG","hard","TK_GUE_Soldier_AAT_EP1","Random",4,"Random","Random"] call spawn_static;		


	/*
	Custom Chopper Patrol spawn Eg.

	[
		[725.391,4526.06,0],				// Position to patrol
		[0,0,0],							// Position to spawn chopper at
		2000,								// Radius of patrol
		10,									// Number of waypoints to give
		"UH1H_DZ",							// Classname of vehicle (make sure it has driver and two gunners)
		"Random",							// Skill level of units (easy, medium, hard, extreme, Random)
		"Random",							// Skin classname, use "Random" or classname here
		"Bandit"							// AI Type, "Hero" or "Bandit".
	] spawn heli_patrol;

	Place your heli patrols below
	*/
[[16412.7,18432.0,0.1],[16412.7,18432.0,0.001],26,3,"AH6J_EP1","Random","Random","Bandit"] spawn heli_patrol;
[[16390.2,18450.5,0.1],[16390.2,18450.5,0.001],27,3,"UH1H_DZ","Random","Random","Bandit"] spawn heli_patrol;		
[[16367.2,18470.0,0.1],[16367.2,18470.0,0.001],20,3,"AH6J_EP1","Random","Random","Bandit"] spawn heli_patrol;
[[17130.6,18118.8,0.1],[17130.6,18118.8,0.001],26,3,"UH1H_DZ","Random","Random","Bandit"] spawn heli_patrol;
[[17130.6,18118.8,0.1],[17130.6,18118.8,0.001],29,3,"UH1H_DZ","Random","Random","Bandit"] spawn heli_patrol;

	/* 
	Custom Vehicle patrol spawns Eg. (Watch out they are stupid)

	[
		[725.391,4526.06,0],				// Position to patrol
		[725.391,4526.06,0],				// Position to spawn at
		200,								// Radius of patrol
		10,									// Number of waypoints to give
		"HMMWV_Armored",					// Classname of vehicle (make sure it has driver and gunner)
		"Random",							// Skill level of units (easy, medium, hard, extreme, Random)
		"Random",							// Skin classname, use "Random" or classname here
		"Bandit"							// AI Type, "Hero" or "Bandit".
	] spawn vehicle_patrol;

	Place your vehicle patrols below this line
	*/

[[16472.6,18351.199,0.001],[16479.6,18351.199,0.001],50,10,"ATV_US_EP1","easy","Random","Bandit"] spawn vehicle_patrol;
[[16472.6,18351.199,0.001],[16479.6,18351.199,0.001],50,10,"HMMWV_M2_USArmy","easy","Random","Bandit"] spawn vehicle_patrol;
[[16407.3,18405.9,0.001],[16407.3,18405.9,0.1],50,10,"HMMWV_TOW_DES_EP1","hard","Random","Bandit"] spawn vehicle_patrol;
[[17130.6,18118.8,0.001],[16479.6,18351.199,0.001],50,10,"HMMWV_M2_USArmy","easy","Random","Bandit"] spawn vehicle_patrol;
[[16872.9,18403.9,0.001],[16872.9,18403.9,0.001],50,10,"UAZ_MG_TK_EP1","easy","Random","Bandit"] spawn vehicle_patrol;
[[16084.9,18474.3,0.001],[16084.9,18474.3,0.001],50,10,"ATV_US_EP1","easy","Random","Bandit"] spawn vehicle_patrol;
[[16084.9,18474.3,0.001],[16084.9,18474.3,0.001],50,10,"UAZ_MG_TK_EP1","easy","Random","Bandit"] spawn vehicle_patrol;
[[16084.9,18474.3,0.001],[16084.9,18474.3,0.001],50,10,"HMMWV_M2_USArmy","easy","Random","Bandit"] spawn vehicle_patrol;
	/*
	Paradropped unit custom spawn Eg.

	[
		[911.21545,4532.7612,2.6292224],	// Position that units will be dropped by
		[0,0,0],							// Starting position of the heli
		400,								// Radius from drop position a player has to be to spawn chopper
		"UH1H_DZ",							// Classname of chopper (Make sure it has 2 gunner seats!)
		5,									// Number of units to be para dropped
		"Random",							// Skill level of units (easy, medium, hard, extreme, Random)
		"Random",	or ["Random","at"],		// Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
		4,									// Number of magazines
		"Random",							// Backpack classname, use "Random" or classname here
		"Bandit2_DZ",						// Skin classname, use "Random" or classname here
		"Random",							// Gearset number. "Random" for random gear set.
		"Bandit",							// AI Type, "Hero" or "Bandit".
		true								// true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. 
	] spawn heli_para;

	Place your paradrop spawns under this line
	*/

	diag_log "WAI: Static mission loaded";

};
//Heres a Example
Link to comment
Share on other sites

if(isServer) then {

 

 

//Custom Spawns file//

/*

Custom group spawns Eg.

 

[

[953.237,4486.48,0.001], // Position

4, // Number Of units

"Random", // Skill level of unit (easy, medium, hard, extreme, Random)

"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher

4, // Number of magazines

"Random", // Backpack classname, use "Random" or classname here

"Random", // Skin classname, use "Random" or classname here

"Random", // Gearset number. "Random" for random gear set

"Bandit" // AI Type, "Hero" or "Bandit".

] call spawn_group;

 

Place your custom group spawns below

*/

[[16472.6,18351.199,0.001],7,"Random","Random",4,"Random","Random","Random"] call spawn_group;

[[16472.6,18351.199,0.001],7,"Random","Random",4,"Random","Random","Random"] call spawn_group;

[[16472.6,18351.199,0.001],7,"Random","Random",4,"Random","Random","Random"] call spawn_group;

[[16472.6,18351.199,0.001],7,"Random","Random",4,"Random","Random","Random"] call spawn_group;

[[16309.9,18405.9,0.001],15,"Random","Random",4,"Random","Random","Random"] call spawn_group;

[[16084.9,18474.3,0.001],15,"Random","Random",4,"Random","Random","Random"] call spawn_group;

[[16872.9,18403.9,0.001],15,"Random","Random",4,"Random","Random","Random"] call spawn_group;

[[17160.5,18753.5,0.001],35,"Random","Random",4,"Random","Random","Random"] call spawn_group;

 

/*

Custom static weapon spawns Eg. (with mutiple positions)

 

[

[ // Position(s) (can be multiple)

[911.21,4532.76,2.62],

[921.21,4542.76,2.62]

],

"M2StaticMG", // Classname of turret

"easy", // Skill level of unit (easy, medium, hard, extreme, Random)

"Bandit2_DZ", // Skin classname, use "Random" or classname here

"Bandit", // AI Type, "Hero" or "Bandit".

"Random", // Primary gun set number. "Random" for random weapon set

2, // Number of magazines

"Random", // Backpack classname, use "Random" or classname here

"Random" // Gearset classname, use "Random" or classname here

] call spawn_static;

 

Place your custom static weapon spawns below

*/

 

[[[16552.6,18217.3,15.516]],"Igla_AA_pod_East","hard","TK_GUE_Soldier_AAT_EP1","Random",4,"Random","Random"] call spawn_static;

[[[16610.7,18229.2,15.516]],"M2StaticMG","hard","TK_GUE_Soldier_AAT_EP1","Random",4,"Random","Random"] call spawn_static;

 

 

/*

Custom Chopper Patrol spawn Eg.

 

[

[725.391,4526.06,0], // Position to patrol

[0,0,0], // Position to spawn chopper at

2000, // Radius of patrol

10, // Number of waypoints to give

"UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners)

"Random", // Skill level of units (easy, medium, hard, extreme, Random)

"Random", // Skin classname, use "Random" or classname here

"Bandit" // AI Type, "Hero" or "Bandit".

] spawn heli_patrol;

 

Place your heli patrols below

*/

[[16412.7,18432.0,0.1],[16412.7,18432.0,0.001],26,3,"AH6J_EP1","Random","Random","Bandit"] spawn heli_patrol;

[[16390.2,18450.5,0.1],[16390.2,18450.5,0.001],27,3,"UH1H_DZ","Random","Random","Bandit"] spawn heli_patrol;

[[16367.2,18470.0,0.1],[16367.2,18470.0,0.001],20,3,"AH6J_EP1","Random","Random","Bandit"] spawn heli_patrol;

[[17130.6,18118.8,0.1],[17130.6,18118.8,0.001],26,3,"UH1H_DZ","Random","Random","Bandit"] spawn heli_patrol;

[[17130.6,18118.8,0.1],[17130.6,18118.8,0.001],29,3,"UH1H_DZ","Random","Random","Bandit"] spawn heli_patrol;

 

/* 

Custom Vehicle patrol spawns Eg. (Watch out they are stupid)

 

[

[725.391,4526.06,0], // Position to patrol

[725.391,4526.06,0], // Position to spawn at

200, // Radius of patrol

10, // Number of waypoints to give

"HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner)

"Random", // Skill level of units (easy, medium, hard, extreme, Random)

"Random", // Skin classname, use "Random" or classname here

"Bandit" // AI Type, "Hero" or "Bandit".

] spawn vehicle_patrol;

 

Place your vehicle patrols below this line

*/

 

[[16472.6,18351.199,0.001],[16479.6,18351.199,0.001],50,10,"ATV_US_EP1","easy","Random","Bandit"] spawn vehicle_patrol;

[[16472.6,18351.199,0.001],[16479.6,18351.199,0.001],50,10,"HMMWV_M2_USArmy","easy","Random","Bandit"] spawn vehicle_patrol;

[[16407.3,18405.9,0.001],[16407.3,18405.9,0.1],50,10,"HMMWV_TOW_DES_EP1","hard","Random","Bandit"] spawn vehicle_patrol;

[[17130.6,18118.8,0.001],[16479.6,18351.199,0.001],50,10,"HMMWV_M2_USArmy","easy","Random","Bandit"] spawn vehicle_patrol;

[[16872.9,18403.9,0.001],[16872.9,18403.9,0.001],50,10,"UAZ_MG_TK_EP1","easy","Random","Bandit"] spawn vehicle_patrol;

[[16084.9,18474.3,0.001],[16084.9,18474.3,0.001],50,10,"ATV_US_EP1","easy","Random","Bandit"] spawn vehicle_patrol;

[[16084.9,18474.3,0.001],[16084.9,18474.3,0.001],50,10,"UAZ_MG_TK_EP1","easy","Random","Bandit"] spawn vehicle_patrol;

[[16084.9,18474.3,0.001],[16084.9,18474.3,0.001],50,10,"HMMWV_M2_USArmy","easy","Random","Bandit"] spawn vehicle_patrol;

/*

Paradropped unit custom spawn Eg.

 

[

[911.21545,4532.7612,2.6292224], // Position that units will be dropped by

[0,0,0], // Starting position of the heli

400, // Radius from drop position a player has to be to spawn chopper

"UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!)

5, // Number of units to be para dropped

"Random", // Skill level of units (easy, medium, hard, extreme, Random)

"Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher

4, // Number of magazines

"Random", // Backpack classname, use "Random" or classname here

"Bandit2_DZ", // Skin classname, use "Random" or classname here

"Random", // Gearset number. "Random" for random gear set.

"Bandit", // AI Type, "Hero" or "Bandit".

true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. 

] spawn heli_para;

 

Place your paradrop spawns under this line

*/

 

diag_log "WAI: Static mission loaded";

 

};

 

if(isServer) then {


	//Custom Spawns file//
	/*
	Custom group spawns Eg.

	[
		[953.237,4486.48,0.001],			// Position
		4,									// Number Of units
		"Random",							// Skill level of unit (easy, medium, hard, extreme, Random)
		"Random",	or ["Random","at"],		// Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
		4,									// Number of magazines
		"Random",							// Backpack classname, use "Random" or classname here
		"Random",							// Skin classname, use "Random" or classname here
		"Random",							// Gearset number. "Random" for random gear set
		"Bandit"							// AI Type, "Hero" or "Bandit".
	] call spawn_group;

	Place your custom group spawns below
	*/
[[16472.6,18351.199,0.001],7,"Random","Random",4,"Random","Random","Random"] call spawn_group;
[[16472.6,18351.199,0.001],7,"Random","Random",4,"Random","Random","Random"] call spawn_group;
[[16472.6,18351.199,0.001],7,"Random","Random",4,"Random","Random","Random"] call spawn_group;
[[16472.6,18351.199,0.001],7,"Random","Random",4,"Random","Random","Random"] call spawn_group;
[[16309.9,18405.9,0.001],15,"Random","Random",4,"Random","Random","Random"] call spawn_group;
[[16084.9,18474.3,0.001],15,"Random","Random",4,"Random","Random","Random"] call spawn_group;
[[16872.9,18403.9,0.001],15,"Random","Random",4,"Random","Random","Random"] call spawn_group;
[[17160.5,18753.5,0.001],35,"Random","Random",4,"Random","Random","Random"] call spawn_group;

	/*
	Custom static weapon spawns Eg. (with mutiple positions)

	[
		[									// Position(s) (can be multiple)
			[911.21,4532.76,2.62],
			[921.21,4542.76,2.62]
		],
		"M2StaticMG",						// Classname of turret
		"easy",								// Skill level of unit (easy, medium, hard, extreme, Random)
		"Bandit2_DZ",						// Skin classname, use "Random" or classname here
		"Bandit",							// AI Type, "Hero" or "Bandit".
		"Random",							// Primary gun set number. "Random" for random weapon set
		2,									// Number of magazines
		"Random",							// Backpack classname, use "Random" or classname here
		"Random"							// Gearset classname, use "Random" or classname here
	] call spawn_static;

	Place your custom static weapon spawns below
	*/

[[[16552.6,18217.3,15.516]],"Igla_AA_pod_East","hard","TK_GUE_Soldier_AAT_EP1","Random",4,"Random","Random"] call spawn_static;
[[[16610.7,18229.2,15.516]],"M2StaticMG","hard","TK_GUE_Soldier_AAT_EP1","Random",4,"Random","Random"] call spawn_static;		


	/*
	Custom Chopper Patrol spawn Eg.

	[
		[725.391,4526.06,0],				// Position to patrol
		[0,0,0],							// Position to spawn chopper at
		2000,								// Radius of patrol
		10,									// Number of waypoints to give
		"UH1H_DZ",							// Classname of vehicle (make sure it has driver and two gunners)
		"Random",							// Skill level of units (easy, medium, hard, extreme, Random)
		"Random",							// Skin classname, use "Random" or classname here
		"Bandit"							// AI Type, "Hero" or "Bandit".
	] spawn heli_patrol;

	Place your heli patrols below
	*/
[[16412.7,18432.0,0.1],[16412.7,18432.0,0.001],26,3,"AH6J_EP1","Random","Random","Bandit"] spawn heli_patrol;
[[16390.2,18450.5,0.1],[16390.2,18450.5,0.001],27,3,"UH1H_DZ","Random","Random","Bandit"] spawn heli_patrol;		
[[16367.2,18470.0,0.1],[16367.2,18470.0,0.001],20,3,"AH6J_EP1","Random","Random","Bandit"] spawn heli_patrol;
[[17130.6,18118.8,0.1],[17130.6,18118.8,0.001],26,3,"UH1H_DZ","Random","Random","Bandit"] spawn heli_patrol;
[[17130.6,18118.8,0.1],[17130.6,18118.8,0.001],29,3,"UH1H_DZ","Random","Random","Bandit"] spawn heli_patrol;

	/* 
	Custom Vehicle patrol spawns Eg. (Watch out they are stupid)

	[
		[725.391,4526.06,0],				// Position to patrol
		[725.391,4526.06,0],				// Position to spawn at
		200,								// Radius of patrol
		10,									// Number of waypoints to give
		"HMMWV_Armored",					// Classname of vehicle (make sure it has driver and gunner)
		"Random",							// Skill level of units (easy, medium, hard, extreme, Random)
		"Random",							// Skin classname, use "Random" or classname here
		"Bandit"							// AI Type, "Hero" or "Bandit".
	] spawn vehicle_patrol;

	Place your vehicle patrols below this line
	*/

[[16472.6,18351.199,0.001],[16479.6,18351.199,0.001],50,10,"ATV_US_EP1","easy","Random","Bandit"] spawn vehicle_patrol;
[[16472.6,18351.199,0.001],[16479.6,18351.199,0.001],50,10,"HMMWV_M2_USArmy","easy","Random","Bandit"] spawn vehicle_patrol;
[[16407.3,18405.9,0.001],[16407.3,18405.9,0.1],50,10,"HMMWV_TOW_DES_EP1","hard","Random","Bandit"] spawn vehicle_patrol;
[[17130.6,18118.8,0.001],[16479.6,18351.199,0.001],50,10,"HMMWV_M2_USArmy","easy","Random","Bandit"] spawn vehicle_patrol;
[[16872.9,18403.9,0.001],[16872.9,18403.9,0.001],50,10,"UAZ_MG_TK_EP1","easy","Random","Bandit"] spawn vehicle_patrol;
[[16084.9,18474.3,0.001],[16084.9,18474.3,0.001],50,10,"ATV_US_EP1","easy","Random","Bandit"] spawn vehicle_patrol;
[[16084.9,18474.3,0.001],[16084.9,18474.3,0.001],50,10,"UAZ_MG_TK_EP1","easy","Random","Bandit"] spawn vehicle_patrol;
[[16084.9,18474.3,0.001],[16084.9,18474.3,0.001],50,10,"HMMWV_M2_USArmy","easy","Random","Bandit"] spawn vehicle_patrol;
	/*
	Paradropped unit custom spawn Eg.

	[
		[911.21545,4532.7612,2.6292224],	// Position that units will be dropped by
		[0,0,0],							// Starting position of the heli
		400,								// Radius from drop position a player has to be to spawn chopper
		"UH1H_DZ",							// Classname of chopper (Make sure it has 2 gunner seats!)
		5,									// Number of units to be para dropped
		"Random",							// Skill level of units (easy, medium, hard, extreme, Random)
		"Random",	or ["Random","at"],		// Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
		4,									// Number of magazines
		"Random",							// Backpack classname, use "Random" or classname here
		"Bandit2_DZ",						// Skin classname, use "Random" or classname here
		"Random",							// Gearset number. "Random" for random gear set.
		"Bandit",							// AI Type, "Hero" or "Bandit".
		true								// true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. 
	] spawn heli_para;

	Place your paradrop spawns under this line
	*/

	diag_log "WAI: Static mission loaded";

};
//Heres a Example

 

Next time please use a spoiler! :D

Link to comment
Share on other sites

Hey guys...

 

I'm new to this modding stuff but... yeah it doesn't sound so hard to add WAI... But... It seems like i making something wrong... i followed exactly the instructions but ... The missions don't show up... 

Is there some special "option" i must activate first or something?!

Thanks in advance.

Link to comment
Share on other sites

Is there a way i cna add triggers like heli spawns to just normal ai units so they spawn with players are near to help server load.

// Custom group spawns Eg.

[[22196.2,19851.5,0], //position
4,						  //Number Of units
"extreme",					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
["Random","at"],			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"Random",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random",                 //Gearset number. "Random" for random gear set.
"Bandit"							// AI Type, "Hero" or "Bandit".
] call spawn_group;
Link to comment
Share on other sites

would this work for an array of AI foot patrols? (Basically an array like the gunners)

 

 

    [
        [                                    // Position(s) (can be multiple)
            [911.21,4532.76,2.62],
            [911.21,4533.76,2.62],
            [911.21,4534.76,2.62],
            [921.21,4545.76,2.62]
        ],
        4,                                    // Number Of units
        "Random",                            // Skill level of unit (easy, medium, hard, extreme, Random)
        "Random",    or ["Random","at"],        // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
        4,                                    // Number of magazines
        "Random",                            // Backpack classname, use "Random" or classname here
        "Random",                            // Skin classname, use "Random" or classname here
        "Random",                            // Gearset number. "Random" for random gear set
        "Bandit"                            // AI Type, "Hero" or "Bandit".
    ] call spawn_group;

Link to comment
Share on other sites

 

Is there a way i cna add triggers like heli spawns to just normal ai units so they spawn with players are near to help server load.

// Custom group spawns Eg.

[[22196.2,19851.5,0], //position
4,						  //Number Of units
"extreme",					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
["Random","at"],			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"Random",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random",                 //Gearset number. "Random" for random gear set.
"Bandit"							// AI Type, "Hero" or "Bandit".
] call spawn_group;

  Hi see this post on page before this adds a start trigger for when a player enters a area

 

 

Only thing is it will spawn them but not remove them  once player has left the area -

 

Still need a work around for that part - Any takers :)

 

MegaZ

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Advertisement
×
×
  • Create New...