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Cheytac Error


Crazmanian

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Hi on our server when ever someone picks the ammo or the weapon it pops up cannot play/edit this mission error anyone have any ideas or a fix as ive seen it on other servers and i don't think that error was on there servers. Sorry if there's a fix on here ive looked and couldn't see it.

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Add this to your mission .sqm in the addOns section

"ussr_cheytac",

Be sure if it is the last one it does NOT have the ( , ) at the end and the addon above it DOES have the ( , ) at the end.

 

My addons for chernarus looks like this

version=11;
class Mission
{
	addOns[]=
        {      
                "chernarus",
                "ca_modules_animals",
                "dayz_anim",
                "dayz_code",
                "dayz_communityassets",
                "dayz_weapons",
                "dayz_equip",
                "dayz_epoch",
                "dayz_vehicles",
                "cacharacters_pmc",
                "ca_modules_functions",
                "glt_m300t",
                "pook_h13",
                "csj_gyroac",
                "map_eu",
                "jetskiyanahuiaddon",
                "mbg_buildings_3",
                "mbg_killhouses",
                "aif_arma1buildings",
                "mbg_african_buildings",
                "gms_k98",
                "RH_m14",
                "FHQ_Remington",
                "FHQ_Remington_ammo",
                "FHQ_Remington_msr",
                "FHQ_Remington_xm2010",
                "FHQ_Remington_acr",
                "FHQ_Remington_rsass",
                "VILAS_WWP",
                "VILAS_RW_Forces",
                "VILAS_WWP_CO",
                "VILAS_RW_Forces_CO",
                "ddopp_taserpack",
                "smk_anims_lite",
                "MicroAirVehicles",
                "oz_is_objects",
                "monaro",
                "gsc_units_stalker_patch",
                "american_law_enforcement",
                "CYBP_Camels_Config",
                "nissan_350z",
                "ussr_cheytac",
                "bb_mercenary",
                "goosuksf",
                "frb"
        };
		
		
	addOnsAuto[]=
	{
		"dayz_weapons",
		"ca_modules_functions",
		"chernarus"
	};

Hope this helps you :D

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The only thing i can suggest is to post your sqm in a spoiler. Wicked AI has nothing to do with it i assure you. I have been using it since it was a simple single mission system. Are you running this mashup on taviana? and if you actually have it in caps with a semicolon thats your problem lol. use a comma on all but last, In an array you only use a semicolon after the last closing bracket.

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I'll double check all when I get home but yes, it's on Taviana 2.0 and we've been running for quite a while and it wasn't until after I put WAI in last week that this surfaced.  Prior to this, I had installed DZMS (about two weeks prior to my installing WAI).  DZMS ran clean after a few start-up challenges, and then I added in the Overwatch wwapons, ammo, vehicles, and backpacks.  So we had almost two weeks with the Overwatch- enhanced DZMS with no CheyTac messages prior to my adding WAI.

 

It's running, missions are spawning, etc.  So right now, the only issue is that message.  It doesn't stop gameplay - mostly just an annoyance.   But I try to get everything running as cleanly as possible because when player get messages like that, they tend to think "what else isn't working right on the server".

 

Thanks,

Bob

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Either way, just post you mission.sqm, at least the addons bit.  Have you used the cheytac yourself? it wont error until its in the database. So if for 2 weeks no one found a chectac, then that would be 2 weeks you dont get the error. If you have added the cheytac into WAI yourself, the mission crate may be spawning one in to throw the error, otherwise WAI does not have a cheytac as its based on Epoch and only has Default epoch weapons in the configs.

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What errors do you see?  My server isn't fresh since it's already running quite a few scripts, but it didn't take much to get the out-of-the-box version of the latest DZMS working - or even to add Overwatch weapons, vehicles, etc.  I like the color coding system that WAI has for missions and am going to see if I can adapt it to DZMS, too.  That way all missions are coded for level of difficulty.

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something about the timer for both major and minor missions. Im not worried about it though, WAI 2.2.0v3 is far superior (just harder to edit). And i have it doing everything DZMS did and more =]  And its on an Overpoch-Origins taviana  server as well.

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I agree, it's superior but more difficult to edit.  But that may be because I haven't done it enough yet.  If I can get it to also do the same kinds of missions as DZMS, I'd prefer to be running fewer mods.   One thing I like about running both is that I can have more than just a major and minor mission or hero or bandit mission running at a time.  Gives players more of a choice of missions.  I do like how WAI will despawn a mission if no one goes there within a certain interval.  In DZMS, it stays there until  completed - which could be until server reset!  I haven't dug in to see if it DZMS can despawn missions in the same way.

 

I'll look for your C130 mission.  No problem changing coords.

 

Thanks,

Bob

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something about the timer for both major and minor missions. Im not worried about it though, WAI 2.2.0v3 is far superior (just harder to edit). And i have it doing everything DZMS did and more =]  And its on an Overpoch-Origins taviana  server as well.

 

You running an older version? Pretty sure those DZMSMajTimer errors were fixed over the summer by TheVampire.

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It must have been, i didnt know my arse from my elbow when it came to coding and solving errors back then xD. And the C130 mission is in a different post, It's got a cpl things that need correcting, nothing funtional, it just logs as a different mission in the rpt lol. I'll post you a proper version well....... here =]

private ["_missName","_coords","_ranChopper","_chopper","_plane"];

//Name of the Mission
_missName = "C130";

//DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result

[nil,nil,rTitleText,"Bandits are preparing a C130 for take off Take them out and its yours!", "PLAIN",10] call RE;

//DZMSAddMajMarker is a simple script that adds a marker to the location
[[4830.6,9760.73,0.01],_missname] ExecVM DZMSAddMajMarker;

_plane = createVehicle ["C130J_US_EP1",[4830.6,9760.73,0.01],[], 0, "CAN_COLLIDE"];
[_plane] call DZMSSetupVehicle;

//DZMSAISpawn spawns AI to the mission.
//Usage: [_coords, count, skillLevel, unitArray]
[[4830.6,9760.73112,0.01],5,1,"DZMSUnitsMajor"] call DZMSAISpawn;
sleep 5;
[[4830.6,9760.73113,0.01],5,1,"DZMSUnitsMajor"] call DZMSAISpawn;
sleep 5;

//Wait until the player is within 30 meters and also meets the kill req
[[4830.6,9760.73,0.01],"DZMSUnitsMajor"] call DZMSWaitMissionComp;

//Call DZMSSaveVeh to attempt to save the vehicles to the database
//If saving is off, the script will exit.
[_chopper] ExecVM DZMSSaveVeh;
[_plane] ExecVM DZMSSaveVeh;

//Let everyone know the mission is over
[nil,nil,rTitleText,"The C130 has been Taken by Survivors!", "PLAIN",6] call RE;
diag_log text format["[DZMS]: Major SM7 C130 Mission has Ended."];
deleteMarker "DZMSMajMarker";
deleteMarker "DZMSMajDot";

//Let the timer know the mission is over
DZMSMajDone = true; 

 just save it as CM1 or whatever you like and put it in major missions.  And add it in the DZMSMajorArray in DZMSconfig

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Hi oSoDirty,

 

Sorry this took so long.  I was playing around with the caps, along with configuring WAI for my AI and such.  Anyway, here's my mission.SQM file.  Interestingly enough, I also occasionally now get the same msg for the ussof_Mk_48, ussr_cheytacM200_sd, and ussr_cheytacM200.  I never got any of these before.  

 

Also, what is the difference between the addOnsAuto[]= and addOns[]= sections.   I see some things in one or the other and some things in both.

 

version=11;


class Mission
{
addOns[]=
{
"aif_arma1buildings",
"american_law_enforcement",
"base_buildings",
"bb_mercenary",
"ca_modules_animals",
"ca_modules_functions",
"cacharacters_pmc",
"csj_gyroac",
"CYBP_Camels_Config",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_epoch",
"dayz_equip",
"dayz_vehicles",
"dayz_weapons",
"ddopp_taserpack",
"FHQ_Remington",
"FHQ_Remington_acr",
"FHQ_Remington_ammo",
"FHQ_Remington_msr",
"FHQ_Remington_rsass",
"FHQ_Remington_xm2010",
"glt_m300t",
"gms_k98",
"gsc_units_stalker_patch",
"jetskiyanahuiaddon",
"map_eu",
"mbg_african_buildings",
"mbg_buildings_3",
"mbg_killhouses",
"MicroAirVehicles",
"monaro",
"nissan_350z",
"ori_bigraft",
"ori_dc3",
"ori_flying_fortress",
"ori_pragacopter",
"ori_scrapbuggy",
"ori_scraptank",
"ori_smallraft",
"ori_submarine",
"ori_titanic",
"ori_vil_pack",
"origins_pack_cars",
"oz_is_objects",
"pook_h13",
"RH_m14",
"rth_small_tent",
"smk_anims_lite",
"tavi",
"ussr_cheytac",
"vil_ori_autogyro",
"VILAS_RW_Forces",
"VILAS_RW_Forces_CO",
"VILAS_WWP",
"VILAS_WWP_CO",
"warehouse",
"warfarebuildings"
};
addOnsAuto[]=
{
"american_law_enforcement",
"ca_modules_functions",
"CYBP_Camels_Config",
"dayz_weapons",
"ddopp_taserpack",
"FHQ_Remington",
"FHQ_Remington_acr",
"FHQ_Remington_ammo",
"FHQ_Remington_msr",
"FHQ_Remington_rsass",
"FHQ_Remington_xm2010",
"gms_k98",
"gsc_units_stalker_patch",
"MicroAirVehicles",
"monaro",
"nissan_350z",
"ori_flying_fortress",
"ori_submarine",
"ori_vil_pack",
"origins_pack_cars",
"oz_is_objects",
"RH_m14",
"smk_anims_lite",
"tavi",
"ussof_Mk_48",
"ussr_cheytac",
"ussr_cheytac",
"ussr_cheytacM200_sd",
"ussr_cheytacM200",
"VILAS_RW_Forces",
"VILAS_RW_Forces_CO",
"VILAS_WWP",
"VILAS_WWP_CO",
"warfarebuildings"
};
randomSeed=11171215;
class Intel
{
briefingName="DayZ Epoch Origins Overwatch";
briefingDescription="-=GMA=- DayZ Epoch Origins Overwatch";
startWeather=0.067362607;
forecastWeather=0.52341133;
year=2008;
month=6;
day=1;
hour=12;
};
class Groups
{
items=2;
class Item0
{
side="WEST";
class Vehicles
{
items=100;
class Item0
{
position[]={126.2492,0.69394171,157.38708};
azimut=-17.0839;
id=11;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item1
{
position[]={125.96489,0.69394171,158.18182};
azimut=-17.0839;
id=0;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAYER COMMANDER";
leader=1;
rank="SERGEANT";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item2
{
position[]={125.19946,0.69394171,157.7467};
azimut=-17.083944;
id=5;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item3
{
position[]={125.40584,0.69394171,159.02014};
azimut=-17.083944;
id=8;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item4
{
position[]={125.68189,0.69394171,158.16467};
azimut=-17.083944;
id=18;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item5
{
position[]={124.93312,0.69394171,157.35168};
azimut=-17.083944;
id=2;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item6
{
position[]={126.50222,0.69394171,157.78412};
azimut=-17.083937;
id=9;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item7
{
position[]={127.07344,0.69394171,158.64423};
azimut=-17.083944;
id=21;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item8
{
position[]={126.96429,0.69394171,157.22162};
azimut=-17.083944;
id=13;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item9
{
position[]={125.59901,0.69394171,157.57892};
azimut=-17.083944;
id=7;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item10
{
position[]={125.57819,0.69394171,158.80487};
azimut=-17.0839;
id=36;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item11
{
position[]={125.68203,0.69394171,157.75305};
azimut=-17.083944;
id=25;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item12
{
position[]={126.13457,0.69394171,157.20508};
azimut=-17.083944;
id=43;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item13
{
position[]={126.92294,0.69394171,157.58636};
azimut=-17.083944;
id=30;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item14
{
position[]={126.47661,0.69394171,159.03381};
azimut=-17.083944;
id=33;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item15
{
position[]={126.66208,0.69394171,158.41077};
azimut=-17.083944;
id=1;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item16
{
position[]={124.98711,0.69394171,158.37115};
azimut=-17.083944;
id=4;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item17
{
position[]={126.90768,0.69394171,158.84821};
azimut=-17.083944;
id=3;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item18
{
position[]={125.42049,0.69394171,158.17358};
azimut=-17.083944;
id=6;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item19
{
position[]={125.15991,0.69394171,158.16504};
azimut=-17.083944;
id=10;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item20
{
position[]={126.53394,0.69394171,157.39856};
azimut=-17.083944;
id=16;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item21
{
position[]={126.08256,0.69394171,158.8205};
azimut=-17.083944;
id=19;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item22
{
position[]={126.79144,0.69394171,158.6333};
azimut=-17.083944;
id=15;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item23
{
position[]={126.07879,0.69394171,157.56116};
azimut=-17.083944;
id=23;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item24
{
position[]={127.20182,0.69394171,158.40826};
azimut=-17.083944;
id=26;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item25
{
position[]={127.23447,0.69394171,157.59155};
azimut=-17.083944;
id=29;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item26
{
position[]={126.61225,0.69394171,157.58185};
azimut=-17.083944;
id=31;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item27
{
position[]={126.39537,0.69394171,158.40656};
azimut=-17.083944;
id=28;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item28
{
position[]={126.47921,0.69394171,158.18719};
azimut=-17.083944;
id=35;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item29
{
position[]={127.09355,0.69394171,157.40118};
azimut=-17.083944;
id=27;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item30
{
position[]={125.4594,0.69394171,157.37329};
azimut=-17.083937;
id=34;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item31
{
position[]={126.69575,0.69394171,157.20886};
azimut=-17.083944;
id=46;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item32
{
position[]={126.19179,0.69394171,159.03729};
azimut=-17.083944;
id=38;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item33
{
position[]={126.63866,0.69394171,158.84766};
azimut=-17.083944;
id=32;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item34
{
position[]={126.08863,0.69394171,158.39252};
azimut=-17.083944;
id=47;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item35
{
position[]={125.2139,0.69394171,157.35583};
azimut=-17.083944;
id=41;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item36
{
position[]={127.02809,0.69394171,159.04047};
azimut=-17.083944;
id=40;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item37
{
position[]={125.62182,0.69394171,157.18188};
azimut=-17.083944;
id=44;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item38
{
position[]={126.35212,0.69394171,158.83722};
azimut=-17.083944;
id=48;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item39
{
position[]={125.14499,0.69394171,159.01099};
azimut=-17.083944;
id=39;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item40
{
position[]={127.19611,0.69394171,158.83636};
azimut=-17.083944;
id=37;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item41
{
position[]={125.32362,0.69394171,157.56714};
azimut=-17.083944;
id=45;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item42
{
position[]={124.65946,0.69394171,158.13086};
azimut=-17.0839;
id=49;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item43
{
position[]={126.78382,0.69394171,157.39423};
azimut=-17.083944;
id=42;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item44
{
position[]={125.9855,0.69394171,157.38159};
azimut=-17.083944;
id=22;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item45
{
position[]={126.51171,0.69394171,158.63306};
azimut=-17.083944;
id=12;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item46
{
position[]={126.62286,0.69394171,157.96991};
azimut=-17.083944;
id=14;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item47
{
position[]={125.27383,0.69394171,158.37024};
azimut=-17.0839;
id=24;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item48
{
position[]={125.55512,0.69394171,158.38495};
azimut=-17.083944;
id=20;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item49
{
position[]={126.75509,0.69394171,158.18536};
azimut=-17.083944;
id=17;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item50
{
position[]={126.21745,0.69394171,157.75995};
azimut=-17.0839;
id=51;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item51
{
position[]={126.74185,0.69394171,159.03485};
azimut=-17.0839;
id=52;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item52
{
position[]={125.01791,0.69394171,158.81232};
azimut=-17.0839;
id=55;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item53
{
position[]={124.74366,0.69394171,158.35718};
azimut=-17.0839;
id=53;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item54
{
position[]={125.8252,0.69394171,158.80878};
azimut=-17.0839;
id=54;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item55
{
position[]={125.05861,0.69394171,157.54474};
azimut=-17.0839;
id=70;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item56
{
position[]={124.87514,0.69394171,158.59332};
azimut=-17.0839;
id=60;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item57
{
position[]={125.81973,0.69394171,157.57184};
azimut=-17.0839;
id=68;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item58
{
position[]={125.04808,0.69394171,157.95349};
azimut=-17.0839;
id=66;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item59
{
position[]={124.67368,0.69394171,157.3457};
azimut=-17.0839;
id=61;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item60
{
position[]={125.45518,0.69394171,157.7652};
azimut=-17.0839;
id=63;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item61
{
position[]={126.18769,0.69394171,158.19409};
azimut=-17.0839;
id=72;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item62
{
position[]={125.87371,0.69394171,157.18622};
azimut=-17.0839;
id=57;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item63
{
position[]={124.67575,0.69394171,157.73749};
azimut=-17.0839;
id=58;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item64
{
position[]={125.66341,0.69394171,158.59998};
azimut=-17.0839;
id=62;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item65
{
position[]={124.92472,0.69394171,157.74524};
azimut=-17.0839;
id=75;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item66
{
position[]={124.80128,0.69394171,157.94641};
azimut=-17.0839;
id=56;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item67
{
position[]={124.75933,0.69394171,158.80243};
azimut=-17.0839;
id=73;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item68
{
position[]={127.2486,0.69394171,157.22461};
azimut=-17.0839;
id=69;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;

init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item69
{
position[]={124.6658,0.69394171,158.57513};
azimut=-17.0839;
id=67;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item70
{
position[]={126.41776,0.69394171,157.20197};
azimut=-17.0839;
id=65;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item71
{
position[]={125.983,0.69394171,157.74353};
azimut=-17.0839;
id=74;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item72
{
position[]={125.5589,0.69394171,157.96149};
azimut=-17.0839;
id=71;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item73
{
position[]={126.36541,0.69394171,157.58746};
azimut=-17.0839;
id=59;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item74
{
position[]={127.0658,0.69394171,157.78113};
azimut=-17.0839;
id=64;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item75
{
position[]={127.18354,0.69394171,157.98334};
azimut=-17.0839;
id=81;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item76
{
position[]={126.7629,0.69394171,157.76709};
azimut=-17.0839;
id=83;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item77
{
position[]={124.65369,0.69394171,158.99231};
azimut=-17.0839;
id=82;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item78
{
position[]={125.67021,0.69394171,159.02667};
azimut=-17.0839;
id=84;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item79
{
position[]={125.34006,0.69394171,157.17029};
azimut=-17.0839;
id=85;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item80
{
position[]={125.29077,0.69394171,158.80957};
azimut=-17.0839;
id=77;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item81
{
position[]={124.78751,0.69394171,157.54242};
azimut=-17.0839;
id=78;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item82
{
position[]={125.09854,0.69394171,157.17426};
azimut=-17.0839;
id=79;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item83
{
position[]={125.69042,0.69394171,157.37097};
azimut=-17.0839;
id=76;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item84
{
position[]={125.95187,0.69394171,158.60138};
azimut=-17.0839;
id=80;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item85
{
position[]={125.80393,0.69394171,157.95612};
azimut=-17.0839;
id=97;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item86
{
position[]={125.31184,0.69394171,157.94965};
azimut=-17.0839;
id=98;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item87
{
position[]={126.3416,0.69394171,157.96826};
azimut=-17.0839;
id=99;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item88
{
position[]={127.03947,0.69394171,158.1969};
azimut=-17.0839;
id=100;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item89
{
position[]={124.89738,0.69394171,158.15747};
azimut=-17.0839;
id=96;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item90
{
position[]={124.82037,0.69394171,157.15875};
azimut=-17.0839;
id=87;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item91
{
position[]={124.8823,0.69394171,159.01117};
azimut=-17.0839;
id=92;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item92
{
position[]={125.41312,0.69394171,158.59534};
azimut=-17.0839;
id=88;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item93
{
position[]={126.20239,0.69394171,158.62439};
azimut=-17.0839;
id=89;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item94
{
position[]={126.952,0.69394171,158.4129};
azimut=-17.0839;
id=90;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item95
{
position[]={126.05536,0.69394171,157.97388};
azimut=-17.0839;
id=86;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item96
{
position[]={125.93575,0.69394171,159.03082};
azimut=-17.0839;
id=93;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item97
{
position[]={125.81956,0.69394171,158.38116};
azimut=-17.0839;
id=94;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item98
{
position[]={126.90128,0.69394171,157.97949};
azimut=-17.0839;
id=91;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item99
{
position[]={125.12415,0.69394171,158.58307};
azimut=-17.0839;
id=95;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
};
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={-143.93861,0.52647489,2319.5012};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
};
};

};
class Markers
{
items=37;
class Item0
{
position[]={10732.087,193.02972,12687.841};
name="center";
type="Empty";
};
class Item1
{
position[]={125.80597,0.55931646,158.21259};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={17587.729,206.90927,4952.0513};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={9093.4707,33.920578,2614.3794};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={15954.211,19.612961,15847.49};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={13560.766,32.488033,19300.455};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={17743.729,255.98103,10299.182};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={15245.996,56.273598,17424.979};
name="spawn5";
type="Empty";
};
class Item8
{
position[]={16674.049,52.588493,13930.056};
name="spawn6";
type="Empty";
};
class Item9
{
position[]={11361.38,24.342115,6684.8628};
name="spawn7";
type="Empty";
};
class Item10
{
position[]={12268.094,77.620689,9762.8389};
name="spawn8";
type="Empty";
};
class Item11
{
position[]={18292.107,70.055626,7537.231};
name="spawn9";
type="Empty";
};
class Item12
{
position[]={11698.81,-114,15210.121};
name="TraderCityLyepestok";
text="Trader City Lyepestok";
type="mil_circle";
colorName="ColorOrange";
};
class Item13
{
position[]={15309.663,-14.993002,9278.4912};
name="TraderCitySabina";
text="Trader City Sabina";
type="mil_circle";
colorName="ColorOrange";
};
class Item14
{
position[]={5538.7354,-35.799999,8762.2695};
name="TraderCityBilgrad";
text="Trader City Bilgrad";
type="mil_circle";
colorName="ColorOrange";
};
class Item15
{
position[]={7376.6084,-34.6604,4296.5879};
name="TraderCityBranibor";
text="Trader City Branibor";
type="mil_circle";
colorName="ColorOrange";
};
class Item16
{
position[]={10948.426,-10.727827,654.90265};
name="BanditVendor";
text="Bandit Vendor";
type="mil_dot";
colorName="ColorRed";
};
class Item17
{
position[]={15587.822,-35.599998,16394.049};
name="HeroVendor";
text="Hero Vendor";
type="mil_dot";
colorName="ColorGreen";
};
class Item18
{
position[]={16555.732,-44.942032,10159.68};
name="AircraftDealer";
text="Aircraft Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item19
{
position[]={6815.0776,7.6293945e-006,8534.1504};
name="AircraftDealer2";
text="Aircraft Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item20
{
position[]={4066.3528,-36.305538,7265.0024};
name="Misc.Vendor";
text="Misc. Vendor";
type="mil_box";
colorName="ColorGreen";
};
class Item21
{
position[]={17497.631,-235.07928,7159.0879};
name="Misc.Vendor2";
text="Misc. Vendor";
type="mil_box";
colorName="ColorGreen";
};
class Item22
{
position[]={17332.115,5.3882599e-005,12930.239};
name="BoatDealer";
text="Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item23
{
position[]={10570.494,-0.28882828,16772.477};
name="BoatDealer2";
text="Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item24
{
position[]={10698.463,-0.00011062622,5983.665};
name="BoatDealer3";
text="Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item25
{
position[]={5419.2437,-1.6689301e-006,9503.5479};
name="BoatDealer4";
text="Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item26
{
position[]={13342.758,-172.991,8611.9932};
name="Wholesaler";
text="Wholesaler";
type="mil_box";
colorName="ColorBlack";
};
class Item27
{
position[]={9859.4209,-173.54755,7471.5684};
name="Wholesaler2";
text="Wholesaler";
type="mil_box";
colorName="ColorBlack";
};
class Item28
{
position[]={17662.7,0,6287.71};
name="Black Market Dealer";
text="Black Market Dealer";
type="mil_box";
colorName="ColorBlack";
};
class Item29
{
position[]={2480.72,0,17198.4};
name="Bandit Camp";
text="Bandit Camp";
type="mil_box";
colorName="ColorRed";
};
class Item30
{
position[]={14830.7,0,9971.55};
name="Ivan's Lab";
text="Ivan's Lab";
type="mil_box";
colorName="ColorRed";
};
class Item31
{
position[]={22613.5,0,19738.9};
name="Sector B";
text="Sector B";
type="mil_box";
colorName="ColorRed";
};
class Item32
{
position[]={17286.568,-219.55701,5180.6914};
name="Weed Farm";
text="Weed Farm";
type="FOB";
colorName="ColorGreen";
};
class Item33
{
position[]={10324.499,-11.158075,1187.8372};
name="Weed Farm";
text="Weed Farm";
type="FOB";
colorName="ColorGreen";
};
class Item34
{
position[]={2449.1294,-59.124401,18224.445};
name="Weed Farm";
text="Weed Farm";
type="FOB";
colorName="ColorGreen";
};
class Item35
{
position[]={8663.0811,0,20179.119};
name="Weed Farm";
text="Weed Farm";
type="FOB";
colorName="ColorGreen";
};

class Item36
{
position[]={3802.17,0,18118};
name="Black Market Trader";
text="Black Market Trader";
type="mil_box";
colorName="ColorBlack";
};
};
class Sensors
{
items=44;
class Item0
{
position[]={8042.2275,0.12761667,6496.458};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonenovy";
expCond="(player distance zonenovy) < 150;";
expActiv="TitleText["" "",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText["" "",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item1
{
position[]={3097.4031,-0.2819894,2469.9319};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zoneknin";
expCond="(player distance zoneknin) < 150;";
expActiv="TitleText["" "",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText["" "",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item2
{
position[]={15309.663,-14.993002,9278.4912};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonesabina";
expCond="(player distance zonesabina) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - god mode off"", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item3
{
position[]={15309.663,-14.993002,9278.4912};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonesabina_safezone";
expCond="(player distance zonesabina_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item4
{
position[]={11698.81,-114,15210.121};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonelyep";
expCond="(player distance zonelyep) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - god mode off"", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item5
{
position[]={11698.81,-114,15210.121};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonelyep_safezone";
expCond="(player distance zonelyep_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item6
{
position[]={5538.7354,-35.799999,8762.2695};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonebilgrad";
expCond="(player distance zonebilgrad) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - god mode off"", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item7
{
position[]={5538.7354,-35.799999,8762.2695};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonebilgrad_safezone";
expCond="(player distance zonebilgrad_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item8
{
position[]={7376.6084,-34.6604,4296.5879};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonebranibor";
expCond="(player distance zonebranibor) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - god mode off"", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item9
{
position[]={7376.6084,-34.6604,4296.5879};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonebranibor_safezone";
expCond="(player distance zonebranibor_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item10
{
position[]={10948.426,-10.727827,654.90265};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BanditVendor";
expCond="(player distance BanditVendor) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - god mode off"", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item11
{
position[]={10948.426,-10.727827,654.90265};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BanditVendor_safezone";
expCond="(player distance BanditVendor_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item12
{
position[]={15587.822,-35.599998,16394.049};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="HeroVendor";
expCond="(player distance HeroVendor) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - god mode off"", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item13
{
position[]={15587.822,-35.599998,16394.049};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="HeroVendor_safezone";
expCond="(player distance HeroVendor_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item14
{
position[]={16555.732,-44.942032,10159.68};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="AircraftDealer1";
expCond="(player distance AircraftDealer1) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - god mode off"", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item15
{
position[]={16555.732,-44.942032,10159.68};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="AircraftDealer1_safezone";
expCond="(player distance AircraftDealer1_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item16
{
position[]={6815.0776,7.6293945e-006,8534.1504};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="AircraftDealer";
expCond="(player distance AircraftDealer) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - god mode off"", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item17
{
position[]={6815.0776,7.6293945e-006,8534.1504};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="AircraftDealer_safezone";
expCond="(player distance AircraftDealer_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item18
{
position[]={4066.3528,-36.305538,7265.0024};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="MiscVendor";
expCond="(player distance MiscVendor) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - god mode off"", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item19
{
position[]={4066.3528,-36.305538,7265.0024};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="MiscVendor_safezone";
expCond="(player distance MiscVendor_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item20
{
position[]={17497.631,-235.07928,7159.0879};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="MiscVendor1";
expCond="(player distance MiscVendor1) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - god mode off"", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item21
{
position[]={17497.631,-235.07928,7159.0879};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="MiscVendor1_safezone";
expCond="(player distance MiscVendor1_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item22
{
position[]={17332.115,5.3882599e-005,12930.239};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BoatDealer";
expCond="(player distance BoatDealer) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - god mode off"", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item23
{
position[]={17332.115,5.3882599e-005,12930.239};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BoatDealer_safezone";
expCond="(player distance BoatDealer_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item24
{
position[]={10570.494,-0.28882828,16772.477};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BoatDealer1";
expCond="(player distance BoatDealer1) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - god mode off"", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item25
{
position[]={10570.494,-0.28882828,16772.477};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BoatDealer1_safezone";
expCond="(player distance BoatDealer1_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item26
{
position[]={10698.463,-0.00011062622,5983.665};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BoatDealer2";
expCond="(player distance BoatDealer2) < 50;";
eexpActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - god mode off"", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item27
{
position[]={10698.463,-0.00011062622,5983.665};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BoatDealer2_safezone";
expCond="(player distance BoatDealer2_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item28
{
position[]={5419.2437,-1.6689301e-006,9503.5479};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BoatDealer3";
expCond="(player distance BoatDealer3) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - god mode off"", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item29
{
position[]={5419.2437,-1.6689301e-006,9503.5479};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BoatDealer3_safezone";
expCond="(player distance BoatDealer3_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item30
{
position[]={13342.758,-172.991,8611.9932};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Wholesaler";
expCond="(player distance Wholesaler) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - god mode off"", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item31
{
position[]={13342.758,-172.991,8611.9932};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Wholesaler_safezone";
expCond="(player distance Wholesaler_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item32
{
position[]={9859.4209,-173.54755,7471.5684};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Wholesaler1";
expCond="(player distance Wholesaler1) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - god mode off"", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item33
{
position[]={9859.4209,-173.54755,7471.5684};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Wholesaler1_safezone";
expCond="(player distance Wholesaler1_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item34
{
position[]={10138.493, 0, 18658.9};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="AlfStewartAir_safezone";
expCond="(player distance AlfStewartAir_safezone) < 50;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item35
{
position[]={22614.5, 0, 19667.8};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="sectorb";
expCond="(player distance sectorb) < 1000;";
expActiv="canbuild = false; secb = true; clearzeds = [] execVM ""custom\clearzedsb.sqf"";";
expDesactiv="canbuild = true; secb = false; terminate clearzeds;";
class Effects
{
};
};
class Item36
{
position[]={24470.5, 0, 24624.5};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="refuel1";
expCond="(player distance refuel1) < 120;";
expActiv="canbuild = false;";
expDesactiv="canbuild = true;";
class Effects
{
};
};
class Item37
{
position[]={691.527, 0, 778.384};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="refuel2";
expCond="(player distance refuel2) < 120;";
expActiv="canbuild = false;";
expDesactiv="canbuild = true;";
class Effects
{
};
};
class Item38
{
position[]={951.492, 0, 25022.8};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="refuel3";
expCond="(player distance refuel3) < 120;";
expActiv="canbuild = false;";
expDesactiv="canbuild = true;";
class Effects
{
};
};
class Item39
{
position[]={17663.4,0,6289.25};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zoneBlackMarketDealer";
expCond="(player distance zoneBlackMarketDealer) < 150;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item40
{
position[]={17663.4,0,6289.25};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BlackMarketDealer";
expCond="(player distance BlackMarketDealer) < 40;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - god mode off"", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item41
{
position[]={3813.11,0,18124.9};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BlackMarketDealer2";
expCond="(player distance BlackMarketDealer2) < 50;";
expActiv="canbuild = false; clearzeds = [] execVM ""custom\clearzeds.sqf""; speedlimit = [] execVM ""custom\speedlimit.sqf""; titleText [""\n\nEntering the trader - god mode on"", ""PLAIN DOWN"", 1];";
expDesactiv="canbuild = true; terminate clearzeds; terminate speedlimit; titleText [""\n\nLeaving the trader - god mode off"", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
class Item42
{
position[]={3813.11,0,18124.9};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zoneBlackMarketDealer2";
expCond="(player distance zoneBlackMarketDealer2) < 150;";
expActiv="inSafeZone = true;";
expDesactiv="inSafeZone = false;";
class Effects
{
};
};
class Item43
{
position[]={1023.92,150,18076.4};
a=12;
b=12;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="dome";
expCond="(vehicle player) in thislist;";
expActiv="dome = [] execVM ""scripts\dome\dome.sqf""; clearzeds = [] execVM ""custom\clearzeds.sqf"";canbuild = false;";
expDesactiv="terminate dome; titleText [""You've left the dome"", ""PLAIN DOWN"", 3];canbuild = true;";
class Effects
{
};
};
};
};
class Intro
{
addOns[]=
{
"tavi"
};
addOnsAuto[]=
{
"tavi"
};
randomSeed=6913869;
class Intel
{
startWeather=0.25;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"tavi"
};
addOnsAuto[]=
{
"tavi"
};
randomSeed=4081731;
class Intel
{
startWeather=0.25;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"tavi"
};
addOnsAuto[]=
{
"tavi"
};
randomSeed=4975929;
class Intel
{
startWeather=0.25;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};

 

Thanks,

Bob

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Interesting development... in the WAI config.sqf, he lists weapons for the AI.  When I comment out those that were giving me the messages, the messages stop, even though they are in my mission.sqf.  So apparently the msgs were caused by WAI, but given that I'm running an Epoch Overwatch Origins server, I'd still like to figure out why the messages were coming up even though they were in my mission.sqf.  

 

Bob

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Thats beyond me. Best help i can offer is this

version=11;
class Mission
{
	addOns[]=
	{
		"ori_submarine",
		"ori_flying_fortress",
		"ori_pragacopter",
		"origins_pack_cars",
		"ori_scraptank",
		"ori_bigraft",
		"ori_smallraft",
		"ori_titanic",
		"ori_scrapbuggy",
		"ori_vil_pack",
		"vil_ori_autogyro",
		"ori_dc3",
		"tavi",		
	    "ca_modules_animals",
		"dayz_anim",
		"dayz_code",
		"dayz_communityassets",
		"dayz_weapons",
		"dayz_equip",
		"dayz_epoch",
		"dayz_vehicles",
		"cacharacters_pmc",
		"ca_modules_functions",
		"glt_m300t",
		"pook_h13",
		"csj_gyroac",
		"map_eu",
		"base_buildings",
		"jetskiyanahuiaddon",
		"aif_arma1buildings",
		"ussr_cheytac",
		"warehouse",
		"mbg_killhouses",
		"mbg_buildings_3",
		"mbg_african_buildings",
		"aif_arma1buildings",
		"glt_bh_wreck",
		"gms_k98",
		"RH_m14",
		"FHQ_Remington",
		"FHQ_Remington_ammo",
		"FHQ_Remington_msr",
        "FHQ_Remington_xm2010",
        "FHQ_Remington_acr",
        "FHQ_Remington_rsass",
        "VILAS_WWP",
        "VILAS_RW_Forces",
        "VILAS_WWP_CO",
        "VILAS_RW_Forces_CO",
        "ddopp_taserpack",
        "smk_anims_lite",
        "MicroAirVehicles",
        "oz_is_objects",
        "monaro",
        "gsc_units_stalker_patch",
        "american_law_enforcement",
        "CYBP_Camels_Config",
        "nissan_350z",
        "goosuksf",
        "frb",
		"bb_mercenary"
	};
	addOnsAuto[]=
	{
		"dayz_weapons",
		"origins_pack_cars",
		"ori_vil_pack",
		"ca_modules_functions",
		"warfarebuildings",
		"tavi"
	};

Thats the addons section from my sqm. I get no errors. My guess is misplacement/doubles, try to replace both addons and addonsauto with these.

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