sego Posted August 12, 2014 Report Share Posted August 12, 2014 This code make the mission spawn blue but for some reason it changes back to red. I want it to stay blue how do i do this. private["_nul","_nil"]; DZMSMajCoords = _this select 0; DZMSMajName = _this select 1; if (DZMSMajName in ["Skalisty Siege"]) then { _nul = createMarker ["DZMSMajMarker", DZMSMajCoords]; "DZMSMajMarker" setMarkerColor "ColorBlue"; "DZMSMajMarker" setMarkerShape "ELLIPSE"; "DZMSMajMarker" setMarkerBrush "SOLID"; "DZMSMajMarker" setMarkerSize [500,500]; _nil = createMarker ["DZMSMajDot", DZMSMajCoords]; "DZMSMajDot" setMarkerColor "ColorBlack"; "DZMSMajDot" setMarkerType "Vehicle"; "DZMSMajDot" setMarkerText DZMSMajName; } else { _nul = createMarker ["DZMSMajMarker", DZMSMajCoords]; "DZMSMajMarker" setMarkerColor "ColorRed"; "DZMSMajMarker" setMarkerShape "ELLIPSE"; "DZMSMajMarker" setMarkerBrush "Grid"; "DZMSMajMarker" setMarkerSize [175,175]; _nil = createMarker ["DZMSMajDot", DZMSMajCoords]; "DZMSMajDot" setMarkerColor "ColorBlack"; "DZMSMajDot" setMarkerType "Vehicle"; "DZMSMajDot" setMarkerText DZMSMajName; }; Link to comment Share on other sites More sharing options...
Anarior Posted August 12, 2014 Report Share Posted August 12, 2014 You need to change DZMSMarkerLoop.sqf as well. Link to comment Share on other sites More sharing options...
rgr Posted August 12, 2014 Report Share Posted August 12, 2014 You need to change DZMSMarkerLoop.sqf as well. Pretty sure you are right. Link to comment Share on other sites More sharing options...
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