Virtual Garage is part of Epoch 188.8.131.52 now.
Here's my version of Virtual Garage, it's not far off a full rewrite but includes some of the original code that the original author contributed.
Fixes a lot of problems and adds a lot of newer features:
Single UI for storing/retrieving vehicles Dynamic pricing based on vehicle type/classname Dynamic limits based on vehicle type/classname Adds support for removing a helipad nearby Able to see storage in stored vehicles RPT logging for storing/retrieving vehicles Fixes dupes for more than 2 people depositing the same vehicle Supports briefcases and coins Localization support (currently german and russian) Please see my github repo for install instructions:
Vehicle Key Changer is part of Epoch 184.108.40.206 now.
Here's my version of @OtterNas3 vehicle key changer. It was subsequently modified by @Grahame for epoch 1.0.6. Updated for 1.0.7.
This adds support for briefcases, gems and coins as well as using the epoch vehicle upgrade system to do the key changing/claiming.
* original discussion url: https://epochmod.com/forum/topic/5972-release-vehicle-key-changer-for-making-masterkey-v-14-updated-06152014/
* updated discussion url: https://epochmod.com/forum/topic/43048-release-vehicle-key-changer-for-making-masterkey-v-141-updated-for-epoch-106/
Github link with install directions: https://github.com/oiad/vkc
**EDIT* Link to a working locate Vehicle script that is able to find multiple vehicles per key:
**** For Epoch 220.127.116.11 only **** >> Download <<
Visit this link: https://github.com/oiad/vkc/tree/vkc-Epoch-18.104.22.168
Vehicle Service Point is part of Epoch 22.214.171.124 now.
With Axe Cops permission I am releasing my updated version of his amazing Service Points script.
This includes support for original briefcases, gems (from epoch 1.0.7) and coins.
(original github url: https://github.com/vos/dayz/tree/master/service_point)
(original install/discussion url: https://epochmod.com/forum/topic/3935-release-vehicle-service-point-refuel-repair-rearm-script/)
**** *REQUIRES DAYZ EPOCH 1.0.7* ****
This version adds support for both single currency and gems (from the epoch 1.0.6 update) as well as the original epoch briefcase currency system.
Instead of pricing things like the original way, prices are now done on a "worth" similar to how coins are done. The price value of items are below.
If you are using coins, I would recommend using the _currencyModifier variable since coins typically are 10x the value of briefcase based currency (1 brief == 100,000 coins)
(You can either set this _currencyModifier variable to 1 then set the proper value or use the modifier, the modifier is mainly for dual currency servers)
1 silver = 1 worth
1 10oz silver = 10 worth
1 gold = 100 worth
1 10oz gold = 1,000 worth
1 briefcase = 10,000 worth
Please see dayz_code\configVariables.sqf for the value of gems (DZE_GemWorthArray) and their relevant worth if they are enabled.
Example config settings for _refuel_costs, _repair_costs and _rearm_costs:
All 3 sections can either be made free, disabled or a specifc price with the following examples:
["Air","free"] will make the vehicle config class of "Air" free for the specific action.
["Air","disabled"] will make the vehicle config class of "Air" disabled for the specific action.
["Air",2000] will make the vehicle config class of "Air" have a worth of 2000 for the specific action.
["Armored_SUV_PMC",2000] will make the specific vehicle have a worth of 2000 for the specific action.
["Armored_SUV_PMC","free"] will make the specific vehicle be free for the specific action.
["Armored_SUV_PMC","disabled"] will make the specific vehicle be disabled for the specific action.
Valid vehicle config classes as an example: "Air", "AllVehicles", "All", "APC", "Bicycle", "Car", "Helicopter", "Land", "Motorcycle", "Plane", "Ship", "Tank"
Visit my Github page to download and read the README.MD : https://github.com/oiad/service_points
Old Epoch 126.96.36.199 Version can be found here: https://github.com/oiad/service_points/archive/refs/tags/Epoch_188.8.131.52.zip
I never liked, the unfinished west end of the coast road on the Tschernarus map.
Now I spent some time to make it look better with a mod script , which I basically created in the 3D editor.
Still have some things to fix, but than i could uplod it, if anyone is interested.