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[Fixed] Animated Crash Spawner 1051


f3cuk

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Installed this today on my Epoch 1051 Chernarus server and it looks like "UralWreck" should be removed from line 26 _heliModel.  Found this error in my RPT.
 
19:45:15 "RUNNING EVENT: animated_crash_spawner on [2014,10,24,11,45]"
19:45:17 "CRASHSPAWNER: 100% chance to start a crashing Ural with loot table 'MilitarySpecial'"
19:45:17 "CRASHSPAWNER: Ural started flying from [9712,663.067] to [12768.6,8721.77] NOW!(TIME:1572||LT:MilitarySpecial)"
19:45:32 "CRASHSPAWNER: Ural just exploded at [9711.95,662.92,-8.02478]!"
 
Made one little change because I did not want the high end ammo spawning.  
In line 21,  I changed the _lootTable from  "HeliCrash" to "MilitarySpecial"
Excellent mod. Thanks.
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  • 2 weeks later...

Hello!
I lately installed this on my Epoch Server (private) and played for about a week (a lot of playtime :P) but have never observed any crash or marker. I assume this mod does not conflict with WAI's Markers so I'm certain that the event simply doesn't get called.

 

I'm sort of new to the server modding and debugging in ArmA II. What ways do you suggest to spot the mistake I've made? Are there lige debug consoles that let me trigger the script manually or anything like that?

What I've done:
Downloaded+Unpacked.
Moved animated_crash_spawner.sqf to dayz_server (epoch server pbo ofc) under "modules"

Added EpochEvents.

 

My EpochEvents array looks like this now:
EpochEvents = [

["any","any","any","any",30,"animated_crash_spawner"],["any","any","any","any",0,"animated_crash_spawner"],["any","any","any","any",15,"animated_crash_spawner"],

["any","any","any","any",15,"supply_drop"]

];

 

I sure hope its possible to trigger the last two events both at '15.

Thanks for any help in advance,

Thief

 

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Try this

 

EpochEvents = [
["any","any","any","any",0,"animated_crash_spawner"],
["any","any","any","any",15,"animated_crash_spawner"],
["any","any","any","any",30,"supply_drop"],
["any","any","any","any",45,"animated_crash_spawner"]
];
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  • 2 months later...

Hi so i installed this on My Namalsk Test server as i'm currently building my Namalsk server

 

However its not working no crash wrecks showing up on map and no markers

 

Here is my animated_crash_spawner.sqf

/*
	Script Name: animated_crash_spawner.sqf
	Original Author: Grafzahl / Finest
	Modified by BushWookie & Forgotten for Epoch
	Modified by f3cuk for Epoch 1051
	Script Version: 1.3.2
*/
 
private["_show_name","_show_marker", "_finder","_timeAdjust","_timeToSpawn","_spawnRoll","_crash","_hasAdjustment","_newHeight","_adjustedPos","_useStatic","_crashDamage","_lootRadius","_preWaypoints","_preWaypointPos","_endTime","_startTime","_safetyPoint","_heliStart","_deadBody","_exploRange","_heliModel","_lootPos","_list","_craters","_dummy","_wp2","_wp3","_landingzone","_aigroup","_wp","_helipilot","_crash","_crashwreck","_smokerand","_staticcoords","_pos","_dir","_mdot","_position","_num","_config","_itemType","_itemChance","_weights","_index","_iArray","_crashModel","_lootTable","_guaranteedLoot","_randomizedLoot","_frequency","_variance","_spawnChance","_spawnMarker","_spawnRadius","_spawnFire","_permanentFire","_crashName","_marker", "_markerRadius","_hint","_itemTypes"];

_spawnChance			= 100;				// Percent chance of spawning a crash number between 0 - 100 
_guaranteedLoot			= 8;				// Guaranteed Loot Spawns
_randomizedLoot			= 8;				// Random number of loot piles as well as the guaranteed ones
_spawnFire				= true;				// Spawn Smoke/Fire at the helicrash
_fadeFire				= false;			// Fade the Smoke/Fire overtime
_preWaypoints			= 2;				// Amount of way points the heli flies to before crashing
_crashDamage			= 1;				// Amount of damage the heli can take before crashing (between 0.1 and 1) Lower the number and the heli can take less damage before crashing 1 damage is fully destroyed and 0.1 something like a DMR could one shot the heli
_exploRange				= 200;				// How far away from the predefined crash point should the heli start crashing
_minLootRadius			= 4;				// Minimum distance for loot to spawn from the crash site in meters
_maxLootRadius			= 10;				// Maximum distance for loot to spawn from the crash site in meters
_lootTable				= "HeliCrash";		// Name of the loot table the heli gets loot from (DO NOT edit unless you know what your doing)
_markerRadius			= 400;				// Radius for the marker
_show_marker			= true;				// Show a marker on the map
_show_name				= true;				// Add the crashname to the marker

/* do not change below values if you do not know what you are doing */
_plane					= false;
_spawnMarker 			= "center";
_heliModel				= ["UH1Y_DZE","UH1H_DZE","MV22","Mi17_DZ","UH60M_EP1","UH1H_TK_EP1","UralWreck","UH60M_EP1","UH1H_TK_EP1","UH60M_MEV_EP1","A10","Ka52Black","Mi24_D","AH1Z","AV8B","Su25_TK_EP1"] call BIS_fnc_selectRandom;
_crashModel				= "UH1Wreck_DZ";
_spawnRadius			= HeliCrashArea;
_heliStart = [[5046.9678, 5943.2656],[6360.792, 6582.0723],[3544.4153, 6451.7793],[7504.9102, 5786.3271],[7752.436, 7067.6895],[3920.3354, 7530.4941],[6448.9805, 8406.374],[6098.7876, 10094.43],[4745.8853, 10273.457],[8271.7441, 10356.828]] call BIS_fnc_selectRandom;
_porh					= "helicopter";
_safetyPoint			= [0,16000,0];
_crashName				= getText (configFile >> "CfgVehicles" >> _heliModel >> "displayName");
_spawnRoll				= round(random 100);

_finder					= "";

if(_heliModel == "Su25_TK_EP1") then {
	_lootTable		= "MilitarySpecial";
	_crashModel		= "SU25Wreck";
	_plane			= true;
	_guaranteedLoot	= 4;
};

if(_heliModel == "AV8B") then {
	_lootTable		= "MilitarySpecial";
	_crashModel		= "AV8BWreck";
	_plane			= true;
	_guaranteedLoot	= 5;
};

if(_heliModel == "AH1Z") then {
	_lootTable		= "MilitarySpecial";
	_crashModel		= "AH1ZWreck";
	_guaranteedLoot	= 4;
};

if(_heliModel == "Mi24_D") then {
	_lootTable		= "MilitarySpecial";
	_crashModel		= "Mi24Wreck";
	_guaranteedLoot	= 5;
};

if(_heliModel == "Ka52Black") then {
	 _lootTable		= "MilitarySpecial";
	_crashModel		= "Ka52Wreck";
	_guaranteedLoot	= 3;
};

if(_heliModel == "Mi17_DZ") then {
	_crashModel		= "Mi8Wreck";
};

if(_heliModel == "UH60M_EP1") then {
	_crashModel		= "UH60Wreck_DZ";
};

if(_heliModel == "A10") then {
	_lootTable		= "MilitarySpecial";
	_crashModel		= "A10Wreck";
	_plane			= true;
	_guaranteedLoot	= 2;
};

if(_heliModel == "MV22") then {
	 _lootTable		= "Hospital";
	_crashModel		= "MV22Wreck";
	_plane			= true;
	_guaranteedLoot	= 24;
};

if(_heliModel == "UH60M_MEV_EP1") then {
	_lootTable		= "Hospital";
	_crashModel		= "UH60Wreck_DZ";
	_guaranteedLoot	= 16;
};

diag_log(format["CRASHSPAWNER: %1%2 chance to start a crashing %3 with loot table '%4'", _spawnChance, '%', _crashName, _lootTable]);

if (_spawnRoll <= _spawnChance) then
{

	if(_plane) then {
		_porh = "plane";
	};
	
	[nil,nil,rTitleText,format["A %1 is in distress! Watch for it and go to the crash site to secure the loot!",_porh], "PLAIN",10] call RE;

	_position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos;
	
	diag_log(format["CRASHSPAWNER: %1 started flying from %2 to %3 NOW!(TIME:%4||LT:%5)", _crashName,  str(_heliStart), str(_position), round(time), _lootTable]);
	
	_startTime 			= time;
	_crashwreck 		= createVehicle [_heliModel,_heliStart, [], 0, "FLY"];
	_crashwreck 		setCombatMode "BLUE";
	_crashwreck 		engineOn true;
	_crashwreck 		flyInHeight 150;

	if (_plane) then
	{
		_crashDamage = .5;
		_crashwreck setDamage .4;
		_crashwreck forceSpeed 250;
		_crashwreck setspeedmode "LIMITED";
	}
	else
	{
		_crashwreck forceSpeed 150;
		_crashwreck setspeedmode "NORMAL";
	};
	
	_landingzone 		= createVehicle ["HeliHEmpty", [_position select 0, _position select 1,0], [], 0, "CAN_COLLIDE"];
	_aigroup 			= creategroup civilian;
	_helipilot 			= _aigroup createUnit ["SurvivorW2_DZ",getPos _crashwreck,[],0,"FORM"];
	_helipilot 			setCombatMode "BLUE";
	_helipilot 			moveindriver _crashwreck;
	_helipilot 			assignAsDriver _crashwreck;
	
	sleep 0.5;
	
	if(_preWaypoints > 0) then
	{
		for "_x" from 1 to _preWaypoints do
		{
			_preWaypointPos = [getMarkerPos _spawnMarker, 0, _spawnRadius, 10, 0, 2000, 0] call BIS_fnc_findSafePos;
			_wp = _aigroup addWaypoint [_preWaypointPos, 0];
			_wp setWaypointType "MOVE";
			_wp setWaypointBehaviour "CARELESS";
		};
	};
 
	_wp2 				= _aigroup addWaypoint [position _landingzone, 0];
	_wp2 				setWaypointType "MOVE";
	_wp2 				setWaypointBehaviour "CARELESS";
	_wp2 				setWaypointStatements ["true", "_crashwreck setdamage 1;"];
	_wp3 				= _aigroup addWaypoint [_safetyPoint, 0];
	_wp3 				setWaypointType "CYCLE";
	_wp3 				setWaypointBehaviour "CARELESS";
	
	waituntil {(_crashwreck distance _position) <= 1000 || !alive _crashwreck || (getPosATL _crashwreck select 2) < 5 || (damage _crashwreck) >= _crashDamage};
	
	if (_plane) then
	{
		_crashwreck flyInHeight 100;
		_crashwreck forceSpeed 150;
		_crashwreck setspeedmode "NORMAL";
		_exploRange = 360;
	}
	else
	{
		_crashwreck flyInHeight 100;
		_crashwreck forceSpeed 100;
		_crashwreck setspeedmode "NORMAL";
	};
	
	waituntil {(_crashwreck distance _position) <= _exploRange || !alive _crashwreck || (getPosATL _crashwreck select 2) < 5 || (damage _crashwreck) >= _crashDamage};
	
	deletevehicle 		_helipilot;
	
	if (_plane) then
	{
		_crashwreck 	setdamage 1;
		_vel 			= velocity _crashwreck;
		_dir 			= direction _crashwreck;
		_speed 			= 100;
		_crashwreck 	setVelocity [(_vel select 0)-(sin _dir*_speed),(_vel select 1)-(cos _dir*_speed),(_vel select 2) - 30];
	}
	else
	{
		_crashwreck 	setHit ["mala vrtule", 1];
		_ran15 			= random 15;
		_crashwreck 	setVelocity [_ran15,_ran15,-25];
		_crashwreck 	setdamage .9;
		
		waitUntil{sleep 1; getpos _crashwreck select 2 <= 30};
		
		_helipilot 		setdamage 1;
		_crashwreck 	setVelocity [_ran15,_ran15,-20];
		
		waitUntil{sleep 1; getpos _crashwreck select 2 <= 10};
		
		_crashwreck 	setdamage 1;
	};
	
	waitUntil{sleep 1; getpos _crashwreck select 2 <= 5};
	
	diag_log(format["CRASHSPAWNER: %1 just exploded at %2!", _crashName, getpos _crashwreck]);
	
	_pos 				= [getpos _crashwreck select 0, getpos _crashwreck select 1,0];
	_dir 				= getdir _crashwreck;

	deletevehicle 		_crashwreck;
	deletevehicle 		_landingzone;
	
	_isWater = surfaceIsWater [getpos _crashwreck select 0, getpos _crashwreck select 1];
	
	if(_isWater) then {
	
		[nil,nil,rTitleText,format["The %1 has crashed into the water, no loot can be secured",_porh], "PLAIN",10] call RE;
	
	}
	else
	{
	
		_crash = createVehicle [_crashModel, _pos, [], 0, "CAN_COLLIDE"];
		_crash setDir _dir;
		
		PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_crash];
		
		if (_spawnFire) then
		{
			PVDZE_obj_Fire = [_crash, 4, time, false, _fadeFire];
			publicVariable "PVDZE_obj_Fire";
		};
		
		_num 				= round(random _randomizedLoot) + _guaranteedLoot;

		if (DZE_MissionLootTable) then {
			_itemTypes = [] + getArray(missionConfigFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
		} else {
			_itemTypes = [] + getArray(configFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
		};
		_CBLBase 			= dayz_CBLBase find(toLower(_lootTable));
		_weights 			= dayz_CBLChances select _CBLBase;
		_cntWeights 		= count _weights;
		
		for "_x" from 1 to _num do
		{
			_maxLootRadius 	= (random _maxLootRadius) + _minLootRadius;
			_lootPos 		= [_pos, _maxLootRadius, random 360] call BIS_fnc_relPos;
			_index1 		= floor(random _cntWeights);
			_index2 		= _weights select _index1;
			_itemType 		= _itemTypes select _index2;
			
			[_itemType select 0, _itemType select 1, _lootPos, 5] call spawn_loot;
			
			diag_log(format["CRASHSPAWNER: Loot spawn at '%1' with loot table '%2'", _lootPos, _lootTable]);
			
			_nearby = _pos nearObjects ["ReammoBox", sizeOf(_crashModel)];
			{
				_x setVariable ["permaLoot",true];
			} forEach _nearBy;
		};
		
		_endTime = time - _startTime;

		[nil,nil,rTitleText,format["The %1 has crashed, go and secure the loot!",_porh], "PLAIN",10] call RE;
		
		diag_log(format["CRASHSPAWNER: Crash completed! Wreck at: %2 - Runtime: %1 Seconds || Distance from calculated POC: %3 meters", round(_endTime), str(_pos), round(_position distance _crash)]);
		
		if(_show_marker) then {
		
			_marker_position = [_pos,0,_markerRadius,0,1,2000,0] call BIS_fnc_findSafePos;
			_marker = createMarker [ format ["loot_event_marker_%1", _startTime], _marker_position];
			_marker setMarkerShape "ELLIPSE";
			_marker setMarkerColor "ColorYellow";
			_marker setMarkerAlpha 0.5;
			_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)];
			_marker setMarkerText _crashName;
			
			if(_show_name) then {
			
				_mdot 	= createMarker [format ["dot_%1", _startTime], _marker_position];
				_mdot 	setMarkerColor "ColorBlack";
				_mdot 	setMarkerType "mil_dot";
				_mdot 	setMarkerText _crashName;
				
			};
		
		};
		
		waitUntil
		{
			sleep 5;
			_playerPresent = false;
			{
				if((isPlayer _x) && (_x distance _pos <= 25)) then {
					_playerPresent = true;
					_finder = name _x;
				};
				
			} foreach playableUnits;
			
			(_playerPresent)
		};

		[nil,nil,rTitleText,format["Survivors have secured the crash site!"], "PLAIN",10] call RE;
		
		if(_show_marker) then {
		
			deleteMarker _marker;
			
			if(_show_name) then {
				deleteMarker _mdot;
			};
		
		};
		
		diag_log(format["CRASHSPAWNER: Crash found by %1, removing the marker" , _finder]);
	
	};

};

Here is my Epoch Events

// Server Events
EpochEvents = [
["any","any","any","any",0,"animated_crash_spawner"],
["any","any","any","any",15,"animated_crash_spawner"],
["any","any","any","any",30,"supply_drop"],
["any","any","any","any",45,"animated_crash_spawner"]
];

Any idea what could be wrong?

 

Thanks in Advance

 

Ps.. How do i do a Spoiler as i hate spamming with code

 

Thanks Again

 

R4id3n84

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  • 1 month later...

I have installed this on my server and have a question. I'm running Epoch 1.0.5.1 and map is Chernarus, the question is, the mission starts and has the info come on screen about the distressed heli, but when it claims it has crashes the down heli is not there. What might be causing this to not spawn it like it should?

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  • 3 months later...

I sometimes get the same thing.  Sometimes there's a crash, sometimes not.  But I do see this in my .rpt on occasion:

 

18:15:03 "CRASHSPAWNER: UH-1H started flying from [8839.41,10397] to [13561.3,15824.7] NOW!(TIME:452||LT:HeliCrash)"
18:16:01 "TIME SYNC: Local Time set to [2013,8,3,13,16]"
18:16:06 "infiSTAR.de Log: Vehicle destroyed @116101 - UH1H_TK_EP1, worldspace [189.265,[11648.3,14889.5,57.016]], CharId 0, objID 0, objUID 0, nearby []"

 

Could Infistar be removing the crash as soon as it happens?  If so how do I stop that from happening?

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  • 5 weeks later...
  • 2 weeks later...

I removed the messages and markers.

 

I just commented out those parts of the script.

 

Just set marker to false.

 

_show_marker = false;

 

Here's my crash_spawner.sqf

 

/*


    Script Name: animated_crash_spawner.sqf
    Original Author: Grafzahl / Finest
    Modified by BushWookie & Forgotten for Epoch
    Modified by f3cuk for Epoch 1051
    Script Version: 1.3.2
*/
 
private["_show_name","_show_marker", "_finder","_timeAdjust","_timeToSpawn","_spawnRoll","_crash","_hasAdjustment","_newHeight","_adjustedPos","_useStatic","_crashDamage","_lootRadius","_preWaypoints","_preWaypointPos","_endTime","_startTime","_safetyPoint","_heliStart","_deadBody","_exploRange","_heliModel","_lootPos","_list","_craters","_dummy","_wp2","_wp3","_landingzone","_aigroup","_wp","_helipilot","_crash","_crashwreck","_smokerand","_staticcoords","_pos","_dir","_mdot","_position","_num","_config","_itemType","_itemChance","_weights","_index","_iArray","_crashModel","_lootTable","_guaranteedLoot","_randomizedLoot","_frequency","_variance","_spawnChance","_spawnMarker","_spawnRadius","_spawnFire","_permanentFire","_crashName","_marker", "_markerRadius","_hint","_itemTypes"];

_spawnChance            = 100;                // Percent chance of spawning a crash number between 0 - 100
_guaranteedLoot            = 8;                // Guaranteed Loot Spawns
_randomizedLoot            = 8;                // Random number of loot piles as well as the guaranteed ones
_spawnFire                = true;                // Spawn Smoke/Fire at the helicrash
_fadeFire                = false;            // Fade the Smoke/Fire overtime
_preWaypoints            = 2;                // Amount of way points the heli flies to before crashing
_crashDamage            = 1;                // Amount of damage the heli can take before crashing (between 0.1 and 1) Lower the number and the heli can take less damage before crashing 1 damage is fully destroyed and 0.1 something like a DMR could one shot the heli
_exploRange                = 200;                // How far away from the predefined crash point should the heli start crashing
_minLootRadius            = 4;                // Minimum distance for loot to spawn from the crash site in meters
_maxLootRadius            = 10;                // Maximum distance for loot to spawn from the crash site in meters
_lootTable                = "HeliCrash";        // Name of the loot table the heli gets loot from (DO NOT edit unless you know what your doing)
_markerRadius            = 400;                // Radius for the marker
_show_marker            = false;                // Show a marker on the map
_show_name                = false;                // Add the crashname to the marker

/* do not change below values if you do not know what you are doing */
_plane                    = false;
_spawnMarker             = "center";
_heliModel                = ["UH1Y_DZE","UH1H_DZE","MV22","Mi17_DZ","UH60M_EP1","UH1H_TK_EP1","UralWreck","UH60M_EP1","UH1H_TK_EP1","UH60M_MEV_EP1","A10","Ka52Black","Mi24_D","AH1Z","AV8B","Su25_TK_EP1"] call BIS_fnc_selectRandom;
_crashModel                = "UH1Wreck_DZ";
_spawnRadius            = HeliCrashArea;
_heliStart                = [[862.89911, 816.75781],[2884.9204, 1093.1793],[3923.7927, 1078.5016],[6571.9326, 1575.0684],[3046.9241, 2413.4119],[5652.1348, 2944.7871],[1866.0063, 4954.5566],[3748.3994, 5456.0498],[6348.8232, 4448.1694],[8368.7148, 7673.5293]] call BIS_fnc_selectRandom;
_porh                    = "helicopter";
_safetyPoint            = [0,16000,0];
_crashName                = getText (configFile >> "CfgVehicles" >> _heliModel >> "displayName");
_spawnRoll                = round(random 100);

_finder                    = "";

if(_heliModel == "Su25_TK_EP1") then {
    _lootTable        = "MilitarySpecial";
    _crashModel        = "SU25Wreck";
    _plane            = true;
    _guaranteedLoot    = 4;
};

if(_heliModel == "AV8B") then {
    _lootTable        = "MilitarySpecial";
    _crashModel        = "AV8BWreck";
    _plane            = true;
    _guaranteedLoot    = 5;
};

if(_heliModel == "AH1Z") then {
    _lootTable        = "MilitarySpecial";
    _crashModel        = "AH1ZWreck";
    _guaranteedLoot    = 4;
};

if(_heliModel == "Mi24_D") then {
    _lootTable        = "MilitarySpecial";
    _crashModel        = "Mi24Wreck";
    _guaranteedLoot    = 5;
};

if(_heliModel == "Ka52Black") then {
     _lootTable        = "MilitarySpecial";
    _crashModel        = "Ka52Wreck";
    _guaranteedLoot    = 3;
};

if(_heliModel == "Mi17_DZ") then {
    _crashModel        = "Mi8Wreck";
};

if(_heliModel == "UH60M_EP1") then {
    _crashModel        = "UH60Wreck_DZ";
};

if(_heliModel == "A10") then {
    _lootTable        = "MilitarySpecial";
    _crashModel        = "A10Wreck";
    _plane            = true;
    _guaranteedLoot    = 2;
};

if(_heliModel == "MV22") then {
     _lootTable        = "Hospital";
    _crashModel        = "MV22Wreck";
    _plane            = true;
    _guaranteedLoot    = 24;
};

if(_heliModel == "UH60M_MEV_EP1") then {
    _lootTable        = "Hospital";
    _crashModel        = "UH60Wreck_DZ";
    _guaranteedLoot    = 16;
};

diag_log(format["CRASHSPAWNER: %1%2 chance to start a crashing %3 with loot table '%4'", _spawnChance, '%', _crashName, _lootTable]);

if (_spawnRoll <= _spawnChance) then
{

    if(_plane) then {
        _porh = "plane";
    };
    
    //[nil,nil,rTitleText,format["A %1 is in distress! Watch for it and go to the crash site to secure the loot!",_porh], "PLAIN",10] call RE;

    _position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos;
    
    diag_log(format["CRASHSPAWNER: %1 started flying from %2 to %3 NOW!(TIME:%4||LT:%5)", _crashName,  str(_heliStart), str(_position), round(time), _lootTable]);
    
    _startTime             = time;
    _crashwreck         = createVehicle [_heliModel,_heliStart, [], 0, "FLY"];
    _crashwreck         setCombatMode "BLUE";
    _crashwreck         engineOn true;
    _crashwreck         flyInHeight 150;

    if (_plane) then
    {
        _crashDamage = .5;
        _crashwreck setDamage .4;
        _crashwreck forceSpeed 250;
        _crashwreck setspeedmode "LIMITED";
    }
    else
    {
        _crashwreck forceSpeed 150;
        _crashwreck setspeedmode "NORMAL";
    };
    
    _landingzone         = createVehicle ["HeliHEmpty", [_position select 0, _position select 1,0], [], 0, "CAN_COLLIDE"];
    _aigroup             = creategroup civilian;
    _helipilot             = _aigroup createUnit ["SurvivorW2_DZ",getPos _crashwreck,[],0,"FORM"];
    _helipilot             setCombatMode "BLUE";
    _helipilot             moveindriver _crashwreck;
    _helipilot             assignAsDriver _crashwreck;
    
    sleep 0.5;
    
    if(_preWaypoints > 0) then
    {
        for "_x" from 1 to _preWaypoints do
        {
            _preWaypointPos = [getMarkerPos _spawnMarker, 0, _spawnRadius, 10, 0, 2000, 0] call BIS_fnc_findSafePos;
            _wp = _aigroup addWaypoint [_preWaypointPos, 0];
            _wp setWaypointType "MOVE";
            _wp setWaypointBehaviour "CARELESS";
        };
    };
 
    _wp2                 = _aigroup addWaypoint [position _landingzone, 0];
    _wp2                 setWaypointType "MOVE";
    _wp2                 setWaypointBehaviour "CARELESS";
    _wp2                 setWaypointStatements ["true", "_crashwreck setdamage 1;"];
    _wp3                 = _aigroup addWaypoint [_safetyPoint, 0];
    _wp3                 setWaypointType "CYCLE";
    _wp3                 setWaypointBehaviour "CARELESS";
    
    waituntil {(_crashwreck distance _position) <= 1000 || !alive _crashwreck || (getPosATL _crashwreck select 2) < 5 || (damage _crashwreck) >= _crashDamage};
    
    if (_plane) then
    {
        _crashwreck flyInHeight 100;
        _crashwreck forceSpeed 150;
        _crashwreck setspeedmode "NORMAL";
        _exploRange = 360;
    }
    else
    {
        _crashwreck flyInHeight 100;
        _crashwreck forceSpeed 100;
        _crashwreck setspeedmode "NORMAL";
    };
    
    waituntil {(_crashwreck distance _position) <= _exploRange || !alive _crashwreck || (getPosATL _crashwreck select 2) < 5 || (damage _crashwreck) >= _crashDamage};
    
    deletevehicle         _helipilot;
    
    if (_plane) then
    {
        _crashwreck     setdamage 1;
        _vel             = velocity _crashwreck;
        _dir             = direction _crashwreck;
        _speed             = 100;
        _crashwreck     setVelocity [(_vel select 0)-(sin _dir*_speed),(_vel select 1)-(cos _dir*_speed),(_vel select 2) - 30];
    }
    else
    {
        _crashwreck     setHit ["mala vrtule", 1];
        _ran15             = random 15;
        _crashwreck     setVelocity [_ran15,_ran15,-25];
        _crashwreck     setdamage .9;
        
        waitUntil{sleep 1; getpos _crashwreck select 2 <= 30};
        
        _helipilot         setdamage 1;
        _crashwreck     setVelocity [_ran15,_ran15,-20];
        
        waitUntil{sleep 1; getpos _crashwreck select 2 <= 10};
        
        _crashwreck     setdamage 1;
    };
    
    waitUntil{sleep 1; getpos _crashwreck select 2 <= 5};
    
    diag_log(format["CRASHSPAWNER: %1 just exploded at %2!", _crashName, getpos _crashwreck]);
    
    _pos                 = [getpos _crashwreck select 0, getpos _crashwreck select 1,0];
    _dir                 = getdir _crashwreck;

    deletevehicle         _crashwreck;
    deletevehicle         _landingzone;
    
    _isWater = surfaceIsWater [getpos _crashwreck select 0, getpos _crashwreck select 1];
    
    if(_isWater) then {
    
        //[nil,nil,rTitleText,format["The %1 has crashed into the water, no loot can be secured",_porh], "PLAIN",10] call RE;
    
    }
    else
    {
    
        _crash = createVehicle [_crashModel, _pos, [], 0, "CAN_COLLIDE"];
        _crash setDir _dir;
        
        PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_crash];
        
        if (_spawnFire) then
        {
            PVDZE_obj_Fire = [_crash, 4, time, false, _fadeFire];
            publicVariable "PVDZE_obj_Fire";
        };
        
        _num                 = round(random _randomizedLoot) + _guaranteedLoot;

        if (DZE_MissionLootTable) then {
            _itemTypes = [] + getArray(missionConfigFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
        } else {
            _itemTypes = [] + getArray(configFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
        };
        _CBLBase             = dayz_CBLBase find(toLower(_lootTable));
        _weights             = dayz_CBLChances select _CBLBase;
        _cntWeights         = count _weights;
        
        for "_x" from 1 to _num do
        {
            _maxLootRadius     = (random _maxLootRadius) + _minLootRadius;
            _lootPos         = [_pos, _maxLootRadius, random 360] call BIS_fnc_relPos;
            _index1         = floor(random _cntWeights);
            _index2         = _weights select _index1;
            _itemType         = _itemTypes select _index2;
            
            [_itemType select 0, _itemType select 1, _lootPos, 5] call spawn_loot;
            
            diag_log(format["CRASHSPAWNER: Loot spawn at '%1' with loot table '%2'", _lootPos, _lootTable]);
            
            _nearby = _pos nearObjects ["ReammoBox", sizeOf(_crashModel)];
            {
                _x setVariable ["permaLoot",true];
            } forEach _nearBy;
        };
        
        _endTime = time - _startTime;

        //[nil,nil,rTitleText,format["The %1 has crashed, go and secure the loot!",_porh], "PLAIN",10] call RE;
        
        diag_log(format["CRASHSPAWNER: Crash completed! Wreck at: %2 - Runtime: %1 Seconds || Distance from calculated POC: %3 meters", round(_endTime), str(_pos), round(_position distance _crash)]);
        
        if(_show_marker) then {
        
            _marker_position = [_pos,0,_markerRadius,0,1,2000,0] call BIS_fnc_findSafePos;
            _marker = createMarker [ format ["loot_event_marker_%1", _startTime], _marker_position];
            _marker setMarkerShape "ELLIPSE";
            _marker setMarkerColor "ColorYellow";
            _marker setMarkerAlpha 0.5;
            _marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)];
            _marker setMarkerText _crashName;
            
            if(_show_name) then {
            
                _mdot     = createMarker [format ["dot_%1", _startTime], _marker_position];
                _mdot     setMarkerColor "ColorBlack";
                _mdot     setMarkerType "mil_dot";
                _mdot     setMarkerText _crashName;
                
            };
        
        };
        
        waitUntil
        {
            sleep 5;
            _playerPresent = false;
            {
                if((isPlayer _x) && (_x distance _pos <= 25)) then {
                    _playerPresent = true;
                    _finder = name _x;
                };
                
            } foreach playableUnits;
            
            (_playerPresent)
        };

        //[nil,nil,rTitleText,format["Survivors have secured the crash site!"], "PLAIN",10] call RE;
        
        if(_show_marker) then {
        
            deleteMarker _marker;
            
            if(_show_name) then {
                deleteMarker _mdot;
            };
        
        };
        
        diag_log(format["CRASHSPAWNER: Crash found by %1, removing the marker" , _finder]);
    
    };

};

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I removed the messages and markers.

 

I just commented out those parts of the script.

 

Just set marker to false.

 

_show_marker = false;

 

Here's my crash_spawner.sqf

 

/*

    Script Name: animated_crash_spawner.sqf

    Original Author: Grafzahl / Finest

    Modified by BushWookie & Forgotten for Epoch

    Modified by f3cuk for Epoch 1051

    Script Version: 1.3.2

*/

 

private["_show_name","_show_marker", "_finder","_timeAdjust","_timeToSpawn","_spawnRoll","_crash","_hasAdjustment","_newHeight","_adjustedPos","_useStatic","_crashDamage","_lootRadius","_preWaypoints","_preWaypointPos","_endTime","_startTime","_safetyPoint","_heliStart","_deadBody","_exploRange","_heliModel","_lootPos","_list","_craters","_dummy","_wp2","_wp3","_landingzone","_aigroup","_wp","_helipilot","_crash","_crashwreck","_smokerand","_staticcoords","_pos","_dir","_mdot","_position","_num","_config","_itemType","_itemChance","_weights","_index","_iArray","_crashModel","_lootTable","_guaranteedLoot","_randomizedLoot","_frequency","_variance","_spawnChance","_spawnMarker","_spawnRadius","_spawnFire","_permanentFire","_crashName","_marker", "_markerRadius","_hint","_itemTypes"];

_spawnChance            = 100;                // Percent chance of spawning a crash number between 0 - 100

_guaranteedLoot            = 8;                // Guaranteed Loot Spawns

_randomizedLoot            = 8;                // Random number of loot piles as well as the guaranteed ones

_spawnFire                = true;                // Spawn Smoke/Fire at the helicrash

_fadeFire                = false;            // Fade the Smoke/Fire overtime

_preWaypoints            = 2;                // Amount of way points the heli flies to before crashing

_crashDamage            = 1;                // Amount of damage the heli can take before crashing (between 0.1 and 1) Lower the number and the heli can take less damage before crashing 1 damage is fully destroyed and 0.1 something like a DMR could one shot the heli

_exploRange                = 200;                // How far away from the predefined crash point should the heli start crashing

_minLootRadius            = 4;                // Minimum distance for loot to spawn from the crash site in meters

_maxLootRadius            = 10;                // Maximum distance for loot to spawn from the crash site in meters

_lootTable                = "HeliCrash";        // Name of the loot table the heli gets loot from (DO NOT edit unless you know what your doing)

_markerRadius            = 400;                // Radius for the marker

_show_marker            = false;                // Show a marker on the map

_show_name                = false;                // Add the crashname to the marker

/* do not change below values if you do not know what you are doing */

_plane                    = false;

_spawnMarker             = "center";

_heliModel                = ["UH1Y_DZE","UH1H_DZE","MV22","Mi17_DZ","UH60M_EP1","UH1H_TK_EP1","UralWreck","UH60M_EP1","UH1H_TK_EP1","UH60M_MEV_EP1","A10","Ka52Black","Mi24_D","AH1Z","AV8B","Su25_TK_EP1"] call BIS_fnc_selectRandom;

_crashModel                = "UH1Wreck_DZ";

_spawnRadius            = HeliCrashArea;

_heliStart                = [[862.89911, 816.75781],[2884.9204, 1093.1793],[3923.7927, 1078.5016],[6571.9326, 1575.0684],[3046.9241, 2413.4119],[5652.1348, 2944.7871],[1866.0063, 4954.5566],[3748.3994, 5456.0498],[6348.8232, 4448.1694],[8368.7148, 7673.5293]] call BIS_fnc_selectRandom;

_porh                    = "helicopter";

_safetyPoint            = [0,16000,0];

_crashName                = getText (configFile >> "CfgVehicles" >> _heliModel >> "displayName");

_spawnRoll                = round(random 100);

_finder                    = "";

if(_heliModel == "Su25_TK_EP1") then {

    _lootTable        = "MilitarySpecial";

    _crashModel        = "SU25Wreck";

    _plane            = true;

    _guaranteedLoot    = 4;

};

if(_heliModel == "AV8B") then {

    _lootTable        = "MilitarySpecial";

    _crashModel        = "AV8BWreck";

    _plane            = true;

    _guaranteedLoot    = 5;

};

if(_heliModel == "AH1Z") then {

    _lootTable        = "MilitarySpecial";

    _crashModel        = "AH1ZWreck";

    _guaranteedLoot    = 4;

};

if(_heliModel == "Mi24_D") then {

    _lootTable        = "MilitarySpecial";

    _crashModel        = "Mi24Wreck";

    _guaranteedLoot    = 5;

};

if(_heliModel == "Ka52Black") then {

     _lootTable        = "MilitarySpecial";

    _crashModel        = "Ka52Wreck";

    _guaranteedLoot    = 3;

};

if(_heliModel == "Mi17_DZ") then {

    _crashModel        = "Mi8Wreck";

};

if(_heliModel == "UH60M_EP1") then {

    _crashModel        = "UH60Wreck_DZ";

};

if(_heliModel == "A10") then {

    _lootTable        = "MilitarySpecial";

    _crashModel        = "A10Wreck";

    _plane            = true;

    _guaranteedLoot    = 2;

};

if(_heliModel == "MV22") then {

     _lootTable        = "Hospital";

    _crashModel        = "MV22Wreck";

    _plane            = true;

    _guaranteedLoot    = 24;

};

if(_heliModel == "UH60M_MEV_EP1") then {

    _lootTable        = "Hospital";

    _crashModel        = "UH60Wreck_DZ";

    _guaranteedLoot    = 16;

};

diag_log(format["CRASHSPAWNER: %1%2 chance to start a crashing %3 with loot table '%4'", _spawnChance, '%', _crashName, _lootTable]);

if (_spawnRoll <= _spawnChance) then

{

    if(_plane) then {

        _porh = "plane";

    };

    

    //[nil,nil,rTitleText,format["A %1 is in distress! Watch for it and go to the crash site to secure the loot!",_porh], "PLAIN",10] call RE;

    _position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos;

    

    diag_log(format["CRASHSPAWNER: %1 started flying from %2 to %3 NOW!(TIME:%4||LT:%5)", _crashName,  str(_heliStart), str(_position), round(time), _lootTable]);

    

    _startTime             = time;

    _crashwreck         = createVehicle [_heliModel,_heliStart, [], 0, "FLY"];

    _crashwreck         setCombatMode "BLUE";

    _crashwreck         engineOn true;

    _crashwreck         flyInHeight 150;

    if (_plane) then

    {

        _crashDamage = .5;

        _crashwreck setDamage .4;

        _crashwreck forceSpeed 250;

        _crashwreck setspeedmode "LIMITED";

    }

    else

    {

        _crashwreck forceSpeed 150;

        _crashwreck setspeedmode "NORMAL";

    };

    

    _landingzone         = createVehicle ["HeliHEmpty", [_position select 0, _position select 1,0], [], 0, "CAN_COLLIDE"];

    _aigroup             = creategroup civilian;

    _helipilot             = _aigroup createUnit ["SurvivorW2_DZ",getPos _crashwreck,[],0,"FORM"];

    _helipilot             setCombatMode "BLUE";

    _helipilot             moveindriver _crashwreck;

    _helipilot             assignAsDriver _crashwreck;

    

    sleep 0.5;

    

    if(_preWaypoints > 0) then

    {

        for "_x" from 1 to _preWaypoints do

        {

            _preWaypointPos = [getMarkerPos _spawnMarker, 0, _spawnRadius, 10, 0, 2000, 0] call BIS_fnc_findSafePos;

            _wp = _aigroup addWaypoint [_preWaypointPos, 0];

            _wp setWaypointType "MOVE";

            _wp setWaypointBehaviour "CARELESS";

        };

    };

 

    _wp2                 = _aigroup addWaypoint [position _landingzone, 0];

    _wp2                 setWaypointType "MOVE";

    _wp2                 setWaypointBehaviour "CARELESS";

    _wp2                 setWaypointStatements ["true", "_crashwreck setdamage 1;"];

    _wp3                 = _aigroup addWaypoint [_safetyPoint, 0];

    _wp3                 setWaypointType "CYCLE";

    _wp3                 setWaypointBehaviour "CARELESS";

    

    waituntil {(_crashwreck distance _position) <= 1000 || !alive _crashwreck || (getPosATL _crashwreck select 2) < 5 || (damage _crashwreck) >= _crashDamage};

    

    if (_plane) then

    {

        _crashwreck flyInHeight 100;

        _crashwreck forceSpeed 150;

        _crashwreck setspeedmode "NORMAL";

        _exploRange = 360;

    }

    else

    {

        _crashwreck flyInHeight 100;

        _crashwreck forceSpeed 100;

        _crashwreck setspeedmode "NORMAL";

    };

    

    waituntil {(_crashwreck distance _position) <= _exploRange || !alive _crashwreck || (getPosATL _crashwreck select 2) < 5 || (damage _crashwreck) >= _crashDamage};

    

    deletevehicle         _helipilot;

    

    if (_plane) then

    {

        _crashwreck     setdamage 1;

        _vel             = velocity _crashwreck;

        _dir             = direction _crashwreck;

        _speed             = 100;

        _crashwreck     setVelocity [(_vel select 0)-(sin _dir*_speed),(_vel select 1)-(cos _dir*_speed),(_vel select 2) - 30];

    }

    else

    {

        _crashwreck     setHit ["mala vrtule", 1];

        _ran15             = random 15;

        _crashwreck     setVelocity [_ran15,_ran15,-25];

        _crashwreck     setdamage .9;

        

        waitUntil{sleep 1; getpos _crashwreck select 2 <= 30};

        

        _helipilot         setdamage 1;

        _crashwreck     setVelocity [_ran15,_ran15,-20];

        

        waitUntil{sleep 1; getpos _crashwreck select 2 <= 10};

        

        _crashwreck     setdamage 1;

    };

    

    waitUntil{sleep 1; getpos _crashwreck select 2 <= 5};

    

    diag_log(format["CRASHSPAWNER: %1 just exploded at %2!", _crashName, getpos _crashwreck]);

    

    _pos                 = [getpos _crashwreck select 0, getpos _crashwreck select 1,0];

    _dir                 = getdir _crashwreck;

    deletevehicle         _crashwreck;

    deletevehicle         _landingzone;

    

    _isWater = surfaceIsWater [getpos _crashwreck select 0, getpos _crashwreck select 1];

    

    if(_isWater) then {

    

        //[nil,nil,rTitleText,format["The %1 has crashed into the water, no loot can be secured",_porh], "PLAIN",10] call RE;

    

    }

    else

    {

    

        _crash = createVehicle [_crashModel, _pos, [], 0, "CAN_COLLIDE"];

        _crash setDir _dir;

        

        PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_crash];

        

        if (_spawnFire) then

        {

            PVDZE_obj_Fire = [_crash, 4, time, false, _fadeFire];

            publicVariable "PVDZE_obj_Fire";

        };

        

        _num                 = round(random _randomizedLoot) + _guaranteedLoot;

        if (DZE_MissionLootTable) then {

            _itemTypes = [] + getArray(missionConfigFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");

        } else {

            _itemTypes = [] + getArray(configFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");

        };

        _CBLBase             = dayz_CBLBase find(toLower(_lootTable));

        _weights             = dayz_CBLChances select _CBLBase;

        _cntWeights         = count _weights;

        

        for "_x" from 1 to _num do

        {

            _maxLootRadius     = (random _maxLootRadius) + _minLootRadius;

            _lootPos         = [_pos, _maxLootRadius, random 360] call BIS_fnc_relPos;

            _index1         = floor(random _cntWeights);

            _index2         = _weights select _index1;

            _itemType         = _itemTypes select _index2;

            

            [_itemType select 0, _itemType select 1, _lootPos, 5] call spawn_loot;

            

            diag_log(format["CRASHSPAWNER: Loot spawn at '%1' with loot table '%2'", _lootPos, _lootTable]);

            

            _nearby = _pos nearObjects ["ReammoBox", sizeOf(_crashModel)];

            {

                _x setVariable ["permaLoot",true];

            } forEach _nearBy;

        };

        

        _endTime = time - _startTime;

        //[nil,nil,rTitleText,format["The %1 has crashed, go and secure the loot!",_porh], "PLAIN",10] call RE;

        

        diag_log(format["CRASHSPAWNER: Crash completed! Wreck at: %2 - Runtime: %1 Seconds || Distance from calculated POC: %3 meters", round(_endTime), str(_pos), round(_position distance _crash)]);

        

        if(_show_marker) then {

        

            _marker_position = [_pos,0,_markerRadius,0,1,2000,0] call BIS_fnc_findSafePos;

            _marker = createMarker [ format ["loot_event_marker_%1", _startTime], _marker_position];

            _marker setMarkerShape "ELLIPSE";

            _marker setMarkerColor "ColorYellow";

            _marker setMarkerAlpha 0.5;

            _marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)];

            _marker setMarkerText _crashName;

            

            if(_show_name) then {

            

                _mdot     = createMarker [format ["dot_%1", _startTime], _marker_position];

                _mdot     setMarkerColor "ColorBlack";

                _mdot     setMarkerType "mil_dot";

                _mdot     setMarkerText _crashName;

                

            };

        

        };

        

        waitUntil

        {

            sleep 5;

            _playerPresent = false;

            {

                if((isPlayer _x) && (_x distance _pos <= 25)) then {

                    _playerPresent = true;

                    _finder = name _x;

                };

                

            } foreach playableUnits;

            

            (_playerPresent)

        };

        //[nil,nil,rTitleText,format["Survivors have secured the crash site!"], "PLAIN",10] call RE;

        

        if(_show_marker) then {

        

            deleteMarker _marker;

            

            if(_show_name) then {

                deleteMarker _mdot;

            };

        

        };

        

        diag_log(format["CRASHSPAWNER: Crash found by %1, removing the marker" , _finder]);

    

    };

};

 

Thanks I'm gonna do that.

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  • 3 months later...
On 07/10/2015 at 9:54 AM, nikas455 said:

How to add two event at the same time?

EVENT (job only one)

EpochEvents = [
["any","any","any","any",60,"animated_crash_spawner"],
["any","any","any","any",30,"animated_crash_spawner2"]
];

 

weopiwjqcfo7.png

 

Create a file called double_crash.sqf (or whatever works for you) ..

Edit that file and add these three lines..

[] execVM "\z\addons\dayz_server\modules\animated_crash_spawner2.sqf";
sleep 15; //You don't want both helis spawning in the same spot and exploding (could happen).
[] execVM "\z\addons\dayz_server\modules\animated_crash_spawner.sqf";



Save it, upload it to your modules folder. then add: double_crash to the epoch event timer. Done!

You run one event (script) that now launches your two crash spawner script at the same time .... 

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@theguys who dont see any helis/planes flying. On my server the helis/planes are flying over the water and freezes there. After some time they crash and it says: "No loot can be found, heli crashed into the Water" or so. I dont know how I can fix that the helis are flying over the map. Anyone have an idea ?

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