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[Outdated] [Release] Single Currency & Banking 1.1


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OK got this all installed and updated with souls 2.0 the only issue i have is the coin amount on the gui. i have over 3500 but the coins only show when i do head shots on the zombs? but i can trade and bank with the 3500. also i put money in the bank it still shows 0 in the bank after i deposit some coins

 

 

 

DISREGARD fix the issue on the gui. thanks

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So I'm trying to setup a server with this plugin and i keep getting this error "ErrorMessage: File mpmissions\DayZ_Epoch_13.Tavi\CfgServerTrader\cfgServerTrader.hpp, line 70: .CfgTraderCategory: Member already defined."

 

Please help

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I use vilayer and they installed the DLL's. This was a fresh install for  the server so I just used the files provided in Zupa's git.  However, I dont see the coins being recorded anywhere in the database.  When I log to the lobby and back in, the coins are gone. I see this error in the RPT

19:08:56 "EPOCH SERVERTRADE: Player: DangerRuss (76561198043144822) sold a  in/at Unknown Trader City for 1x Zupa Coins"
19:08:56 Error in expression < for %5",_name, (getPlayerUID _player), _classname, _traderCity, _price];
};

if>
19:08:56   Error position: <_classname, _traderCity, _price];
};

if>
19:08:56   Error Undefined variable in expression: _classname
19:08:56 File z\addons\dayz_server\compile\server_tradeObject.sqf, line 17
19:09:07 Error in expression <ray = call compile format ["%1",_data];
_resultArray
};

 

To add to this, the coins dont' save on the character or in the bank through a simple relog.

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Firstly, thanks for the wonderful scripts. I would donate however I live paycheck to paycheck..

 

I have a pbkac issue.. I did some searching but found nothing. I wasn't the original person to install the script on the server so I am not entirely sure if a separate file's issue is causing this one.

 

Currently all parts of the single currency works including selling.. However I am just a little alarmed about these errors spamming in my server.rpt

16:27:13 "EPOCH SERVERTRADE: Player: Augie (76561198118358503) bought a Unknown Vehicle in/at Unknown Trader City for 400000x Zupa Coins"
16:27:13 "EPOCH SERVERTRADE: Player: Patrick (76561198061936718) sold a  in/at Unknown Trader City for 1x Zupa Coins"
16:27:13 Error in expression < for %5",_name, (getPlayerUID _player), _classname, _traderCity, _price];
};

if>
16:27:13   Error position: <_classname, _traderCity, _price];
};

if>
16:27:13   Error Undefined variable in expression: _classname
16:27:13 File z\addons\dayz_server\compile\server_tradeObject.sqf, line 17
16:27:14 "EPOCH SERVERTRADE: Player: JoshWin7x64 (______) sold a  in/at Unknown Trader City for 1x Zupa Coins"
16:27:14 Error in expression < for %5",_name, (getPlayerUID _player), _classname, _traderCity, _price];
};

if>
16:27:14   Error position: <_classname, _traderCity, _price];
};

if>
16:27:14   Error Undefined variable in expression: _classname
16:27:14 File z\addons\dayz_server\compile\server_tradeObject.sqf, line 17

As you can see the error only occurs when selling, buying is fully functional. Selling also works on the server, but this error pops up.

 

the server_tradeobject.sqf in the dayz_server.pbo

private ["_player","_name","_traderid","_buyorsell","_data","_result","_key","_outcome","_clientID","_classname","_qty","_price"];

_player =		_this select 0;
_traderID = 	_this select 1;
_buyorsell = 	_this select 2;	//0 > Buy // 1 > Sell
_classname =	_this select 3;
_traderCity = 	_this select 4;
_currency =	_this select 5;
_qty =		_this select 6;
_clientID = 	owner _player;
_price = format ["%2x %1",_currency,_qty];
_name = if (alive _player) then { name _player; } else { "Dead Player"; };

if (_buyorsell == 0) then { //Buy
diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) bought a %3 in/at %4 for %5", _name, (getPlayerUID _player), _classname, _traderCity, _price];
} else { //SELL
diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) sold a %3 in/at %4 for %5",_name, (getPlayerUID _player), _classname, _traderCity, _price];
};

if (DZE_ConfigTrader) then {
	_outcome = "PASS";
} else {
	//Send request
	_key = format["CHILD:398:%1:%2:",_traderID,_buyorsell];

	_data = "HiveEXT" callExtension _key;
	_result = call compile format ["%1",_data];
	// diag_log ("TRADE: RES: "+ str(_result));
	_outcome = _result select 0;
};

dayzTradeResult = _outcome;
if(!isNull _player) then {
	_clientID publicVariableClient "dayzTradeResult";
};

EDIT: found this error aswell

22:50:28 "EPOCH SERVERTRADE: Player: Assistingcash (_______) sold a 7034b900# 1089236: backpack_tk_alice.p3d REMOTE in/at Unknown Trader City for <null>x <null>"
22:50:28 Error in expression <urrency =    _this select 5;
_qty =        _this select 6;
_clientID =     owner _player;
_p>
22:50:28   Error position: <select 6;
_clientID =     owner _player;
_p>
22:50:28   Error Zero divisor
22:50:28 File z\addons\dayz_server\compile\server_tradeObject.sqf, line 9\

EDIT#2: . . . .

error for a buy.. May be a specific trader issue?

22:57:02 "EPOCH SERVERTRADE: Player: JoshWin7x64 (___) bought a  in/at Unknown Trader City for 2000x Zupa Coins"
22:57:02 Error in expression <for %5", _name, (getPlayerUID _player), _classname, _traderCity, _price];
} else>
22:57:02   Error position: <_classname, _traderCity, _price];
} else>
22:57:02   Error Undefined variable in expression: _classname
22:57:02 File z\addons\dayz_server\compile\server_tradeObject.sqf, line 15

 

Hello,

 

 

I am in the exact same boat as you, Have you managed to figure anything out? I have looked and cannot seem to find anything on it.

 

 

Cheers,

Ryan.

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  • 2 weeks later...

Hay guys, Thanks for the awesoem script.
but i have a litle proble. My server reboots all the time someone connects. thats whats in the logs:  
 

22:58:46 "PUBLISH: Attempt 2a1a6080# 982631: uaz.p3d"
22:58:46 "PUBLISH: Attempt 2a07e080# 982632: hmmwv.p3d"
22:58:46 "HIVE: WRITE: "CHILD:388:12876102080258:""
22:58:47 "PUBLISH: Attempt 2a0390c0# 982633: suv.p3d"
22:58:47 "PUBLISH: Attempt 29fbf040# 982634: old_bike.p3d"
22:58:47 "PUBLISH: Attempt 29fa8100# 982635: jetskiyanahui.p3d"
22:58:47 "TIME SYNC: Local Time set to [2013,8,3,21,58]"
=======================================================
-------------------------------------------------------
Exception code: C0000005 ACCESS_VIOLATION at 1474164C
Allocator: C:\SERVICES\ni315101_2\dayz\dll\tbb4malloc_bi.dll
graphics: No
resolution: 160x120x32
Addons:
CARoads2Dam in ca\roads2\dam\
CA_CommunityConfigurationProject_E_Gameplay_AddedMissingFlaresToChoppers in ca\communityconfigurationproject_e\gameplay_addedmissingflarestochoppers\
CAMP_Armory_Misc in ca\mp_armory\misc\, CAWeapons_E_RPG18 in ca\weapons_e\rpg18\
CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\
fal_trafficsigns in ca\fal_trafficsigns\, BB_Mercenary in bb_mercs_desert\
Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\
CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\
Farm_WTower in ca\buildings2\farm_wtower\, CASounds in ca\sounds\
CASounds_Missions in ca\soundmissions\
CAData_ParticleEffects in Ca\data\particleeffects\
pond_test in ca\structures\pond\
CA_CommunityConfigurationProject_E_Gameplay_EnabledTurnOutForTanks in ca\communityconfigurationproject_e\gameplay_enabledturnoutfortanks\
USSOF_US_Navy_SEALs in ussof_us_navy_seals\, MBG_Buildings_2 in mbg_buildings_2\
dayz_sfx in dayz_sfx\
CAStructuresHouse_Church_05R in ca\structures\house\church_05r\
CAMusic in ca\music\, CAAir2_F35B in ca\air2\f35b\
CAAir2_Pchela1T in ca\air2\pchela1t\, CAAir_PMC in ca\air_pmc\
CAFonts in ca\uifonts\
CA_Missions_GarbageCollector in ca\modules\garbage_collector\
gsc_units_stalker_patch in gsc_stalker\
CA_CommunityConfigurationProject_E_Gameplay_RemovedVintorezLightFlashOnFiring in ca\communityconfigurationproject_e\gameplay_removedvintorezlightflashonfiring\
dayz_equip in dayz_equip\, CAWheeled_E_M1030 in ca\wheeled_e\m1030\
MBG_Buildings_3 in mbg_buildings_3\, CA_Modules_Marta in ca\modules\marta\
CAWeapons_Saiga12K in ca\weapons\saiga12k\, CAWeapons_M1014 in ca\weapons\m1014\
CAMisc_fix_Ch2 in ca\misc_fix\ch2\, Arma2_Ka52 in ca\air2\ka52\
CAWheeled3_TT650 in ca\wheeled3\tt650\
CA_CommunityConfigurationProject_E_Gameplay_FixedFoldingChair in ca\communityconfigurationproject_e\gameplay_fixedfoldingchair\
CA_HighCommand in ca\modules\hc\, CAWeapons_E_PK in ca\weapons_e\pk\
CABuildings2 in ca\buildings2\
Misc_PowerStation in ca\buildings2\misc_powerstation\
CA_Dubbing_E in ca\dubbing_e\, Takistan in ca\takistan\
CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\
CAWheeled2_BTR90 in ca\wheeled2\btr90\, CA_Missions_BAF in ca\missions_baf\
CAWeapons_PMC_XM8 in ca\weapons_pmc\xm8\, arma1_sf_port_patch in arma1_sf_port\
CAWeapons_E_KORD in ca\weapons_e\kord\, CARoads2Bridge in ca\roads2\bridge\
pook_H13 in pook_h13\, CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\
nissan_350z in nissan_350z\, CA_Editor in ca\editor\
CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\
CA_Dubbing_Counterattack in ca\dubbing\counterattack\
CAWheeled_W_BAF in ca\wheeled_w_baf\, CAWheeled_E_V3S in ca\wheeled_e\v3s\
CA_CommunityConfigurationProject_E_AI_MadeAINotEngageVodnikWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagevodnikwithrifles\
CAStructures_E_Wall in ca\structures_e\wall\, DDOPP_taserPack in ddopp_taserpack\
CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\
CATracked in ca\tracked\
CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\
CA_CommunityConfigurationProject_E_AI_DisabledATLauncherUseAgainstInfantry in ca\communityconfigurationproject_e\ai_disabledatlauncheruseagainstinfantry\
CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\
CAWheeled_E_SUV in ca\wheeled_e\suv\, CAWeapons_PMC in ca\weapons_pmc\
CA_Modules_PMC in ca\modules_pmc\, CALanguage_missions in ca\languagemissions\
CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs\
CAStructures_Nav_pier in ca\structures\nav_pier\
CALanguage_missions_e in ca\languagemissions_e\
CACharacters_E_Head in ca\characters_e\heads\, CAWeapons_ZU23 in ca\weapons\zu23\
CAAir2_C130J in ca\air2\c130j\, CATracked_E in ca\tracked_e\
CA_MPA_Scenarios in ca\mp_armory\armory_mp_scenarios\
Warfare2_E in ca\warfare2_e\
CA_CommunityConfigurationProject_E_Editor_AdditionalGroups in ca\communityconfigurationproject_e\editor_additionalgroups\
Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\
CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\
CAWeapons in ca\weapons\, CA_PMC in ca\ca_pmc\, ASC_EU_Lights in asc\asc_eu_lights\
CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\
CA_CommunityConfigurationProject_E_Gameplay_FixedMissileSmoke in ca\communityconfigurationproject_e\gameplay_fixedmissilesmoke\
CAWheeled_E in ca\wheeled_e\, A_Crane_02 in ca\buildings2\a_crane_02\
CAStructuresInd_Quarry in ca\structures\ind_quarry\
CAWeapons_AK in ca\weapons\ak\
CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\
CA_Anims_Wmn in ca\anims\characters\config\wmn\, CA_Dubbing_PMC in ca\dubbing_pmc\
CAVideo2_PMC in ca\video2_pmc\, CA_Missions_E_SecOps in ca\missions_e\som\
CA_E in ca\ca_e\, USEC_LHA in usec_lha\
CA_CommunityConfigurationProject_E_Visual_FixedPickupAndOffroadDriverHUD in ca\communityconfigurationproject_e\visual_fixedpickupandoffroaddriverhud\
CAWeapons_E_Igla in ca\weapons_e\igla\, CA_Animals_E in ca\animals_e\
CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\, Warfare2 in ca\warfare2\
CABuildingParts_Signs in ca\buildings2\buildingparts\signs\
CAMisc_fix_air in ca\misc_fix\air\, CAMisc_fix_A2FREE in ca\misc_fix\a2free\
CA_CommunityConfigurationProject_E_AI_MadeAINotEngageSCUDWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagescudwithrifles\
CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToHQVehicles in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstohqvehicles\
CARocks_E in ca\rocks_e\, CAWeapons_E_TOW in ca\weapons_e\tow\
CAStructuresHouse in ca\structures\house\
CA_CommunityConfigurationProject_E_Gameplay_ReducedGrenadeDeflection in ca\communityconfigurationproject_e\gameplay_reducedgrenadedeflection\
dayz_code in z\addons\dayz_code\
CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToVodnikBPPU in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstovodnikbppu\
CAAir_E in ca\air_e\, CATracked_E_ZSU in ca\tracked_e\zsu\
CATracked_E_T34 in ca\tracked_e\t34\
CA_CommunityConfigurationProject_E_Sound_FixedMH60SDammageSound in ca\communityconfigurationproject_e\sound_fixedmh60sdammagesound\
CAWater2_Fregata in ca\water2\fregata\, CAWater2 in ca\water2\
CAAnimals in ca\animals\, CA_Dubbing_Baf in ca\dubbing_baf\
CAStructures_PMC_FuelStation in ca\structures_pmc\ind\fuelstation\
CACharacters_BAF_Head in ca\characters_d_baf\heads\
CAWeapons_E_ZU23 in ca\weapons_e\zu23\
CA_CommunityConfigurationProject_E_Gameplay_FixedTooHighGetOutTrucks in ca\communityconfigurationproject_e\gameplay_fixedtoohighgetouttrucks\
CAStructures_Rail in ca\structures\rail\
CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar\
CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static\
CA_CommunityConfigurationProject_E_Editor_AddedLargeWeaponVariants in ca\communityconfigurationproject_e\editor_addedlargeweaponvariants\
CAWeapons_PMC_AS50 in ca\weapons_pmc\as50\, CA_L39 in ca\l39\
CA_CommunityConfigurationProject_E in ca\communityconfigurationproject_e\
CA_CommunityConfigurationProject_Gameplay_AddedSteppedOpticsToMi24 in ca\communityconfigurationproject_e\gameplay_addedsteppedopticstomi24\
CAWeapons_E_AK in ca\weapons_e\ak\, GLT_BH_Wreck in glt_bh_wreck\
CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed\
CAStructuresHouse_HouseV2 in ca\structures\house\housev2\
CAWeapons_E_M9 in ca\weapons_e\m9_beretta\, VILAS_RW_Forces_CO in vilas_aks_cfg\
Monaro in holdenmonaro\, CAWheeled_E_LADA in ca\wheeled_e\lada\
CAWheeled2_LADA in ca\wheeled2\lada\, CAWater2_seafox in ca\water2\seafox\
Warfare2Vehicles in ca\warfare2vehicles\, CAAir2_MV22 in ca\air2\mv22\
CAWheeled_E_Pickup in ca\wheeled_e\datsun_armed\, MAP_EU in map_eu\
CA_CommunityConfigurationProject_E_Gameplay_LWTSCameraForTUSKLoader in ca\communityconfigurationproject_e\gameplay_lwtscamerafortuskloader\
CA_CommunityConfigurationProject_E_AI_ImprovedAIDispersionCoefForCoaxMGs in ca\communityconfigurationproject_e\ai_improvedaidispersioncoefforcoaxmgs\
CAWeapons_E_Javelin in ca\weapons_e\javelin\
CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate\
CA_CommunityConfigurationProject_E_Gameplay_CorrectedInfantryMovementSpeed in ca\communityconfigurationproject_e\gameplay_correctedinfantrymovementspeed\
RH_m14 in rh_m14_cfg\, CA_Animals2_Rabbit in ca\animals2\rabbit\
CAStructures_Nav in ca\structures\nav\, gms_k98 in gms_k98\
CA_Modules_Coin in ca\modules\coin\, CA_Modules_Alice2 in ca\modules_e\alice2\
CA_Missions_FirstAidSystem in ca\modules\fa\, sauerland in ca\sauerland\
CAAir_E_UH1H_EP1 in ca\air_e\uh1h\, CATracked_W_BAF in ca\tracked_w_baf\
Shed_small in ca\buildings2\shed_small\
CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier\
CA_CommunityConfigurationProject_E_Editor_MadeAllBackpacksAvailableEmpty in ca\communityconfigurationproject_e\editor_madeallbackpacksavailableempty\
Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\
CA_CommunityConfigurationProject_E_Gameplay_GetInOutAnimationsforM1A2Loader in ca\communityconfigurationproject_e\gameplay_getinoutanimationsform1a2loader\
CATracked_E_T55 in ca\tracked_e\t55\, CATracked_E_T72 in ca\tracked_e\t72\
CABuildings in ca\buildings\, CAStructures_PMC_Misc in ca\structures_pmc\misc\
CAWheeled_E_UAZ in ca\wheeled_e\uaz\
CA_CommunityConfigurationProject_E_Editor_NoBlackAreaOutsideMap in ca\communityconfigurationproject_e\editor_noblackareaoutsidemap\
CAStructures_E_Misc_Misc_Garbage in ca\structures_e\misc\misc_garbage\
CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex\
CAPlants in ca\plants\, CAWheeled_E_Old_bike in ca\wheeled_e\old_bike\
fal_tierpark in ca\fal_tierpark\, CAAir_E_UH60M in ca\air_e\uh60m\
CA_Modules_E_Jukebox in ca\modules_e\jukebox\
CA_Anims_E_Wmn in ca\anims_e\config\wmn\
CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\
CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc\buildings\ruins\farm_cowshed\
CAStructuresHouse_HouseBT in ca\structures\house\housebt\
CAWeapons_E_G36 in ca\weapons_e\g36\
CA_CommunityConfigurationProject_E_Gameplay_CorrectedMetisViewModes in ca\communityconfigurationproject_e\gameplay_correctedmetisviewmodes\
CA_Modules_Silvie in ca\modules\silvie\
CAStructures_Castle in ca\structures\castle\
CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\
CA_CommunityConfigurationProject_E_AI_ImprovedT90ATMissileUse in ca\communityconfigurationproject_e\ai_improvedt90atmissileuse\
CAWeapons2_SMAW in ca\weapons2\smaw\, CAWeapons2 in ca\weapons2\
CA_Animals2_WildBoar in ca\animals2\wildboar\
CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole\
CATracked_E_BMP2 in ca\tracked_e\bmp\
CA_E_ParticleEffects in ca\ca_e\data\particleeffects\
CAWeapons_E_Stinger in ca\weapons_e\stinger\
CAWheeled3_M1030 in ca\wheeled3\m1030\, CA_Sounds_Baf in ca\sounds_baf\
Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\, CSJ_GyroAC in csj_gyroac\
KPFSWaySigns in kpfs_waysigns\, RH_de_cfg in rh_de_cfg\
CA_CommunityConfigurationProject_E_Editor_SetMissingMusicTrackDuration in ca\communityconfigurationproject_e\editor_setmissingmusictrackduration\
CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation\
CAweapons_E_m107 in ca\weapons_e\m107\, smk_anims_lite in smk_anims_lite\
CA_CommunityConfigurationProject_E_Gameplay_FixedPickupGunnerOpticsView in ca\communityconfigurationproject_e\gameplay_fixedpickupgunneropticsview\
CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\
CA_Anims in ca\anims\, HALO_Test in ca\air2\halo\
CAWeapons_PMC_AA_12 in ca\weapons_pmc\aa_12\, CA_Missions_PMC in ca\missions_pmc\
CAStructures_E_Ind_Ind_Garage01 in ca\structures_e\ind\ind_garage01\
CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\
CA_Modules_ZoRA in ca\modules\zora\, CASigns_E in ca\signs_e\
CA_Animals2_Dogs in ca\animals2\dogs\, CAWeapons_E_D30 in ca\weapons_e\d30\
CA_CommunityConfigurationProject_E_Editor_AddedInvisibleZoneProtection in ca\communityconfigurationproject_e\editor_addedinvisiblezoneprotection\
CAWheeled in ca\wheeled\
CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\
CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\, CAWater in ca\water\, Utes in ca\utes\
CAData in Ca\, CA_AIR_E_Su25 in ca\air_e\su25\, CATracked2_AAV in ca\tracked2\aav\
CA_CommunityConfigurationProject_E_Sound_FixedAliceEmptydoor in ca\communityconfigurationproject_e\sound_fixedaliceemptydoor\
CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\
CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher\
CAWeapons_E_LeeEnfield in ca\weapons_e\leeenfield\
CAAir_E_AH64D in ca\air_e\ah64\, CYBP_Camels in cybp\cybp_camels\
CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\
CA_SoundsMissions_E in ca\soundmissions_e\, Ind_Tank in ca\buildings2\ind_tank\
CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1\
CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\
CAWheeled2_VWGolf in ca\wheeled2\vwgolf\, CAWeapons2_RPG18 in ca\weapons2\rpg18\
CA_Anims_Sdr in ca\anims\characters\config\sdr\
CA_CommunityConfigurationProject_E_AI_FixedSidewinderLaucherRangeProbabilities in ca\communityconfigurationproject_e\ai_fixedsidewinderlaucherrangeprobabilities\
DZ_DebriefingRemoved in z\addons\dayz_code\
HouseRuins in ca\buildings2\houseruins\
CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc\buildings\generalstore\
CAStructures_PMC_Misc_Shed in ca\structures_pmc\misc\shed\
CAWheeled_D_BAF in ca\wheeled_d_baf\, CACharacters_BAF in ca\characters_d_baf\
dayz_communityassets in z\addons\dayz_communityassets\
CA_CommunityConfigurationProject_E_Gameplay_FixedAT1Model in ca\communityconfigurationproject_e\gameplay_fixedat1model\
Barn_Metal in ca\buildings2\barn_metal\
CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley\
CA_CommunityConfigurationProject_E_Gameplay_FasterStepOver in ca\communityconfigurationproject_e\gameplay_fasterstepover\
SBH_PARANOIA in sbh_paranoia\data\
CA_CommunityConfigurationProject_E_AI_ImprovedTunguskaAAMissileUse in ca\communityconfigurationproject_e\ai_improvedtunguskaaamissileuse\
CAStructuresHouse_HouseV in ca\structures\house\housev\
CA_CommunityConfigurationProject_E_Gameplay_FixedTransportCapabilitiesShipsAndBoats in ca\communityconfigurationproject_e\gameplay_fixedtransportcapabilitiesshipsandboats\
FHQ_Remington_RSASS in fhq_remington\rsass\
CA_CommunityConfigurationProject_E_Gameplay_AddedThermalViewToA2AirVehicles in ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2airvehicles\
CA_CommunityConfigurationProject_E_Editor_MadeOldTractorAvailable in ca\communityconfigurationproject_e\editor_madeoldtractoravailable\
CA_Modules_E_Weather in ca\modules_e\weather\
CA_CommunityConfigurationProject_E_Gameplay_WorkingFreelookWhenTurnedOut in ca\communityconfigurationproject_e\gameplay_workingfreelookwhenturnedout\
CA_Missions_BAF_Templates_SecOps in ca\missions_baf\templates\secopsbaf.west\
zargabad in ca\zargabad\, CA_Modules_E_OO in ca\modules_e\oo\
CA_CommunityConfigurationProject_E_Gameplay_EnabledAlwaysLockingForCRV7_PG in ca\communityconfigurationproject_e\gameplay_enabledalwayslockingforcrv7_pg\
CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\
st_collision in st_collision\, CAWeapons_E_RPG7 in ca\weapons_e\rpg7\
aif_arma1buildings in aif_napfobjects\aif_arma1buildings\
CA_CommunityConfigurationProject_E_Visual_FixedPylonPositionsAH64 in ca\communityconfigurationproject_e\visual_fixedpylonpositionsah64\
CA_Dubbing in ca\dubbing\, CAWheeled_PMC in ca\wheeled_pmc\
CA_Missions_SecOps in ca\missions\som\, gdtmod_grass in gdtmod_grass\
CA_CommunityConfigurationProject_E_Gameplay_CorrectedDriverViewInBTR60 in ca\communityconfigurationproject_e\gameplay_correcteddriverviewinbtr60\
CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod\
CA_CommunityConfigurationProject_E_Gameplay_AddedShortLockDelayForNLAW in ca\communityconfigurationproject_e\gameplay_addedshortlockdelayfornlaw\
CAWeapons_Kord in ca\weapons\kord\, CA_Missions2_PMC in ca\missions2_pmc\
CA_CommunityConfigurationProject_E_Editor_AdditionalMarkerColors in ca\communityconfigurationproject_e\editor_additionalmarkercolors\
CA_CommunityConfigurationProject_E_Gameplay_ActualModelsOfWeaponMagazinesVisibleOnTheGround in ca\communityconfigurationproject_e\gameplay_actualmodelsofweaponmagazinesvisibleontheground\
CAAir_E_AH6J in ca\air_e\ah6j\, CAWeapons_E_Metis in ca\weapons_e\metis_at_13\
CAWheeled_E_ATV in ca\wheeled_e\atv\
CA_CommunityConfigurationProject_E_Stringtable_FixedNLAWRangeDescription in ca\communityconfigurationproject_e\stringtable_fixednlawrangedescription\
frb in fr_reskin\, CA_Anims_Char in ca\anims\characters\config\
CA_DubbingRadio_PMC in ca\dubbingradio_pmc\, CASounds_E in ca\sounds_e\
CA_Animals2_Chicken in ca\animals2\birds\chicken\, BI_SRRS in ca\modules\srrs\
Napf in momo\napf\, CAAir_E_Halo in ca\air_e\halo\
CA_MPA_MP in ca\mp_armory\armory_mp\, CAA10 in ca\a10\
CA_Missions_AlternativeInjurySimulation in ca\modules\ais\
Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\
CA_Heads in ca\characters\heads\
CA_CommunityConfigurationProject_E_Gameplay_RemovedTargetsDisplayFromA10AndAV8B in ca\communityconfigurationproject_e\gameplay_removedtargetsdisplayfroma10andav8b\
Danish_Army_UNITSPEC in a2020_danetmp\
CA_CommunityConfigurationProject_E_Settings_EnabledAutoGuideATForAllDifficultyLevels in ca\communityconfigurationproject_e\settings_enabledautoguideatforalldifficultylevels\
Ind_Workshop01 in ca\buildings2\ind_workshop01\
CA_CommunityConfigurationProject_E_Visual_FixedUnitTypeIconsBasedOnWeaponry in ca\communityconfigurationproject_e\visual_fixedunittypeiconsbasedonweaponry\
CA_Anims_E_Sdr in ca\anims_e\config\sdr\
CAWheeled_PMC_ArmoredSUV in ca\wheeled_pmc\armoredsuv\
CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e\ind\ind_coltan_mine\
CA_Animals2_Goat in ca\animals2\goat\
CA_CommunityConfigurationProject_E_AI_MadeAIUseCTWSVsInfantry in ca\communityconfigurationproject_e\ai_madeaiusectwsvsinfantry\
CAAir_E_CH_47F in ca\air_e\ch47\, CAWeapons_E_AmmoBoxes in ca\weapons_e\ammoboxes\
CA_Missions_E in ca\missions_e\, CA_CruiseMissile in ca\air2\cruisemissile\
CAAir_PMC_KA137 in ca\air_pmc\ka137\
CALanguageMissions_baf in ca\languagemissions_baf\
CA_CommunityConfigurationProject_E_Gameplay_AddedMFDForAH1Z in ca\communityconfigurationproject_e\gameplay_addedmfdforah1z\
CATracked2_BMP3 in ca\tracked2\bmp3\, CAWeapons_E_MAAWS in ca\weapons_e\maaws\
CA_CommunityConfigurationProject_E_Gameplay_MadeBicycleNotLockable in ca\communityconfigurationproject_e\gameplay_madebicyclenotlockable\
CAWeapons_E_AGS in ca\weapons_e\ags30\, CAweapons_ksvk in ca\weapons\ksvk\
CAWheeled2 in ca\wheeled2\, CA_HC_Sounds in ca\missions\data\sounds\
CAWheeled3 in ca\wheeled3\, CAStructures_PMC in ca\structures_pmc\
CA_CommunityConfigurationProject_E_Gameplay_MadeM1A2TUSKLoaderAbleToTurnIn in ca\communityconfigurationproject_e\gameplay_madem1a2tuskloaderabletoturnin\
CAWeapons_E_scar in ca\weapons_e\scar\, CAWeapons_E_M47 in ca\weapons_e\m47\
CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\
CAWheeled_E_s1203 in ca\wheeled_e\s1203\, CAMisc_E_WF in ca\misc_e\wf\
missions_ew in ca\missions_ew\, FHQ_Remington in fhq_remington\
CAStructures_A_CraneCon in ca\structures\a_cranecon\, CAMisc_E in ca\misc_e\
CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\, CAAir2 in ca\air2\
CA_Modules_PMC_SimpleFIrstAid in ca\modules_pmc\simplefirstaid\
CAStructures_PMC_Ind in ca\structures_pmc\ind\, CAAir3 in ca\air3\
CAStructures_E_Misc_Misc_Lamp in ca\structures_e\misc\misc_lamp\
CA_Modules_UAV in ca\modules\uav\, CAWeapons_E_DSHKM in ca\weapons_e\dshkm\
Farm_Cowshed in ca\buildings2\farm_cowshed\
GLT_BH_Wreck_burned in glt_bh_wreck_burned\
CA_CommunityConfigurationProject_E_Visual_AdditionalBombMagazines in ca\communityconfigurationproject_e\visual_additionalbombmagazines\
A_statue in ca\buildings2\a_statue\, Shapur_BAF in ca\shapur_baf\
CA_CommunityConfigurationProject_E_Gameplay_DisabledSPG9Locking in ca\communityconfigurationproject_e\gameplay_disabledspg9locking\
CA_Modules_E_Functions in ca\modules_e\functions\
CAWeapons_E_fnfal in ca\weapons_e\fnfal\, CAWeapons_E_ksvk in ca\weapons_e\ksvk\
CA_CommunityConfigurationProject_E_Gameplay_ReducedAK74andRPKRecoil in ca\communityconfigurationproject_e\gameplay_reducedak74andrpkrecoil\
CAWheeled_E_Old_moto in ca\wheeled_e\old_moto\
CAStructuresShed_Small in ca\structures\shed\shed_small\
CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\
CAAir_E_Mi24 in ca\air_e\mi35\, CAWater2_LHD in ca\water2\lhd\
CARocks2 in ca\rocks2\
CA_CommunityConfigurationProject_E_AI_MadeTankGunnersUseATAndHEAmmo_Muzzle in ca\communityconfigurationproject_e\ai_madetankgunnersuseatandheammo\muzzle\
CAStructures_E_Mil in ca\structures_e\mil\
CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction\
CAWeapons_E_STATIC in ca\weapons_e\static\
CAWeapons_E_Makarov in ca\weapons_e\makarov\, CAWheeled2_V3S in ca\wheeled2\v3s\
CAAir_PMC_KA60 in ca\air_pmc\ka60\, CATracked_BAF in ca\tracked_d_baf\
CAWheeled_E_Volha in ca\wheeled_e\volha\
CAStructures_Ruins in ca\structures\ruins\
CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\
CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\
CA_DubbingRadio_E in ca\dubbingradio_e\
CA_CommunityConfigurationProject_E_Gameplay_FasterHandGrenadeThrowWithPistol in ca\communityconfigurationproject_e\gameplay_fasterhandgrenadethrowwithpistol\
CAMusic_E in ca\music_e\, CAWeapons_bizon in ca\weapons\bizon\
CA_Modules_PMC_Functions in ca\modules_pmc\functions\
CAWheeled_E_stryker in ca\wheeled_e\stryker\
Church_01 in ca\buildings2\church_01\
CA_CommunityConfigurationProject_E_Visual_FixedMi17Mi8UnitTypeIcon in ca\communityconfigurationproject_e\visual_fixedmi17mi8unittypeicon\
GoosUKSF in goosuksf\, FHQ_Remington_MSR in fhq_remington\msr\
CAMisc_fix_Weap in ca\misc_fix\weap\, CACharacters_PMC in ca\characters_pmc\
CACharacters_W_BAF in ca\characters_w_baf\, CAWeapons_E_M240 in ca\weapons_e\m240\
CA_CommunityConfigurationProject_E_Stringtable_FixedWeaponNames in ca\communityconfigurationproject_e\stringtable_fixedweaponnames\
dayz_vehicles in dayz_vehicles\, CA_AIR_E_MQ9PredatorB in ca\air_e\mq9predatorb\
CAStructures_Railway in ca\structures\rail\railway\, CA_Missions in ca\missions\
Desert_E in ca\desert_e\
CA_CommunityConfigurationProject_E_Gameplay_RealisticKa52GunMovementLimits in ca\communityconfigurationproject_e\gameplay_realisticka52gunmovementlimits\
CAStructures_E_Misc in ca\structures_e\misc\
Shed_wooden in ca\buildings2\shed_wooden\
Ind_SawMill in ca\structures\ind_sawmill\, CA_Modules_DynO in ca\modules\dyno\
CA_Modules_Alice in ca\modules\alice\, dayz_epoch in z\addons\dayz_epoch\
CA_CommunityConfigurationProject_E_Gameplay_FixedEarthenRampartDestruction in ca\communityconfigurationproject_e\gameplay_fixedearthenrampartdestruction\
Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\
CAWeapons_E_Podnos_2b14_82mm in ca\weapons_e\podnos_2b14_82mm\
CALanguage_e in ca\language_e\, CAWheeled2_MMT in ca\wheeled2\mmt\
CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\
CA_CommunityConfigurationProject_E_Sound_FixedCTWS in ca\communityconfigurationproject_e\sound_fixedctws\
CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\, nof_menfsk in nof_fsk\
CATEC in ca\buildings2\buildingparts\signs\tec\
CA_CommunityConfigurationProject_E_Gameplay_FixedBizonLightFlashOnFiring in ca\communityconfigurationproject_e\gameplay_fixedbizonlightflashonfiring\
CA_AIR2_Su25 in ca\air2\su25\
CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\
CA_CommunityConfigurationProject_E_Gameplay_FixedM242AmmoStats in ca\communityconfigurationproject_e\gameplay_fixedm242ammostats\
CARoads in ca\roads\, CA_Missions_E_Armory2 in ca\missions_e\armory\
CA_Support in ca\modules_e\ssm\, CABuildings2_A_Pub in ca\buildings2\a_pub\
CALanguage_PMC in ca\language_pmc\, CA_Animals2_Cow in ca\animals2\cow\
CAWeapons_E in ca\weapons_e\
Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\
CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\
American_Law_Enforcement in american_law_enforcement\
dayz_weapons in dayz_weapons\
CAStructures_E_Misc_Misc_Market in ca\structures_e\misc\misc_market\
CAStructures_E_HouseA in ca\structures_e\housea\, GNT_C185 in gnt_c185\
CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board\
CAStructures_PMC_Walls in ca\structures_pmc\walls\, CAMusic_PMC in ca\music_pmc\
GLT_M300T in glt_m300t\
CA_CommunityConfigurationProject_E_Visual_ReducedMissileSmoke in ca\communityconfigurationproject_e\visual_reducedmissilesmoke\
FHQ_Remington_Ammo in fhq_remington\ammo\, CARoads2 in ca\roads2\
CAWheeled_E_Ikarus in ca\wheeled_e\ikarus\
CABuildingParts in ca\buildings2\buildingparts\
CA_MPA_Challenges in ca\mp_armory\armory_mp_challenges\
Ind_Shed_01 in ca\buildings2\ind_shed_01\, CACharacters2 in ca\characters2\
CAWater2_fishing_boat in ca\water2\fishing_boat\
CALanguage_Baf in ca\language_baf\
CAStructures_PMC_Buildings in ca\structures_pmc\buildings\
Ind_Shed_02 in ca\buildings2\ind_shed_02\
CA_Missions_BattlefieldClearance in ca\modules\bc\
CAWheeled_E_BTR40 in ca\wheeled_e\btr40\, JetSkiYanahuiAddon in jetskiyanahui\
CA_CommunityConfigurationProject_E_Gameplay_MadePilotsControlUnguidedRockets in ca\communityconfigurationproject_e\gameplay_madepilotscontrolunguidedrockets\
CA_CommunityConfigurationProject_E_Gameplay_FixedSPG9ReloadSpeed in ca\communityconfigurationproject_e\gameplay_fixedspg9reloadspeed\
CAStructures_E_HouseC in ca\structures_e\housec\
CAWater2_smallboat_1 in ca\water2\small_boat\, WarfareBuildings in ca\misc3\wf\
CAMP_Armory_Misc_Infostands in ca\mp_armory\misc\infostands\
CAWheeled_E_SCUD in ca\wheeled_e\scud\
ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\
CA_Modules_clouds in ca\modules\clouds\
CA_CommunityConfigurationProject_E_Visual_CTWSMuzzleFlashAtWrongPosition in ca\communityconfigurationproject_e\visual_ctwsmuzzleflashatwrongposition\
CAAir2_UH1Y in ca\air2\uh1y\, CAStructures_PMC_Ruins in ca\structures_pmc\ruins\
ProvingGrounds_PMC in ca\provinggrounds_pmc\
CAMP_Armory_Misc_Red_Light in ca\mp_armory\misc\red_light\
CA_Modules_ARTY in ca\modules\arty\
CA_CommunityConfigurationProject_E_AI_MadeTankGunnersUseATAndHEAmmo in ca\communityconfigurationproject_e\ai_madetankgunnersuseatandheammo\
CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\
warehouse in warehouse\
CA_CommunityConfigurationProject_E_Sound_FixedMissingEffectsNames in ca\communityconfigurationproject_e\sound_fixedmissingeffectsnames\
CAWater2_Destroyer in ca\water2\destroyer\
CA_Missions_BAF_2 in ca\missions_2_baf\
CA_Missions_Armory2 in ca\missions\armory\
CAWater2_seafox_EP1 in ca\misc_e\seafox\, CAWheeled_E_MTVR in ca\wheeled_e\mtvr\
CAWheeled_Pickup in ca\wheeled\datsun_armed\
CAWheeled_E_BTR60 in ca\wheeled_e\btr60\
CA_CommunityConfigurationProject_E_AI_MadeAINotEngageBTR40WithRifles in ca\communityconfigurationproject_e\ai_madeainotengagebtr40withrifles\
CAWeapons_E_M110 in ca\weapons_e\m110\, CAWheeled2_MTVR in ca\wheeled2\mtvr\
CAWheeled2_Kamaz in ca\wheeled2\kamaz\
CAStructuresHouse_Church_02 in ca\structures\house\church_02\
CA_Missions_AmbientCombat in ca\modules\ambient_combat\
CAStructures_E_HouseA_A_Villa in ca\structures_e\housea\a_villa\
CATracked2 in ca\tracked2\, dayz_anim in dayz_anim\
CATracked_E_M113 in ca\tracked_e\m113\, CAWeapons_E_M2StaticMG in ca\weapons_e\m2\
CAAir_E_An2 in ca\air_e\an2\
CA_CommunityConfigurationProject_E_AI_MadeAKS74UNKobraFullySilenced in ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\
CA_Modules_Animals in ca\modules\animals\, CAWeapons_SPG9 in ca\weapons\spg9\
CAWheeled_E_LandRover in ca\wheeled_e\lr\
CAStructures_E_Ind_Misc_PowerStation in ca\structures_e\ind\ind_powerstation\
CAStructures_E_Misc_Misc_powerline in ca\structures_e\misc\misc_powerline\
CAStructuresHouse_Church_03 in ca\structures\house\church_03\
VILAS_WWP_CO in vilas_wwp_cfg\
CA_CommunityConfigurationProject_E_Gameplay_FixedMissileSpeeds in ca\communityconfigurationproject_e\gameplay_fixedmissilespeeds\
CA_CommunityConfigurationProject_E_Gameplay_AddedThermalViewToA2GroundVehicles in ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2groundvehicles\
CAStructures_E_HouseA_A_Mosque_big in ca\structures_e\housea\a_mosque_big\
CAAir_E_A10 in ca\air_e\a10\
CA_CommunityConfigurationProject_E_Gameplay_RemovedAirlockOfVikhrMissile in ca\communityconfigurationproject_e\gameplay_removedairlockofvikhrmissile\
CA_Animals2_Sheep in ca\animals2\sheep\, FHQ_Remington_ACR in fhq_remington\acr\
Oz_Is_Objects in paf_stad_obj\, CAAir_BAF in ca\air_d_baf\
CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\
usec_ch53 in usec_ch53\, CAWheeled_E_TT650 in ca\wheeled_e\tt650\
CAStructures_E_Misc_Misc_cables in ca\structures_e\misc\misc_cables\
CA_MPA in ca\mp_armory\, CAWeapons_E_Strela in ca\weapons_e\strela\
CA_Modules_StratLayer in ca\modules\strat_layer\
CAStructures_E_Misc_Misc_Well in ca\structures_e\misc\misc_well\
CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\
CACharacters_PMC_Head in ca\characters_pmc\heads\
CACharacters_E in ca\characters_e\, ST_bunnyhop in st_bunnyhop\
CA_CommunityConfigurationProject_Gameplay_ChangedCountermeasuresAmmoToChaffForSu25 in ca\communityconfigurationproject_e\gameplay_changedcountermeasuresammotochaffforsu25\
CAWeapons_E_M119_Howitzer in ca\weapons_e\m119_howitzer\
CA_Modules in ca\modules\
CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e\housea\a_minaret_porto\
CA_CommunityConfigurationProject_E_Sound_FixedCarNoiseSound in ca\communityconfigurationproject_e\sound_fixedcarnoisesound\
CA_Modules_E_DynO in ca\modules_e\dyno\
CAStructuresLand_Ind_Stack_Big in ca\structures\ind\, st_evasive in st_evasive\
CA_CommunityConfigurationProject_E_AI_MadeAIUseMGOfStrykerMGS in ca\communityconfigurationproject_e\ai_madeaiusemgofstrykermgs\
CAAir in ca\air\, CARoads_PMC_Bridge in ca\roads_pmc\bridge\
CA_CommunityConfigurationProject_E_Gameplay_EnabledBackPackCarryAbilityForA2Infantry in ca\communityconfigurationproject_e\gameplay_enabledbackpackcarryabilityfora2infantry\
CAStructures_E_HouseK in ca\structures_e\housek\, CA_AH64D in ca\ah64\
CA_Modules_E in ca\modules_e\
CAMP_Armory_Misc_Loudspeakers in ca\mp_armory\misc\loudspeakers\
Ind_Garage01 in ca\buildings2\ind_garage01\, A_TVTower in ca\structures\a_tvtower\
CAWheeled_E_Offroad in ca\wheeled_e\hilux_armed\
CAWheeled2_Ikarus in ca\wheeled2\ikarus\
CAStructuresBarn_W in ca\structures\barn_w\
CAWeapons_E_SPG9 in ca\weapons_e\spg9\, SOW_Sounds in SOW_sounds_c\
CAStructures_E_HouseL in ca\structures_e\housel\
CA_MPA_Core in ca\mp_armory\armory_core\, VILAS_WWP in vilas_wwp\
CA_Modules_Functions in ca\modules\functions\
dayz_server in z\addons\dayz_server\
CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\
CAAir2_ChukarTarget in ca\air2\chukar\, CAWeapons_BAF in ca\weapons_baf\
CA_CommunityConfigurationProject_E_Visual_FixedPylonPositionsMi24 in ca\communityconfigurationproject_e\visual_fixedpylonpositionsmi24\
CA_Modules_E_UAV_Heli in ca\modules_e\uav_heli\
CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\
CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\
dayz_epoch_b in dayz_epoch_b\, CA_Modules_E_UAV in ca\modules_e\uav\
IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\
CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\
CATracked2_T34 in ca\tracked2\t34\
Misc_WaterStation in ca\buildings2\misc_waterstation\, CARoads_E in ca\roads_e\
ow_assets in z\addons\ow_assets\, MicroAirVehicles in raven\
CAStructures_E_Misc_Misc_Construction in ca\structures_e\misc\misc_construction\
VILAS_RW_Forces in vilas_aks\
mbg_african_buildings in mbg\mbg_generic_african_buildings\
CA_Missions_E_Templates_SecOps in ca\missions_e\templates\secops.west\
CAWeapons_E_Searchlight in ca\weapons_e\searchlight\
A_GeneralStore_01 in ca\buildings2\a_generalstore_01\
CAWeapons_Colt1911 in ca\weapons\colt1911\, CA_BAF in ca\data_baf\, dayz in dayz\
CAWeapons_E_M14 in ca\weapons_e\m14\
CYBP_Camels_Config in cybp\cybp_camels_config\
CA_CommunityConfigurationProject_E_AI_MadeAIUseGrenadeLaunchers in ca\communityconfigurationproject_e\ai_madeaiusegrenadelaunchers\
CA_CommunityConfigurationProject_E_Gameplay_MadeMissileSteerableForBMP3AndT90 in ca\communityconfigurationproject_e\gameplay_mademissilesteerableforbmp3andt90\
CARocks in CA\Rocks\, CAWeapons_E_M136 in ca\weapons_e\m136\
CAStructures_Wall in ca\structures\wall\
CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\
CAAir3_Su34 in ca\air3\su34\
CA_CommunityConfigurationProject_Gameplay_ChangedThermalDisplaySystem in ca\communityconfigurationproject_e\gameplay_changedthermaldisplaysystem\
CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall\
CAWeapons_DMR in ca\weapons\dmr\, CAWheeled2_LAV25 in ca\wheeled2\lav25\
CAStructures_E_HouseA_A_Statue in ca\structures_e\housea\a_statue\
CAStructures_E_Ind in ca\structures_e\ind\
CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\
CAStructures_E_Wall_Wall_L in ca\structures_e\wall\wall_l\
CA_CommunityConfigurationProject_E_AI_ImprovedTankGunnerHEAndATAmmoUse in ca\communityconfigurationproject_e\ai_improvedtankgunnerheandatammouse\
CAStructures in ca\structures\, CA_Anims_E in ca\anims_e\
CAWheeled_Offroad in ca\wheeled\hilux_armed\, CAAir_E_C130J in ca\air_e\c130j\
CAAir_E_MI8 in ca\air_e\mi17\, CA_Animals2 in ca\animals2\
CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\, CAMisc_fix_Str in ca\misc_fix\str\
CAStructures_PMC_Buildings_Bunker in ca\structures_pmc\buildings\bunker\
CAWeapons_E_M16 in ca\weapons_e\m16\
CAMP_Armory_Misc_Laptop in ca\mp_armory\misc\laptop\
Rail_House_01 in ca\buildings2\rail_house_01\
CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\
CA_CommunityConfigurationProject_E_AI_ImprovedIglaPodAAMissileUse in ca\communityconfigurationproject_e\ai_improvediglapodaamissileuse\
CAStructures_E in ca\structures_e\
CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\
CAWheeled_E_Ural in ca\wheeled_e\ural\
CA_CommunityConfigurationProject_E_Sound_FixedGetInGetOutSoundOfSedan in ca\communityconfigurationproject_e\sound_fixedgetingetoutsoundofsedan\
zero_buildings in zero_buildings\
CAStructures_E_HouseA_A_Mosque_small in ca\structures_e\housea\a_mosque_small\
CAMisc_fix in ca\misc_fix\, CAAir_BAF_CH_47F in ca\air_d_baf\ch47\
CA_CommunityConfigurationProject_E_Gameplay_ImprovedSizeOfCompassAndGPS in ca\communityconfigurationproject_e\gameplay_improvedsizeofcompassandgps\
CA_CommunityConfigurationProject_E_Gameplay_DisabledOpticsViewInGRAD in ca\communityconfigurationproject_e\gameplay_disabledopticsviewingrad\
CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\
CA_CommunityConfigurationProject_E_Gameplay_DisabledOpticsViewInMLRS in ca\communityconfigurationproject_e\gameplay_disabledopticsviewinmlrs\
CA_CommunityConfigurationProject_E_Gameplay_MoreSluggishATV in ca\communityconfigurationproject_e\gameplay_moresluggishatv\
CA_CommunityConfigurationProject_E_Gameplay_DisabledGRADMLRSLocking in ca\communityconfigurationproject_e\gameplay_disabledgradmlrslocking\
CA_Modules_E_Gita in ca\modules_e\gita\, CATracked2_T90 in ca\tracked2\t90\
CAStructures_Mil in ca\structures\mil\
CA_CommunityConfigurationProject_E_Editor_AddedAllWeaponSlotsInfantryVariants in ca\communityconfigurationproject_e\editor_addedallweaponslotsinfantryvariants\
Chernarus in ca\chernarus\, CAMisc in ca\misc\
CA_CommunityConfigurationProject_E_Gameplay_DisabledLockingForAllNonGuidedWeaponsWithAutoGuideATDisabled in ca\communityconfigurationproject_e\gameplay_disabledlockingforallnonguidedweaponswithautoguideatdisabled\
CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine\
MBG_Killhouses in mbg_killhouses\, CAWeapons_Warfare_weapons in ca\weapons\static\
CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\, CAMisc2 in ca\misc2\
CALanguage_missions_PMC in ca\languagemissions_pmc\
CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e\housea\a_buildingwip\
CA_Animals2_Anim_Config in ca\animals2\animconfig\, buildings3 in ca\buildings3\
USSR_cheytac in ussr_m200\, CAUI in ca\ui\, CALanguage in ca\language\
FHQ_Remington_XM2010 in fhq_remington\xm2010\
CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2\, CASigns2 in ca\signs2\
CAMisc3 in ca\misc3\
CA_CommunityConfigurationProject_E_Gameplay_AdditionalLauncherRocketsWithEnlargedSize in ca\communityconfigurationproject_e\gameplay_additionallauncherrocketswithenlargedsize\
RH_hk416_cfg in rh_hk416_cfg\, CAweapons_m107 in ca\weapons\m107\
CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\, CACharacters in ca\characters\
Mods: @DayzOverwatch
Distribution: 0
Version 1.63.125548
Fault address: 1474164C 01:0002064C C:\SERVICES\ni315101_2\dayz\@DayZ_Epoch_Server\HiveExt.dll
file: dayz_private_1.epoch (__cur_mp)
world: napf
Prev. code bytes: 4D 8C 51 50 FF D2 83 C4 0C C6 45 FC 03 8B 4D 8C
Fault code bytes: 8B 01 8B 50 04 FF D2 84 C0 0F 84 B0 05 00 00 EB

Registers:
EAX:00A29B0C EBX:00A29BC8
ECX:00000000 EDX:00000400
ESI:00000010 EDI:00000001
CS:EIP:0023:1474164C
SS:ESP:002B:00A29AC8 EBP:00A29B80
DS:002B ES:002B FS:0053 GS:002B
Flags:00210212
=======================================================
note: Minidump has been generated into the file dayz_1.epoch.napf\arma2oaserver.mdmp


 
any ideas ?
 
thanks for helping me out.
in love mumys. :-P

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And thats in Hive Log:

[["ItemFlashlight","ItemMap","Binocular_Vector","NVGoggles","ItemCompass","ItemHatchet_DZE","ItemKnife","ItemMatchbox_DZE","ItemEtool","ItemToolbox","ItemWatch","ItemGPS","gms_k98zf39","RH_Deaglemzb"],["Skin_Sniper1_DZ","FoodSteakCooked","ItemSodaCoke","ItemBloodbag","ItemPainkiller","ItemAntibiotic","ItemMorphine","ItemEpinephrine","gms_k98_mag","ItemBandage","ItemBandage","ItemBandage","RH_7Rnd_50_AE"]],["DZ_Backpack_EP1",[[],[]],[[],[]]],[1283,1283,1283],"Survivor2_DZ",0.96]
2015-01-05 14:41:51 HiveExt: [Information] Method: 102 Params: 2:
2015-01-05 14:41:51 HiveExt: [Information] Result: ["PASS",[false,false,false,false,false,false,false,12000,[],[0,0],0,[0.535,0.206]],[18,10,0,0],["","amovpercmstpsraswrfldnon_gear",37,[]],[80,[10084.7,15562.4,0.002]],2590,24]
2015-01-05 14:41:51 HiveExt: [Information] Method: 307 Params: 
2015-01-05 14:41:51 HiveExt: [Information] Result: ["PASS",[2015,1,5,13,41]]
2015-01-05 14:41:51 HiveExt: [Information] Method: 999 Params: SELECT `PlayerMorality` FROM `player_data` WHERE `PlayerUID` = '76561198096124918':[0]:
2015-01-05 14:41:51 Database: [Error] Error 1146 (Table 'ni315101_2_epoch.player_data' doesn't exist) in MySQLQuery SQL: 'SELECT `PlayerMorality` FROM `player_data` WHERE `PlayerUID` = '76561198096124918''

(Sorry for double Post editing wont work)

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Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
		<English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
		<Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
		<Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
		<French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
		<Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
		<Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
		<Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
		<Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Obsolete class Animations defined in bin\config.bin/RscCompass/
Obsolete class Animations defined in bin\config.bin/RscWatch/
ErrorMessage: File mpmissions\__cur_mp.chernarus\mods\CfgServerTrader\cfgServerTrader.hpp, line 84: .CfgTraderCategory: Member already defined.

My RPT.. I'm stuck at wait for host. Please help :(

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  • 3 weeks later...

I'm getting these errors in my server side RPT. also, after each restart, i get my original money count back on my person. tried depositing it, comes back after restart. tried giving to another player, comes back after restart. any ideas?

 

10:25:46 Error in expression_result = _vNew - _vOld;


_object>
10:25:46 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:25:46 Error Undefined variable in expression: _vnew
10:25:46 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:25:46 Error in expression_result = _vNew - _vOld;
_object>
10:25:46 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:25:46 Error Undefined variable in expression: _vnew
10:25:46 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:25:46 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:25:46 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:25:46 Error Undefined variable in expression: _cashmoney
10:25:46 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:25:46 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:25:46 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:25:46 Error Undefined variable in expression: _cashmoney
10:25:46 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:27:25 Error in expression_result = _vNew - _vOld;
_object>
10:27:25 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:27:25 Error Undefined variable in expression: _vnew
10:27:25 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:27:25 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:27:25 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:27:25 Error Undefined variable in expression: _cashmoney
10:27:25 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:28:42 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
10:28:57 Error in expression_result = _vNew - _vOld;
_object>
10:28:57 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:28:57 Error Undefined variable in expression: _vnew
10:28:57 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:28:57 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:28:57 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:28:57 Error Undefined variable in expression: _cashmoney
10:28:57 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:29:27 Error in expression_result = _vNew - _vOld;
_object>
10:29:27 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:29:27 Error Undefined variable in expression: _vnew
10:29:27 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:29:27 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:29:27 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:29:27 Error Undefined variable in expression: _cashmoney
10:29:27 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:29:44 Error in expression_result = _vNew - _vOld;
_object>
10:29:44 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:29:44 Error Undefined variable in expression: _vnew
10:29:44 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:29:44 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:29:44 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:29:44 Error Undefined variable in expression: _cashmoney
10:29:44 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:29:54 Error in expression_result = _vNew - _vOld;
_object>
10:29:54 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:29:54 Error Undefined variable in expression: _vnew
10:29:54 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:29:54 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:29:54 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:29:54 Error Undefined variable in expression: _cashmoney
10:29:54 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:30:03 "RUNNING EVENT: crash_spawner on [2015,1,4,13,30]"
10:30:04 Error in expression_result = _vNew - _vOld;
_object>
10:30:04 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:30:04 Error Undefined variable in expression: _vnew
10:30:04 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:30:04 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:30:04 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:30:04 Error Undefined variable in expression: _cashmoney
10:30:04 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:30:14 Error in expression_result = _vNew - _vOld;
_object>
10:30:14 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:30:14 Error Undefined variable in expression: _vnew
10:30:14 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:30:14 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:30:14 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:30:14 Error Undefined variable in expression: _cashmoney
10:30:14 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:30:24 Error in expression_result = _vNew - _vOld;
_object>
10:30:24 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:30:24 Error Undefined variable in expression: _vnew
10:30:24 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:30:24 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:30:24 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:30:24 Error Undefined variable in expression: _cashmoney
10:30:24 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:30:29 "infiSTAR.de Log: [soA]Darth_Rogue(76561197996565851) - Entered SafeZone @064075"
10:30:34 Error in expression_result = _vNew - _vOld;
_object>
10:30:34 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:30:34 Error Undefined variable in expression: _vnew
10:30:34 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:30:34 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:30:34 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:30:34 Error Undefined variable in expression: _cashmoney
10:30:34 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:30:44 Error in expression_result = _vNew - _vOld;
_object>
10:30:44 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:30:44 Error Undefined variable in expression: _vnew
10:30:44 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:30:44 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:30:44 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:30:44 Error Undefined variable in expression: _cashmoney
10:30:44 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172

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  • 2 weeks later...

I have just set all this up working on a hosted server from GTX however I have also set one up on my own LAN for testing purposes but for some reason on my LAN the headShots for wealth and Bank for Bank does not write to the hive. do I need to port forward the MYSQL server so that clients connected can write the data to the hive or should it not be a problem ? everything else saves to the database such as humanity and inventory etc etc but not the wealth or bank. I have the .dll files in the correct locations just like in the GTX server but still no luck. Any ideas please forward them my way :) thanks.

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Im pretty sure that this coin system is a bit outdated and even Zupa himself said he uses Soul's and that future versions of his coin system will be based off of Soul's system. Use souls coin system.

In that case I may update to the soul coin system them just a bit of a whacky wonder how it works fine on GTXgaming server but on my LAN network does not. No sweat though cheers.

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  • 3 weeks later...

hi all finally after 3 weeks i have managed to get this to work , only problem is when i enter trader menu it just says (any any) next to where its meant to have coins does anyone know a fix plz thanks

 

well I've managed to get the coins working after lots of tinkering and thanks too a post already on this thread 

 

only thing now is the banks are showing on map but there not in the game 

 

plz help this is really stressful for a newbie  :D

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