BetterDeadThanZed Posted August 1, 2014 Report Share Posted August 1, 2014 Is there a script that would unlock vehicles that are left in a safe zone upon server restart? We seem to be having a problem with a lot of people leaving their vehicles in the traders, clogging up access. Link to comment Share on other sites More sharing options...
0 NoxSicarius Posted August 1, 2014 Report Share Posted August 1, 2014 Is there a script that would unlock vehicles that are left in a safe zone upon server restart? We seem to be having a problem with a lot of people leaving their vehicles in the traders, clogging up access. I whipped this up really fast for you. Give it a test and see if it works. It should, but seeing as I haven't slept yet and it is 8AM I can't guarantee there is no error. If it does work for you please let me know so I can release it. Save script as safeZoneVehicleUnlocker.sqf Put it wherever you like I believe it you should call it at the bottom of the if(is Server) block : [] execVM "(dir)\safeZoneVehicleUnlocker.sqf" Currently set to work with default traders. private ["_safeZones","_center","_radius","_vehicles"]; _safeZones = [ [[11447.91,11364.536],100], // Klen [[4064.2258,11665.938],100], // Bash [[6325.6772,7807.7412],100] // Stary ]; { _center = _x select 0; _radius = _x select 1; _vehicles = nearestObjects [_center,["LandVehicle","Air","Ship"],_radius]; { if (_x isKindOf "LandVehicle" || _x isKindOf "Air" || _x isKindOf "Ship") then { {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = 1; PVDZE_veh_Lock = [_x,false]; if (local _x) then { PVDZE_veh_Lock spawn local_lockUnlock } else { publicVariable "PVDZE_veh_Lock"; }; s_player_lockUnlock_crtl = -1; }; } forEach _vehicles; } forEach _safeZones; Rocu 1 Link to comment Share on other sites More sharing options...
0 cen Posted August 1, 2014 Report Share Posted August 1, 2014 Open up dayz_server\system\server_monitor.sqf Find this block: if (!_wsDone) then { if (count _worldspace >= 1) then { _dir = _worldspace select 0; }; _pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos; if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; }; diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos)); }; After that code paste this code: { if ((_pos distance _x) < 100) then { if (_damage > 0.1) then { _damage = 1; [_idKey,false,"SERVER"] call server_deleteObj; diag_log format["DELETING SAFEZONE VEHICLE: %1", [_idKey, _type]]; }; _ownerID = "0"; }; } forEach [[4361,2259],[13532.614,6355.9497],[7989.3354,2900.9946],[12060.471,12638.533],[1606.6443,7803.5156],[11447.91,11364.536],[13441.16,5429.3013],[12944.227,12766.889],[10066.4,5434.24],[2306.17,9633.46],[4065.87,10818.9],[3332.07,3923.91],[6326.4805,7809.4888],[1704.5732,12841.845]]; Change the safezone coords to match yours. Change the radius to be whatever you want. Credits to maca for the original script: http://epochservers.com/viewtopic.php?f=14&t=17 Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted August 1, 2014 Author Report Share Posted August 1, 2014 Thanks for that. I found this script that I'll be using: Link to comment Share on other sites More sharing options...
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BetterDeadThanZed
Is there a script that would unlock vehicles that are left in a safe zone upon server restart? We seem to be having a problem with a lot of people leaving their vehicles in the traders, clogging up access.
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