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On the way of giving up. Requesting authentication - retrying - requesting...


speaR

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Good evening guys, I'm having some realy bad issues with my server.

After 1 hour or a bit more it is nearly impossible to join our server.

The thing is like this:

Players getting to. Requesting authentication. This changes with retrying to autenthicate

.. After a time the message appears: you must be close to a rock or an ore to mine.

This is my basic.cfg

MinBandwidth=15360000;
MaxBandwidth=2147483647;
MaxMsgSend=512;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=256;
MinErrorToSendNear=0.029999999;
MinErrorToSend=0.0040000002;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
serverLongitude=9;
serverLatitude=51;
serverLongitudeAuto=9;
serverLatitudeAuto=51;

I'm ranning a dedi box on win 2008 server. Intel xeon server processor, 16gig ram and a 1 GB connection. Does anyone have an idea how to deal with this ?

Already tried to set down the slots to 40, a bit better but still annoying. The problem appears with 37 up to 50 players..

 

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MaxMsgSend=192;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=192;
MinErrorToSendNear=0.047000002;
MinErrorToSend=0.0040000002;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_W=800;
Resolution_H=600;
Resolution_Bpp=32;

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MaxMsgSend=192;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=192;
MinErrorToSendNear=0.047000002;
MinErrorToSend=0.0040000002;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_W=800;
Resolution_H=600;
Resolution_Bpp=32;

Should i replace my whole basic with this

MaxMsgSend=192;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=192;
MinErrorToSendNear=0.047000002;
MinErrorToSend=0.0040000002;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_W=800;
Resolution_H=600;
Resolution_Bpp=32;

or just the ones which u gave me ?

 

and thanks for the fast answers :-)

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Open config.cfg

 

Delete

requiredSecureId = 2;

and comment out or delete

//regularCheck = "{}";

I got these suggetions from MGT and they seem to have stopped some of the authentication issues. 

Among other things, I also tweaked my basic.cfg to this:

 

 

Note that maxbandwith is set for a 1gb connection. Going above that is sort of over-kill. Especially since you probably have a 1gb connection at most.

MinBandwidth=1097152;
MaxBandwidth=1073741824;
MinErrorToSendNear=0.049999997;
MinErrorToSend=0.0029999993;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
Resolution_W=800;
Resolution_H=600;

And cleared the character_data table when the steam patch came.

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Now on one of our servers we're getting this problem, too.

 

The interesting thing is: in the 2 cases I saw this today the players died, and couldn't reconnect from the lobby into the game.

When I set their character to alive, they joined instantly (during the "requesting authentication" - "retrying to autenthicate" loop.

 

Problems with creation of a new character? Why would this be?

 

Edit: player load is not the problem, only 2 people on the server at that time, normally running smoothly with 30.

 

Edit2: Found it: A DB trigger to update Plotpole-ID had pointed to another DB (copy&Paste error ;-), thus preventing new characters from being created.

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I get this problem fairly often on Survival Servers. Figured it's the host and not the server or client. This issue always happens immediately following a server restart. The first player to try logging in will have a full authenticate cycle and time out. It usually goes through fine on the second try, just click ok in the lobby to rejoin.

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