Jump to content
grave867

[Release] UEP BattlEye Extended Controller Installer

Recommended Posts

Are both of you staying logged into windows when running the server?

 

I am going to see if I can replicate your issue.

 

There isn't anything you should have to do after install.

I guess so, i access the box via RDP, as its only a test server i can give you the RDP info if you want to take a look.

Share this post


Link to post
Share on other sites

I was logged in remotely the first time but not the 2nd.

It's starts fine using start.bat and the messages show fine, it then shuts the server down and stops, server stays offline until manually restarting.

 

I've since bought Firedaemon so i no longer have a need for UEP but i wish you luck in the future with this :)

Share this post


Link to post
Share on other sites

Just a thought but BattlEye is having isssues (Once again) :unsure: does UEP require BE in any way ? as in could this have a knock on effect with BEC's schedule system i wonder.

Possibly I don't know.

 

BTW if you log out of windows then log back in the schedulers don't work for executing files, it is a windows thing. That is why my next version of the tool will have server virtualization which will allow you to log out without messing up the scheduler, which will allow for multiple servers to run on one box.

Share this post


Link to post
Share on other sites

Possibly I don't know.

 

BTW if you log out of windows then log back in the schedulers don't work for executing files, it is a windows thing. That is why my next version of the tool will have server virtualization which will allow you to log out without messing up the scheduler, which will allow for multiple servers to run on one box.

Can you expand on this a little, possibly with a reference? I have had this working before while not constantly being logged in via RDP but i cannot remember how, and if we have to wait for a new version, what is the ETA on this? 

 

Many thanks.

Share this post


Link to post
Share on other sites

Can you expand on this a little, possibly with a reference? I have had this working before while not constantly being logged in via RDP but i cannot remember how, and if we have to wait for a new version, what is the ETA on this? 

 

Many thanks.

windows will not auto run files that are being executed within an existing running program unless it is a service when logged out, which is why windows event scheduler exists for system admins. However I may have a simple way of turning the restarts into a service fairly easily and will try to have it done sometime this coming weekend at the earliest, lastest hopefully being the following week.

Share this post


Link to post
Share on other sites

Update released version 1.602. Anyone have the change logs?>

 

 

*** V 1.602 ***
- Improved: Auto remove starting and ending spaces from the tags in the xml files.
- Fixed: A typo in the code making WhiteListKickMsg not work unless it was spelled wrong.
- Added: New setting to [Misc] -> BeCustomBanFiles, define custom banfiles which will do a (loadbans file) if the file(s) gets changed.
- Added: Logging to BeLog-DATE.log, into about guid verification on player connect when using Bec Reporter. (Status report)
- Changed: SlotLimit chaned a bit again :\

Share this post


Link to post
Share on other sites

windows will not auto run files that are being executed within an existing running program unless it is a service when logged out, which is why windows event scheduler exists for system admins. However I may have a simple way of turning the restarts into a service fairly easily and will try to have it done sometime this coming weekend at the earliest, lastest hopefully being the following week.

Any news on the update?

Share this post


Link to post
Share on other sites

I think I can more clearly explain for some why the auto-restart function is not working ( I hope I won't need a disclaimer for this). The way the scheduler is setup by default will after whatever pre-defined time you chose shutdown the server and then wait ten seconds before launching the bat file that will re-launch the server.

 

Now the problem with that is after the server is shutdown, the BEC will only wait just a few seconds before closing down because it does not detect a server. Since the provided schedule waits ten seconds to run "start.bat" BEC will instead close and that portion of the schedule never even gets a chance to run.

 

To solve the issue simply run the command to launch "start.bat" in the same function as the #shutdown command. I have provided an example here:

 

<!-- 12:00 AM restart -->
<job id='12'>
    <day>1,2,3,4,5,6,7</day>
    <start>23:45:00</start>
    <runtime>000000</runtime>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 15 minutes</cmd>
</job>

<job id='13'>
    <day>1,2,3,4,5,6,7</day>
    <start>23:55:00</start>
    <runtime>000000</runtime>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 5 minute, log out now to prevent item loss!</cmd>
</job>

<job id='14'>
    <day>1,2,3,4,5,6,7</day>
    <start>23:59:00</start>
    <runtime>000000</runtime>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 1 minute, Log out now!</cmd>
</job>

<job id='15'>
    <day>1,2,3,4,5,6,7</day>
    <start>00:00:00</start>
    <runtime>000000</runtime>
    <loop>0</loop>
    <cmd>#shutdown</cmd>
    <cmd>B:\DayZ Server\restart.bat</cmd>
</job>
<!-- End 12:00 AM restart -->

 

Please do not use this code as a copy/paste solution as that will not fix your issue, this is simply provided as a means of reference.

 

I guess that was my disclaimer <_<

 

Beans to alecwilcox for originally providing the solution for me:

 

Also for my problem i just changed it so it shutdown the server and runs the bat at the same time. This is ok becuase there is already a 7 sec delay built into the restart.bat

Share this post


Link to post
Share on other sites

Cant log in to the bansys web site, setup the account .. added the reporter .. even reset the password.. nada .. zip .. nothing .. whats the dealio ? 
Does it just take time to fully work , [ Reporter ] = the username and password from the website ? or one from admin list or what ?

Share this post


Link to post
Share on other sites

as a follow-up issue, now I seem to be launching two copies of the server for some reason. Its not a huge deal because everyone connects on the default port but it is strange.

Only 2 ? :p i ran it last night and woke up to 6 versions of the server running, any idea what that is? :|

Share this post


Link to post
Share on other sites

I think I can more clearly explain for some why the auto-restart function is not working ( I hope I won't need a disclaimer for this). The way the scheduler is setup by default will after whatever pre-defined time you chose shutdown the server and then wait ten seconds before launching the bat file that will re-launch the server.

 

Now the problem with that is after the server is shutdown, the BEC will only wait just a few seconds before closing down because it does not detect a server. Since the provided schedule waits ten seconds to run "start.bat" BEC will instead close and that portion of the schedule never even gets a chance to run.

 

To solve the issue simply run the command to launch "start.bat" in the same function as the #shutdown command. I have provided an example here:

 

<!-- 12:00 AM restart -->
<job id='12'>
    <day>1,2,3,4,5,6,7</day>
    <start>23:45:00</start>
    <runtime>000000</runtime>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 15 minutes</cmd>
</job>

<job id='13'>
    <day>1,2,3,4,5,6,7</day>
    <start>23:55:00</start>
    <runtime>000000</runtime>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 5 minute, log out now to prevent item loss!</cmd>
</job>

<job id='14'>
    <day>1,2,3,4,5,6,7</day>
    <start>23:59:00</start>
    <runtime>000000</runtime>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 1 minute, Log out now!</cmd>
</job>

<job id='15'>
    <day>1,2,3,4,5,6,7</day>
    <start>00:00:00</start>
    <runtime>000000</runtime>
    <loop>0</loop>
    <cmd>#shutdown</cmd>
    <cmd>B:\DayZ Server\restart.bat</cmd>
</job>
<!-- End 12:00 AM restart -->

 

Please do not use this code as a copy/paste solution as that will not fix your issue, this is simply provided as a means of reference.

 

I guess that was my disclaimer <_<

 

Beans to alecwilcox for originally providing the solution for me:

This could possibly be causing the problem, in older versions of BEC it would wait 30 seconds before terminating the BEC application and that is what i calculated for. However I would advise calling the restart file from a new command block.

Share this post


Link to post
Share on other sites

Cant log in to the bansys web site, setup the account .. added the reporter .. even reset the password.. nada .. zip .. nothing .. whats the dealio ? 

Does it just take time to fully work , [ Reporter ] = the username and password from the website ? or one from admin list or what ?

I have no idea how long it takes for the reporter accounts to be setup, I personally haven't set mine up yet so I have no point of reference for you. :(

Share this post


Link to post
Share on other sites

I have a couple ways that I can code the server virtualization feature but each one has a different span of backwards compatibility, so I need some input.... What is the oldest OS version that you guys are using for a Dayz Server?

 

In advance thanks for the help guys  :)

Share this post


Link to post
Share on other sites

Sorry it took me so long to report back, i forgot I had posted the issue.

 

The solution for the restarts creating multiple server copies can be solved by simply creating a separate task set to run at the same time that issues the restart command, for some reason the scheduler will not allow two commands in one task.

Share this post


Link to post
Share on other sites

@poweredbypot thanks for helping resolve that issue, I will change it on my end as well.  :D

 

 

Currently mine are all on windows 2008 R2 

Thanks for the reply, if no one else posts their OS version then I will just write the code to were it is backwards compatible up until Vista/2008 R1. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Similar Content

    • By Thug
      UPDATE 2/21/2018
      Just wanted to show where I was with the launcher I have been working on. I have a friend Kevin Phillips that has bee helping me work on this project. 
      Made a short video on youtube and wanted to share.
      Click here to see the video on youtube.
      Please let me know what you think.
      Thug
      TBsGaming
       
      ----------------------------------------OLD POST BELOW-----------------------------------------------------------------------------------------------------------
      Hope I am posting in correct location. If not please tell me where I can post.
      What I am posting is possible because of many resources on the internet. A lot information was learned on http://stackoverflow.com/
      Thank you to TheDuke for giving me one of his start bat files.
      Thank you to all the unknown that contributed over the years on different sites.
      This is something I have been working on for the last two weeks. It is still a work in progress.
      What it is, simply an admin launcher. I found that if I deal with more than two server this helps a lot. Plus it was something to do lol. 
      So here we go: FIRST MAKE A FOLDER CALLED SERVERS OR CALL IT WHAT EVER YOU WANT. the files we will be making will go into that folder
      We will make a bat file for origins 1.9.7.5 dayzoverwatch  dayz_epoch
      First thing lets make that bat file.
      If I were you I would use Notepad++  What a great program
      Open a new doc and save as origins_opoch_Chernarus.bat or what ever name you want BUT IT MUST HAVE .bat at the end
      Copy the following and paste it in the new file you just make called  origins_opoch_Chernarus.bat
      ===========================================================================
      EDITED ON 12/31/2016 01/17/2017
      QUESTION:   .bat file is updated with password settings
      Lets say I have a server. That server has a password. The password is dog
      How would I add the password to the bat file?  
      Right now if I try to join a server with a password it will say, you enter the wrong pass word.
      Then I go to multiplayer and select the server and enter the password dog and I am in.
      The .bat file is right below this
      ============================================================================
       
       
      Now make a file and name it bat_test.hta or what ever you want. Copy and paste the following in it and save to the folder SERVERS
      What I did at this point was made a shortcut of the dat_test.hta to my desktop after that double chick it and it should work. Did for me. 
      as you can see I left some of my information in so you could try it out.
      OF COURSE THE LINE <p><a href="E:/BAT START FILES/origins_opoch_Chernarus.bat">Origins Overwatch Epoch Chernarus</a></p> points to where I have my folder
      YOU WILL NEED TO CHANGE THE LOCATION OF THE BAT FILE TO WHERE EVER YOU PUT THE FOLDER CALLED SERVERS.
      Like I said this is a work in progress. If you have anything you would like to  share, that would be great.

    • By Donnovan
      14 FEBRUARY 2018 - INSTALLATION INSTRUCTIONS UPDATED (REMOTE EXEC WHITE LIST)!
      04 FEBRUARY 2018 - WE ARE ON v002!
      Thanks to the Discord pals for helping in tailore BRPVP Zombies to Epoch.
       
      Hi:
      My name is Donnovan and i bring here the BRPVP Zombies for Epoch Mod.
      (You can know more about BRPVP here: http://www.brpvp.com)
      BRPVP Zombies are made of: code, +code, some few images and sounds.



      Here the files v002 (size 432Kb):
      4 February 2018 - https://drive.google.com/file/d/1ANHL_SaFdKlJOLrDV6CakOD7HTNwVr4T/view?usp=sharing
       
      License:
      http://creativecommons.org/licenses/by/4.0/
      You must use the words "BRPVP zombies" or "BRPVP-Z" in your server name and give proper credits to the Author (Andre Luis AKA Donnovan).
       
      BRPVP Zombies was done completelly stand alone, but with Epoch in mind.
       
      BE Filters Info:
      1 - The variables set on zombies and target, with setVariable, have the prefix "brpvp_", for easy BE Filter management.
      2 - BRPVP Zombies make use of 3 public variables, the variable names start with "BRPVP_" for easy BE Filters management.
       
      Remote Exec White List:
      You need that in your description.ext:
      class CfgRemoteExec { class Functions { mode = 1; jip = 0; class BRPVP_remoteExec { allowedTargets = 0; jip = 1; }; }; }; If you already have a class CfgRemoteExec {...}; declaration in your description.ext you will need to merge the above with the one you have.
       
      Custom Epoch "FiredMan" Event Handler:
      Get the code inside player addEventHandler ["FiredMan",{...this code...}]; in the file brpvp_zombies_stuff_client.sqf and put it in the Epoch file EPOCH_custom_EH_FiredMan.sqf (see https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_code/customs/EPOCH_custom_EH_FiredMan.sqf).
       
      description.ext file:
      BRPVP Zombies have some sound declarations in description.ext. You will need to merge it with your description.ext.
       
      Gameplay:
      BRPVP Zombies add two types of zombies:
      1 - Fixed zombies in infected cities: they stay on some cities and can be triggered from near or from far, with your proximity or with bullet hit.
      Here the configuration for fixed zombies and infected cities:
      //FIXED ZOMBIES ON DEDICATED SERVER BRPVP_fixedZombiesAmount = [ [[1],[10],35,["NameVillage"]], [[1],[10],35,["NameVillage"]], [[1],[10],35,["NameVillage"]], [[1],[10],35,["NameVillage"]], [[2],[15],40,["NameVillage"]], [[2],[15],40,["NameVillage"]], [[2,3],[40,60],100,["NameCity","NameVillage"]], [[4,5],[120,160],150,["NameCityCapital","NameCity"]] ]; BRPVP_fixedZombiesReviveTime = 1800; //SECONDS TO A FIXED ZOMBIE TO REVIVE, THEY ONLY REVIVE IF THERE IS NO PLAYER NEAR Reading above, you will have 8 infected cities on your mission.
      Explaning line 7: [[2,3],[40,60],100,["NameCity","NameVillage"]]
      Zombies will have its force random selected from 2 or 3, they will be in number of 40 if force is 2 and will be in number of 60 if force is 3. The spawn radius in the city will be 100 meters, and the city selected for those zombies will be randonly picked from the list of Cities and Villages provided by the map.
      2 - Context spawned zombies: those zombies will spawn when you are in places with near houses or buildings. You can avoid those zombies to spawn by obscuring your self like walking near walls, entering in houses, going crouch or prone, stay high from the ground, stay near big objects like wreck cars and all kind of objects or group of objects that can block the perception of you.
       
      Configuration:
      All the BRPVP Zombies configurations can be found in this file: brpvp_zombies_config.sqf.
       
      Older files:
      v001: https://drive.google.com/file/d/1Q4cavJQdqwxcz-O6DBFo_fKfEG-_g8bj/view?usp=sharing
    • By Thug
      When I send a group invite, the players join, great.  Then you get all this radio chatter and speech text telling you to regroup, heli 1500m out, and BS BS BS . How do I turn off the radio chatter and the speech text?
    • By nathan9117
      Hi there, I would like to move this file to my server pbo.
       I have moved it to my mission pbo and tested by changing the call to this and it spawns fine.
      For some reason however I can not get it to spawn if it is placed server side and executed from server_functions.sqf either using [] execVm, execVm or call compile preprocessFileLineNumbers.
      The main reason for wanting to move this file is that when I edit my map I dont want to place any objects over existing ones. If it is not going to be possible then an alternative will be to load the buildings in the 3d editor make my map and just remove the duplicates that already spawn/exist in chernarus11.sqf 
      Contents of chernarus11.sqf below extracted from dayz_code.
      Thanks in advance ! 
       
    • By xTimeToShine
      Hey guys,
      i'm proud to present our new "Epic Illusion Gaming - DayZ Overpoch server".
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      [EIG] DayZ Overpoch | Chernarus | 1.0.6.2 | Coins | Lift | Groups | Missions | Events | Deploy Bike |
      IP: 94.250.209.139:2302
       
      We are searching for some Players and also for some Admins. Please visit our Server or come to our Teamspeak or Discrod.
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Visit us on ...
      ...Teamspeak:  94.250.223.10:15111
      ...Discord:  https://discord.gg/MTQuUHP
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Our new special features:
      Global Coins System Deploy a bike (Toolbox) Lift & Tow Selfbloodbagging Groupsystem Virtual Garage AI Missions Special PVP Events Custom Loadout ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Upcoming features:
      Weaponswitch Enhanced Spawn Selection and much more...  
  • Advertisement
  • Donation Box

    Please donate to support the community.
    We appreciate all donations!
  • Advertisement
  • Supporters
  • Latest Donations

  • Advertisement
  • Discord

×