Jump to content
  • 0

Wait for Host Issue


Rotzloch

Question

Hello

 

Perhaps someone can help me.

 

I have an Epoch Origins Server. Everything is working perfectly exept one thing not.

Sometimes the Battleye Server don't verify Player GUID's and every Player who want connect then, have "Wait for Host".

 

Normally this is between 5-10min. Today it was 19min. 

Everyone is on server in this Time, can play normal.

After this Battleye Server Pause every Player can connect normal.

 

I hope someone have a hint for this problem.

 

I have restarts every 3 hours. today the 19min "Wait for host" was 15min after restart.

 

Thanks

Link to comment
Share on other sites

20 answers to this question

Recommended Posts

  • 0

This is my config.cfg

steamport = 2300;
steamqueryport = 2301;
hostName = "DayZockerbude Epoch Origins [GER/ENG] [Launch Parameters: -mod=@DayzOrigins] [ Sector B | Origins Hero/Bandit Level 1-3, Small Garage, Large Garage | Spawn Select | Service Point's | Snap Build | Tow & Lift | Elevator | AI Missions | Selfbloodbag | Traderzone=Safezone | Take Clothes | DeployBike on Toolbox | Sleep in Tents/Houses ](1.0.5.1/125548) by dayzockerbude.de";
password = "";
passwordAdmin = "********";
maxPlayers = 50;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 3;
reportingIP = "";
timeStampFormat = "short";
motd[] = {
"DayZockerbude Epoch Origins",
"When you have Problems, TS3: dayzockerbude.de:9988",
"Homepage: dayzockerbude.de"};
motdInterval = 1;
vonCodecQuality = 11;
disableVoN = 0;
kickduplicate = 1;
persistent = 1;
BattlEye = 1;
requiredSecureId = 2;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData =  "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;

class Missions
{
    class Mission1
    {
     template = "DayZ_Epoch_13.Tavi";
     difficulty="veteran";
    };

};

Link to comment
Share on other sites

  • 0

When you launch the server what port are you launching it on?

 

Also, steam now has a 64 character limit so you may want to reduce the limit of your server name.

 

moved requiredSecureId = 2; to below required build. I don't know if that matters, but everywhere I've seen that's where it should go.

Link to comment
Share on other sites

  • 0

So, i think the problem was solved by it own. 

But since today the problem is coming back :(

 

Thats my Steamports in config.cfg

steamport = 2304;
steamqueryport = 2303;

Is that a problem? 

Connection port is 2302.

 

Thanks

Rotzloch

 

I had this problem.

And, as far as i know, the steam port should be:

steamport = 2300;
steamqueryport = 2301;

This works fine for me, and i'm also using port 2302

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...