Jump to content
Thug

AI Skalisty Island, not so easy

Recommended Posts

 

@harcosgoogle

in your server_functions.sqf put the following at the very bottom

 [] execVM "\z\addons\dayz_server\addons\red_zone.sqf";

Then in your server side pbo make a folder called addons, if you dont already have one. Then make a new document and call it red_zone.sqf

Copy the following and paste it in the file  you just made.

Spoiler

// bexs epoch pack
// red zone by Muhma
if (isServer) then {
_vehicle_0 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16360.224, 18572.273, 0.079653949], [], 0, "CAN_COLLIDE"];
  _vehicle_0 = _this;
  _this setDir -14.879387;
  _this setPos [16360.224, 18572.273, 0.079653949];
};

_vehicle_1 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16373.582, 18579.852, 0.00034332275], [], 0, "CAN_COLLIDE"];
  _vehicle_1 = _this;
  _this setDir 143.90701;
  _this setPos [16373.582, 18579.852, 0.00034332275];
};

_vehicle_3 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16410.75, 18602.559, 0.39133567], [], 0, "CAN_COLLIDE"];
  _vehicle_3 = _this;
  _this setDir -7.8351684;
  _this setPos [16410.75, 18602.559, 0.39133567];
};

_vehicle_4 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16385.68, 18588.723, 0.00017929077], [], 0, "CAN_COLLIDE"];
  _vehicle_4 = _this;
  _this setDir -48.511063;
  _this setPos [16385.68, 18588.723, 0.00017929077];
};

_vehicle_5 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16396.479, 18598.492, 0.00018310547], [], 0, "CAN_COLLIDE"];
  _vehicle_5 = _this;
  _this setDir 146.99409;
  _this setPos [16396.479, 18598.492, 0.00018310547];
};

_vehicle_13 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [16456.998, 18498.551, 0.44626752], [], 0, "CAN_COLLIDE"];
  _vehicle_13 = _this;
  _this setDir 31.666586;
  _this setPos [16456.998, 18498.551, 0.44626752];
};

_vehicle_14 = objNull;
if (true) then
{
  _this = createVehicle ["Gue_WarfareBLightFactory", [16578.873, 18451.943, 0.42867053], [], 0, "CAN_COLLIDE"];
  _vehicle_14 = _this;
  _this setDir 49.9832;
  _this setPos [16578.873, 18451.943, 0.42867053];
};

_vehicle_15 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBCamp", [16248.331, 18451.604, 0.38712671], [], 0, "CAN_COLLIDE"];
  _vehicle_15 = _this;
  _this setDir 34.37817;
  _this setPos [16248.331, 18451.604, 0.38712671];
};

_vehicle_38 = objNull;
if (true) then
{
  _this = createVehicle ["Land_BagFenceLong", [16619.967, 18179.324, 16.261148], [], 0, "CAN_COLLIDE"];
  _vehicle_38 = _this;
  _this setDir 39.652615;
  _this setPos [16619.967, 18179.324, 16.261148];
};

_vehicle_40 = objNull;
if (true) then
{
  _this = createVehicle ["Sandbag1_DZ", [16624.588, 18180.715, 16.256283], [], 0, "CAN_COLLIDE"];
  _vehicle_40 = _this;
  _this setDir -49.890118;
  _this setPos [16624.588, 18180.715, 16.256283];
};

_vehicle_41 = objNull;
if (true) then
{
  _this = createVehicle ["BagFenceRound_DZ", [16542.561, 18173.006, 15.315392], [], 0, "CAN_COLLIDE"];
  _vehicle_41 = _this;
  _this setDir -39.271877;
  _this setPos [16542.561, 18173.006, 15.315392];
    _this setVariable ["Sarge",true];
};

_vehicle_42 = objNull;
if (true) then
{
  _this = createVehicle ["BAF_L2A1_Tripod_D", [16540.551, 18174.557, 15.494563], [], 0, "CAN_COLLIDE"];
  _vehicle_42 = _this;
  _this setDir -146.07625;
  _this setPos [16540.551, 18174.557, 15.494563];
    _this setVariable ["Sarge",true];
};

_vehicle_43 = objNull;
if (true) then
{
  _this = createVehicle ["BAF_L2A1_Tripod_D", [16621.492, 18179.137, 15.448992], [], 0, "CAN_COLLIDE"];
  _vehicle_43 = _this;
  _this setDir -190.40851;
  _this setPos [16621.492, 18179.137, 15.448992];
    _this setVariable ["Sarge",true];
};

_vehicle_44 = objNull;
if (true) then
{
  _this = createVehicle ["M2StaticMG", [16613.508, 18233.551, 15.346526], [], 0, "CAN_COLLIDE"];
  _vehicle_44 = _this;
  _this setPos [16613.508, 18233.551, 15.346526];
    _this setVariable ["Sarge",true];
};

_vehicle_45 = objNull;
if (true) then
{
  _this = createVehicle ["M2StaticMG", [16656.961, 18210.316, 7.6494122], [], 0, "CAN_COLLIDE"];
  _vehicle_45 = _this;
  _this setPos [16656.961, 18210.316, 7.6494122];
    _this setVariable ["Sarge",true];
};

_vehicle_46 = objNull;
if (true) then
{
  _this = createVehicle ["M2StaticMG", [16542.166, 18225.391, 15.42415], [], 0, "CAN_COLLIDE"];
  _vehicle_46 = _this;
  _this setDir -41.42466;
  _this setPos [16542.166, 18225.391, 15.42415];
    _this setVariable ["Sarge",true];
};

_vehicle_66 = objNull;
if (true) then
{
  _this = createVehicle ["Pickup_PK_TK_GUE_EP1_DZ", [16351.13, 18428.695, 0.00024795532], [], 0, "CAN_COLLIDE"];
  _vehicle_66 = _this;
  _this setDir -325.19742;
  _this setPos [16351.13, 18428.695, 0.00024795532];
    _this setVariable ["Sarge",true];
};

_vehicle_68 = objNull;
if (true) then
{
  _this = createVehicle ["UAZ_MG_TK_EP1_DZ", [16406.867, 18473.133, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_68 = _this;
  _this setDir -140.15935;
  _this setPos [16406.867, 18473.133, -7.6293945e-006];
    _this setVariable ["Sarge",true];
};

_vehicle_69 = objNull;
if (true) then
{
  _this = createVehicle ["UAZ_MG_TK_EP1_DZ", [16319.299, 18488.07, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_69 = _this;
  _this setDir -48.35762;
  _this setPos [16319.299, 18488.07, 3.8146973e-006];
    _this setVariable ["Sarge",true];
};

_vehicle_72 = objNull;
if (true) then
{
  _this = createVehicle ["hiluxWreck", [16346.134, 18431.35, 4.9591064e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_72 = _this;
  _this setDir -137.08516;
  _this setPos [16346.134, 18431.35, 4.9591064e-005];
};

_vehicle_73 = objNull;
if (true) then
{
  _this = createVehicle ["datsun01Wreck", [16495.797, 18308.363, 0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_73 = _this;
  _this setDir -153.76425;
  _this setPos [16495.797, 18308.363, 0.00010681152];
};

_vehicle_74 = objNull;
if (true) then
{
  _this = createVehicle ["UAZWreck", [16488.381, 18313.385, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_74 = _this;
  _this setDir -108.40981;
  _this setPos [16488.381, 18313.385, 5.3405762e-005];
};

_objectComposition_0 = [[16565.555, 18245.156, 5.3405762e-005], 38.642624, "WeaponsStore1_RU"] call (compile (preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectmapper.sqf"));

_vehicle_81 = objNull;
if (true) then
{
  _this = createVehicle ["BRDM2_HQ_TK_GUE_unfolded_EP1", [16488.721, 18302.219, 3.4332275e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_81 = _this;
  _this setDir 40.544254;
  _this setPos [16488.721, 18302.219, 3.4332275e-005];
};

_vehicle_86 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16479.205, 18617.02, 0.26929921], [], 0, "CAN_COLLIDE"];
  _vehicle_86 = _this;
  _this setDir -22.66572;
  _this setPos [16479.205, 18617.02, 0.26929921];
};

_vehicle_87 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16493.705, 18622.443, 0.53001362], [], 0, "CAN_COLLIDE"];
  _vehicle_87 = _this;
  _this setDir -16.832272;
  _this setPos [16493.705, 18622.443, 0.53001362];
};

_vehicle_88 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16508.662, 18625.273, 0.66591799], [], 0, "CAN_COLLIDE"];
  _vehicle_88 = _this;
  _this setDir -6.3585453;
  _this setPos [16508.662, 18625.273, 0.66591799];
};

_vehicle_89 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16523.125, 18626.398, 0.5976426], [], 0, "CAN_COLLIDE"];
  _vehicle_89 = _this;
  _this setDir -4.3628225;
  _this setPos [16523.125, 18626.398, 0.5976426];
};

_vehicle_90 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16548.75, 18628.602, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_90 = _this;
  _this setDir 42.931015;
  _this setPos [16548.75, 18628.602, -7.6293945e-006];
};

_vehicle_91 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16559.35, 18619.223, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_91 = _this;
  _this setDir 40.626163;
  _this setPos [16559.35, 18619.223, 0.00012207031];
};

_vehicle_92 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16571.045, 18609.139, 0.059042469], [], 0, "CAN_COLLIDE"];
  _vehicle_92 = _this;
  _this setDir 40.312401;
  _this setPos [16571.045, 18609.139, 0.059042469];
};

_vehicle_93 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16581.867, 18599.824, 0.20341006], [], 0, "CAN_COLLIDE"];
  _vehicle_93 = _this;
  _this setDir 39.884205;
  _this setPos [16581.867, 18599.824, 0.20341006];
};

_vehicle_94 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16593.105, 18590.496, 0.28863391], [], 0, "CAN_COLLIDE"];
  _vehicle_94 = _this;
  _this setDir 39.548378;
  _this setPos [16593.105, 18590.496, 0.28863391];
};

_vehicle_95 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16604.111, 18581.162, 0.28004327], [], 0, "CAN_COLLIDE"];
  _vehicle_95 = _this;
  _this setDir 41.423798;
  _this setPos [16604.111, 18581.162, 0.28004327];
};

_vehicle_96 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16615.926, 18570.967, 0.199596], [], 0, "CAN_COLLIDE"];
  _vehicle_96 = _this;
  _this setDir 40.085716;
  _this setPos [16615.926, 18570.967, 0.199596];
};

_vehicle_97 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16627.514, 18561.547, 0.20101473], [], 0, "CAN_COLLIDE"];
  _vehicle_97 = _this;
  _this setDir 38.26366;
  _this setPos [16627.514, 18561.547, 0.20101473];
};

_vehicle_98 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16638.885, 18552.484, 0.11463711], [], 0, "CAN_COLLIDE"];
  _vehicle_98 = _this;
  _this setDir 39.055511;
  _this setPos [16638.885, 18552.484, 0.11463711];
};

_vehicle_99 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16650.58, 18543.742, 0.25031453], [], 0, "CAN_COLLIDE"];
  _vehicle_99 = _this;
  _this setDir 34.349152;
  _this setPos [16650.58, 18543.742, 0.25031453];
};

_vehicle_100 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16660.992, 18533.572, 0.20066465], [], 0, "CAN_COLLIDE"];
  _vehicle_100 = _this;
  _this setDir 53.89608;
  _this setPos [16660.992, 18533.572, 0.20066465];
};

_vehicle_101 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16668.281, 18520.543, 0.24264795], [], 0, "CAN_COLLIDE"];
  _vehicle_101 = _this;
  _this setDir 69.050903;
  _this setPos [16668.281, 18520.543, 0.24264795];
};

_vehicle_102 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16673.074, 18505.846, 0.26671672], [], 0, "CAN_COLLIDE"];
  _vehicle_102 = _this;
  _this setDir 73.470039;
  _this setPos [16673.074, 18505.846, 0.26671672];
};

_vehicle_103 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16676.596, 18491.781, 0.17651339], [], 0, "CAN_COLLIDE"];
  _vehicle_103 = _this;
  _this setDir 78.78791;
  _this setPos [16676.596, 18491.781, 0.17651339];
};

_vehicle_104 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16679.566, 18477.074, 0.318441], [], 0, "CAN_COLLIDE"];
  _vehicle_104 = _this;
  _this setDir 77.473343;
  _this setPos [16679.566, 18477.074, 0.318441];
};

_vehicle_105 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16683.393, 18463.332, 0.31767172], [], 0, "CAN_COLLIDE"];
  _vehicle_105 = _this;
  _this setDir 70.896698;
  _this setPos [16683.393, 18463.332, 0.31767172];
};

_vehicle_106 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16689.328, 18450.258, 0.29742223], [], 0, "CAN_COLLIDE"];
  _vehicle_106 = _this;
  _this setDir 59.199173;
  _this setPos [16689.328, 18450.258, 0.29742223];
};

_vehicle_107 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16697.207, 18438.045, 0.34642482], [], 0, "CAN_COLLIDE"];
  _vehicle_107 = _this;
  _this setDir 55.633072;
  _this setPos [16697.207, 18438.045, 0.34642482];
};

_vehicle_108 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16705.107, 18427.367, 0.32767838], [], 0, "CAN_COLLIDE"];
  _vehicle_108 = _this;
  _this setDir 51.607098;
  _this setPos [16705.107, 18427.367, 0.32767838];
};

_vehicle_109 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16714.016, 18415.844, 0.45404398], [], 0, "CAN_COLLIDE"];
  _vehicle_109 = _this;
  _this setDir 50.673443;
  _this setPos [16714.016, 18415.844, 0.45404398];
};

_vehicle_110 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16722.932, 18404.895, 0.48837325], [], 0, "CAN_COLLIDE"];
  _vehicle_110 = _this;
  _this setDir 50.63641;
  _this setPos [16722.932, 18404.895, 0.48837325];
};

_vehicle_111 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16712.234, 18369.988, 0.00027656555], [], 0, "CAN_COLLIDE"];
  _vehicle_111 = _this;
  _this setDir -37.522652;
  _this setPos [16712.234, 18369.988, 0.00027656555];
};

_vehicle_112 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16700.082, 18360.959, -0.0001449585], [], 0, "CAN_COLLIDE"];
  _vehicle_112 = _this;
  _this setDir -35.142265;
  _this setPos [16700.082, 18360.959, -0.0001449585];
};

_vehicle_113 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16688.211, 18351.836, 0.00010299683], [], 0, "CAN_COLLIDE"];
  _vehicle_113 = _this;
  _this setDir -40.416565;
  _this setPos [16688.211, 18351.836, 0.00010299683];
};

_vehicle_114 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16677.551, 18341.861, 0.14727491], [], 0, "CAN_COLLIDE"];
  _vehicle_114 = _this;
  _this setDir -48.82991;
  _this setPos [16677.551, 18341.861, 0.14727491];
};

_vehicle_115 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16668.963, 18330.666, 0.14184782], [], 0, "CAN_COLLIDE"];
  _vehicle_115 = _this;
  _this setDir -58.807034;
  _this setPos [16668.963, 18330.666, 0.14184782];
};

_vehicle_116 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16661.361, 18318.537, 0.31597456], [], 0, "CAN_COLLIDE"];
  _vehicle_116 = _this;
  _this setDir -56.740646;
  _this setPos [16661.361, 18318.537, 0.31597456];
};

_vehicle_117 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16652.094, 18307.77, 0.65944266], [], 0, "CAN_COLLIDE"];
  _vehicle_117 = _this;
  _this setDir -41.887486;
  _this setPos [16652.094, 18307.77, 0.65944266];
};

_vehicle_118 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16639.939, 18299.416, 0.43287784], [], 0, "CAN_COLLIDE"];
  _vehicle_118 = _this;
  _this setDir -28.946466;
  _this setPos [16639.939, 18299.416, 0.43287784];
};

_vehicle_119 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16627.244, 18293.666, 0.19218554], [], 0, "CAN_COLLIDE"];
  _vehicle_119 = _this;
  _this setDir -20.783384;
  _this setPos [16627.244, 18293.666, 0.19218554];
};

_vehicle_120 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16612.838, 18292.469, 0.35420021], [], 0, "CAN_COLLIDE"];
  _vehicle_120 = _this;
  _this setDir 12.00251;
  _this setPos [16612.838, 18292.469, 0.35420021];
};

_vehicle_121 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16346.26, 18569.443, 0.00017166138], [], 0, "CAN_COLLIDE"];
  _vehicle_121 = _this;
  _this setDir -7.201663;
  _this setPos [16346.26, 18569.443, 0.00017166138];
};

_vehicle_122 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16331.045, 18568.641, 0.069300368], [], 0, "CAN_COLLIDE"];
  _vehicle_122 = _this;
  _this setPos [16331.045, 18568.641, 0.069300368];
};

_vehicle_123 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16318.947, 18563.693, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_123 = _this;
  _this setDir -47.543709;
  _this setPos [16318.947, 18563.693, -3.8146973e-006];
};

_vehicle_124 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16308.832, 18552.389, 3.4332275e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_124 = _this;
  _this setDir -49.192921;
  _this setPos [16308.832, 18552.389, 3.4332275e-005];
};

_vehicle_125 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16299.473, 18541.85, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_125 = _this;
  _this setDir -50.172489;
  _this setPos [16299.473, 18541.85, 7.6293945e-006];
};

_vehicle_126 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16290.243, 18530.096, 0.00018310547], [], 0, "CAN_COLLIDE"];
  _vehicle_126 = _this;
  _this setDir -53.528278;
  _this setPos [16290.243, 18530.096, 0.00018310547];
};

_vehicle_127 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16257.129, 18493.027, 0.00021362305], [], 0, "CAN_COLLIDE"];
  _vehicle_127 = _this;
  _this setDir -53.997166;
  _this setPos [16257.129, 18493.027, 0.00021362305];
};

_vehicle_128 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16247.915, 18481.105, 0.00022888184], [], 0, "CAN_COLLIDE"];
  _vehicle_128 = _this;
  _this setDir -51.215511;
  _this setPos [16247.915, 18481.105, 0.00022888184];
};

_vehicle_129 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16238.932, 18469.271, 9.5367432e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_129 = _this;
  _this setDir -56.226524;
  _this setPos [16238.932, 18469.271, 9.5367432e-005];
};

_vehicle_130 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16231.002, 18457.32, 0.0001411438], [], 0, "CAN_COLLIDE"];
  _vehicle_130 = _this;
  _this setDir -57.429367;
  _this setPos [16231.002, 18457.32, 0.0001411438];
};

_vehicle_131 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16223.337, 18444.535, -5.3405762e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_131 = _this;
  _this setDir -60.988773;
  _this setPos [16223.337, 18444.535, -5.3405762e-005];
};

_vehicle_132 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16226.346, 18434.445, -0.00011062622], [], 0, "CAN_COLLIDE"];
  _vehicle_132 = _this;
  _this setDir 26.418879;
  _this setPos [16226.346, 18434.445, -0.00011062622];
};

_vehicle_134 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16239.346, 18427.549, 0.00031280518], [], 0, "CAN_COLLIDE"];
  _vehicle_134 = _this;
  _this setDir 30.160952;
  _this setPos [16239.346, 18427.549, 0.00031280518];
};

_vehicle_135 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [16251.029, 18419.176, 0.00033187866], [], 0, "CAN_COLLIDE"];
  _vehicle_135 = _this;
  _this setDir 40.438;
  _this setPos [16251.029, 18419.176, 0.00033187866];
};

_vehicle_136 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_budova1", [16593.545, 18323.998, 0.00040435791], [], 0, "CAN_COLLIDE"];
  _vehicle_136 = _this;
  _this setDir -47.752899;
  _this setPos [16593.545, 18323.998, 0.00040435791];
};

_vehicle_137 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_budova2", [16619.994, 18319.314, 8.2015991e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_137 = _this;
  _this setDir -180.94572;
  _this setPos [16619.994, 18319.314, 8.2015991e-005];
};

_vehicle_138 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_hospital", [16500.699, 18295.521, 0.22674586], [], 0, "CAN_COLLIDE"];
  _vehicle_138 = _this;
  _this setDir 128.52859;
  _this setPos [16500.699, 18295.521, 0.22674586];
};

_vehicle_139 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Mil_Barracks", [16580.924, 18335.344, -0.00019454956], [], 0, "CAN_COLLIDE"];
  _vehicle_139 = _this;
  _this setDir -46.077183;
  _this setPos [16580.924, 18335.344, -0.00019454956];
};

_vehicle_140 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Mil_House", [16649.004, 18337.893, -4.7683716e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_140 = _this;
  _this setDir -45.275829;
  _this setPos [16649.004, 18337.893, -4.7683716e-005];
};
_vehicle_148 = objNull;
if (true) then
{
  _this = createVehicle ["Land_aif_strazni_vez", [16708.514, 18410.43, 0.00048828125], [], 0, "CAN_COLLIDE"];
  _vehicle_148 = _this;
  _this setDir 46.963608;
  _this setPos [16708.514, 18410.43, 0.00048828125];
};

_vehicle_149 = objNull;
if (true) then
{
  _this = createVehicle ["Land_aif_hlaska", [16710.66, 18378.42, -0.46142313], [], 0, "CAN_COLLIDE"];
  _vehicle_149 = _this;
  _this setDir 141.8972;
  _this setPos [16710.66, 18378.42, -0.46142313];
};

_vehicle_150 = objNull;
if (true) then
{
  _this = createVehicle ["Land_aif_billboard_typowy_mirek", [16641.555, 18264.141, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_150 = _this;
  _this setDir 234.59715;
  _this setPos [16641.555, 18264.141, 3.8146973e-005];
};

_vehicle_151 = objNull;
if (true) then
{
  _this = createVehicle ["Land_aif_billboard_waldbrand", [16580.424, 18211.078, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_151 = _this;
  _this setDir 131.82303;
  _this setPos [16580.424, 18211.078, -4.5776367e-005];
};

_vehicle_152 = objNull;
if (true) then
{
  _this = createVehicle ["MBG_Killhouse_3_InEditor", [16672.475, 18366.926, -0.40931386], [], 0, "CAN_COLLIDE"];
  _vehicle_152 = _this;
  _this setDir 316.93411;
  _this setPos [16672.475, 18366.926, -0.40931386];
};

_vehicle_153 = objNull;
if (true) then
{
  _this = createVehicle ["MBG_Killhouse_4_InEditor", [16694.447, 18388.039, 0.00011444092], [], 0, "CAN_COLLIDE"];
  _vehicle_153 = _this;
  _this setDir -38.088356;
  _this setPos [16694.447, 18388.039, 0.00011444092];
};

_vehicle_155 = objNull;
if (true) then
{
  _this = createVehicle ["MBG_Warehouse_InEditor", [16530.555, 18335.969, 0.13657689], [], 0, "CAN_COLLIDE"];
  _vehicle_155 = _this;
  _this setDir 398.54703;
  _this setPos [16530.555, 18335.969, 0.13657689];
};

_vehicle_157 = objNull;
if (true) then
{
  _this = createVehicle ["MBG_Killhouse_2_InEditor", [16669.738, 18423.441, 0.00023078918], [], 0, "CAN_COLLIDE"];
  _vehicle_157 = _this;
  _this setDir 61.30526;
  _this setPos [16669.738, 18423.441, 0.00023078918];
};

_vehicle_158 = objNull;
if (true) then
{
  _this = createVehicle ["MBG_Killhouse_1_InEditor", [16684.498, 18410.682, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_158 = _this;
  _this setDir -219.30763;
  _this setPos [16684.498, 18410.682, -4.5776367e-005];
};

_vehicle_159 = objNull;
if (true) then
{
  _this = createVehicle ["MBG_Killhouse_3_InEditor", [16601.65, 18353.16, -0.37880591], [], 0, "CAN_COLLIDE"];
  _vehicle_159 = _this;
  _this setDir 46.599258;
  _this setPos [16601.65, 18353.16, -0.37880591];
};

_vehicle_160 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_Barracks_USMC", [16487.801, 18438.883, -0.00036621094], [], 0, "CAN_COLLIDE"];
  _vehicle_160 = _this;
  _this setDir 39.658638;
  _this setPos [16487.801, 18438.883, -0.00036621094];
};

_vehicle_161 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_Barricade_EP1", [16497.328, 18454.152, -0.00022506714], [], 0, "CAN_COLLIDE"];
  _vehicle_161 = _this;
  _this setDir 29.911074;
  _this setPos [16497.328, 18454.152, -0.00022506714];
};

_vehicle_162 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_Barricade", [16667.926, 18468.559, 7.2479248e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_162 = _this;
  _this setDir -91.954666;
  _this setPos [16667.926, 18468.559, 7.2479248e-005];
};

_vehicle_163 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fortified_nest_big", [16327.973, 18498.938, -0.00034332275], [], 0, "CAN_COLLIDE"];
  _vehicle_163 = _this;
  _this setDir -141.37184;
  _this setPos [16327.973, 18498.938, -0.00034332275];
};

_vehicle_164 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fortified_nest_big_EP1", [16302.971, 18527.467, 0.00032424927], [], 0, "CAN_COLLIDE"];
  _vehicle_164 = _this;
  _this setDir -142.46854;
  _this setPos [16302.971, 18527.467, 0.00032424927];
};

_vehicle_165 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fort_Watchtower", [16341.92, 18520.053, -0.00011444092], [], 0, "CAN_COLLIDE"];
  _vehicle_165 = _this;
  _this setDir -53.345531;
  _this setPos [16341.92, 18520.053, -0.00011444092];
};

_vehicle_167 = objNull;
if (true) then
{
  _this = createVehicle ["Hhedgehog_concreteBig", [16534.828, 18622.496, 0.00014877319], [], 0, "CAN_COLLIDE"];
  _vehicle_167 = _this;
  _this setDir 45.356472;
  _this setPos [16534.828, 18622.496, 0.00014877319];
};

_vehicle_168 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_artillery_nest", [16663.092, 18444.744, 0.00019454956], [], 0, "CAN_COLLIDE"];
  _vehicle_168 = _this;
  _this setDir 72.028801;
  _this setPos [16663.092, 18444.744, 0.00019454956];
};

_vehicle_170 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_rampart", [16601.512, 18260.516, 0.25301817], [], 0, "CAN_COLLIDE"];
  _vehicle_170 = _this;
  _this setDir -46.089577;
  _this setPos [16601.512, 18260.516, 0.25301817];
};

_vehicle_171 = objNull;
if (true) then
{
  _this = createVehicle ["ForestCamoNet_DZ", [16495.338, 18226.5, 0.80319887], [], 0, "CAN_COLLIDE"];
  _vehicle_171 = _this;
  _this setDir -51.7887;
  _this setPos [16495.338, 18226.5, 0.80319887];
};

_vehicle_173 = objNull;
if (true) then
{
  _this = createVehicle ["ForestLargeCamoNet_DZ", [16322.796, 18550.543, 0.26929751], [], 0, "CAN_COLLIDE"];
  _vehicle_173 = _this;
  _this setDir -48.186306;
  _this setPos [16322.796, 18550.543, 0.26929751];
};

_vehicle_181 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_Boulder1", [16503.645, 18601.227, 0.00024414063], [], 0, "CAN_COLLIDE"];
  _vehicle_181 = _this;
  _this setPos [16503.645, 18601.227, 0.00024414063];
};

_vehicle_182 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_Rock1", [16441.883, 18549.244, -6.43786], [], 0, "CAN_COLLIDE"];
  _vehicle_182 = _this;
  _this setPos [16441.883, 18549.244, -6.43786];
};

_vehicle_184 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [16506.033, 18528.545, -15.177604], [], 0, "CAN_COLLIDE"];
  _vehicle_184 = _this;
  _this setDir -128.22287;
  _this setPos [16506.033, 18528.545, -15.177604];
};

_vehicle_201 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [16445.42, 18606.682, -4.0675106], [], 0, "CAN_COLLIDE"];
  _vehicle_201 = _this;
  _this setDir -20.238966;
  _this setPos [16445.42, 18606.682, -4.0675106];
};

_vehicle_202 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_Rock1", [16485.297, 18504.93, -2.8305805], [], 0, "CAN_COLLIDE"];
  _vehicle_202 = _this;
  _this setPos [16485.297, 18504.93, -2.8305805];
};

_vehicle_205 = objNull;
if (true) then
{
  _this = createVehicle ["M6_EP1", [16632.256, 18360.469, -1.9073486e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_205 = _this;
  _this setDir -44.768257;
  _this setVehicleLock "LOCKED";
  _this setPos [16632.256, 18360.469, -1.9073486e-005];
};

_vehicle_206 = objNull;
if (true) then
{
  _this = createVehicle ["T72_TK_EP1", [16600.406, 18371.199, -0.24445945], [], 0, "CAN_COLLIDE"];
  _vehicle_206 = _this;
  _this setDir 403.29407;
  _this setVehicleLock "LOCKED";
  _this setPos [16600.406, 18371.199, -0.24445945];
};

_vehicle_207 = objNull;
if (true) then
{
  _this = createVehicle ["GAZ_Vodnik", [16618.246, 18356.732, 0.00022888184], [], 0, "CAN_COLLIDE"];
  _vehicle_207 = _this;
  _this setDir 42.984531;
  _this setPos [16618.246, 18356.732, 0.00022888184];
    _this setVariable ["Sarge",true];
};

_vehicle_208 = objNull;
if (true) then
{
  _this = createVehicle ["GAZ_Vodnik", [16604.127, 18366.021, -0.00023651123], [], 0, "CAN_COLLIDE"];
  _vehicle_208 = _this;
  _this setDir 43.898033;
  _this setPos [16604.127, 18366.021, -0.00023651123];
    _this setVariable ["Sarge",true];
};

_vehicle_209 = objNull;
if (true) then
{
  _this = createVehicle ["GAZ_Vodnik", [16446.83, 18393.859, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_209 = _this;
  _this setDir 40.380585;
  _this setPos [16446.83, 18393.859, 6.8664551e-005];
    _this setVariable ["Sarge",true];
};
_vehicle_211 = objNull;
if (true) then
{
  _this = createVehicle ["ATV_CZ_EP1", [16494.951, 18223.672, 0.00050735474], [], 0, "CAN_COLLIDE"];
  _vehicle_211 = _this;
  _this setDir 125.2091;
  _this setVehicleLock "LOCKED";
  _this setPos [16494.951, 18223.672, 0.00050735474];
};

_vehicle_213 = objNull;
if (true) then
{
  _this = createVehicle ["Ikarus_TK_CIV_EP1", [16561.91, 18305.545, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_213 = _this;
  _this setDir 219.75394;
  _this setVehicleLock "LOCKED";
  _this setPos [16561.91, 18305.545, -6.1035156e-005];
};

_vehicle_214 = objNull;
if (true) then
{
  _this = createVehicle ["Ikarus_TK_CIV_EP1", [16565.348, 18301.592, 0.00017547607], [], 0, "CAN_COLLIDE"];
  _vehicle_214 = _this;
  _this setDir 220.03625;
  _this setVehicleLock "LOCKED";
  _this setPos [16565.348, 18301.592, 0.00017547607];
    _this setVariable ["Sarge",true];
};

_vehicle_215 = objNull;
if (true) then
{
  _this = createVehicle ["VolhaLimo_TK_CIV_EP1_DZE4", [16597.879, 18232.939, 0.00012969971], [], 0, "CAN_COLLIDE"];
  _vehicle_215 = _this;
  _this setDir 129.3797;
  _this setPos [16597.879, 18232.939, 0.00012969971];
    _this setVariable ["Sarge",true];
};

_vehicle_218 = objNull;
if (true) then
{
  _this = createVehicle ["HMMWV_DES_EP1", [16595.195, 18229.219, 0.0001335144], [], 0, "CAN_COLLIDE"];
  _vehicle_218 = _this;
  _this setDir 129.03534;
  _this setPos [16595.195, 18229.219, 0.0001335144];
    _this setVariable ["Sarge",true];
};

_vehicle_219 = objNull;
if (true) then
{
  _this = createVehicle ["Lada1_TK_CIV_EP1_DZE2", [16592.35, 18226.277, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_219 = _this;
  _this setDir 128.28429;
  _this setPos [16592.35, 18226.277, 2.2888184e-005];
    _this setVariable ["Sarge",true];
};

_vehicle_220 = objNull;
if (true) then
{
  _this = createVehicle ["LandRover_CZ_EP1", [16571.033, 18300.695, -0.15992869], [], 0, "CAN_COLLIDE"];
  _vehicle_220 = _this;
  _this setDir -140.00681;
  _this setVehicleLock "LOCKED";
  _this setPos [16571.033, 18300.695, -0.15992869];
    _this setVariable ["Sarge",true];
};

_vehicle_221 = objNull;
if (true) then
{
  _this = createVehicle ["LandRover_CZ_EP1", [16579.756, 18293.477, 0.0001449585], [], 0, "CAN_COLLIDE"];
  _vehicle_221 = _this;
  _this setDir -139.38895;
  _this setVehicleLock "LOCKED";
  _this setPos [16579.756, 18293.477, 0.0001449585];
    _this setVariable ["Sarge",true];
};

_vehicle_222 = objNull;
if (true) then
{
  _this = createVehicle ["LandRover_CZ_EP1", [16575.867, 18297.078, -0.10089826], [], 0, "CAN_COLLIDE"];
  _vehicle_222 = _this;
  _this setDir -136.89708;
  _this setVehicleLock "LOCKED";
  _this setPos [16575.867, 18297.078, -0.10089826];
    _this setVariable ["Sarge",true];
};

_vehicle_223 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fortified_nest_big_EP1", [16076.085, 18734.752, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_223 = _this;
  _this setDir 33.902309;
  _this setPos [16076.085, 18734.752, 1.5258789e-005];
};

_vehicle_224 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fortified_nest_big_EP1", [16511.352, 18830.031, -8.2015991e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_224 = _this;
  _this setDir -3.7757528;
  _this setPos [16511.352, 18830.031, -8.2015991e-005];
};
_vehicle_225 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fortified_nest_big_EP1", [16849.219, 18509.061, 0.35498264], [], 0, "CAN_COLLIDE"];
  _vehicle_225 = _this;
  _this setDir -138.74542;
  _this setPos [16849.219, 18509.061, 0.35498264];
};

_vehicle_226 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fortified_nest_big_EP1", [16536.338, 18828.641, 0.00014686584], [], 0, "CAN_COLLIDE"];
  _vehicle_226 = _this;
  _this setPos [16536.338, 18828.641, 0.00014686584];
};

_vehicle_227 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fortified_nest_big_EP1", [16700.402, 18068.971, 0.032098878], [], 0, "CAN_COLLIDE"];
  _vehicle_227 = _this;
  _this setDir 59.101658;
  _this setPos [16700.402, 18068.971, 0.032098878];
};

_vehicle_228 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fort_Watchtower_EP1", [16714.748, 18082.504, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_228 = _this;
  _this setDir -38.197216;
  _this setPos [16714.748, 18082.504, -7.6293945e-006];
};

_vehicle_230 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10x", [16510.266, 18839.814, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_230 = _this;
  _this setDir -1.7156022;
  _this setPos [16510.266, 18839.814, 7.6293945e-005];
};

_vehicle_231 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10x", [16502.455, 18831.98, -0.19243661], [], 0, "CAN_COLLIDE"];
  _vehicle_231 = _this;
  _this setDir -86.259514;
  _this setPos [16502.455, 18831.98, -0.19243661];
};

_vehicle_232 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10x", [16538.621, 18840.578, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_232 = _this;
  _this setDir -180.92348;
  _this setPos [16538.621, 18840.578, -7.6293945e-006];
};

_vehicle_233 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10x", [16545.92, 18832.455, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_233 = _this;
  _this setDir -91.155991;
  _this setPos [16545.92, 18832.455, 1.7166138e-005];
};

_vehicle_234 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10x", [16546.232, 18817.508, -0.052761622], [], 0, "CAN_COLLIDE"];
  _vehicle_234 = _this;
  _this setDir -90.993523;
  _this setPos [16546.232, 18817.508, -0.052761622];
};

_vehicle_235 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10x", [16719.09, 18073.326, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_235 = _this;
  _this setDir -36.839619;
  _this setPos [16719.09, 18073.326, -6.1035156e-005];
};

_vehicle_236 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10x", [16706.855, 18064.707, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_236 = _this;
  _this setDir -33.144478;
  _this setPos [16706.855, 18064.707, 0.00012207031];
};

_vehicle_237 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10x", [16695.695, 18066.604, 0.00039672852], [], 0, "CAN_COLLIDE"];
  _vehicle_237 = _this;
  _this setDir 54.056229;
  _this setPos [16695.695, 18066.604, 0.00039672852];
};

_vehicle_238 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10x", [16721.094, 18083.461, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_238 = _this;
  _this setDir 49.251995;
  _this setPos [16721.094, 18083.461, -7.6293945e-005];
};

_vehicle_239 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10x", [16711.037, 18094.975, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_239 = _this;
  _this setDir 48.18314;
  _this setPos [16711.037, 18094.975, 6.1035156e-005];
};

_vehicle_240 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10x", [16686.484, 18078.99, -0.00011444092], [], 0, "CAN_COLLIDE"];
  _vehicle_240 = _this;
  _this setDir 52.082756;
  _this setPos [16686.484, 18078.99, -0.00011444092];
};

_vehicle_241 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10x", [16843.295, 18513.484, 0.55835724], [], 0, "CAN_COLLIDE"];
  _vehicle_241 = _this;
  _this setDir -43.765354;
  _this setPos [16843.295, 18513.484, 0.55835724];
};

_vehicle_242 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10x", [16853.346, 18515.117, -0.18217516], [], 0, "CAN_COLLIDE"];
  _vehicle_242 = _this;
  _this setDir 43.493286;
  _this setPos [16853.346, 18515.117, -0.18217516];
};

_vehicle_243 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10x", [16870.826, 18500.029, -6.8664551e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_243 = _this;
  _this setDir -140.55891;
  _this setPos [16870.826, 18500.029, -6.8664551e-005];
};

_vehicle_244 = objNull;
if (true) then
{
  _this = createVehicle ["Land_aif_hlaska", [16709.387, 18076.709, -0.6753993], [], 0, "CAN_COLLIDE"];
  _vehicle_244 = _this;
  _this setDir -219.08028;
  _this setPos [16709.387, 18076.709, -0.6753993];
};

_vehicle_245 = objNull;
if (true) then
{
  _this = createVehicle ["Land_aif_hlaska", [16866.629, 18496.922, -0.44464734], [], 0, "CAN_COLLIDE"];
  _vehicle_245 = _this;
  _this setDir 33.731918;
  _this setPos [16866.629, 18496.922, -0.44464734];
};

_vehicle_246 = objNull;
if (true) then
{
  _this = createVehicle ["Land_aif_hlaska", [16572.691, 18489.107, -0.45603597], [], 0, "CAN_COLLIDE"];
  _vehicle_246 = _this;
  _this setDir -23.258474;
  _this setPos [16572.691, 18489.107, -0.45603597];
};

_vehicle_248 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_0_2000", [16686.26, 18394.473, 0.19144185], [], 0, "CAN_COLLIDE"];
  _vehicle_248 = _this;
  _this setDir 52.801888;
  _this setPos [16686.26, 18394.473, 0.19144185];
};

_vehicle_249 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_0_2000", [16672.668, 18383.887, -4.9591064e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_249 = _this;
  _this setDir 51.847954;
  _this setPos [16672.668, 18383.887, -4.9591064e-005];
};

_vehicle_252 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_25", [16653.793, 18368.068, 0.00011825562], [], 0, "CAN_COLLIDE"];
  _vehicle_252 = _this;
  _this setDir 49.991974;
  _this setPos [16653.793, 18368.068, 0.00011825562];
};

_vehicle_253 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_0_2000", [16654.303, 18370.221, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_253 = _this;
  _this setDir -38.775784;
  _this setPos [16654.303, 18370.221, 5.3405762e-005];
};

_vehicle_254 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_0_2000", [16640.848, 18356.652, -0.00026130676], [], 0, "CAN_COLLIDE"];
  _vehicle_254 = _this;
  _this setDir 48.125195;
  _this setPos [16640.848, 18356.652, -0.00026130676];
};

_vehicle_255 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_10_25", [16638.035, 18353.453, -0.00026321411], [], 0, "CAN_COLLIDE"];
  _vehicle_255 = _this;
  _this setDir 36.553394;
  _this setPos [16638.035, 18353.453, -0.00026321411];
};

_vehicle_256 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_10_75", [16638.008, 18353.535, 0.00021362305], [], 0, "CAN_COLLIDE"];
  _vehicle_256 = _this;
  _this setDir -142.40968;
  _this setPos [16638.008, 18353.535, 0.00021362305];
};

_vehicle_258 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_10_100", [16629.223, 18344.07, 0.00019836426], [], 0, "CAN_COLLIDE"];
  _vehicle_258 = _this;
  _this setDir -131.85629;
  _this setPos [16629.223, 18344.07, 0.00019836426];
};

_vehicle_267 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_60_10", [16615.512, 18333.729, 5.7220459e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_267 = _this;
  _this setDir -120.45737;
  _this setPos [16615.512, 18333.729, 5.7220459e-005];
};

_vehicle_269 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_15_75", [16605.6, 18333.5, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_269 = _this;
  _this setDir -58.152832;
  _this setPos [16605.6, 18333.5, 3.8146973e-006];
};

_vehicle_271 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_25", [16590.629, 18345.752, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_271 = _this;
  _this setDir -40.608719;
  _this setPos [16590.629, 18345.752, 1.1444092e-005];
};

_vehicle_272 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_10_75", [16564.506, 18373.18, -0.00022888184], [], 0, "CAN_COLLIDE"];
  _vehicle_272 = _this;
  _this setDir 125.75478;
  _this setPos [16564.506, 18373.18, -0.00022888184];
};

_vehicle_273 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_25", [16564.672, 18373.172, 8.7738037e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_273 = _this;
  _this setDir -55.048969;
  _this setPos [16564.672, 18373.172, 8.7738037e-005];
};

_vehicle_274 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_30_25", [16532.398, 18391.627, 0.00020980835], [], 0, "CAN_COLLIDE"];
  _vehicle_274 = _this;
  _this setDir 94.981522;
  _this setPos [16532.398, 18391.627, 0.00020980835];
};

_vehicle_275 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_30_25", [16520.213, 18389.238, 0.056736063], [], 0, "CAN_COLLIDE"];
  _vehicle_275 = _this;
  _this setDir 64.250557;
  _this setPos [16520.213, 18389.238, 0.056736063];
};

_vehicle_277 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_22_50", [16506.891, 18380.699, -4.9591064e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_277 = _this;
  _this setDir 48.187817;
  _this setPos [16506.891, 18380.699, -4.9591064e-005];
};

_vehicle_278 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_25", [16490.145, 18362.547, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_278 = _this;
  _this setDir 42.523712;
  _this setPos [16490.145, 18362.547, 9.1552734e-005];
};

_vehicle_279 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_10_75", [16482.314, 18352.24, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_279 = _this;
  _this setDir 32.042999;
  _this setPos [16482.314, 18352.24, 4.5776367e-005];
};

_vehicle_280 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_6konec", [16479.094, 18347.063, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_280 = _this;
  _this setDir 31.781784;
  _this setPos [16479.094, 18347.063, 1.9073486e-005];
};

_vehicle_282 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_15_75", [16628.918, 18396.359, -8.5830688e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_282 = _this;
  _this setDir 123.13968;
  _this setPos [16628.918, 18396.359, -8.5830688e-005];
};

_vehicle_283 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_25", [16629.012, 18396.34, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_283 = _this;
  _this setDir -56.358543;
  _this setPos [16629.012, 18396.34, 4.5776367e-005];
};

_vehicle_284 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_25", [16608.354, 18410.215, 0.00036621094], [], 0, "CAN_COLLIDE"];
  _vehicle_284 = _this;
  _this setDir -56.805565;
  _this setPos [16608.354, 18410.215, 0.00036621094];
};

_vehicle_285 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_15_75", [16587.695, 18423.861, -9.9182129e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_285 = _this;
  _this setDir -56.414719;
  _this setPos [16587.695, 18423.861, -9.9182129e-005];
};

_vehicle_286 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_15_75", [16573.154, 18436.49, 2.6702881e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_286 = _this;
  _this setDir -40.273655;
  _this setPos [16573.154, 18436.49, 2.6702881e-005];
};

_vehicle_287 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_15_75", [16551.426, 18468.928, 0.00029754639], [], 0, "CAN_COLLIDE"];
  _vehicle_287 = _this;
  _this setDir 137.69351;
  _this setPos [16551.426, 18468.928, 0.00029754639];
};

_vehicle_288 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_25", [16551.564, 18468.777, 0.00022315979], [], 0, "CAN_COLLIDE"];
  _vehicle_288 = _this;
  _this setDir -45.244167;
  _this setPos [16551.564, 18468.777, 0.00022315979];
};

_vehicle_289 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_15_75", [16519.129, 18499.02, 0.00060081482], [], 0, "CAN_COLLIDE"];
  _vehicle_289 = _this;
  _this setDir 123.30855;
  _this setPos [16519.129, 18499.02, 0.00060081482];
};

_vehicle_290 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_grav_6konec", [16513.871, 18502.209, 0.00053787231], [], 0, "CAN_COLLIDE"];
  _vehicle_290 = _this;
  _this setDir 120.65183;
  _this setPos [16513.871, 18502.209, 0.00053787231];
};

_vehicle_292 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_runway_beton_end1", [16612.324, 18361.85, -0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_292 = _this;
  _this setDir 134.74274;
  _this setPos [16612.324, 18361.85, -0.00016784668];
};

_vehicle_293 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_runway_beton_end1", [16609.486, 18390.908, 0.00026130676], [], 0, "CAN_COLLIDE"];
  _vehicle_293 = _this;
  _this setDir -45.320911;
  _this setPos [16609.486, 18390.908, 0.00026130676];
};

_vehicle_302 = objNull;
if (true) then
{
  _this = createVehicle ["DesertCamoNet_DZ", [16613.311, 18356.691, 0.57556409], [], 0, "CAN_COLLIDE"];
  _vehicle_302 = _this;
  _this setDir -135.32428;
  _this setPos [16613.311, 18356.691, 0.57556409];
};

_vehicle_304 = objNull;
if (true) then
{
  _this = createVehicle ["Hedgehog_EP1", [16575.357, 18383.404, 0.00017166138], [], 0, "CAN_COLLIDE"];
  _vehicle_304 = _this;
  _this setPos [16575.357, 18383.404, 0.00017166138];
};

_vehicle_307 = objNull;
if (true) then
{
  _this = createVehicle ["StorageShed_DZ", [16618.723, 18345.93, 0.00014877319], [], 0, "CAN_COLLIDE"];
  _vehicle_307 = _this;
  _this setDir 224.41837;
  _this setPos [16618.723, 18345.93, 0.00014877319];
};

_vehicle_308 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_RazorWire", [16576.918, 18386.613, 0.00011444092], [], 0, "CAN_COLLIDE"];
  _vehicle_308 = _this;
  _this setDir -43.204979;
  _this setPos [16576.918, 18386.613, 0.00011444092];
};

_vehicle_311 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_RazorWire", [16582.965, 18392.002, -0.00012969971], [], 0, "CAN_COLLIDE"];
  _vehicle_311 = _this;
  _this setDir -42.974495;
  _this setPos [16582.965, 18392.002, -0.00012969971];
};

_vehicle_312 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_RazorWire", [16577.459, 18380.561, -0.00012588501], [], 0, "CAN_COLLIDE"];
  _vehicle_312 = _this;
  _this setDir 46.896885;
  _this setPos [16577.459, 18380.561, -0.00012588501];
};

_vehicle_313 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_RazorWire", [16583.635, 18375.047, -0.19408023], [], 0, "CAN_COLLIDE"];
  _vehicle_313 = _this;
  _this setDir 44.66581;
  _this setPos [16583.635, 18375.047, -0.19408023];
};

_vehicle_314 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_RazorWire", [16589.545, 18368.854, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_314 = _this;
  _this setDir 45.049858;
  _this setPos [16589.545, 18368.854, 2.2888184e-005];
};

_vehicle_315 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_RazorWire", [16588.293, 18398.045, 0.00016975403], [], 0, "CAN_COLLIDE"];
  _vehicle_315 = _this;
  _this setDir -46.68858;
  _this setPos [16588.293, 18398.045, 0.00016975403];
};

_vehicle_316 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_RazorWire", [16593.814, 18403.791, 0.00041389465], [], 0, "CAN_COLLIDE"];
  _vehicle_316 = _this;
  _this setDir -44.726971;
  _this setPos [16593.814, 18403.791, 0.00041389465];
};

_vehicle_317 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_RazorWire", [16597.332, 18407.555, 9.5367432e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_317 = _this;
  _this setDir -45.441471;
  _this setPos [16597.332, 18407.555, 9.5367432e-006];
};

_vehicle_318 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_RazorWire", [16603.439, 18408.072, 0.00040817261], [], 0, "CAN_COLLIDE"];
  _vehicle_318 = _this;
  _this setDir 41.112598;
  _this setPos [16603.439, 18408.072, 0.00040817261];
};

_vehicle_319 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_RazorWire", [16609.242, 18402.74, 0.00045585632], [], 0, "CAN_COLLIDE"];
  _vehicle_319 = _this;
  _this setDir 42.946472;
  _this setPos [16609.242, 18402.74, 0.00045585632];
};

_vehicle_320 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_RazorWire", [16615.457, 18397.219, -0.00011634827], [], 0, "CAN_COLLIDE"];
  _vehicle_320 = _this;
  _this setDir 43.212498;
  _this setPos [16615.457, 18397.219, -0.00011634827];
};

_vehicle_321 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_RazorWire", [16615.254, 18343.523, -9.9182129e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_321 = _this;
  _this setDir 42.012505;
  _this setPos [16615.254, 18343.523, -9.9182129e-005];
};

_vehicle_322 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_RazorWire", [16620.809, 18344.787, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_322 = _this;
  _this setDir -39.991989;
  _this setPos [16620.809, 18344.787, 3.0517578e-005];
};

_vehicle_323 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_RazorWire", [16626.543, 18350.137, -0.00020599365], [], 0, "CAN_COLLIDE"];
  _vehicle_323 = _this;
  _this setDir -43.30632;
  _this setPos [16626.543, 18350.137, -0.00020599365];
};

_vehicle_324 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_RazorWire", [16631.863, 18355.77, -0.00027084351], [], 0, "CAN_COLLIDE"];
  _vehicle_324 = _this;
  _this setDir -45.606129;
  _this setPos [16631.863, 18355.77, -0.00027084351];
};

_vehicle_325 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_RazorWire", [16637.33, 18361.316, 0.0001449585], [], 0, "CAN_COLLIDE"];
  _vehicle_325 = _this;
  _this setDir -46.03019;
  _this setPos [16637.33, 18361.316, 0.0001449585];
};

_vehicle_326 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_RazorWire", [16642.998, 18367.111, 0.00015830994], [], 0, "CAN_COLLIDE"];
  _vehicle_326 = _this;
  _this setDir -43.805981;
  _this setPos [16642.998, 18367.111, 0.00015830994];
};

_vehicle_327 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_RazorWire", [16642.502, 18372.057, 0.00012016296], [], 0, "CAN_COLLIDE"];
  _vehicle_327 = _this;
  _this setDir 46.300411;
  _this setPos [16642.502, 18372.057, 0.00012016296];
};

_vehicle_328 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_RazorWire", [16636.549, 18377.602, 1.335144e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_328 = _this;
  _this setDir 43.503277;
  _this setPos [16636.549, 18377.602, 1.335144e-005];
};

_vehicle_329 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_RazorWire", [16630.748, 18382.656, 0.00019073486], [], 0, "CAN_COLLIDE"];
  _vehicle_329 = _this;
  _this setDir 48.798306;
  _this setPos [16630.748, 18382.656, 0.00019073486];
};

_vehicle_330 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel_burning", [16610.541, 18364.301, 4.9591064e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_330 = _this;
  _this setPos [16610.541, 18364.301, 4.9591064e-005];
};

_vehicle_332 = objNull;
if (true) then
{
  _this = createVehicle ["TK_GUE_WarfareBFieldhHospital_Base_EP1", [16592.443, 18378.582, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_332 = _this;
  _this setDir -46.850914;
  _this setPos [16592.443, 18378.582, 7.6293945e-005];
};

_vehicle_333 = objNull;
if (true) then
{
  _this = createVehicle ["TK_GUE_WarfareBHeavyFactory_Base_EP1", [16545.428, 18365.723, -0.12032238], [], 0, "CAN_COLLIDE"];
  _vehicle_333 = _this;
  _this setDir -139.36787;
  _this setPos [16545.428, 18365.723, -0.12032238];
};

_vehicle_334 = objNull;
if (true) then
{
  _this = createVehicle ["TK_GUE_WarfareBLightFactory_base_EP1", [16561.701, 18349.988, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_334 = _this;
  _this setDir -143.12114;
  _this setPos [16561.701, 18349.988, 1.7166138e-005];
};

_vehicle_335 = objNull;
if (true) then
{
  _this = createVehicle ["Mi17_rockets_RU", [16606.162, 18392.037, -0.42094889], [], 0, "CAN_COLLIDE"];
  _vehicle_335 = _this;
  _this setDir -41.865089;
  _this setVehicleLock "LOCKED";
  _this setPos [16606.162, 18392.037, -0.42094889];
};

_vehicle_336 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_CamoNet_EAST_var1", [16690.691, 18085.664, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_336 = _this;
  _this setDir 50.597382;
  _this setPos [16690.691, 18085.664, 1.9073486e-005];
};

_vehicle_337 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Campfire_burning", [16697.195, 18076.039, -0.00017547607], [], 0, "CAN_COLLIDE"];
  _vehicle_337 = _this;
  _this setPos [16697.195, 18076.039, -0.00017547607];
};

_vehicle_338 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Campfire_burning", [16855.252, 18507.975, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_338 = _this;
  _this setPos [16855.252, 18507.975, 1.1444092e-005];
};

_vehicle_339 = objNull;
if (true) then
{
  _this = createVehicle ["ZavoraAnim", [16867.748, 18508.541, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_339 = _this;
  _this setDir 42.640842;
  _this setPos [16867.748, 18508.541, 9.1552734e-005];
};

_vehicle_340 = objNull;
if (true) then
{
  _this = createVehicle ["ZavoraAnim", [16527.418, 18840.461, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_340 = _this;
  _this setDir -1.9375198;
  _this setPos [16527.418, 18840.461, 4.5776367e-005];
};

_vehicle_341 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Campfire_burning", [16536.838, 18819.293, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_341 = _this;
  _this setPos [16536.838, 18819.293, 3.8146973e-005];
};

_vehicle_344 = objNull;
if (true) then
{
  _this = createVehicle ["ZavoraAnim", [16534.609, 18630.703, 4.196167e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_344 = _this;
  _this setDir 149.47165;
  _this setPos [16534.609, 18630.703, 4.196167e-005];
};

_vehicle_345 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_CamoNet_EAST_var1", [16538.479, 18815.176, 0.30376112], [], 0, "CAN_COLLIDE"];
  _vehicle_345 = _this;
  _this setDir 91.273232;
  _this setPos [16538.479, 18815.176, 0.30376112];
};

_vehicle_346 = objNull;
if (true) then
{
  _this = createVehicle ["HMMWV_M1151_M2_CZ_DES_EP1_DZ", [16504.469, 18818.727, 2.4795532e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_346 = _this;
  _this setDir 88.85569;
  _this setPos [16504.469, 18818.727, 2.4795532e-005];
      _this setVariable ["Sarge",true];
};

_vehicle_348 = objNull;
if (true) then
{
  _this = createVehicle ["BAF_L2A1_Tripod_D", [16710.852, 18377.096, 7.1250048], [], 0, "CAN_COLLIDE"];
  _vehicle_348 = _this;
  _this setDir 160.86052;
  _this setPos [16710.852, 18377.096, 7.1250048];
};


_vehicle_350 = objNull;
if (true) then
{
  _this = createVehicle ["BAF_L2A1_Tripod_D", [16506.164, 18333.729, 11.577097], [], 0, "CAN_COLLIDE"];
  _vehicle_350 = _this;
  _this setDir -115.02006;
  _this setPos [16506.164, 18333.729, 11.577097];
    _this setVariable ["Sarge",true];
};

_vehicle_351 = objNull;
if (true) then
{
  _this = createVehicle ["BAF_L2A1_Tripod_D", [16413.844, 18350.432, 5.9093561], [], 0, "CAN_COLLIDE"];
  _vehicle_351 = _this;
  _this setPos [16413.844, 18350.432, 5.9093561];
      _this setVariable ["MalSar",true];
  };

_vehicle_352 = objNull;
if (true) then
{
  _this = createVehicle ["BAF_L2A1_Tripod_D", [16709.803, 18075.619, 6.9121194], [], 0, "CAN_COLLIDE"];
  _vehicle_352 = _this;
  _this setDir 135.60306;
  _this setPos [16709.803, 18075.619, 6.9121194];
    _this setVariable ["Sarge",true];
};
_vehicle_353 = objNull;
if (true) then
{
  _this = createVehicle ["BAF_L2A1_Tripod_D", [16536.596, 18309.988, 11.276181], [], 0, "CAN_COLLIDE"];
  _vehicle_353 = _this;
  _this setDir -189.37328;
  _this setPos [16536.596, 18309.988, 11.276181];
   _this setVariable ["MalSar",true];
};

_vehicle_355 = objNull;
if (true) then
{
  _this = createVehicle ["Land_BagFenceLong", [16413.309, 18349.16, 5.9623895], [], 0, "CAN_COLLIDE"];
  _vehicle_355 = _this;
  _this setDir 32.053253;
  _this setPos [16413.309, 18349.16, 5.9623895];
};

_vehicle_356 = objNull;
if (true) then
{
  _this = createVehicle ["Land_BagFenceLong", [16413.047, 18350.916, 5.980278], [], 0, "CAN_COLLIDE"];
  _vehicle_356 = _this;
  _this setDir -55.837883;
  _this setPos [16413.047, 18350.916, 5.980278];
};

_vehicle_357 = objNull;
if (true) then
{
  _this = createVehicle ["Land_BagFenceLong", [16414.947, 18351.529, 5.9646788], [], 0, "CAN_COLLIDE"];
  _vehicle_357 = _this;
  _this setDir -146.34828;
  _this setPos [16414.947, 18351.529, 5.9646788];
};

_vehicle_375 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Misc_Cargo2E_EP1", [16538.211, 18343.822, 0.34952152], [], 0, "CAN_COLLIDE"];
  _vehicle_375 = _this;
  _this setDir 33.874111;
  _this setPos [16538.211, 18343.822, 0.34952152];
};

_vehicle_376 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Misc_Cargo2E", [16531.943, 18337.91, 0.35843581], [], 0, "CAN_COLLIDE"];
  _vehicle_376 = _this;
  _this setDir 68.515137;
  _this setPos [16531.943, 18337.91, 0.35843581];
};

_vehicle_377 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Misc_Cargo2E", [16534.266, 18346.98, 0.35110426], [], 0, "CAN_COLLIDE"];
  _vehicle_377 = _this;
  _this setDir 34.756653;
  _this setPos [16534.266, 18346.98, 0.35110426];
};

_vehicle_378 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel_burning", [16545.482, 18322.758, 0.33204854], [], 0, "CAN_COLLIDE"];
  _vehicle_378 = _this;
  _this setPos [16545.482, 18322.758, 0.33204854];
};

_vehicle_379 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel_burning", [16551.006, 18339.73, 0.76856786], [], 0, "CAN_COLLIDE"];
  _vehicle_379 = _this;
  _this setPos [16551.006, 18339.73, 0.76856786];
};


_this = createCenter east;
_this setFriend [west, 0];
_this setFriend [resistance, 0];
_this setFriend [civilian, 0];
_center_1 = _this;

_group_1 = createGroup _center_1;

_unit_28 = objNull;
if (true) then
{
  _this = _group_1 createUnit ["TK_Soldier_AMG_EP1", [16588.65, 18239.418, 0], [], 0, "CAN_COLLIDE"];
  _unit_28 = _this;
  _this setUnitAbility 1;
  _this moveInGunner _vehicle_46;
  if (true) then {_group_1 selectLeader _this;};
};

_unit_29 = objNull;
if (true) then
{
  _this = _group_1 createUnit ["TK_Soldier_AMG_EP1", [16609.225, 18245.51, -0.0002784729], [], 0, "CAN_COLLIDE"];
  _unit_29 = _this;
  _this setUnitAbility 1;
  _this moveInGunner _vehicle_45;
  if (false) then {_group_1 selectLeader _this;};
};

_unit_30 = objNull;
if (true) then
{
  _this = _group_1 createUnit ["TK_Soldier_AMG_EP1", [16591.363, 18239.387, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
  _unit_30 = _this;
  _this setUnitAbility 1;
  _this moveInGunner _vehicle_42;
  if (false) then {_group_1 selectLeader _this;};
};

_unit_31 = objNull;
if (true) then
{
  _this = _group_1 createUnit ["TK_Soldier_AMG_EP1", [16592.797, 18242.34, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
  _unit_31 = _this;
  _this setUnitAbility 1;
  _this moveInGunner _vehicle_43;
  if (false) then {_group_1 selectLeader _this;};
};

_unit_32 = objNull;
if (true) then
{
  _this = _group_1 createUnit ["TK_Soldier_AMG_EP1", [16593.992, 18246.93, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_32 = _this;
  _this setUnitAbility 1;
  _this moveInGunner _vehicle_44;
  if (false) then {_group_1 selectLeader _this;};
};

_group_2 = createGroup _center_1;

_unit_33 = objNull;
if (true) then
{
  _this = _group_2 createUnit ["TK_Soldier_AMG_EP1", [16513.49, 18306.402, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _unit_33 = _this;
  _this setUnitAbility 1;
  _this moveInGunner _vehicle_350;
  if (true) then {_group_2 selectLeader _this;};
};

_unit_34 = objNull;
if (true) then
{
  _this = _group_2 createUnit ["TK_Soldier_AMG_EP1", [16517.346, 18304.717, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _unit_34 = _this;
  _this setUnitAbility 1;
  _this moveInGunner _vehicle_351;
  if (false) then {_group_2 selectLeader _this;};
};

_unit_35 = objNull;
if (true) then
{
  _this = _group_2 createUnit ["TK_Soldier_AMG_EP1", [16514.861, 18309.291, 2.6702881e-005], [], 0, "CAN_COLLIDE"];
  _unit_35 = _this;
  _this setUnitAbility 1;
  _this moveInGunner _vehicle_353;
  if (false) then {_group_2 selectLeader _this;};
};

_group_3 = createGroup _center_1;

_unit_36 = objNull;
if (true) then
{
  _this = _group_3 createUnit ["RUS_Soldier_GL", [16532.578, 18245.006, 9.9182129e-005], [], 0, "CAN_COLLIDE"];
  _unit_36 = _this;
  _this setUnitAbility 1;
  if (true) then {_group_3 selectLeader _this;};
};

_unit_37 = objNull;
if (true) then
{
  _this = _group_3 createUnit ["RUS_Soldier_Marksman", [16532.678, 18246.924, 3.4332275e-005], [], 0, "CAN_COLLIDE"];
  _unit_37 = _this;
  _this setUnitAbility 1;
  if (false) then {_group_3 selectLeader _this;};
};

_unit_38 = objNull;
if (true) then
{
  _this = _group_3 createUnit ["RUS_Soldier_Marksman", [16533.979, 18245.875, 0], [], 0, "CAN_COLLIDE"];
  _unit_38 = _this;
  _this setUnitAbility 1;
  if (false) then {_group_3 selectLeader _this;};
};

_unit_39 = objNull;
if (true) then
{
  _this = _group_3 createUnit ["RUS_Soldier1", [16532.877, 18242.158, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _unit_39 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_3 selectLeader _this;};
};

_this = _group_3 addWaypoint [[16504.223, 18264.447, 0.00011444092], 0];
_this setWaypointSpeed "LIMITED";
_waypoint_1 = _this;

_this = _group_3 addWaypoint [[16434.787, 18307.906, 0.00012207031], 0];
_this setWaypointSpeed "LIMITED";
_waypoint_2 = _this;

_this = _group_3 addWaypoint [[16313.497, 18403.658, -3.8146973e-005], 0];
_waypoint_3 = _this;

_this = _group_3 addWaypoint [[16321.326, 18468.951, 1.5258789e-005], 0];
_waypoint_4 = _this;

_this = _group_3 addWaypoint [[16482.309, 18340.682, -3.8146973e-006], 0];
_waypoint_5 = _this;

_this = _group_3 addWaypoint [[16560.543, 18270.031, 9.1552734e-005], 0];
_waypoint_6 = _this;

_this = _group_3 addWaypoint [[16524.594, 18250.162, -0.00011444092], 0];
_waypoint_7 = _this;

_this = _group_3 addWaypoint [[16517.416, 18258.029, 7.6293945e-005], 0];
_this setWaypointType "CYCLE";
_waypoint_8 = _this;

_group_4 = createGroup _center_1;

_unit_40 = objNull;
if (true) then
{
  _this = _group_4 createUnit ["RUS_Soldier_TL", [16511.695, 18364.086, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _unit_40 = _this;
  _this setUnitAbility 1;
  if (true) then {_group_4 selectLeader _this;};
};

_unit_41 = objNull;
if (true) then
{
  _this = _group_4 createUnit ["RUS_Soldier3", [16515.779, 18368.258, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _unit_41 = _this;
  _this setUnitAbility 1;
  if (false) then {_group_4 selectLeader _this;};
};

_unit_42 = objNull;
if (true) then
{
  _this = _group_4 createUnit ["RUS_Soldier2", [16516.924, 18369.934, 0.00011444092], [], 0, "CAN_COLLIDE"];
  _unit_42 = _this;
  _this setUnitAbility 1;
  if (false) then {_group_4 selectLeader _this;};
};

_this = _group_4 addWaypoint [[16528.957, 18381.355, 0], 0];
_this setWaypointSpeed "LIMITED";
_waypoint_9 = _this;

_this = _group_4 addWaypoint [[16571.881, 18364.717, 0.00019836426], 0];
_waypoint_10 = _this;

_this = _group_4 addWaypoint [[16617.941, 18331.613, 0.00017929077], 0];
_waypoint_11 = _this;

_this = _group_4 addWaypoint [[16658.049, 18372.992, 7.4386597e-005], 0];
_waypoint_12 = _this;

_this = _group_4 addWaypoint [[16590.691, 18426.527, 7.0571899e-005], 0];
_waypoint_13 = _this;

_this = _group_4 addWaypoint [[16526.85, 18493.908, -8.5830688e-005], 0];
_waypoint_14 = _this;

_this = _group_4 addWaypoint [[16517.002, 18414.631, 0.0005531311], 0];
_waypoint_15 = _this;

_this = _group_4 addWaypoint [[16489.014, 18360.707, -0.00016403198], 0];
_waypoint_16 = _this;

_this = _group_4 addWaypoint [[16495.27, 18345.426, -3.8146973e-005], 0];
_this setWaypointType "CYCLE";
_waypoint_17 = _this;

_group_5 = createGroup _center_1;

_unit_43 = objNull;
if (true) then
{
  _this = _group_5 createUnit ["RUS_Soldier_TL", [16268.609, 18492.949, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
  _unit_43 = _this;
  _this setUnitAbility 1;
  if (true) then {_group_5 selectLeader _this;};
};

_unit_44 = objNull;
if (true) then
{
  _this = _group_5 createUnit ["RUS_Soldier1", [16271.443, 18495.58, 0.00010681152], [], 0, "CAN_COLLIDE"];
  _unit_44 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_5 selectLeader _this;};
};

_unit_45 = objNull;
if (true) then
{
  _this = _group_5 createUnit ["RUS_Soldier_Marksman", [16273.044, 18493.674, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _unit_45 = _this;
  _this setUnitAbility 1;
  if (false) then {_group_5 selectLeader _this;};
};

_this = _group_5 addWaypoint [[16258.515, 18508.52, -4.9591064e-005], 0];
_waypoint_18 = _this;

_this = _group_5 addWaypoint [[16206.13, 18570.27, 5.7220459e-005], 0];
_waypoint_19 = _this;

_this = _group_5 addWaypoint [[16093.493, 18725.219, 0.00016784668], 0];
_waypoint_20 = _this;

_this = _group_5 addWaypoint [[16129.782, 18732.984, -0.00011444092], 0];
_waypoint_21 = _this;

_this = _group_5 addWaypoint [[16214.318, 18635.65, 0.00010299683], 0];
_waypoint_22 = _this;

_this = _group_5 addWaypoint [[16273.743, 18537.889, 3.8146973e-006], 0];
_waypoint_23 = _this;

_this = _group_5 addWaypoint [[16278.828, 18498.352, -3.8146973e-005], 0];
_waypoint_24 = _this;

_this = _group_5 addWaypoint [[16268.86, 18484.023, 2.2888184e-005], 0];
_this setWaypointType "CYCLE";
_waypoint_25 = _this;

_group_6 = createGroup _center_1;

_unit_46 = objNull;
if (true) then
{
  _this = _group_6 createUnit ["RUS_Soldier_TL", [16518.125, 18806.186, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _unit_46 = _this;
  _this setUnitAbility 0.98302108;
  if (true) then {_group_6 selectLeader _this;};
};

_unit_47 = objNull;
if (true) then
{
  _this = _group_6 createUnit ["RUS_Soldier3", [16513.559, 18805.076, -3.6239624e-005], [], 0, "CAN_COLLIDE"];
  _unit_47 = _this;
  _this setUnitAbility 0.94798845;
  if (false) then {_group_6 selectLeader _this;};
};

_this = _group_6 addWaypoint [[16525.18, 18781.416, -5.531311e-005], 0];
_this setWaypointSpeed "LIMITED";
_waypoint_40 = _this;

_this = _group_6 addWaypoint [[16524.125, 18711.527, -5.7220459e-005], 0];
_waypoint_41 = _this;

_this = _group_6 addWaypoint [[16532.264, 18642.945, 4.5776367e-005], 0];
_waypoint_42 = _this;

_this = _group_6 addWaypoint [[16586.52, 18589.725, -7.6293945e-006], 0];
_waypoint_43 = _this;

_this = _group_6 addWaypoint [[16661.395, 18518.426, -1.9073486e-006], 0];
_waypoint_44 = _this;

_this = _group_6 addWaypoint [[16695.01, 18419.684, -3.8146973e-006], 0];
_waypoint_45 = _this;

_this = _group_6 addWaypoint [[16742.17, 18360.086, 1.5258789e-005], 0];
_waypoint_46 = _this;

_this = _group_6 addWaypoint [[16679.564, 18441.455, 9.5367432e-005], 0];
_waypoint_47 = _this;

_this = _group_6 addWaypoint [[16650.178, 18536.771, -0.00013160706], 0];
_waypoint_48 = _this;

_this = _group_6 addWaypoint [[16535.689, 18636.373, 0.00010681152], 0];
_waypoint_49 = _this;

_this = _group_6 addWaypoint [[16523.664, 18800.295, -6.1035156e-005], 0];
_waypoint_50 = _this;

_this = _group_6 addWaypoint [[16510.484, 18801.877, -7.6293945e-006], 0];
_this setWaypointType "CYCLE";
_waypoint_51 = _this;

_vehicle_382 = objNull;
if (true) then
{
  _this = createVehicle ["HMMWV_M1151_M2_CZ_DES_EP1_DZ", [16647.555, 18271.887, -0.00018310547], [], 0, "CAN_COLLIDE"];
  dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_this];
  _vehicle_382 = _this;
  _this setDir 62.353951;
  _this setPos [16647.555, 18271.887, -0.00018310547];
   _this setVariable ["MalSar",true];
};

_vehicle_383 = objNull;
if (true) then
{
  _this = createVehicle ["BAF_Jackal2_L2A1_D", [16736.609, 18395.014, 8.9645386e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_383 = _this;
  _this setDir 136.16997;
  _this setPos [16736.609, 18395.014, 8.9645386e-005];
   _this setVariable ["MalSar",true];
};

_group_7 = createGroup _center_1;

_unit_49 = objNull;
if (true) then
{
  _this = _group_7 createUnit ["TK_Special_Forces_TL_EP1", [16653.943, 18279.646, 0.0004196167], [], 0, "CAN_COLLIDE"];
  _unit_49 = _this;
  _this setUnitAbility 1;
  _this moveInDriver _vehicle_382;
  if (true) then {_group_7 selectLeader _this;};
};

_unit_50 = objNull;
if (true) then
{
  _this = _group_7 createUnit ["RUS_Soldier1", [16649.928, 18282.438, 0.00026702881], [], 0, "CAN_COLLIDE"];
  _unit_50 = _this;
  _this setUnitAbility 0.60000002;
  _this moveInGunner _vehicle_382;
  if (false) then {_group_7 selectLeader _this;};
};

_this = _group_7 addWaypoint [[16681.822, 18303.82, 0.00018692017], 0];
_waypoint_53 = _this;

_this = _group_7 addWaypoint [[16777.215, 18382.992, -7.6293945e-006], 0];
_waypoint_54 = _this;

_this = _group_7 addWaypoint [[16842.25, 18482.045, 0.0001411438], 0];
_waypoint_55 = _this;

_this = _group_7 addWaypoint [[16914.855, 18416.992, 3.8146973e-006], 0];
_waypoint_56 = _this;

_this = _group_7 addWaypoint [[17039.055, 18382.602, -1.1444092e-005], 0];
_waypoint_57 = _this;

_this = _group_7 addWaypoint [[16846.643, 18437.205, 0.0004196167], 0];
_waypoint_58 = _this;

_this = _group_7 addWaypoint [[16765.98, 18248.797, 0.00032806396], 0];
_waypoint_59 = _this;

_this = _group_7 addWaypoint [[16703.076, 18125.861, 2.2888184e-005], 0];
_waypoint_60 = _this;

_this = _group_7 addWaypoint [[16670.082, 18249.936, 7.2479248e-005], 0];
_waypoint_61 = _this;

_this = _group_7 addWaypoint [[16680.572, 18293.764, 8.392334e-005], 0];
_this setWaypointType "CYCLE";
_waypoint_62 = _this;

_group_8 = createGroup _center_1;

_unit_52 = objNull;
if (true) then
{
  _this = _group_8 createUnit ["RUS_Soldier_TL", [16743.465, 18416.451, -0.00031280518], [], 0, "CAN_COLLIDE"];
  _unit_52 = _this;
  _this setUnitAbility 0.93397564;
  _this moveInDriver _vehicle_383;
  if (true) then {_group_8 selectLeader _this;};
};

_unit_53 = objNull;
if (true) then
{
  _this = _group_8 createUnit ["RUS_Soldier3", [16740.256, 18413.379, -0.00023460388], [], 0, "CAN_COLLIDE"];
  _unit_53 = _this;
  _this setUnitAbility 0.92463368;
  _this moveInGunner _vehicle_383;
  if (false) then {_group_8 selectLeader _this;};
};

_this = _group_8 addWaypoint [[16722.746, 18239.834, 0.0001335144], 0];
_waypoint_63 = _this;

_this = _group_8 addWaypoint [[16621, 18086.678, 8.392334e-005], 0];
_waypoint_64 = _this;

_this = _group_8 addWaypoint [[16516.996, 18141.174, 0.00018692017], 0];
_waypoint_65 = _this;

_this = _group_8 addWaypoint [[16398.799, 18262.414, 0.00012969971], 0];
_waypoint_66 = _this;

_this = _group_8 addWaypoint [[16222.942, 18405.822, 9.1552734e-005], 0];
_waypoint_67 = _this;

_this = _group_8 addWaypoint [[16243.373, 18511.301, -1.1444092e-005], 0];
_waypoint_68 = _this;

_this = _group_8 addWaypoint [[16308.082, 18482.861, -2.6702881e-005], 0];
_waypoint_69 = _this;

_this = _group_8 addWaypoint [[16430.172, 18385.189, 7.6293945e-006], 0];
_waypoint_70 = _this;

_this = _group_8 addWaypoint [[16586.729, 18251.119, -2.2888184e-005], 0];
_waypoint_71 = _this;

_this = _group_8 addWaypoint [[16435.578, 18381.373, 3.0517578e-005], 0];
_waypoint_72 = _this;

_this = _group_8 addWaypoint [[16255.738, 18523.648, -1.1444092e-005], 0];
_waypoint_73 = _this;

_this = _group_8 addWaypoint [[16195.177, 18430.023, 4.196167e-005], 0];
_waypoint_74 = _this;

_this = _group_8 addWaypoint [[16315.353, 18315.754, 0.00018692017], 0];
_waypoint_75 = _this;

_this = _group_8 addWaypoint [[16596.313, 18069.404, 0.00029754639], 0];
_waypoint_76 = _this;

_this = _group_8 addWaypoint [[16698.254, 18203.945, 7.6293945e-006], 0];
_waypoint_77 = _this;

_this = _group_8 addWaypoint [[16698.572, 18333.926, -0.00032997131], 0];
_waypoint_78 = _this;

_this = _group_8 addWaypoint [[16749.629, 18378.658, -7.0571899e-005], 0];
_this setWaypointType "CYCLE";
_waypoint_79 = _this;

_vehicle_384 = objNull;
if (true) then
{
  _this = createVehicle ["UralRefuel_INS", [16713.857, 18360.32, 4.0054321e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_384 = _this;
  _this setDir -41.121861;
  _this setPos [16713.857, 18360.32, 4.0054321e-005];
   _this setVariable ["MalSar",true];
};

_vehicle_385 = objNull;
if (true) then
{
  _this = createVehicle ["UralRefuel_TK_EP1", [16710.242, 18357.041, -5.1498413e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_385 = _this;
  _this setDir -39.461361;
  _this setPos [16710.242, 18357.041, -5.1498413e-005];
};

_group_9 = createGroup _center_1;

_unit_54 = objNull;
if (true) then
{
  _this = _group_9 createUnit ["TK_Special_Forces_TL_EP1", [16319.598, 18527.922, -4.9591064e-005], [], 0, "CAN_COLLIDE"];
  _unit_54 = _this;
  _this setUnitAbility 0.60000002;
  if (true) then {_group_9 selectLeader _this;};
};

_unit_55 = objNull;
if (true) then
{
  _this = _group_9 createUnit ["RUS_Soldier_Marksman", [16321.928, 18527.004, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  _unit_55 = _this;
  _this setUnitAbility 0.98769194;
  if (false) then {_group_9 selectLeader _this;};
};

_unit_56 = objNull;
if (true) then
{
  _this = _group_9 createUnit ["RUS_Soldier_Marksman", [16321.222, 18534.125, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _unit_56 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_9 selectLeader _this;};
};

_this = _group_9 addWaypoint [[16330.495, 18532.42, -3.8146973e-006], 0];
_this setWaypointSpeed "LIMITED";
_waypoint_80 = _this;

_this = _group_9 addWaypoint [[16398.779, 18572.648, 3.8146973e-006], 0];
_waypoint_81 = _this;

_this = _group_9 addWaypoint [[16518.238, 18561.184, -0.00016784668], 0];
_waypoint_82 = _this;

_this = _group_9 addWaypoint [[16562.125, 18478.59, 5.3405762e-005], 0];
_waypoint_83 = _this;

_this = _group_9 addWaypoint [[16520.943, 18367.967, 2.6702881e-005], 0];
_waypoint_84 = _this;

_this = _group_9 addWaypoint [[16486.426, 18338.941, -7.6293945e-006], 0];
_waypoint_85 = _this;

_this = _group_9 addWaypoint [[16346.089, 18453.488, 2.2888184e-005], 0];
_waypoint_86 = _this;

_this = _group_9 addWaypoint [[16308.882, 18510.932, 6.8664551e-005], 0];
_waypoint_87 = _this;

_this = _group_9 addWaypoint [[16324.363, 18520.096, 7.6293945e-006], 0];
_this setWaypointType "CYCLE";
_waypoint_88 = _this;

_group_10 = createGroup _center_1;

_unit_57 = objNull;
if (true) then
{
  _this = _group_10 createUnit ["RUS_Soldier3", [16858.24, 18488.902, -0.00011444092], [], 0, "CAN_COLLIDE"];
  _unit_57 = _this;
  _this setUnitAbility 1;
  if (true) then {_group_10 selectLeader _this;};
};

_unit_58 = objNull;
if (true) then
{
  _this = _group_10 createUnit ["RUS_Soldier_TL", [16860.912, 18491.822, 0.00014877319], [], 0, "CAN_COLLIDE"];
  _unit_58 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_10 selectLeader _this;};
};

_unit_59 = objNull;
if (true) then
{
  _this = _group_10 createUnit ["RUS_Soldier2", [16858.295, 18489.975, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
  _unit_59 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_10 selectLeader _this;};
};

_this = _group_10 addWaypoint [[16889.807, 18455.209, -0.00019454956], 0];
_this setWaypointSpeed "LIMITED";
_waypoint_90 = _this;

_this = _group_10 addWaypoint [[16844.348, 18330.088, -0.00050354004], 0];
_waypoint_91 = _this;

_this = _group_10 addWaypoint [[16738.033, 18231.133, -0.00010681152], 0];
_waypoint_92 = _this;

_this = _group_10 addWaypoint [[16676.582, 18263.994, -8.7738037e-005], 0];
_waypoint_93 = _this;

_this = _group_10 addWaypoint [[16730.385, 18355.232, 0.00021362305], 0];
_waypoint_94 = _this;

_this = _group_10 addWaypoint [[16858.891, 18483.969, 0.00038528442], 0];
_waypoint_95 = _this;

_this = _group_10 addWaypoint [[16874.316, 18473.904, -4.9591064e-005], 0];
_this setWaypointType "CYCLE";
_waypoint_96 = _this;

_vehicle_387 = objNull;
if (true) then
{
  _this = createVehicle ["Land_RedWhiteBarrier", [16865.283, 18516.426, -6.8664551e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_387 = _this;
  _this setDir 132.32047;
  _this setPos [16865.283, 18516.426, -6.8664551e-005];
};

_vehicle_388 = objNull;
if (true) then
{
  _this = createVehicle ["Land_RedWhiteBarrier", [16870.803, 18512.346, -3.8146973e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_388 = _this;
  _this setDir -55.294598;
  _this setPos [16870.803, 18512.346, -3.8146973e-005];
};

_group_11 = createGroup _center_1;

_unit_60 = objNull;
if (true) then
{
  _this = _group_11 createUnit ["RUS_Soldier_TL", [16696.082, 18097.4, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
  _unit_60 = _this;
  _this setUnitAbility 1;
  _this moveInGunner _vehicle_352;
  if (true) then {_group_11 selectLeader _this;};
};

_unit_61 = objNull;
if (true) then
{
  _this = _group_11 createUnit ["RUS_Soldier2", [16695.463, 18096.045, -0.82815099], [], 0, "CAN_COLLIDE"];
  _unit_61 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_11 selectLeader _this;};
};

_unit_62 = objNull;
if (true) then
{
  _this = _group_11 createUnit ["RUS_Commander", [16708.275, 18072.447, -0.00010299683], [], 0, "CAN_COLLIDE"];
  _unit_62 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_11 selectLeader _this;};
};

_vehicle_390 = objNull;
if (true) then
{
  _this = createVehicle ["M2A2_EP1", [16683.219, 18327.473, -7.0571899e-005], [], 0, "CAN_COLLIDE"];
  dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_this];
  _vehicle_390 = _this;
  _this setDir 143.51169;
  _this setPos [16683.219, 18327.473, -7.0571899e-005];
};

_vehicle_392 = objNull;
if (true) then
{
  _this = createVehicle ["BAF_Jackal2_L2A1_W", [16703.004, 18342.514, -4.0054321e-005], [], 0, "CAN_COLLIDE"];
  dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_this];
  _vehicle_392 = _this;
  _this setDir 143.30554;
  _this setPos [16703.004, 18342.514, -4.0054321e-005];
};

_group_12 = createGroup _center_1;

_unit_63 = objNull;
if (true) then
{
  _this = _group_12 createUnit ["RUS_Soldier1", [16675.895, 18320.982, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  _unit_63 = _this;
  _this setUnitAbility 0.82654285;
  _this moveInDriver _vehicle_390;
  if (true) then {_group_12 selectLeader _this;};
};

_unit_64 = objNull;
if (true) then
{
  _this = _group_12 createUnit ["RUS_Soldier_Marksman", [16673.863, 18321.908, -0.01342782], [], 0, "CAN_COLLIDE"];
  _unit_64 = _this;
  _this setUnitAbility 0.96900815;
  _this moveInGunner _vehicle_390;
  if (false) then {_group_12 selectLeader _this;};
};

_this = _group_12 addWaypoint [[16690.768, 18297.791, 0.00024795532], 0];
_this setWaypointSpeed "NORMAL";
_waypoint_97 = _this;

_this = _group_12 addWaypoint [[16696.445, 18173.666, 1.5258789e-005], 0];
_waypoint_98 = _this;

_this = _group_12 addWaypoint [[16658.264, 18067.545, -0.00012588501], 0];
_waypoint_99 = _this;

_this = _group_12 addWaypoint [[16695.418, 18043.158, -6.4849854e-005], 0];
_waypoint_100 = _this;

_this = _group_12 addWaypoint [[16859.244, 17957.498, 0.00010299683], 0];
_waypoint_101 = _this;

_this = _group_12 addWaypoint [[16887.02, 18009.221, -0.00023269653], 0];
_waypoint_102 = _this;

_this = _group_12 addWaypoint [[16808.934, 18225.141, -0.00040054321], 0];
_waypoint_103 = _this;

_this = _group_12 addWaypoint [[16827.541, 18352.025, 0.0001411438], 0];
_waypoint_104 = _this;

_this = _group_12 addWaypoint [[16863.75, 18420.805, -1.1444092e-005], 0];
_waypoint_105 = _this;

_this = _group_12 addWaypoint [[16888.395, 18470.09, 0.00010681152], 0];
_waypoint_106 = _this;

_this = _group_12 addWaypoint [[16787.764, 18482.648, 9.1552734e-005], 0];
_waypoint_107 = _this;

_this = _group_12 addWaypoint [[16705.541, 18466.943, 7.4386597e-005], 0];
_waypoint_108 = _this;

_this = _group_12 addWaypoint [[16742.516, 18387.223, -0.00014305115], 0];
_waypoint_109 = _this;

_this = _group_12 addWaypoint [[16684.193, 18316.717, -2.6702881e-005], 0];
_waypoint_110 = _this;

_this = _group_12 addWaypoint [[16661.01, 18302.779, -0.00031661987], 0];
_this setWaypointType "CYCLE";
_waypoint_111 = _this;

_group_13 = createGroup _center_1;

_unit_65 = objNull;
if (true) then
{
  _this = _group_13 createUnit ["RUS_Soldier1", [16695.592, 18346.959, 0.00011825562], [], 0, "CAN_COLLIDE"];
  _unit_65 = _this;
  _this setUnitAbility 0.60000002;
  _this moveInGunner _vehicle_392;
  if (true) then {_group_13 selectLeader _this;};
};

_unit_66 = objNull;
if (true) then
{
  _this = _group_13 createUnit ["RUS_Soldier2", [16695.768, 18343.51, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
  _unit_66 = _this;
  _this setUnitAbility 0.60000002;
  _this moveInDriver _vehicle_392;
  if (false) then {_group_13 selectLeader _this;};
};

_this = _group_13 addWaypoint [[16751.846, 18350.752, 1.335144e-005], 0];
_waypoint_121 = _this;

_this = _group_13 addWaypoint [[16825.289, 18427.404, 0.0001335144], 0];
_waypoint_122 = _this;

_this = _group_13 addWaypoint [[16917.598, 18429.213, -0.00020980835], 0];
_waypoint_123 = _this;

_this = _group_13 addWaypoint [[17081.744, 18249.027, 8.392334e-005], 0];
_waypoint_124 = _this;

_this = _group_13 addWaypoint [[17213.756, 17951.779, -6.4849854e-005], 0];
_waypoint_125 = _this;

_this = _group_13 addWaypoint [[17235.258, 18005.309, -6.1035156e-005], 0];
_waypoint_126 = _this;

_this = _group_13 addWaypoint [[16895.877, 18447.58, 0.0001411438], 0];
_waypoint_127 = _this;

_this = _group_13 addWaypoint [[16699.156, 18330.039, 0.00019073486], 0];
_waypoint_128 = _this;

_this = _group_13 addWaypoint [[16694.355, 18326.326, -3.0517578e-005], 0];
_this setWaypointType "CYCLE";
_waypoint_129 = _this;

_group_14 = createGroup _center_1;

_unit_67 = objNull;
if (true) then
{
  _this = _group_14 createUnit ["TK_INS_Soldier_AA_EP1", [16675.842, 18093.357, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_67 = _this;
  _this setUnitAbility 0.97601449;
  if (true) then {_group_14 selectLeader _this;};
};

_unit_68 = objNull;
if (true) then
{
  _this = _group_14 createUnit ["RU_Soldier_HAT", [16669.74, 18095.094, -0.00012969971], [], 0, "CAN_COLLIDE"];
  _unit_68 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_14 selectLeader _this;};
};

_unit_69 = objNull;
if (true) then
{
  _this = _group_14 createUnit ["TK_Soldier_SniperH_EP1", [16673.096, 18097.107, 0], [], 0, "CAN_COLLIDE"];
  _unit_69 = _this;
  _this setUnitAbility 0.81953657;
  if (false) then {_group_14 selectLeader _this;};
};

_this = _group_14 addWaypoint [[16665.908, 18080.359, 4.5776367e-005], 0];
_waypoint_130 = _this;

_this = _group_14 addWaypoint [[16671.389, 17965.268, -0.00020980835], 0];
_waypoint_131 = _this;

_this = _group_14 addWaypoint [[16842.428, 17869.393, -8.7738037e-005], 0];
_waypoint_132 = _this;

_this = _group_14 addWaypoint [[16902.215, 17936.438, 2.2888184e-005], 0];
_waypoint_133 = _this;

_this = _group_14 addWaypoint [[16722.316, 18116.15, 1.5258789e-005], 0];
_waypoint_134 = _this;

_this = _group_14 addWaypoint [[16668.014, 18116.055, 3.4332275e-005], 0];
_waypoint_135 = _this;

_this = _group_14 addWaypoint [[16665.982, 18081.592, -0.00015258789], 0];
_this setWaypointType "CYCLE";
_waypoint_136 = _this;

_group_16 = createGroup _center_1;

_unit_70 = objNull;
if (true) then
{
  _this = _group_16 createUnit ["TK_Soldier_AA_EP1", [16580.014, 18280.42, -1.9073486e-005], [], 0, "CAN_COLLIDE"];
  _unit_70 = _this;
  _this setUnitAbility 0.98302084;
  if (true) then {_group_16 selectLeader _this;};
};

_unit_71 = objNull;
if (true) then
{
  _this = _group_16 createUnit ["TK_Special_Forces_TL_EP1", [16575.162, 18283.701, 2.6702881e-005], [], 0, "CAN_COLLIDE"];
  _unit_71 = _this;
  _this setUnitAbility 0.90361428;
  if (false) then {_group_16 selectLeader _this;};
};

_unit_72 = objNull;
if (true) then
{
  _this = _group_16 createUnit ["RUS_Soldier_GL", [16576.875, 18284.918, 0], [], 0, "CAN_COLLIDE"];
  _unit_72 = _this;
  _this setUnitAbility 0.95032406;
  if (false) then {_group_16 selectLeader _this;};
};

_this = _group_16 addWaypoint [[16538.988, 18297.156, 7.6293945e-006], 0];
_this setWaypointSpeed "LIMITED";
_waypoint_138 = _this;

_this = _group_16 addWaypoint [[16416.906, 18403.18, 1.5258789e-005], 0];
_waypoint_139 = _this;

_this = _group_16 addWaypoint [[16307.375, 18498.852, -7.6293945e-006], 0];
_waypoint_140 = _this;

_this = _group_16 addWaypoint [[16411.443, 18577.324, 0.00027084351], 0];
_waypoint_141 = _this;

_this = _group_16 addWaypoint [[16527.166, 18555.633, 8.7738037e-005], 0];
_waypoint_142 = _this;

_this = _group_16 addWaypoint [[16624.598, 18426.059, 0.00013160706], 0];
_waypoint_143 = _this;

_this = _group_16 addWaypoint [[16702.436, 18403.83, 3.2424927e-005], 0];
_waypoint_144 = _this;

_this = _group_16 addWaypoint [[16741.066, 18359.855, 8.0108643e-005], 0];
_waypoint_145 = _this;

_this = _group_16 addWaypoint [[16614.391, 18262.953, 4.9591064e-005], 0];
_waypoint_146 = _this;

_this = _group_16 addWaypoint [[16573.615, 18275.742, 7.6293945e-006], 0];
_this setWaypointType "CYCLE";
_waypoint_147 = _this;

_group_17 = createGroup _center_1;

_unit_73 = objNull;
if (true) then
{
  _this = _group_17 createUnit ["RUS_Soldier_TL", [16261.021, 18459.1, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_73 = _this;
  _this setUnitAbility 0.95733052;
  if (true) then {_group_17 selectLeader _this;};
};

_unit_74 = objNull;
if (true) then
{
  _this = _group_17 createUnit ["RUS_Soldier3", [16259.88, 18463.768, -5.7220459e-005], [], 0, "CAN_COLLIDE"];
  _unit_74 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_17 selectLeader _this;};
};

_this = _group_17 addWaypoint [[16275.386, 18475.977, -7.6293945e-006], 0];
_this setWaypointSpeed "NORMAL";
_waypoint_148 = _this;

_this = _group_17 addWaypoint [[16302.909, 18503.842, 5.3405762e-005], 0];
_this setWaypointSpeed "LIMITED";
_waypoint_149 = _this;

_this = _group_17 addWaypoint [[16426.49, 18567.615, -0.00016784668], 0];
_waypoint_150 = _this;

_this = _group_17 addWaypoint [[16546.127, 18594.779, -0.00016212463], 0];
_waypoint_151 = _this;

_this = _group_17 addWaypoint [[16537.834, 18635.264, 3.8146973e-006], 0];
_waypoint_152 = _this;

_this = _group_17 addWaypoint [[16516.805, 18703.52, -9.5367432e-006], 0];
_waypoint_153 = _this;

_this = _group_17 addWaypoint [[16507.652, 18765.613, 0.00017547607], 0];
_waypoint_154 = _this;

_this = _group_17 addWaypoint [[16487.338, 18825.039, -0.00014686584], 0];
_waypoint_155 = _this;

_this = _group_17 addWaypoint [[16248.412, 18549.512, -9.1552734e-005], 0];
_waypoint_156 = _this;

_this = _group_17 addWaypoint [[16271.204, 18467.756, 3.8146973e-006], 0];
_this setWaypointType "CYCLE";
_waypoint_157 = _this;

_group_18 = createGroup _center_1;

_unit_75 = objNull;
if (true) then
{
  _this = _group_18 createUnit ["RUS_Soldier_TL", [16499.16, 18814.639, 5.1498413e-005], [], 0, "CAN_COLLIDE"];
  _unit_75 = _this;
  _this setUnitAbility 0.90594959;
  _this moveInDriver _vehicle_346;
  if (true) then {_group_18 selectLeader _this;};
};

_unit_76 = objNull;
if (true) then
{
  _this = _group_18 createUnit ["RUS_Soldier3", [16498.324, 18818.477, 0.00019836426], [], 0, "CAN_COLLIDE"];
  _unit_76 = _this;
  _this setUnitAbility 0.60000002;
  _this moveInGunner _vehicle_346;
  if (false) then {_group_18 selectLeader _this;};
};

_this = _group_18 addWaypoint [[16532.338, 18803.291, -6.4849854e-005], 0];
_waypoint_158 = _this;

_this = _group_18 addWaypoint [[16790.107, 18827.043, 3.6239624e-005], 0];
_waypoint_159 = _this;

_this = _group_18 addWaypoint [[16949.797, 18854.424, -0.00015830994], 0];
_waypoint_160 = _this;

_this = _group_18 addWaypoint [[16997.674, 18830.596, -0.00010299683], 0];
_waypoint_161 = _this;

_this = _group_18 addWaypoint [[16884.898, 18571.676, -0.00032424927], 0];
_waypoint_162 = _this;

_this = _group_18 addWaypoint [[16920.334, 18863.146, 6.6757202e-005], 0];
_waypoint_163 = _this;

_this = _group_18 addWaypoint [[16681.266, 18852.68, 5.7220459e-005], 0];
_waypoint_164 = _this;

_this = _group_18 addWaypoint [[16512.135, 18806.193, -3.6239624e-005], 0];
_waypoint_165 = _this;

_this = _group_18 addWaypoint [[16509.555, 18814.117, -9.1552734e-005], 0];
_this setWaypointType "CYCLE";
_waypoint_166 = _this;

_vehicle_393 = objNull;
if (true) then
{
  _this = createVehicle ["UralRefuel_INS", [16531.738, 18812.223, 3.6239624e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_393 = _this;
  _this setDir 85.408829;
  _this setPos [16531.738, 18812.223, 3.6239624e-005];
};

};
 

red_zone.sqf";

Share this post


Link to post
Share on other sites

For the people that installed this and have no static AI weapons spawning on Chernarus, do the following:

1. Delete the default.sqf (located in dayz_server\WAI\static) that you copied over from Thugs' GitHub.

2. Replace it with a fresh default.sqf from WAI's GitHub (or a newer version of WAI if it ever updates).

3. Open your chernarus.sqf (located in: dayz_server\WAI\static, same folder as default.sqf).

4. Copy the code below:

//AI Skalisty Island M2'S
[[[13757, 2855.6951, 0.0001411438],[13581.159, 3095.7595, -0.00020980835],[13672.707, 2923.532, -1.5258789e-005],[13757.219, 2913.2258, 0.00010681152],[13803.734, 2948.77, 9.9182129e-005],[13307.787, 2742.4548, 5.7220459e-005],[13473.531, 3343.7896, -2.2888184e-005],[13308.451, 3241.7668, 2.6702881e-005],[13631.521, 3237.97, 0.00017929077],[14165.316, 2696.0239, 8.2969666e-005],[13720.18, 2841.2844, -4.196167e-005],[14085.578, 2942.03, 0.00035858154],[13598.758, 2932.2224, -0.0002784729],[12980.869, 3208.0649, 4.5776367e-005],[13526.065, 3475.8076, 1.0967255e-005],[13771.2, 2969.66, 0.0014648],[13689.4, 2980.61, 0.00135422],[13731.9, 2897.92, 8.3882]],"M2StaticMG","extreme","Bandit2_DZ","Bandit","Random",2,"Random","Random"] call spawn_static;
//AI Skalisty Island IGLA
[[[13694.1, 2901.4, 7.9924]],"Igla_AA_pod_TK_EP1","hard","Bandit2_DZ","Bandit","Random",2,"Random","Random"] call spawn_static;

4. Or copy the fully written out code below (it does not matter which of the two you choose, they both do the exact same):

//AI Skalisty Island M2'S
[
    [
        [13757, 2855.6951, 0.0001411438],
        [13581.159, 3095.7595, -0.00020980835],
        [13672.707, 2923.532, -1.5258789e-005],
        [13757.219, 2913.2258, 0.00010681152],
        [13803.734, 2948.77, 9.9182129e-005],
        [13307.787, 2742.4548, 5.7220459e-005],
        [13473.531, 3343.7896, -2.2888184e-005],
        [13308.451, 3241.7668, 2.6702881e-005],
        [13631.521, 3237.97, 0.00017929077],
        [14165.316, 2696.0239, 8.2969666e-005],
        [13720.18, 2841.2844, -4.196167e-005],
        [14085.578, 2942.03, 0.00035858154],
        [13598.758, 2932.2224, -0.0002784729],
        [12980.869, 3208.0649, 4.5776367e-005],
        [13526.065, 3475.8076, 1.0967255e-005],
        [13771.2, 2969.66, 0.0014648],
        [13689.4, 2980.61, 0.00135422],
        [13731.9, 2897.92, 8.3882]
    ],
    "M2StaticMG",
    "extreme",
    "Bandit2_DZ",
    "Bandit",
    "Random",
    2,
    "Random",
    "Random"
] call spawn_static;
//AI Skalisty Island IGLA
[
    [
        [13694.1, 2901.4, 7.9924]
    ],
    "Igla_AA_pod_TK_EP1",
    "hard",
    "Bandit2_DZ",
    "Bandit",
    "Random",
    2,
    "Random",
    "Random"
] call spawn_static;

5. Paste the copied code below:

Place your custom static weapon spawns below
*/

6. Thats it, enjoy being shot at by .50 and rockets :D

Reason: I think WAI got a few changes that instead of loading default.sqf, it now loads chernarus.sqf.

Script versions as of writing this:
Epoch 1.0.6.2
WAI 2.2.6
DZAI: 2.2.2

Massive thanks to @Affraid for the time he put into helping me fix this and @Thug for making and releasing the script.

I noticed that @SKS.Goliath also addressed this issue, but I hope that this post is easier to understand for people.

Share this post


Link to post
Share on other sites

Thank You @Waylon194 for posting that.

Just So people Know , Unfortunately My friend   @Thug Passed away back in November. As of now I can't get access to His GitHub account to make the changes.But will be trying to do so.  Me and him did a lot of work together with TBsGaming.com  servers and building AI cities. I know he also helped a lot of other people out through the years. We still have an Active Arma 2 OverPock Chernarus server up and running in his Honor.  Server Ip: 107.173.81.134:3302 . 

Share this post


Link to post
Share on other sites
10 hours ago, Affraid said:

Thank You @Waylon194 for posting that.

Just So people Know , Unfortunately My friend   @Thug Passed away back in November. As of now I can't get access to His GitHub account to make the changes.But will be trying to do so.  Me and him did a lot of work together with TBsGaming.com  servers and building AI cities. I know he also helped a lot of other people out through the years. We still have an Active Arma 2 OverPock Chernarus server up and running in his Honor.  Server Ip: 107.173.81.134:3302 . 

Hey,

I'm really sorry to hear that, Thug and I chatted quite a bit, I wondered why I had not heard from him in a while

Share this post


Link to post
Share on other sites
On 7/12/2019 at 9:49 PM, Affraid said:

Thank You @Waylon194 for posting that.

Just So people Know , Unfortunately My friend   @Thug Passed away back in November. As of now I can't get access to His GitHub account to make the changes.But will be trying to do so.  Me and him did a lot of work together with TBsGaming.com  servers and building AI cities. I know he also helped a lot of other people out through the years. We still have an Active Arma 2 OverPock Chernarus server up and running in his Honor.  Server Ip: 107.173.81.134:3302 . 

RIP @Thug, he was a big help with my server, was wondering why he wasn't responding.

Share this post


Link to post
Share on other sites

If someone would be so kind as to update this to work with Epoch 1.0.7 and the updated WAI. I'm sure alot of us would be very grateful! This was truly a great piece of work by the late and great @Thug who helped me learn the basics of script functions and how to execute them and was very fun to do. I have been messing with this for days now but am too much of a noob to figure out why the ai wont spawn? 

 

Share this post


Link to post
Share on other sites

Is there a way to fix the last section of bridge so it connects to the island evenly?  Right now it offset and I can't fix it in the editor. It prevents passage to the island via vehicle.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Similar Content

    • By Harkness
      Please consider joining our custom Epoch | DayZ | Expansion | Namalsk or Takistan servers, we have 2 long term Admins on both UK/US continents and run our servers completely for charity and from 100% clean and renewable energy too!
      Click here to join our Discord for more information
      DayZSA Expansion Namalsk     |     DayZSA Expansion Takistan     |     A2 DayZ Epoch Namalsk
      86.10.6.13:2402            |     86.10.6.13:2602             |          86.10.6.13:2302
      Custom Content:

      - Armed Roaming / Dynamic AI Bandit Patrols
      - Custom Land and Air Trader Camps
      - Banking and Wallets
      - Customization Land Rovers
      - Advanced Weaponry
      - No Vehicle Crash Damage & Fix Vehicle Positions
      - More weapons packs, loot+, vehicles+, custom clothing & backpacks
      - Bounty Hunting
      - Unlimited Stamina
      - PvP & Raiding
      - Modular Vests
      - Igloo Crafting
      Thanks we hope to see you there!
      CPU: Xeon-X5690 @ 3.46GHz
      RAM: 16GB
      Storage: SSD
      Additional Features:
      ATM Banking | More Weapons | More Cars | More Loot | Namalsk Igloo | Light Saber Mod | No-Vehicle-Crash-Damage | Trader Wallet - Money/Item Storage | Custom Namalsk Spawn Selection | Custom Trader Cities | All items added to traders |Namalsk Airdrops | | Notification System | Territories System | Auto-run System | No Stamina System | Safezone System | Mission System | Skin System | Map UI and 2D/3D Markers System | KillFeed System | Towing System | Player Attachment | Custom lighting | Custom interiors | Custom ocean | Working Street lights | Builderitems | Gravecross | KillFeed | Notifications | Gravecross | Horn | Autorun | No stamina | MoreGuns | Street lights | Car Keys | CodeLock | Map UI and 2D/3D Markers | Global/Transport/Party Chat | Book (Server Info, Rules, player stats | party management | territory management) System
    • By FG_Trap
      Made a quick static ai mission that spawns on restart. 
      12 ai patrol the compound 
      4 Static m2's
      1 Heli Patrolling the compound 
      Crate for who ever clears all the ai.
      Some screenshots of the compound 


       
      https://github.com/Trapxxgods/Wai-Static-Mission 
    • By victorks
      my first work in editin :) https://uploaddeimagens.com.br/imagens/20180307202515_1-jpg https://uploaddeimagens.com.br/imagens/20180307202245_1-jpg DOWNLOAD: https://www.dropbox.com/s/oq97j7x59362kqe/CASTLEai.sqf?dl=0 AI M2 NEED WAI: https://pastebin.com/GJMnPvZP ON THE MAP: https://pastebin.com/cyqH9rNV  
       
      https://www.dropbox.com/s/oq97j7x59362kqe/CASTLEai.sqf?dl=0
       
       
       
       
       
       
       
       
       
    • By Cyrus
      Does anyone have info or tutorials on how to add static AI to a custom base? Something like patrolling AI and respawn on server restart?
      Im currently on Arma 2 Dayz Epoch 1.0.6.2 Chernarus map.
       
    • By Cubitron
      Aloha all
      We start our new Epoch Cherno Redux Server (Funserver)
      ip:185.194.140.234:2302
      Features:
      -increased Atagonist Spawn
      -Vehicle Patrol
      -Npc Patrol
      -Missions
      -F4 Player Menu ( WIP) with craft bike and quad)
      -Igiload

      Mods:
      -RDS Civilian Pack (the good old A2 Vehicles)
      -No Strider and Ifrit
       
  • Advertisement
  • Supporters
  • Discord

×
×
  • Create New...