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I had to switch from AGN to infiSTAR's Safe Zone script but as soon as any players (only non-admins) join the server they get banned for Var: gmdadmin 

 

I'm hoping this is a really quick fix as I have no working Safe Zone at the moment... the script worked for me (admin) but all players get banned immediately.

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I have 2 versions of infi's safezones. First being this one:

 

/*
   by: http://infiSTAR.de || http://DayzAntiHack.com
   *updated on 25.06.2014
*/
USE_CANBUILD = false;            // if you don't want to define your own positions
USE_TraderCity = true;  //      if you don't want to define your own positions (Epoch 1.0.5)
USE_POSITIONS = false;  // to use own positions and radius
USE_AI_REMOVER = true; // use this to remove Missionbots (AI) within 100m of a player if the player is in a SafeZone
USE_AntiSteal = true;   // use this to block opening gear if another player is within 3m!
USE_SIGNS = true;              // use this to build signs around the SafeZone
LOG_EnterLeave = true;  // This will log to your .rpt when a player enters or leaves a SafeZone! (only works with infiSTAR.de Admintools / AntiHack)
/* You can use USE_CANBUILD or/and (works together) the custom positions below (USE_POSITIONS) [position or zone,radius] */
_infiSZ =
[
        [[6325.6772,7807.7412],200,true],
        [[4063.4226,11664.19],200,true],
        [[11447.472,11364.504],200,true],
        [[1606.6443,7803.5156],150,true],
        [[12944.227,12766.889],150,true],
        [[5068.6636,9723.4248],100,true]
];
if (isServer) exitWith
{
        if (USE_SIGNS) then
        {
                {
                        _center = _x select 0;
                        _radius = _x select 1;
                        _lSign = _x select 2;
                        if (_lSign) then
                        {
                                for '_i' from 0 to 360 step (270 / _radius)*2 do
                                {
                                        _location = [(_center select 0) + ((cos _i) * _radius), (_center select 1) + ((sin _i) * _radius),0];
                                        _dir = ((_center select 0) - (_location select 0)) atan2 ((_center select 1) - (_location select 1));
                                        _object = createVehicle ['SignM_FARP_Winchester_EP1', _location, [], 0, 'CAN_COLLIDE'];
                                        _object setDir _dir;
                                        _object setVehicleInit 'this setObjectTexture [0, ''custom\sign.paa''];';
                                };
                        };
                } forEach _infiSZ;
        };
};
waitUntil { !isNil 'dayz_animalCheck' };
if (isNil 'inSafezone') then {inSafezone = false;};
[_infiSZ] spawn {
        _infiSZ = _this select 0;
        _startSafeZone =
        {
                if (isNil 'outNow') then
                {
                        _msg = 'You entered a Safe Zone!';
                        hint _msg;
                        taskHint [_msg, [0,1,0,1], 'taskDone'];
                        inNow = nil;
                        outNow = true;
                       
                        if (LOG_EnterLeave) then
                        {
                                _obj = vehicle player;
                                _pos = getPosATL _obj;
                                PVDZE_send = [player,'SafeZoneState',[1]];
                                publicVariableServer 'PVDZE_send';
                        };
                };
                player_fired2 = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_fired.sqf';
                player_fired = {_this call player_fired2;deleteVehicle (nearestObject [_this select 0,_this select 4]);};
                player_zombieCheck = {};
                fnc_usec_damageHandler = {};
                fnc_usec_unconscious = {};
                object_monitorGear = {};
                player removeAllEventHandlers 'handleDamage';
                player addEventHandler ['handleDamage', {false}];
                player allowDamage false;
                _x = vehicle player;
                if ((_x isKindOf 'LandVehicle') || (_x isKindOf 'Air') || (_x isKindOf 'Ship')) then
                {
                        _szs = _x getVariable ['inSafeZone',0];
                        if (_szs == 0) then
                        {
                                _x removeAllEventHandlers 'Fired';
                                _x addEventHandler ['Fired', {_this call player_fired;}];
                                _x setVariable ['inSafeZone', 1, true];
                                _x removeAllEventHandlers 'HandleDamage';
                                _x addEventHandler ['HandleDamage', {false}];
                                _x allowDamage false;
                        };
                };
               
                _cwep = currentWeapon player;
                if (_cwep in ['MAAWS']) then
                {
                        _swep = '';
                        {
                                if ((getNumber (configFile >> 'CfgWeapons' >> _x >> 'Type')) == 2) exitWith
                                {
                                        _swep = _x;
                                };
                        } forEach (weapons player);
                        if (_swep == '') then
                        {
                                player playActionNow 'PutDown';
                                _iPos = getPosATL player;
                                _radius = 1;
                                _removed = ([player,_cwep,1] call BIS_fnc_invRemove);
                                if (_removed == 1) then
                                {
                                        _item = createVehicle ['WeaponHolder', _iPos, [], _radius, 'CAN_COLLIDE'];
                                        _item addWeaponCargoGlobal [_cwep,1];
                                };
                        }
                        else
                        {
                                player selectweapon _swep;
                        };
                };
        };
        _endSafeZone =
        {
                if (isNil 'inNow') then
                {
                        if (str fnc_usec_damageHandler == '{}') then
                        {
                                _msg = 'You left the Safe Zone!';
                                hint _msg;
                                taskHint [_msg, [1,0,0.1,1], 'taskFailed'];
                        };
                        inNow = true;
                        outNow = nil;
                       
                        if (LOG_EnterLeave) then
                        {
                                _obj = vehicle player;
                                _pos = getPosATL _obj;
                                PVDZE_send = [player,'SafeZoneState',[0]];
                                publicVariableServer 'PVDZE_send';
                        };
                };
                player_fired = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_fired.sqf';
                player_zombieCheck = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_zombieCheck.sqf';
                fnc_usec_unconscious = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_unconscious.sqf';
                object_monitorGear = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\object_monitorGear.sqf';
               
                _x = vehicle player;
                if ((_x isKindOf 'LandVehicle') || (_x isKindOf 'Air') || (_x isKindOf 'Ship')) then
                {
                        _szs = _x getVariable ['inSafeZone',0];
                        if (_szs == 1) then
                        {
                                _x setVariable ['inSafeZone', 0, true];
                                _x removeAllEventHandlers 'HandleDamage';
                                _x addeventhandler ['HandleDamage',{ _this call vehicle_handleDamage } ];
                                _x allowDamage true;
                        };
                };
               
                if (gmdadmin == 1) exitWith {};
                player allowDamage true;
                fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf';
                player removeAllEventHandlers 'HandleDamage';
                player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
        };
        while {1 == 1} do
        {
                _state = false;
                _obj = vehicle player;
               
                if (isNil 'inSafeZone') then { inSafeZone = false; } else { if (typename inSafeZone != 'BOOL') then { inSafeZone = false; }; };
                if (isNil 'canbuild') then { canbuild = true; } else { if (typename canbuild != 'BOOL') then { canbuild = true; }; };
                if (isNil 'USE_POSITIONS') then { USE_POSITIONS = false; } else { if (typename USE_POSITIONS != 'BOOL') then { USE_POSITIONS = false; }; };
                if (isNil 'USE_CANBUILD') then { USE_CANBUILD = true; } else { if (typename USE_CANBUILD != 'BOOL') then { USE_CANBUILD = true; }; };
                if (isNil 'USE_TraderCity') then { USE_TraderCity = true; } else { if (typename USE_TraderCity != 'BOOL') then { USE_TraderCity = true; }; };
                if (USE_POSITIONS) then
                {
                        {
                                _z = _x select 0;
                                _r = _x select 1;
                                if (_obj distance _z < _r) exitWith {_state = true;};
                        } forEach _infiSZ;
                };
                if (USE_CANBUILD) then
                {
                        if (!canbuild) then {_state = true;};
                };
                if (USE_TraderCity) then
                {
                        if (isInTraderCity) then {_state = true;};
                };
                if (_state) then
                {
                        inSafeZone = true;
                        call _startSafeZone;
                        {
                                if (!isNull _x) then
                                {
                                        if !(isPlayer _x) then
                                        {
                                                deletevehicle _x;
                                        };
                                };
                        } forEach (_obj nearEntities ['zZombie_Base',15]);
                       
                        if (isNil 'USE_AI_REMOVER') then { USE_AI_REMOVER = false; } else { if (typename USE_AI_REMOVER != 'BOOL') then { USE_AI_REMOVER = false; }; };
                        if (USE_AI_REMOVER) then
                        {
                                {
                                        if ((!isNull group _x) && (getPlayerUID _x == '')) then
                                        {
                                                deleteVehicle _x;
                                        };
                                } forEach (player nearEntities ['Man',100]);
                        };
                }
                else
                {
                        inSafeZone = false;
                };
                uiSleep 2;
                if (!inSafeZone) then
                {
                        call _endSafeZone;
                };
        };
};
if (USE_AntiSteal) then
{
        [] spawn {
                while {1 == 1} do
                {
                        if (inSafezone) then
                        {
                                _cnt = {isPlayer _x && _x != player} count (player nearEntities [['CAManBase'], 3]);
                                if ((_cnt > 0) && (!isNull (findDisplay 106))) then
                                {
                                        (findDisplay 106) closedisplay 0;
                                        closeDialog 0;
                                        _log = format['%1 You are not allowed to open Gear while near another player!',name player];
                                        cutText [_log,'PLAIN'];
                                        hint _log;
                                };
                        }
                        else
                        {
                                uiSleep 2;
                        };
                        uiSleep 0.1;
                };
        };
};

 

Then the updated version is this one (which i think you have):

 

/*
   by: http://infiSTAR.de || http://DayzAntiHack.com
   *updated on 25.06.2014
*/
USE_CANBUILD = false;            // if you don't want to define your own positions
USE_TraderCity = true;	//	if you don't want to define your own positions (Epoch 1.0.5)
USE_POSITIONS = false;	// to use own positions and radius
USE_AI_REMOVER = true; // use this to remove Missionbots (AI) within 100m of a player if the player is in a SafeZone
USE_AntiSteal = true;	// use this to block opening gear if another player is within 3m!
USE_SIGNS = true;              // use this to build signs around the SafeZone
LOG_EnterLeave = true;	// This will log to your .rpt when a player enters or leaves a SafeZone! (only works with infiSTAR.de Admintools / AntiHack)
/* You can use USE_CANBUILD or/and (works together) the custom positions below (USE_POSITIONS) [position or zone,radius] */
_infiSZ =
[
	[[6325.6772,7807.7412],200,true],
	[[4063.4226,11664.19],200,true],
	[[11447.472,11364.504],200,true],
	[[1606.6443,7803.5156],150,true],
	[[12944.227,12766.889],150,true],
	[[5068.6636,9723.4248],100,true]
];
if (isServer) exitWith
{
	if (USE_SIGNS) then
	{
		{
			_center = _x select 0;
			_radius = _x select 1;
			_lSign = _x select 2;
			if (_lSign) then
			{
				for '_i' from 0 to 360 step (270 / _radius)*2 do
				{
					_location = [(_center select 0) + ((cos _i) * _radius), (_center select 1) + ((sin _i) * _radius),0];
					_dir = ((_center select 0) - (_location select 0)) atan2 ((_center select 1) - (_location select 1));
					_object = createVehicle ['SignM_FARP_Winchester_EP1', _location, [], 0, 'CAN_COLLIDE'];
					_object setDir _dir;
					_object setVehicleInit 'this setObjectTexture [0, ''custom\sign.paa''];';
				};
			};
		} forEach _infiSZ;
	};
};
waitUntil { !isNil 'dayz_animalCheck' };
if (isNil 'inSafezone') then {inSafezone = false;};
[_infiSZ] spawn {
	_infiSZ = _this select 0;
	_startSafeZone =
	{
		if (isNil 'outNow') then
		{
			_msg = 'You entered a Safe Zone!';
			hint _msg;
			taskHint [_msg, [0,1,0,1], 'taskDone'];
			inNow = nil;
			outNow = true;
			
			if (LOG_EnterLeave) then
			{
				_obj = vehicle player;
				_pos = getPosATL _obj;
				PVDZE_send = [player,'SafeZoneState',[1]];
				publicVariableServer 'PVDZE_send';
			};
		};
		player_fired2 = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_fired.sqf';
		player_fired = {_this call player_fired2;deleteVehicle (nearestObject [_this select 0,_this select 4]);};
		player_zombieCheck = {};
		fnc_usec_damageHandler = {};
		fnc_usec_unconscious = {};
		object_monitorGear = {};
		player removeAllEventHandlers 'handleDamage';
		player addEventHandler ['handleDamage', {false}];
		player allowDamage false;
		_x = vehicle player;
		if ((_x isKindOf 'LandVehicle') || (_x isKindOf 'Air') || (_x isKindOf 'Ship')) then
		{
			_szs = _x getVariable ['inSafeZone',0];
			if (_szs == 0) then
			{
				_x removeAllEventHandlers 'Fired';
				_x addEventHandler ['Fired', {_this call player_fired;}];
				_x setVariable ['inSafeZone', 1, true];
				_x removeAllEventHandlers 'HandleDamage';
				_x addEventHandler ['HandleDamage', {false}];
				_x allowDamage false;
			};
		};
		
		_cwep = currentWeapon player;
		if (_cwep in ['MAAWS']) then
		{
			_swep = '';
			{
				if ((getNumber (configFile >> 'CfgWeapons' >> _x >> 'Type')) == 2) exitWith
				{
					_swep = _x;
				};
			} forEach (weapons player);
			if (_swep == '') then
			{
				player playActionNow 'PutDown';
				_iPos = getPosATL player;
				_radius = 1;
				_removed = ([player,_cwep,1] call BIS_fnc_invRemove);
				if (_removed == 1) then
				{
					_item = createVehicle ['WeaponHolder', _iPos, [], _radius, 'CAN_COLLIDE'];
					_item addWeaponCargoGlobal [_cwep,1];
				};
			}
			else
			{
				player selectweapon _swep;
			};
		};
	};
	_endSafeZone =
	{
		if (isNil 'inNow') then
		{
			if (str fnc_usec_damageHandler == '{}') then
			{
				_msg = 'You left the Safe Zone!';
				hint _msg;
				taskHint [_msg, [1,0,0.1,1], 'taskFailed'];
			};
			inNow = true;
			outNow = nil;
			
			if (LOG_EnterLeave) then
			{
				_obj = vehicle player;
				_pos = getPosATL _obj;
				PVDZE_send = [player,'SafeZoneState',[0]];
				publicVariableServer 'PVDZE_send';
			};
		};
		player_fired = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_fired.sqf';
		player_zombieCheck = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_zombieCheck.sqf';
		fnc_usec_unconscious = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_unconscious.sqf';
		object_monitorGear = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\object_monitorGear.sqf';
		
		_x = vehicle player;
		if ((_x isKindOf 'LandVehicle') || (_x isKindOf 'Air') || (_x isKindOf 'Ship')) then
		{
			_szs = _x getVariable ['inSafeZone',0];
			if (_szs == 1) then
			{
				_x setVariable ['inSafeZone', 0, true];
				_x removeAllEventHandlers 'HandleDamage';
				_x addeventhandler ['HandleDamage',{ _this call vehicle_handleDamage } ];
				_x allowDamage true;
			};
		};
		
		if (isNil 'gmdadmin') then {gmdadmin = 0;};
		if (gmdadmin == 1) exitWith {};
		player allowDamage true;
		fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf';
		player removeAllEventHandlers 'HandleDamage';
		player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
	};
	while {1 == 1} do
	{
		_state = false;
		_obj = vehicle player;
		
		if (isNil 'inSafeZone') then { inSafeZone = false; } else { if (typename inSafeZone != 'BOOL') then { inSafeZone = false; }; };
		if (isNil 'canbuild') then { canbuild = true; } else { if (typename canbuild != 'BOOL') then { canbuild = true; }; };
		if (isNil 'USE_POSITIONS') then { USE_POSITIONS = false; } else { if (typename USE_POSITIONS != 'BOOL') then { USE_POSITIONS = false; }; };
		if (isNil 'USE_CANBUILD') then { USE_CANBUILD = true; } else { if (typename USE_CANBUILD != 'BOOL') then { USE_CANBUILD = true; }; };
		if (isNil 'USE_TraderCity') then { USE_TraderCity = true; } else { if (typename USE_TraderCity != 'BOOL') then { USE_TraderCity = true; }; };
		if (USE_POSITIONS) then
		{
			{
				_z = _x select 0;
				_r = _x select 1;
				if (_obj distance _z < _r) exitWith {_state = true;};
			} forEach _infiSZ;
		};
		if (USE_CANBUILD) then
		{
			if (!canbuild) then {_state = true;};
		};
		if (USE_TraderCity) then
		{
			if (isInTraderCity) then {_state = true;};
		};
		if (_state) then
		{
			inSafeZone = true;
			call _startSafeZone;
			{
				if (!isNull _x) then
				{
					if !(isPlayer _x) then
					{
						deletevehicle _x;
					};
				};
			} forEach (_obj nearEntities ['zZombie_Base',15]);
			
			if (isNil 'USE_AI_REMOVER') then { USE_AI_REMOVER = false; } else { if (typename USE_AI_REMOVER != 'BOOL') then { USE_AI_REMOVER = false; }; };
			if (USE_AI_REMOVER) then
			{
				{
					if ((!isNull group _x) && (getPlayerUID _x == '')) then
					{
						deleteVehicle _x;
					};
				} forEach (player nearEntities ['Man',100]);
			};
		}
		else
		{
			inSafeZone = false;
		};
		uiSleep 2;
		if (!inSafeZone) then
		{
			call _endSafeZone;
		};
	};
};
if (USE_AntiSteal) then
{
	[] spawn {
		while {1 == 1} do
		{
			if (inSafezone) then
			{
				_cnt = {isPlayer _x && _x != player} count (player nearEntities [['CAManBase'], 3]);
				if ((_cnt > 0) && (!isNull (findDisplay 106))) then
				{
					(findDisplay 106) closedisplay 0;
					closeDialog 0;
					_log = format['%1 You are not allowed to open Gear while near another player!',name player];
					cutText [_log,'PLAIN'];
					hint _log;
				};
			}
			else
			{
				uiSleep 2;
			};
			uiSleep 0.1;
		};
	};
};

 

The only difference between the 2 is this line: 

		if (isNil 'gmdadmin') then {gmdadmin = 0;};
		if (gmdadmin == 1) exitWith {};

Try taking out: if (isNil 'gmdadmin') then {gmdadmin = 0;};

 

I would imagine that resolves your issue, hopefully.

 

Edit: I have also emailed infiStar and advised him of this topic for you, as I am worried about unlocking my server and have all the joining players banned!!

 

Pry

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Admins shouldn't be playing the game anyways.

why not? As long as the admin only uses the tools when needed to assist players there is no problem with admin playing.

I play on my server and only use the tools when needed. After I put my self back to where I was and carry on with what I was doing

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why not? As long as the admin only uses the tools when needed to assist players there is no problem with admin playing.

I play on my server and only use the tools when needed. After I put my self back to where I was and carry on with what I was doing

Same, this is how it should be, otherwise you ruin the game for yourself.

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      cheers
    • By lordacus
      so i have been making a server between trying to get my provider to update their mods section. after getting this don i found the server with epoch and infistar were conflicting each other such as: when joining i can use infistar but when i press f9 or i to enter my inventory or f10 for the mobile pad it then conflicts (i think) infistar and i can no longer use it. any ideas on how to stop this
       
    • By JakeQue
      Is there anyway to add a disable footsteps for admins?
       
      Also I would love to be able to spawn a mission in from the admin menu, I tried some code but it just breaks Infistar, it would seem it is executing it automatically.
       
       
      Thank you!
    • By LadyVal
      As I said before, I am new in all these.  We rented a GTX server with everything on and we are trying to set some costumization but.... yes, there is always a but... I would like to ask some help.
      Please, consider me as a total new in scripting and I need a "step by step for dummies"
      1.- I am trying to set the entire server into PVE so no player could harm other player or kamikaze into anybody.  How and where do you handle this "godmode" so I turn the server into PVE?
      2.- Though like I said we want the server to be PVE, the idea is to make 2 exceptions and create 2 pvp areas (in Cherno and Elektro).  How you Mark those areas in map with notifications 100 mts (for example) "you are entering a pvp area"
      3.- Admintools: I set them exactly like the step by step guide but it is giving an error (I dont have antihack), 
      4.- Since the problem with Bohemia and BE, I could never make the messages announcing the server restart again, any idea would be welcome.
      And... that's it for now.   I know it is a lot and very "dummy questions" but, what can I say, I am kinda dummy in this topic
      Thanks for any help
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