Ive added some static vehicle spawns to the map in a map edit, and as per the norm, the 'kill a hacker' script kills you the moment you enter the vehicle and start it up.
Thats the vehicle code added to my custom map edit, can i set a varible in it that will allow the vehicle to pass the 'kill a hacker' inspection or what would be the extra boolian needed to have the check ignore the vehicle.
my current hacker check boolian
if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && (vehicle _x getVariable ["MalSar",0] !=1)) then {
Question
mysticviperx
Ive added some static vehicle spawns to the map in a map edit, and as per the norm, the 'kill a hacker' script kills you the moment you enter the vehicle and start it up.
Thats the vehicle code added to my custom map edit, can i set a varible in it that will allow the vehicle to pass the 'kill a hacker' inspection or what would be the extra boolian needed to have the check ignore the vehicle.
my current hacker check boolian
any help would be great!
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