Smokey Posted July 5, 2014 Report Share Posted July 5, 2014 Heyas, Been working pretty hard on our server and have relocated all the traders. Aim was to come up with something that felt more natural. Also added in some POI military areas for players. There's also a specific area called classified which I came up with which spawns dynamic loots on the ground in the area, and is protected by a helicopter and AI paratroopers. Hope you like them! Can be seen in person at: steam://rungameid/33930//-connect=blackmarketgaming.net:3302 Zelen Wholesaler https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/q77/s720x720/10482489_1498288127050509_4729875066553297084_o.jpg Bor Trader [Released] https://scontent-b-pao.xx.fbcdn.net/hphotos-xfp1/t31.0-8/10258714_1498288183717170_1783289833453162195_o.jpg https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10496223_1498288113717177_8909283391112239514_o.jpg https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/10465498_1498288120383843_1115008929474089015_o.jpg https://scontent-a-pao.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10515074_1498288143717174_4165046695478946943_o.jpg https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10515251_1498288163717172_3028298897471881193_o.jpg Balota PVP/Event Area https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10497237_1498288197050502_6139082955425357848_o.jpg Balota Airfield and Coast https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10498641_1498288213717167_8562632195917549918_o.jpg https://scontent-a-pao.xx.fbcdn.net/hphotos-xpa1/t1.0-9/10511370_1498288223717166_7178471942532603047_n.jpg https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/10369068_1498288240383831_5069046489193644088_o.jpg Staroye Trader (Replaces Klen) [Released] https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10495013_1498288260383829_8855384063746591375_o.jpg https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10358926_1498288273717161_8015680540003507242_o.jpg https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10521705_1498288283717160_5981661494424895999_o.jpg https://scontent-b-pao.xx.fbcdn.net/hphotos-xfp1/l/t31.0-8/10380598_1498288303717158_1752438897539575006_o.jpg 3 Valleys https://scontent-a-pao.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10443223_1498288317050490_7058840352016131261_o.jpg Berez Extended Construction Area https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10505210_1498288337050488_5173446081823532082_o.jpg https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10496063_1498288347050487_129360176141757254_o.jpg Berez Military https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/10329664_1498288367050485_5541060193052646315_o.jpg https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10379750_1498288380383817_8152963289012431767_o.jpg Klen [Released] https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10515276_1498288387050483_9218006700051813638_o.jpg NEAF https://scontent-b-pao.xx.fbcdn.net/hphotos-xfp1/t31.0-8/10454366_1498288403717148_4469654761736050117_o.jpg Classified Area - Dynamic Loot Area https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/10493040_1498288427050479_7703689923065591165_o.jpg https://scontent-a-pao.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10517394_1498288447050477_4348826194314352003_o.jpg https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10468123_1498288457050476_51112625231658420_o.jpg https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10511577_1498288470383808_1431888941496965038_o.jpg Novy Trader (replaces Stary Trader) [Released] https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/10497234_1498288490383806_4390111980441891688_o.jpg https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/10476121_1498288507050471_6203594932212529345_o.jpg https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/10532136_1498288530383802_8209446183802801663_o.jpg https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/615154_1498288550383800_7709239619176748155_o.jpg https://scontent-b-pao.xx.fbcdn.net/hphotos-xap1/t31.0-8/10495304_1498288573717131_5793253245945256868_o.jpg Stary Tents [Released] https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10397250_1498288587050463_7115535214730392198_o.jpg https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10333234_1498288600383795_4756424954637714677_o.jpg Dichina Castle https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/10496939_1498288607050461_5910612844229492333_o.jpg https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10357731_1498288627050459_2215622918164841220_o.jpg Green Mtn: Hero Trader https://scontent-b-pao.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10498646_1498288647050457_329906181516060814_o.jpg https://scontent-b-pao.xx.fbcdn.net/hphotos-xfp1/t31.0-8/10386901_1498288660383789_1653484631240413872_o.jpg NW Bandit Trader https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10448577_1498288677050454_1442645497908730887_o.jpg https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/906295_1498288683717120_3986367987150054778_o.jpg NWAF https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10517303_1498288697050452_6528793491173302840_o.jpg RELEASE STATUS: Rev 1 - 26 July 2014 2 Main Traders (Staroye/Novy) to replace Klen and Stary. - includes Stary Tents 1 New Trader (Bor) File attached (Smokeys Mapedits - Rev1.zip) You will need to paste in content in your appropriate files. You will need to edit your trader numbers. You may need to remove the overwatch weapons trader. Rev 2 - 29 July 2014 Added Klen Smokeys Mapedits - Rev2.zip nachtmasse, Darihon, Penti and 2 others 5 Link to comment Share on other sites More sharing options...
CartoonrBOY Posted July 6, 2014 Report Share Posted July 6, 2014 Very nice work my friend. Are you going to be releasing this? I could see it becoming the standard setup for many servers...there's been a shift recently toward a more acceptable version of the infrastructure as well as restoring military zones like Stary, which this does admirably. Beans... Link to comment Share on other sites More sharing options...
Smokey Posted July 8, 2014 Author Report Share Posted July 8, 2014 If people express interest in it, i'd be happy to release it. Link to comment Share on other sites More sharing options...
dajax Posted July 8, 2014 Report Share Posted July 8, 2014 Please do this is amazing :D Link to comment Share on other sites More sharing options...
choppra Posted July 8, 2014 Report Share Posted July 8, 2014 very nice! i really like the classified areas! Let me know if you release. Link to comment Share on other sites More sharing options...
iSoJu Posted July 9, 2014 Report Share Posted July 9, 2014 would def like to see this released! Link to comment Share on other sites More sharing options...
CartoonrBOY Posted July 9, 2014 Report Share Posted July 9, 2014 Come on people - brow beat Smokey to release this awesome map! Beans, beans beans... Link to comment Share on other sites More sharing options...
Smokey Posted July 12, 2014 Author Report Share Posted July 12, 2014 I'll try to find some time this weekend to release what i can. Link to comment Share on other sites More sharing options...
CartoonrBOY Posted July 13, 2014 Report Share Posted July 13, 2014 Awesome - my breath is held...hmmmp! Link to comment Share on other sites More sharing options...
Darihon Posted July 13, 2014 Report Share Posted July 13, 2014 Damn! Love those dynamic loot area's :) Link to comment Share on other sites More sharing options...
BuDa Posted July 15, 2014 Report Share Posted July 15, 2014 Pleaseeee release thissssssssssss a neeeeedd it....!!! Man it's so cool.... please release it!!! Link to comment Share on other sites More sharing options...
simon1603 Posted July 15, 2014 Report Share Posted July 15, 2014 This looks like a fantastic addition, please release it :) Link to comment Share on other sites More sharing options...
Anarior Posted July 17, 2014 Report Share Posted July 17, 2014 This looks amazing, would love to be able to run this on our server. Link to comment Share on other sites More sharing options...
Gr8 Posted July 18, 2014 Report Share Posted July 18, 2014 any updates? Link to comment Share on other sites More sharing options...
CartoonrBOY Posted July 22, 2014 Report Share Posted July 22, 2014 any updates? Lol... Link to comment Share on other sites More sharing options...
Penti Posted July 23, 2014 Report Share Posted July 23, 2014 Mate, this is some impressive work!!! Would love to see this on my regular server. What are your server details so I can have a look "in person" as it were? Link to comment Share on other sites More sharing options...
Amnezyk Posted July 24, 2014 Report Share Posted July 24, 2014 Need releaseeeeeeee !! Classified area is Amazing :blink: Link to comment Share on other sites More sharing options...
Smokey Posted July 26, 2014 Author Report Share Posted July 26, 2014 Hi guys, been super busy at work and in the process of getting it up and running with 1.0.5.1 and overpoch. I had to modify my code for the classified area to account for the way loot works now. Can be seen in person at: steam://rungameid/33930//-connect=blackmarketgaming.net:3302 Link to comment Share on other sites More sharing options...
Smokey Posted July 26, 2014 Author Report Share Posted July 26, 2014 Rev1 released. Novy Trader Staroye Trader Bor Trader Stary Tents See first post for attachments. Link to comment Share on other sites More sharing options...
Smokey Posted July 29, 2014 Author Report Share Posted July 29, 2014 Rev2 Added Klen if (isServer) then { _vehicle_8385 = objNull; if (true) then { _this = createVehicle ["LAND_Mil_Barracks_i", [11482.153, 11345.21, -0.043087989], [], 0, "NONE"]; _vehicle_8385 = _this; _this setDir -144.61005; _this setVehicleLock "LOCKED"; _this setPos [11482.153, 11345.21, -0.043087989]; }; _vehicle_8386 = objNull; if (true) then { _this = createVehicle ["CampEast_EP1", [11475.715, 11319.563, -0.0037067402], [], 0, "CAN_COLLIDE"]; _vehicle_8386 = _this; _this setDir 212.81319; _this setPos [11475.715, 11319.563, -0.0037067402]; }; _vehicle_11631 = objNull; if (true) then { _this = createVehicle ["Misc_Cargo1Bo_military", [11471.726, 11382.963, -0.071528912], [], 0, "CAN_COLLIDE"]; _vehicle_11631 = _this; _this setDir 156.43346; _this setPos [11471.726, 11382.963, -0.071528912]; }; _vehicle_11632 = objNull; if (true) then { _this = createVehicle ["MAP_Misc_cargo_cont_small", [11451.483, 11399.076, -0.093806267], [], 0, "CAN_COLLIDE"]; 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}; _vehicle_11637 = objNull; if (true) then { _this = createVehicle ["HMMWVWreck", [11418.307, 11393.471, -0.10992445], [], 0, "CAN_COLLIDE"]; _vehicle_11637 = _this; _this setDir 626.81433; _this setPos [11418.307, 11393.471, -0.10992445]; }; _vehicle_11638 = objNull; if (true) then { _this = createVehicle ["Gue_WarfareBContructionSite1", [11447.427, 11401.534, -0.15063515], [], 0, "CAN_COLLIDE"]; _vehicle_11638 = _this; _this setDir 282.37186; _this setPos [11447.427, 11401.534, -0.15063515]; }; _vehicle_11639 = objNull; if (true) then { _this = createVehicle ["Gue_WarfareBContructionSite1", [11485.197, 11376.021, 0.11689065], [], 0, "CAN_COLLIDE"]; _vehicle_11639 = _this; _this setDir 209.15578; _this setPos [11485.197, 11376.021, 0.11689065]; }; _vehicle_11640 = objNull; if (true) then { _this = createVehicle ["Gue_WarfareBContructionSite", [11487.572, 11374.582, 0.03022054], [], 0, "CAN_COLLIDE"]; _vehicle_11640 = _this; _this setDir 211.29668; _this setPos [11487.572, 11374.582, 0.03022054]; }; _vehicle_11641 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_corner", [11441.353, 11377.681, -0.099537238], [], 0, "CAN_COLLIDE"]; _vehicle_11641 = _this; _this setDir 1023.1609; _this setPos [11441.353, 11377.681, -0.099537238]; }; _vehicle_11642 = objNull; if (true) then { _this = createVehicle ["ForestCamoNet_DZ", [11493.276, 11368.989, 0.76554054], [], 0, "CAN_COLLIDE"]; _vehicle_11642 = _this; _this setDir 790.34906; _this setPos [11493.276, 11368.989, 0.76554054]; }; _vehicle_11643 = objNull; if (true) then { _this = createVehicle ["Land_Ind_TankSmall", [11430.173, 11387.766, -0.28064516], [], 0, "CAN_COLLIDE"]; _vehicle_11643 = _this; _this setDir 1562.5592; _this setPos [11430.173, 11387.766, -0.28064516]; }; _vehicle_11644 = objNull; if (true) then { _this = createVehicle ["INS_WarfareBUAVterminal", [11445.902, 11332.425, -0.17780329], [], 0, "CAN_COLLIDE"]; _vehicle_11644 = _this; _this setDir 940.02789; _this setPos [11445.902, 11332.425, -0.17780329]; }; _vehicle_11645 = objNull; if (true) then { _this = createVehicle ["MAP_PowGen_Big", [11461.519, 11377.379, -0.20539398], [], 0, "CAN_COLLIDE"]; _vehicle_11645 = _this; _this setDir 1140.5717; _this setPos [11461.519, 11377.379, -0.20539398]; }; _vehicle_11662 = objNull; if (true) then { _this = createVehicle ["Land_Barrel_water", [11480.173, 11380.833, -0.0078522088], [], 0, "CAN_COLLIDE"]; _vehicle_11662 = _this; _this setPos [11480.173, 11380.833, -0.0078522088]; }; _vehicle_11665 = objNull; if (true) then { _this = createVehicle ["Land_Barrel_water", [11480.115, 11381.405, -0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_11665 = _this; _this setPos [11480.115, 11381.405, -0.00012207031]; }; _vehicle_8395 = objNull; if (true) then { _this = createVehicle ["CampEast_EP1", [11467.382, 11325.492, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_8395 = _this; _this setDir 212.81319; _this setPos [11467.382, 11325.492, 9.1552734e-005]; }; _vehicle_8397 = objNull; if (true) then { _this = createVehicle ["CampEast_EP1", [11458.474, 11331.229, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_8397 = _this; _this setDir 212.81319; _this setPos [11458.474, 11331.229, -6.1035156e-005]; }; _vehicle_11668 = objNull; if (true) then { _this = createVehicle ["HMMWVWreck", [11454.807, 11396.913, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11668 = _this; _this setDir 259.73889; _this setPos [11454.807, 11396.913, 9.1552734e-005]; }; _vehicle_11682 = objNull; if (true) then { _this = createVehicle ["CDF_WarfareBAntiAirRadar", [11570.368, 11325.64, -0.90846163], [], 0, "CAN_COLLIDE"]; _vehicle_11682 = _this; _this setDir -194.67212; _this setPos [11570.368, 11325.64, -0.90846163]; }; _vehicle_11683 = objNull; if (true) then { _this = createVehicle ["MAP_Fortress_01", [11415.045, 11371.939, 0.26679912], [], 0, "CAN_COLLIDE"]; _vehicle_11683 = _this; _this setDir 758.21252; _this setPos [11415.045, 11371.939, 0.26679912]; }; _vehicle_11695 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10x", [11502.238, 11327.371, -0.00012207031], [], 0, "CAN_COLLIDE"]; 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_vehicle_11711 = _this; _this setDir 34.479828; _this setPos [11447.104, 11317.233, 3.0517578e-005]; }; _vehicle_11712 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10x", [11472.94, 11299.465, -0.0050618825], [], 0, "CAN_COLLIDE"]; _vehicle_11712 = _this; _this setDir 34.479828; _this setPos [11472.94, 11299.465, -0.0050618825]; }; _vehicle_11713 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10x", [11459.992, 11308.343, 0.053100586], [], 0, "CAN_COLLIDE"]; _vehicle_11713 = _this; _this setDir 34.479828; _this setPos [11459.992, 11308.343, 0.053100586]; }; _vehicle_11718 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11481.264, 11295.397], [], 0, "CAN_COLLIDE"]; _vehicle_11718 = _this; _this setDir 126.50825; _this setPos [11481.264, 11295.397]; }; _vehicle_11720 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11486.511, 11302.513, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11720 = _this; _this setDir 127.14934; _this setPos [11486.511, 11302.513, 3.0517578e-005]; }; _vehicle_11724 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11497.271, 11317.087, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11724 = _this; _this setDir 126.76636; _this setPos [11497.271, 11317.087, 3.0517578e-005]; }; _vehicle_11725 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11491.905, 11309.845, 0.056243896], [], 0, "CAN_COLLIDE"]; _vehicle_11725 = _this; _this setDir 126.12526; _this setPos [11491.905, 11309.845, 0.056243896]; }; _vehicle_11728 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11507.823, 11330.996, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11728 = _this; _this setDir 128.37814; _this setPos [11507.823, 11330.996, 9.1552734e-005]; }; _vehicle_11729 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11502.527, 11324.053, -0.047027588], [], 0, "CAN_COLLIDE"]; _vehicle_11729 = _this; _this setDir 127.73706; _this setPos [11502.527, 11324.053, -0.047027588]; }; _vehicle_11735 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11468.049, 11300.075], [], 0, "CAN_COLLIDE"]; _vehicle_11735 = _this; _this setDir 214.41072; _this setPos [11468.049, 11300.075]; }; _vehicle_11736 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11460.627, 11305.082, -0.054840088], [], 0, "CAN_COLLIDE"]; _vehicle_11736 = _this; _this setDir 213.76961; _this setPos [11460.627, 11305.082, -0.054840088]; }; _vehicle_11737 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11474.281, 11295.875, 0.074676514], [], 0, "CAN_COLLIDE"]; _vehicle_11737 = _this; _this setDir 213.38661; _this setPos [11474.281, 11295.875, 0.074676514]; }; _vehicle_11742 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11452.768, 11310.495], [], 0, "CAN_COLLIDE"]; _vehicle_11742 = _this; _this setDir 214.10791; _this setPos [11452.768, 11310.495]; }; _vehicle_11744 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11445.243, 11315.702], [], 0, "CAN_COLLIDE"]; _vehicle_11744 = _this; _this setDir 214.39841; _this setPos [11445.243, 11315.702]; }; _vehicle_11748 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10x", [11421.519, 11334.95, 0.10195501], [], 0, "CAN_COLLIDE"]; _vehicle_11748 = _this; _this setDir 34.479828; _this setPos [11421.519, 11334.95, 0.10195501]; }; _vehicle_11749 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10x", [11434.405, 11326.061, 0.034022871], [], 0, "CAN_COLLIDE"]; _vehicle_11749 = _this; _this setDir 34.479828; _this setPos [11434.405, 11326.061, 0.034022871]; }; _vehicle_11753 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10x", [11416.652, 11346.483, 0.010924578], [], 0, "CAN_COLLIDE"]; _vehicle_11753 = _this; _this setDir 99.404251; _this setPos [11416.652, 11346.483, 0.010924578]; }; _vehicle_8415 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11408.671, 11366.567, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_8415 = _this; _this setDir 129.69606; _this setPos [11408.671, 11366.567, 3.0517578e-005]; }; _vehicle_8417 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11414.684, 11355.823, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_8417 = _this; _this setDir 217.95004; _this setPos [11414.684, 11355.823, -6.1035156e-005]; }; _vehicle_8419 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11407.91, 11360.746, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_8419 = _this; _this setDir 218.91556; _this setPos [11407.91, 11360.746, 3.0517578e-005]; }; _vehicle_8422 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11427.33, 11389.586, -0.043088276], [], 0, "CAN_COLLIDE"]; _vehicle_8422 = _this; _this setDir 129.35811; _this setPos [11427.33, 11389.586, -0.043088276]; }; _vehicle_8428 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11432.198, 11395.903, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_8428 = _this; _this setDir 129.35811; _this setPos [11432.198, 11395.903, 3.0517578e-005]; }; _vehicle_11765 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10x", [11446.206, 11403.677, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11765 = _this; _this setDir -167.40117; _this setPos [11446.206, 11403.677, -6.1035156e-005]; }; _vehicle_8431 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11437.153, 11402.313, 0.056450609], [], 0, "CAN_COLLIDE"]; _vehicle_8431 = _this; _this setDir 129.35811; _this setPos [11437.153, 11402.313, 0.056450609]; }; _vehicle_11768 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10x", [11473.182, 11389.178, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11768 = _this; _this setDir -147.04047; _this setPos [11473.182, 11389.178, -3.0517578e-005]; }; _vehicle_11771 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10x", [11486.394, 11380.696, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11771 = _this; _this setDir -147.04047; _this setPos [11486.394, 11380.696, 6.1035156e-005]; }; _vehicle_11774 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10x", [11504.337, 11340.888, 0.10571658], [], 0, "CAN_COLLIDE"]; _vehicle_11774 = _this; _this setDir -108.5211; _this setPos [11504.337, 11340.888, 0.10571658]; }; _vehicle_11779 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10x", [11499.483, 11355.436, 0.18526357], [], 0, "CAN_COLLIDE"]; _vehicle_11779 = _this; _this setDir -108.5211; _this setPos [11499.483, 11355.436, 0.18526357]; }; _vehicle_11781 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10x", [11494.795, 11369.617, 0.23022552], [], 0, "CAN_COLLIDE"]; _vehicle_11781 = _this; _this setDir -108.5211; _this setPos [11494.795, 11369.617, 0.23022552]; }; _vehicle_11784 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11507.484, 11338.663, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11784 = _this; _this setDir 252.98599; _this setPos [11507.484, 11338.663, -9.1552734e-005]; }; _vehicle_11787 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11504.845, 11347.551, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11787 = _this; _this setDir 252.98599; _this setPos [11504.845, 11347.551, 3.0517578e-005]; }; _vehicle_11789 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11501.998, 11356.357, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_11789 = _this; _this setDir 252.98599; _this setPos [11501.998, 11356.357, 0.00012207031]; }; _vehicle_11791 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11499.298, 11365.009, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11791 = _this; _this setDir 252.98599; _this setPos [11499.298, 11365.009, 9.1552734e-005]; }; _vehicle_11793 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11496.586, 11373.616, -0.00024414063], [], 0, "CAN_COLLIDE"]; _vehicle_11793 = _this; _this setDir 252.98599; _this setPos [11496.586, 11373.616, -0.00024414063]; }; _vehicle_11795 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11490.904, 11380.661, -0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_11795 = _this; _this setDir 753.43555; _this setPos [11490.904, 11380.661, -0.00012207031]; }; _vehicle_11797 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11483.211, 11385.878, -0.0002746582], [], 0, "CAN_COLLIDE"]; _vehicle_11797 = _this; _this setDir 214.76497; _this setPos [11483.211, 11385.878, -0.0002746582]; }; _vehicle_11799 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11475.686, 11391.121, -0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_11799 = _this; _this setDir 216.45316; _this setPos [11475.686, 11391.121, -0.00012207031]; }; _vehicle_11801 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11467.863, 11396.213], [], 0, "CAN_COLLIDE"]; _vehicle_11801 = _this; _this setDir 210.69908; _this setPos [11467.863, 11396.213]; }; _vehicle_11803 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11460.071, 11400.664, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_11803 = _this; _this setDir 210.18217; _this setPos [11460.071, 11400.664, 0.00012207031]; }; _vehicle_11805 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11451.638, 11404.409, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11805 = _this; _this setDir 374.04605; _this setPos [11451.638, 11404.409, -9.1552734e-005]; }; _vehicle_11807 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11442.763, 11406.438, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11807 = _this; _this setDir 371.81631; _this setPos [11442.763, 11406.438, 6.1035156e-005]; }; _vehicle_11809 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11438.029, 11320.688, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11809 = _this; _this setDir 215.14493; _this setPos [11438.029, 11320.688, 3.0517578e-005]; }; _vehicle_11811 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11430.594, 11325.875, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11811 = _this; _this setDir 395.53375; _this setPos [11430.594, 11325.875, 3.0517578e-005]; }; _vehicle_11813 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11423.411, 11330.908, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11813 = _this; _this setDir 395.20758; _this setPos [11423.411, 11330.908, -6.1035156e-005]; }; _vehicle_11815 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11416.151, 11335.842, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11815 = _this; _this setDir 394.31525; _this setPos [11416.151, 11335.842, -9.1552734e-005]; }; _vehicle_11817 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11413.867, 11343.078, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11817 = _this; _this setDir 278.98703; _this setPos [11413.867, 11343.078, -6.1035156e-005]; }; _vehicle_11819 = objNull; if (true) then { _this = createVehicle ["Hhedgehog_concrete", [11414.701, 11348.974, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11819 = _this; _this setDir 456.64774; _this setPos [11414.701, 11348.974, 9.1552734e-005]; }; _vehicle_11822 = objNull; if (true) then { _this = createVehicle ["HMMWVWreck", [11421.176, 11350.832, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_11822 = _this; _this setDir 789.55237; _this setPos [11421.176, 11350.832, 0.00012207031]; }; _vehicle_8434 = objNull; if (true) then { _this = createVehicle ["DeerStand_DZ", [11441.537, 11401.887, -0.84051502], [], 0, "CAN_COLLIDE"]; _vehicle_8434 = _this; _this setDir 122.79678; _this setPos [11441.537, 11401.887, -0.84051502]; }; _vehicle_8438 = objNull; if (true) then { _this = createVehicle ["DeerStand_DZ", [11477.478, 11300.065, -1.1090443], [], 0, "CAN_COLLIDE"]; _vehicle_8438 = _this; _this setDir -7.8583813; _this setPos [11477.478, 11300.065, -1.1090443]; }; _vehicle_11846 = objNull; if (true) then { _this = createVehicle ["Loudspeakers_EP1", [11441.741, 11376.421, -0.37388533], [], 0, "CAN_COLLIDE"]; _vehicle_11846 = _this; _this setDir 22.273514; _this setPos [11441.741, 11376.421, -0.37388533]; }; _vehicle_11847 = objNull; if (true) then { _this = createVehicle ["BTR90_HQ_unfolded", [11416.545, 11363.099, -0.30473769], [], 0, "CAN_COLLIDE"]; _vehicle_11847 = _this; _this setDir 577.91351; _this setPos [11416.545, 11363.099, -0.30473769]; }; _vehicle_11848 = objNull; if (true) then { _this = createVehicle ["RU_WarfareBAircraftFactory", [11421.601, 11344.375, -0.66107738], [], 0, "CAN_COLLIDE"]; _vehicle_11848 = _this; _this setDir 550.95532; _this setPos [11421.601, 11344.375, -0.66107738]; }; _vehicle_11849 = objNull; if (true) then { _this = createVehicle ["Mi8Wreck", [11526.204, 11356.526, -0.13057289], [], 0, "CAN_COLLIDE"]; _vehicle_11849 = _this; _this setDir 158.84416; _this setPos [11526.204, 11356.526, -0.13057289]; }; _vehicle_11850 = objNull; if (true) then { _this = createVehicle ["Supply_Crate_DZE", [11491.573, 11373.99, 0.054611649], [], 0, "CAN_COLLIDE"]; _vehicle_11850 = _this; _this setDir 72.755585; _this setPos [11491.573, 11373.99, 0.054611649]; _this allowDammage false; // Smokey }; _vehicle_11851 = objNull; if (true) then { _this = createVehicle ["RU_WarfareBVehicleServicePoint", [11436.903, 11382.065, 0.030372955], [], 0, "CAN_COLLIDE"]; _vehicle_11851 = _this; _this setDir 751.87518; _this setPos [11436.903, 11382.065, 0.030372955]; }; _vehicle_11852 = objNull; if (true) then { _this = createVehicle ["UralWreck", [11481.453, 11366.255, 0.024353255], [], 0, "CAN_COLLIDE"]; _vehicle_11852 = _this; _this setDir 449.47006; _this setPos [11481.453, 11366.255, 0.024353255]; }; _vehicle_11853 = objNull; if (true) then { _this = createVehicle ["BMP2Wreck", [11475.119, 11287.028, -0.13796039], [], 0, "CAN_COLLIDE"]; _vehicle_11853 = _this; _this setDir -384.63708; _this setPos [11475.119, 11287.028, -0.13796039]; }; _vehicle_11854 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net1", [11493.335, 11365.226, -0.14550208], [], 0, "CAN_COLLIDE"]; _vehicle_11854 = _this; _this setDir 151.04671; _this setPos [11493.335, 11365.226, -0.14550208]; }; _vehicle_11856 = objNull; if (true) then { _this = createVehicle ["Barrels", [11491.789, 11370.57, -0.019955523], [], 0, "CAN_COLLIDE"]; _vehicle_11856 = _this; _this setDir 11.619959; _this setPos [11491.789, 11370.57, -0.019955523]; }; _vehicle_11857 = objNull; if (true) then { _this = createVehicle ["ACamp_EP1", [11461.005, 11380.941, 0.071444653], [], 0, "CAN_COLLIDE"]; _vehicle_11857 = _this; _this setDir 630.05151; _this setPos [11461.005, 11380.941, 0.071444653]; }; _vehicle_11858 = objNull; if (true) then { _this = createVehicle ["LightPole_DZ", [11474.361, 11300.661, 0.21255493], [], 0, "CAN_COLLIDE"]; _vehicle_11858 = _this; _this setDir 6.460258; _this setPos [11474.361, 11300.661, 0.21255493]; }; _vehicle_11859 = objNull; if (true) then { _this = createVehicle ["Land_Antenna", [11492.137, 11337.894, -0.87387085], [], 0, "CAN_COLLIDE"]; _vehicle_11859 = _this; _this setDir -38.690907; _this setPos [11492.137, 11337.894, -0.87387085]; }; _vehicle_11875 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11437.675, 11378.721, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_11875 = _this; _this setDir 212.13541; _this setPos [11437.675, 11378.721, 0.00012207031]; }; _vehicle_11886 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11432.831, 11381.73, 0.074710928], [], 0, "CAN_COLLIDE"]; _vehicle_11886 = _this; _this setDir 212.13541; _this setPos [11432.831, 11381.73, 0.074710928]; }; _vehicle_11887 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11435.359, 11380.174, -0.027614489], [], 0, "CAN_COLLIDE"]; _vehicle_11887 = _this; _this setDir 212.13541; _this setPos [11435.359, 11380.174, -0.027614489]; }; _vehicle_11890 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11427.851, 11384.848, 0.021282421], [], 0, "CAN_COLLIDE"]; _vehicle_11890 = _this; _this setDir 212.13541; _this setPos [11427.851, 11384.848, 0.021282421]; }; _vehicle_11891 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11430.371, 11383.269, -0.02941243], [], 0, "CAN_COLLIDE"]; _vehicle_11891 = _this; _this setDir 212.13541; _this setPos [11430.371, 11383.269, -0.02941243]; }; _vehicle_11895 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11426.07, 11385.946, -0.068389893], [], 0, "CAN_COLLIDE"]; _vehicle_11895 = _this; _this setDir 212.13541; _this setPos [11426.07, 11385.946, -0.068389893]; }; _vehicle_11899 = objNull; if (true) then { _this = createVehicle ["Land_Ind_TankSmall", [11432.571, 11386.057, 0.00015258789], [], 0, "CAN_COLLIDE"]; _vehicle_11899 = _this; _this setDir 1561.5869; _this setPos [11432.571, 11386.057, 0.00015258789]; }; _vehicle_11902 = objNull; if (true) then { _this = createVehicle ["Gue_WarfareBContructionSite", [11486.161, 11375.229, 2.6524253], [], 0, "CAN_COLLIDE"]; _vehicle_11902 = _this; _this setDir 214.97269; _this setPos [11486.161, 11375.229, 2.6524253]; }; _vehicle_11908 = objNull; if (true) then { _this = createVehicle ["Gue_WarfareBContructionSite1", [11474.695, 11383.529, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11908 = _this; _this setDir 156.94246; _this setPos [11474.695, 11383.529, 6.1035156e-005]; }; _vehicle_11911 = objNull; if (true) then { _this = createVehicle ["Land_Toilet", [11483.27, 11380.216, -0.00021362305], [], 0, "CAN_COLLIDE"]; _vehicle_11911 = _this; _this setDir 394.38501; _this setPos [11483.27, 11380.216, -0.00021362305]; }; _vehicle_11914 = objNull; if (true) then { _this = createVehicle ["Supply_Crate_DZE", [11490.379, 11373.375], [], 0, "CAN_COLLIDE"]; _vehicle_11914 = _this; _this setDir 72.755585; _this setPos [11490.379, 11373.375]; _this allowDammage false; // Smokey }; _vehicle_11916 = objNull; if (true) then { _this = createVehicle ["Supply_Crate_DZE", [11490.84, 11373.602, 0.7421819], [], 0, "CAN_COLLIDE"]; _vehicle_11916 = _this; _this setDir 72.755585; _this setPos [11490.84, 11373.602, 0.7421819]; _this allowDammage false; // Smokey }; _vehicle_11919 = objNull; if (true) then { _this = createVehicle ["LightPole_DZ", [11471.998, 11346.726, 0.66884315], [], 0, "CAN_COLLIDE"]; _vehicle_11919 = _this; _this setDir -60.34441; _this setPos [11471.998, 11346.726, 0.66884315]; }; _vehicle_11922 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11442.97, 11322.508], [], 0, "CAN_COLLIDE"]; _vehicle_11922 = _this; _this setDir 303.78473; _this setPos [11442.97, 11322.508]; }; _vehicle_11925 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11444.598, 11324.938, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11925 = _this; _this setDir 303.78473; _this setPos [11444.598, 11324.938, -9.1552734e-005]; }; _vehicle_11927 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11446.22, 11327.334, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11927 = _this; _this setDir 303.78473; _this setPos [11446.22, 11327.334, -9.1552734e-005]; }; _vehicle_11929 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11447.818, 11329.692, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11929 = _this; _this setDir 303.78473; _this setPos [11447.818, 11329.692, 3.0517578e-005]; }; _vehicle_11931 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11449.443, 11332.099], [], 0, "CAN_COLLIDE"]; _vehicle_11931 = _this; _this setDir 303.78473; _this setPos [11449.443, 11332.099]; }; _vehicle_11933 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11451.088, 11334.542, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11933 = _this; _this setDir 303.78473; _this setPos [11451.088, 11334.542, -6.1035156e-005]; }; _vehicle_11935 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11452.813, 11337.031, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11935 = _this; _this setDir 303.78473; _this setPos [11452.813, 11337.031, 6.1035156e-005]; }; _vehicle_11939 = objNull; if (true) then { _this = createVehicle ["Land_Ind_TankSmall", [11441.483, 11329.05, -0.033072863], [], 0, "CAN_COLLIDE"]; _vehicle_11939 = _this; _this setDir 1484.627; _this setPos [11441.483, 11329.05, -0.033072863]; }; _vehicle_11942 = objNull; if (true) then { _this = createVehicle ["MAP_PowGen_Big", [11424.149, 11356.549, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11942 = _this; _this setDir 1300.037; _this setPos [11424.149, 11356.549, 3.0517578e-005]; }; _vehicle_11945 = objNull; if (true) then { _this = createVehicle ["HMMWVWreck", [11477.782, 11354.485, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11945 = _this; _this setDir 646.104; _this setPos [11477.782, 11354.485, 6.1035156e-005]; }; _vehicle_11950 = objNull; if (true) then { _this = createVehicle ["HMMWVWreck", [11529.479, 11268.551, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11950 = _this; _this setDir 1228.0179; _this setPos [11529.479, 11268.551, 3.0517578e-005]; }; _vehicle_11952 = objNull; if (true) then { _this = createVehicle ["HMMWVWreck", [11501.265, 11310.74], [], 0, "CAN_COLLIDE"]; _vehicle_11952 = _this; _this setDir 750.7655; _this setPos [11501.265, 11310.74]; }; _vehicle_11955 = objNull; if (true) then { _this = createVehicle ["BMP2Wreck", [11437.972, 11336.466, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11955 = _this; _this setDir -325.34784; _this setPos [11437.972, 11336.466, -3.0517578e-005]; }; _vehicle_11962 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11435.83, 11407.168, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11962 = _this; _this setDir 181.68195; _this setPos [11435.83, 11407.168, 3.0517578e-005]; }; _vehicle_11974 = objNull; if (true) then { _this = createVehicle ["BMP2Wreck", [11376.941, 11435.858], [], 0, "CAN_COLLIDE"]; _vehicle_11974 = _this; _this setDir -291.07581; _this setPos [11376.941, 11435.858]; }; _vehicle_11977 = objNull; if (true) then { _this = createVehicle ["UralWreck", [11420.221, 11319.845, -0.26275367], [], 0, "CAN_COLLIDE"]; _vehicle_11977 = _this; _this setDir 107.08803; _this setPos [11420.221, 11319.845, -0.26275367]; }; _vehicle_11980 = objNull; if (true) then { _this = createVehicle ["UralWreck", [11440.861, 11391.334, 0.0062260721], [], 0, "CAN_COLLIDE"]; _vehicle_11980 = _this; _this setDir 336.69763; _this setPos [11440.861, 11391.334, 0.0062260721]; }; _vehicle_11983 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net1", [11439.551, 11393.079, 1.4034154], [], 0, "CAN_COLLIDE"]; _vehicle_11983 = _this; _this setDir 151.04671; _this setPos [11439.551, 11393.079, 1.4034154]; }; _vehicle_11985 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net1", [11444.28, 11396.001, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11985 = _this; _this setDir 98.009903; _this setPos [11444.28, 11396.001, -3.0517578e-005]; }; _vehicle_11988 = objNull; if (true) then { _this = createVehicle ["Barrels", [11492.178, 11369.046, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11988 = _this; _this setDir -15.54714; _this setPos [11492.178, 11369.046, -6.1035156e-005]; }; _vehicle_11990 = objNull; if (true) then { _this = createVehicle ["Barrels", [11492.496, 11367.474, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11990 = _this; _this setDir -99.393982; _this setPos [11492.496, 11367.474, 3.0517578e-005]; }; _vehicle_11994 = objNull; if (true) then { _this = createVehicle ["PowerGenerator", [11422.148, 11338.117, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_11994 = _this; _this setDir 8.7217512; _this setPos [11422.148, 11338.117, 0.00012207031]; }; _vehicle_11996 = objNull; if (true) then { _this = createVehicle ["PowerGenerator", [11449.598, 11336.675, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11996 = _this; _this setDir -115.68771; _this setPos [11449.598, 11336.675, 6.1035156e-005]; }; _vehicle_11999 = objNull; if (true) then { _this = createVehicle ["ACamp_EP1", [11463.826, 11381.855, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11999 = _this; _this setDir 231.3185; _this setPos [11463.826, 11381.855, 9.1552734e-005]; }; _vehicle_12002 = objNull; if (true) then { _this = createVehicle ["LightPole_DZ", [11419.086, 11353.34], [], 0, "CAN_COLLIDE"]; _vehicle_12002 = _this; _this setDir 74.357422; _this setPos [11419.086, 11353.34]; }; _vehicle_12004 = objNull; if (true) then { _this = createVehicle ["LightPole_DZ", [11431.018, 11390.727, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12004 = _this; _this setDir 103.19929; _this setPos [11431.018, 11390.727, 9.1552734e-005]; }; _vehicle_12010 = objNull; if (true) then { _this = createVehicle ["Gue_WarfareBContructionSite1", [11411.113, 11365.29, 0.22762497], [], 0, "CAN_COLLIDE"]; _vehicle_12010 = _this; _this setDir 402.63431; _this setPos [11411.113, 11365.29, 0.22762497]; }; _vehicle_12011 = objNull; if (true) then { _this = createVehicle ["Gue_WarfareBContructionSite", [11430.469, 11332.255, -0.050559517], [], 0, "CAN_COLLIDE"]; _vehicle_12011 = _this; _this setDir 477.20581; _this setPos [11430.469, 11332.255, -0.050559517]; }; _vehicle_12015 = objNull; if (true) then { _this = createVehicle ["MAP_Misc_cargo_cont_small", [11429.896, 11336.381, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12015 = _this; _this setDir 546.39221; _this setPos [11429.896, 11336.381, 3.0517578e-005]; }; _vehicle_12021 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net1", [11484.501, 11362.524, -0.00015258789], [], 0, "CAN_COLLIDE"]; _vehicle_12021 = _this; _this setDir 151.04671; _this setPos [11484.501, 11362.524, -0.00015258789]; }; _vehicle_12023 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net1", [11482.334, 11366.331, 1.8447887], [], 0, "CAN_COLLIDE"]; _vehicle_12023 = _this; _this setDir 185.55064; _this setPos [11482.334, 11366.331, 1.8447887]; }; _vehicle_12049 = objNull; if (true) then { _this = createVehicle ["CampEast_EP1", [11458.146, 11389.92, 0.0028076172], [], 0, "CAN_COLLIDE"]; _vehicle_12049 = _this; _this setDir 661.04565; _this setPos [11458.146, 11389.92, 0.0028076172]; }; _vehicle_12060 = objNull; if (true) then { _this = createVehicle ["LightPole_DZ", [11453.703, 11338.196, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12060 = _this; _this setDir 509.3992; _this setPos [11453.703, 11338.196, 9.1552734e-005]; }; _vehicle_12063 = objNull; if (true) then { _this = createVehicle ["PowerGenerator", [11425.551, 11360.503, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_12063 = _this; _this setDir -143.92842; _this setPos [11425.551, 11360.503, 0.00012207031]; }; _vehicle_12066 = objNull; if (true) then { _this = createVehicle ["PowerGenerator", [11426.515, 11359.568, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12066 = _this; _this setDir -143.92842; _this setPos [11426.515, 11359.568, 3.0517578e-005]; }; _vehicle_12069 = objNull; if (true) then { _this = createVehicle ["Gue_WarfareBContructionSite1", [11439.479, 11326.097, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12069 = _this; _this setDir 491.87393; _this setPos [11439.479, 11326.097, 3.0517578e-005]; }; _vehicle_12075 = objNull; if (true) then { _this = createVehicle ["PowerGenerator", [11451.545, 11338.325], [], 0, "CAN_COLLIDE"]; _vehicle_12075 = _this; _this setDir 28.629148; _this setPos [11451.545, 11338.325]; }; _vehicle_12079 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11430.294, 11407.203, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12079 = _this; _this setDir 181.68195; _this setPos [11430.294, 11407.203, 9.1552734e-005]; }; _vehicle_12081 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11425.163, 11407.17, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12081 = _this; _this setDir 181.68195; _this setPos [11425.163, 11407.17, -6.1035156e-005]; }; _vehicle_12083 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11419.98, 11407.232, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12083 = _this; _this setDir 181.68195; _this setPos [11419.98, 11407.232, 3.0517578e-005]; }; _vehicle_12085 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11414.707, 11407.23, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12085 = _this; _this setDir 181.68195; _this setPos [11414.707, 11407.23, -6.1035156e-005]; }; _vehicle_12087 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11409.112, 11407.273, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12087 = _this; _this setDir 181.68195; _this setPos [11409.112, 11407.273, -3.0517578e-005]; }; _vehicle_12089 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11403.663, 11407.336, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12089 = _this; _this setDir 181.68195; _this setPos [11403.663, 11407.336, -3.0517578e-005]; }; _vehicle_12095 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11398.578, 11408.868, -0.00021362305], [], 0, "CAN_COLLIDE"]; _vehicle_12095 = _this; _this setDir 212.77213; _this setPos [11398.578, 11408.868, -0.00021362305]; }; _vehicle_12100 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11393.72, 11411.979, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12100 = _this; _this setDir 212.77213; _this setPos [11393.72, 11411.979, -6.1035156e-005]; }; _vehicle_12102 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11388.916, 11414.864, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12102 = _this; _this setDir 212.77213; _this setPos [11388.916, 11414.864, 3.0517578e-005]; }; _vehicle_12104 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11384.155, 11417.76, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12104 = _this; _this setDir 212.77213; _this setPos [11384.155, 11417.76, -3.0517578e-005]; }; _vehicle_12106 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11379.598, 11420.611, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12106 = _this; _this setDir 212.77213; _this setPos [11379.598, 11420.611, -6.1035156e-005]; }; _vehicle_12108 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11374.772, 11423.598, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12108 = _this; _this setDir 212.77213; _this setPos [11374.772, 11423.598, -3.0517578e-005]; }; _vehicle_12110 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11369.598, 11426.929, -0.0002746582], [], 0, "CAN_COLLIDE"]; _vehicle_12110 = _this; _this setDir 212.77213; _this setPos [11369.598, 11426.929, -0.0002746582]; }; _vehicle_12112 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11364.81, 11429.93, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12112 = _this; _this setDir 212.77213; _this setPos [11364.81, 11429.93, 9.1552734e-005]; }; _vehicle_12114 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11401.451, 11364.788, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12114 = _this; _this setDir 213.87801; _this setPos [11401.451, 11364.788, -6.1035156e-005]; }; _vehicle_12117 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11398.044, 11369.024, 0.00018310547], [], 0, "CAN_COLLIDE"]; _vehicle_12117 = _this; _this setDir 250.14012; _this setPos [11398.044, 11369.024, 0.00018310547]; }; _vehicle_12122 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11396.304, 11374.303], [], 0, "CAN_COLLIDE"]; _vehicle_12122 = _this; _this setDir 250.14012; _this setPos [11396.304, 11374.303]; }; _vehicle_12124 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11394.43, 11379.41, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12124 = _this; _this setDir 250.14012; _this setPos [11394.43, 11379.41, -6.1035156e-005]; }; _vehicle_12127 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11390.676, 11383.38, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12127 = _this; _this setDir 215.81935; _this setPos [11390.676, 11383.38, -3.0517578e-005]; }; _vehicle_12130 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11385.857, 11386.778, 0.00015258789], [], 0, "CAN_COLLIDE"]; _vehicle_12130 = _this; _this setDir 215.81935; _this setPos [11385.857, 11386.778, 0.00015258789]; }; _vehicle_12132 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11381.294, 11390.068, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12132 = _this; _this setDir 215.81935; _this setPos [11381.294, 11390.068, -9.1552734e-005]; }; _vehicle_12134 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11376.712, 11393.324], [], 0, "CAN_COLLIDE"]; _vehicle_12134 = _this; _this setDir 215.81935; _this setPos [11376.712, 11393.324]; }; _vehicle_12136 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11372.283, 11396.438], [], 0, "CAN_COLLIDE"]; _vehicle_12136 = _this; _this setDir 215.81935; _this setPos [11372.283, 11396.438]; }; _vehicle_12138 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11367.786, 11399.65, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12138 = _this; _this setDir 215.81935; _this setPos [11367.786, 11399.65, -3.0517578e-005]; }; _vehicle_12140 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11363.272, 11402.866, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12140 = _this; _this setDir 215.81935; _this setPos [11363.272, 11402.866, -3.0517578e-005]; }; _vehicle_12142 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11358.878, 11405.966, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12142 = _this; _this setDir 215.81935; _this setPos [11358.878, 11405.966, -6.1035156e-005]; }; _vehicle_12144 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [11354.312, 11409.2, 0.00018310547], [], 0, "CAN_COLLIDE"]; _vehicle_12144 = _this; _this setDir 215.81935; _this setPos [11354.312, 11409.2, 0.00018310547]; }; _vehicle_12147 = objNull; if (true) then { _this = createVehicle ["Gue_WarfareBContructionSite", [11446.215, 11320.69, 0.16281602], [], 0, "CAN_COLLIDE"]; _vehicle_12147 = _this; _this setDir 481.21408; _this setPos [11446.215, 11320.69, 0.16281602]; }; _vehicle_12150 = objNull; if (true) then { _this = createVehicle ["Gue_WarfareBContructionSite1", [11447.891, 11323.007, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12150 = _this; _this setDir 483.35623; _this setPos [11447.891, 11323.007, -9.1552734e-005]; }; _vehicle_12153 = objNull; if (true) then { _this = createVehicle ["Gue_WarfareBContructionSite", [11459.172, 11313.96, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12153 = _this; _this setDir 395.9584; _this setPos [11459.172, 11313.96, 3.0517578e-005]; }; _vehicle_12156 = objNull; if (true) then { _this = createVehicle ["Gue_WarfareBContructionSite1", [11456.787, 11315.681, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12156 = _this; _this setDir 574.74963; _this setPos [11456.787, 11315.681, -3.0517578e-005]; }; _vehicle_12159 = objNull; if (true) then { _this = createVehicle ["Gue_WarfareBContructionSite", [11461.681, 11312.272, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12159 = _this; _this setDir 395.9584; _this setPos [11461.681, 11312.272, -6.1035156e-005]; }; _vehicle_12162 = objNull; if (true) then { _this = createVehicle ["Gue_WarfareBContructionSite1", [11460.235, 11312.775, 2.5042999], [], 0, "CAN_COLLIDE"]; _vehicle_12162 = _this; _this setDir 574.74963; _this setPos [11460.235, 11312.775, 2.5042999]; }; _vehicle_12165 = objNull; if (true) then { _this = createVehicle ["MASH_EP1", [11465.228, 11309.422, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12165 = _this; _this setDir 124.31437; _this setPos [11465.228, 11309.422, -3.0517578e-005]; }; _vehicle_8223 = objNull; if (true) then { _this = createVehicle ["ZavoraAnim", [11422.372, 11380.869, 0.26840773], [], 0, "CAN_COLLIDE"]; _vehicle_8223 = _this; _this setDir 307.4863; _this setPos [11422.372, 11380.869, 0.26840773]; }; _vehicle_12167 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11424.26, 11383.676], [], 0, "CAN_COLLIDE"]; _vehicle_12167 = _this; _this setDir 305.17148; _this setPos [11424.26, 11383.676]; }; _vehicle_12170 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11425.755, 11385.813, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_12170 = _this; _this setDir 305.17148; _this setPos [11425.755, 11385.813, 0.00012207031]; }; _vehicle_12172 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11416.162, 11373, -0.039961006], [], 0, "CAN_COLLIDE"]; _vehicle_12172 = _this; _this setDir 305.17148; _this setPos [11416.162, 11373, -0.039961006]; }; _vehicle_12174 = objNull; if (true) then { _this = createVehicle ["Land_Mil_Barracks_i", [11475.986, 11336.517, 0.00012207031], [], 0, "NONE"]; _vehicle_12174 = _this; _this setDir -144.61005; _this setVehicleLock "LOCKED"; _this setPos [11475.986, 11336.517, 0.00012207031]; }; }; Link to comment Share on other sites More sharing options...
CartoonrBOY Posted August 11, 2014 Report Share Posted August 11, 2014 Awesome...installing now. Thanx so muchly...I'm so impressed with this addition. I always wanted Stary back! Link to comment Share on other sites More sharing options...
Smokey Posted August 11, 2014 Author Report Share Posted August 11, 2014 I've been working on new areas this weekend to add to the next rev. New Berez Wholesaler https://fbcdn-sphoto...755633838_o.jpg New Dynamic Loot Area at Rifyhttps://fbcdn-sphoto...786855438_o.jpg I'll try to put together some release stuff this week. Link to comment Share on other sites More sharing options...
CartoonrBOY Posted August 16, 2014 Report Share Posted August 16, 2014 Oooh - I like that...! Link to comment Share on other sites More sharing options...
Smokey Posted August 17, 2014 Author Report Share Posted August 17, 2014 I originally had my Bash trader at the barn west of Vybor and I was going to pimp it out. I ended up moving it to the field on the hill between Lopatino and NWAF.... http://cloud-4.steampowered.com/ugc/579030689097611535/E7B295B717F81BCEA7022DE11428C1BBEE06FBC1/2048x1152.resizedimage I'll do some more releasing this arvo! Link to comment Share on other sites More sharing options...
CartoonrBOY Posted August 19, 2014 Report Share Posted August 19, 2014 Very nice... Link to comment Share on other sites More sharing options...
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