Can anyone explain to me how the infection chance works in terms of percentages? I know -1 turns it off, and 0 causes constant infection, but setting the number to 50 for example doesn't appear to give a 50% chance of infection. So if anyone has an idea how it works and can enlighten me, thanks. I'd prefer not to have to restart my server 100 times for testing.
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Incar
DZE_selfTransfuse_Values = [blood amount, infection chance, cool-down (seconds)];
Can anyone explain to me how the infection chance works in terms of percentages? I know -1 turns it off, and 0 causes constant infection, but setting the number to 50 for example doesn't appear to give a 50% chance of infection. So if anyone has an idea how it works and can enlighten me, thanks. I'd prefer not to have to restart my server 100 times for testing.
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