Brutus Posted July 2, 2014 Report Share Posted July 2, 2014 Hi all here it's our LS Camp for NapfIsland On Nord-East small island airstrip. Strongly defended with WAI ( static MG / numerous Ai group inside and outside of the camp / crate for loot ) Here it's videos making by player on our server to let you see what i'm talking about... http://youtu.be/DfICD0bX9KM part1 http://youtu.be/WOzahMayNIc part2 http://youtu.be/HNxZetjmCt8 part3 Credits : [LS] Brutus -1 : make a folder into your root server.pbo and name it: map_updates - 2 : make a sqf file into this new map_updates folder and name it : Camp_LS.sqf - 3 : make a sqf file into this new map_updates folder and name it : Camp_LS_Box.sqf -4 : make a sqf file into this new map_updates folder and name it : Camp_LS_Box2.sqf -5 : copy and paste this first block code into your Camp_LS.sqf if (isServer) then { _vehicle_0 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [16519.396, 18319.162, -7.6293945e-006], [], 0, "CAN_COLLIDE"]; _vehicle_0 = _this; _this setDir 39.770123; _this setPos [16519.396, 18319.162, -7.6293945e-006]; }; _vehicle_2 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [16462.494, 18245.502, -7.6293945e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2 = _this; _this setDir 39.770123; _this setPos [16462.494, 18245.502, -7.6293945e-005]; }; _vehicle_4 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [16302.521, 18490.467, -7.6293945e-006], [], 0, "CAN_COLLIDE"]; _vehicle_4 = _this; _this setDir 126.34598; _this setPos [16302.521, 18490.467, -7.6293945e-006]; }; _vehicle_6 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [16486.375, 18225.586], [], 0, "CAN_COLLIDE"]; _vehicle_6 = _this; _this setDir 39.746582; _this setPos [16486.375, 18225.586]; }; _vehicle_8 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [16531.395, 18309.146, 2.2888184e-005], [], 0, "CAN_COLLIDE"]; _vehicle_8 = _this; _this setDir 39.770123; _this setPos [16531.395, 18309.146, 2.2888184e-005]; }; _vehicle_10 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [16495.508, 18339.16, -6.8664551e-005], [], 0, "CAN_COLLIDE"]; _vehicle_10 = _this; _this setDir 39.770123; _this setPos [16495.508, 18339.16, -6.8664551e-005]; }; _vehicle_12 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [16450.785, 18255.27, -7.6293945e-006], [], 0, "CAN_COLLIDE"]; _vehicle_12 = _this; _this setDir 39.770123; _this setPos [16450.785, 18255.27, -7.6293945e-006]; }; _vehicle_14 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [16438.814, 18265.205, 1.9073486e-005], [], 0, "CAN_COLLIDE"]; _vehicle_14 = _this; _this setDir 39.770123; _this setPos [16438.814, 18265.205, 1.9073486e-005]; }; _vehicle_16 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [16426.738, 18275.27, 7.6293945e-005], [], 0, "CAN_COLLIDE"]; _vehicle_16 = _this; _this setDir 39.770123; _this setPos [16426.738, 18275.27, 7.6293945e-005]; }; _vehicle_18 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [16474.445, 18235.551, -9.5367432e-005], [], 0, "CAN_COLLIDE"]; _vehicle_18 = _this; _this setDir 39.770123; _this setPos [16474.445, 18235.551, -9.5367432e-005]; }; _vehicle_20 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [16483.543, 18349.242, 2.6702881e-005], [], 0, "CAN_COLLIDE"]; _vehicle_20 = _this; _this setDir 39.770123; _this setPos [16483.543, 18349.242, 2.6702881e-005]; }; _vehicle_22 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [16507.426, 18329.156, -3.8146973e-006], [], 0, "CAN_COLLIDE"]; _vehicle_22 = _this; _this setDir 39.770123; _this setPos [16507.426, 18329.156, -3.8146973e-006]; }; _vehicle_24 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [16314.279, 18462.391, 0.00019836426], [], 0, "CAN_COLLIDE"]; _vehicle_24 = _this; _this setDir -53.867901; _this setPos [16314.279, 18462.391, 0.00019836426]; }; _vehicle_26 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [16305.824, 18450.988, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_26 = _this; _this setDir -52.764961; _this setPos [16305.824, 18450.988, 0.00012207031]; }; _vehicle_28 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [16320.837, 18484.848, -0.00023269653], [], 0, "CAN_COLLIDE"]; _vehicle_28 = _this; _this setDir 38.461823; _this setPos [16320.837, 18484.848, -0.00023269653]; }; _vehicle_30 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [16311.975, 18473.496, 4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_30 = _this; _this setDir 38.800705; _this setPos [16311.975, 18473.496, 4.5776367e-005]; }; _vehicle_32 = objNull; if (true) then { _this = createVehicle ["GLT_UH60_NAVY_Wreck", [16415.125, 18434.223, -0.14359432], [], 0, "CAN_COLLIDE"]; _vehicle_32 = _this; _this setDir 5.9486184; _this setPos [16415.125, 18434.223, -0.14359432]; }; _vehicle_33 = objNull; if (true) then { _this = createVehicle ["GLT_UH60_NAVY_Wreck", [16369.124, 18469.193, -0.018923692], [], 0, "CAN_COLLIDE"]; _vehicle_33 = _this; _this setDir 49.427628; _this setPos [16369.124, 18469.193, -0.018923692]; }; _vehicle_34 = objNull; if (true) then { _this = createVehicle ["Land_Mil_ControlTower", [16471.002, 18277.859, 3.4332275e-005], [], 0, "CAN_COLLIDE"]; _vehicle_34 = _this; _this setDir -142.47682; _this setPos [16471.002, 18277.859, 3.4332275e-005]; }; _vehicle_35 = objNull; if (true) then { _this = createVehicle ["MAP_P_radar", [16474.932, 18277.729, 12.816012], [], 0, "CAN_COLLIDE"]; _vehicle_35 = _this; _this setPos [16474.932, 18277.729, 12.816012]; }; _vehicle_36 = objNull; if (true) then { _this = createVehicle ["MAP_fort_watchtower", [16544.664, 18371.201, -0.0001411438], [], 0, "CAN_COLLIDE"]; _vehicle_36 = _this; _this setDir 129.63055; _this setPos [16544.664, 18371.201, -0.0001411438]; }; _vehicle_38 = objNull; if (true) then { _this = createVehicle ["MAP_fort_watchtower", [16515.67, 18395.041, 7.6293945e-005], [], 0, "CAN_COLLIDE"]; _vehicle_38 = _this; _this setDir 129.63055; _this setPos [16515.67, 18395.041, 7.6293945e-005]; }; _vehicle_40 = objNull; if (true) then { _this = createVehicle ["MAP_fort_watchtower", [16551.834, 18365.076, 0.00011444092], [], 0, "CAN_COLLIDE"]; _vehicle_40 = _this; _this setDir 129.63055; _this setPos [16551.834, 18365.076, 0.00011444092]; }; _vehicle_42 = objNull; if (true) then { _this = createVehicle ["MAP_fort_watchtower", [16522.973, 18389.123, 0.00012969971], [], 0, "CAN_COLLIDE"]; _vehicle_42 = _this; _this setDir 129.63055; _this setPos [16522.973, 18389.123, 0.00012969971]; }; _vehicle_44 = objNull; if (true) then { _this = createVehicle ["MAP_fort_watchtower", [16530.227, 18383.162, 0.00011062622], [], 0, "CAN_COLLIDE"]; _vehicle_44 = _this; _this setDir 129.63055; _this setPos [16530.227, 18383.162, 0.00011062622]; }; _vehicle_46 = objNull; if (true) then { _this = createVehicle ["MAP_fort_watchtower", [16537.504, 18377.063, 0.00029373169], [], 0, "CAN_COLLIDE"]; _vehicle_46 = _this; _this setDir 129.63055; _this setPos [16537.504, 18377.063, 0.00029373169]; }; _vehicle_49 = objNull; if (true) then { _this = createVehicle ["MAP_fort_watchtower", [16559.113, 18359.291, 3.4332275e-005], [], 0, "CAN_COLLIDE"]; _vehicle_49 = _this; _this setDir 129.63055; _this setPos [16559.113, 18359.291, 3.4332275e-005]; }; _vehicle_51 = objNull; if (true) then { _this = createVehicle ["MAP_fort_watchtower", [16566.469, 18353.404, -0.00016021729], [], 0, "CAN_COLLIDE"]; _vehicle_51 = _this; _this setDir 129.63055; _this setPos [16566.469, 18353.404, -0.00016021729]; }; _vehicle_53 = objNull; if (true) then { _this = createVehicle ["MAP_fort_watchtower", [16571.826, 18332.979, 0.0001373291], [], 0, "CAN_COLLIDE"]; _vehicle_53 = _this; _this setDir 219.75003; _this setPos [16571.826, 18332.979, 0.0001373291]; }; _vehicle_55 = objNull; if (true) then { _this = createVehicle ["MAP_fort_watchtower", [16577.793, 18339.994, 0.00020980835], [], 0, "CAN_COLLIDE"]; _vehicle_55 = _this; _this setDir 219.75003; _this setPos [16577.793, 18339.994, 0.00020980835]; }; _vehicle_57 = objNull; if (true) then { _this = createVehicle ["MAP_fort_watchtower", [16573.992, 18347.473, 0.00024795532], [], 0, "CAN_COLLIDE"]; _vehicle_57 = _this; _this setDir 129.63055; _this setPos [16573.992, 18347.473, 0.00024795532]; }; _vehicle_59 = objNull; if (true) then { _this = createVehicle ["Land_A_GeneralStore_01", [16546.6, 18324.717, 0.00016784668], [], 0, "CAN_COLLIDE"]; _vehicle_59 = _this; _this setDir -51.147789; _this setPos [16546.6, 18324.717, 0.00016784668]; }; _vehicle_60 = objNull; if (true) then { _this = createVehicle ["Land_A_Office02", [16570.07, 18289.822, 5.3405762e-005], [], 0, "CAN_COLLIDE"]; _vehicle_60 = _this; _this setDir 37.893532; _this setPos [16570.07, 18289.822, 5.3405762e-005]; }; _vehicle_61 = objNull; if (true) then { _this = createVehicle ["Land_A_Pub_01", [16494.822, 18355.443, 2.2888184e-005], [], 0, "CAN_COLLIDE"]; _vehicle_61 = _this; _this setDir 309.69705; _this setPos [16494.822, 18355.443, 2.2888184e-005]; }; _vehicle_62 = objNull; if (true) then { _this = createVehicle ["Land_a_stationhouse", [16685.129, 18488.65, -9.5367432e-005], [], 0, "CAN_COLLIDE"]; _vehicle_62 = _this; _this setDir 79.43988; _this setPos [16685.129, 18488.65, -9.5367432e-005]; }; _vehicle_63 = objNull; if (true) then { _this = createVehicle ["Land_MBG_Garage_Single_A", [16406.764, 18353.982, 4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_63 = _this; _this setDir 38.184422; _this setPos [16406.764, 18353.982, 4.5776367e-005]; }; _vehicle_67 = objNull; if (true) then { _this = createVehicle ["Land_MBG_Garage_Single_A", [16402.912, 18357.098, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_67 = _this; _this setDir 38.184422; _this setPos [16402.912, 18357.098, -6.1035156e-005]; }; _vehicle_69 = objNull; if (true) then { _this = createVehicle ["Land_MBG_Garage_Single_A", [16399.127, 18360.008], [], 0, "CAN_COLLIDE"]; _vehicle_69 = _this; _this setDir 38.184422; _this setPos [16399.127, 18360.008]; }; _vehicle_74 = objNull; if (true) then { _this = createVehicle ["BMP2Wreck", [16911.014, 18387.391, 0.23337391], [], 0, "CAN_COLLIDE"]; _vehicle_74 = _this; _this setDir 169.04211; _this setPos [16911.014, 18387.391, 0.23337391]; }; _vehicle_75 = objNull; if (true) then { _this = createVehicle ["BRDMWreck", [16920.871, 18381.316, 0.10417386], [], 0, "CAN_COLLIDE"]; _vehicle_75 = _this; _this setDir 46.728401; _this setPos [16920.871, 18381.316, 0.10417386]; }; _vehicle_76 = objNull; if (true) then { _this = createVehicle ["HMMWVWreck", [16918.846, 18370.887, -7.2479248e-005], [], 0, "CAN_COLLIDE"]; _vehicle_76 = _this; _this setDir -113.13027; _this setPos [16918.846, 18370.887, -7.2479248e-005]; }; _vehicle_77 = objNull; if (true) then { _this = createVehicle ["UralWreck", [16906.529, 18348.508, 0.00012588501], [], 0, "CAN_COLLIDE"]; _vehicle_77 = _this; _this setPos [16906.529, 18348.508, 0.00012588501]; }; _vehicle_78 = objNull; if (true) then { _this = createVehicle ["Mass_grave_DZ", [16913.822, 18357.109, 8.392334e-005], [], 0, "CAN_COLLIDE"]; _vehicle_78 = _this; _this setPos [16913.822, 18357.109, 8.392334e-005]; }; _vehicle_79 = objNull; if (true) then { _this = createVehicle ["Mass_grave_DZ", [16596.334, 18168.525, -0.040766586], [], 0, "CAN_COLLIDE"]; _vehicle_79 = _this; _this setPos [16596.334, 18168.525, -0.040766586]; }; _vehicle_80 = objNull; if (true) then { _this = createVehicle ["CinderWall_DZ", [16479.734, 18462.859, -1.6249659], [], 0, "CAN_COLLIDE"]; _vehicle_80 = _this; _this setDir -52.26844; _this setPos [16479.734, 18462.859, -1.6249659]; }; _vehicle_82 = objNull; if (true) then { _this = createVehicle ["CinderWall_DZ", [16458.148, 18497.936, -1.0649161], [], 0, "CAN_COLLIDE"]; _vehicle_82 = _this; _this setDir -143.55452; _this setPos [16458.148, 18497.936, -1.0649161]; }; _vehicle_84 = objNull; if (true) then { _this = createVehicle ["CinderWall_DZ", [16455.037, 18500.186, -1.0482186], [], 0, "CAN_COLLIDE"]; _vehicle_84 = _this; _this setDir 36.270241; _this setPos [16455.037, 18500.186, -1.0482186]; }; _vehicle_86 = objNull; if (true) then { _this = createVehicle ["CinderWall_DZ", [16410.52, 18534.021, -2.0005269], [], 0, "CAN_COLLIDE"]; _vehicle_86 = _this; _this setDir -141.97845; _this setPos [16410.52, 18534.021, -2.0005269]; }; _vehicle_88 = objNull; if (true) then { _this = createVehicle ["CinderWall_DZ", [16360.934, 18523.355, -1.6165539], [], 0, "CAN_COLLIDE"]; _vehicle_88 = _this; _this setDir -52.26844; _this setPos [16360.934, 18523.355, -1.6165539]; }; _vehicle_90 = objNull; if (true) then { _this = createVehicle ["CinderWall_DZ", [16268.175, 18405.648, -1.5296996], [], 0, "CAN_COLLIDE"]; _vehicle_90 = _this; _this setDir -143.5472; _this setPos [16268.175, 18405.648, -1.5296996]; }; _vehicle_92 = objNull; if (true) then { _this = createVehicle ["CinderWall_DZ", [16305.002, 18365.184, -1.4424418], [], 0, "CAN_COLLIDE"]; _vehicle_92 = _this; _this setDir -145.30392; _this setPos [16305.002, 18365.184, -1.4424418]; }; _vehicle_94 = objNull; if (true) then { _this = createVehicle ["CinderWall_DZ", [16309.434, 18362.055, -1.5138052], [], 0, "CAN_COLLIDE"]; _vehicle_94 = _this; _this setDir -143.87102; _this setPos [16309.434, 18362.055, -1.5138052]; }; _vehicle_96 = objNull; if (true) then { _this = createVehicle ["CinderWall_DZ", [16313.748, 18359.037, -1.5791589], [], 0, "CAN_COLLIDE"]; _vehicle_96 = _this; _this setDir 34.015499; _this setPos [16313.748, 18359.037, -1.5791589]; }; _vehicle_98 = objNull; if (true) then { _this = createVehicle ["CinderWall_DZ", [16318.121, 18355.979, -1.5556897], [], 0, "CAN_COLLIDE"]; _vehicle_98 = _this; _this setDir -144.7713; _this setPos [16318.121, 18355.979, -1.5556897]; }; _vehicle_100 = objNull; if (true) then { _this = createVehicle ["CinderWall_DZ", [16337.374, 18343.67, -2.2069006], [], 0, "CAN_COLLIDE"]; _vehicle_100 = _this; _this setDir 36.769337; _this setPos [16337.374, 18343.67, -2.2069006]; }; _vehicle_102 = objNull; if (true) then { _this = createVehicle ["CinderWall_DZ", [16498.375, 18188.426, -2.2939243], [], 0, "CAN_COLLIDE"]; _vehicle_102 = _this; _this setDir -139.80826; _this setPos [16498.375, 18188.426, -2.2939243]; }; _vehicle_104 = objNull; if (true) then { _this = createVehicle ["CinderWall_DZ", [16603.363, 18126.57, -2.196039], [], 0, "CAN_COLLIDE"]; _vehicle_104 = _this; _this setDir -52.26844; _this setPos [16603.363, 18126.57, -2.196039]; }; _vehicle_106 = objNull; if (true) then { _this = createVehicle ["CinderWall_DZ", [16645.383, 18183.943, -2.2467017], [], 0, "CAN_COLLIDE"]; _vehicle_106 = _this; _this setDir -52.26844; _this setPos [16645.383, 18183.943, -2.2467017]; }; _vehicle_108 = objNull; if (true) then { _this = createVehicle ["CinderWall_DZ", [16569.113, 18318.564, -2.2466059], [], 0, "CAN_COLLIDE"]; _vehicle_108 = _this; _this setDir -141.86714; _this setPos [16569.113, 18318.564, -2.2466059]; }; _vehicle_110 = objNull; if (true) then { _this = createVehicle ["CinderWall_DZ", [16512.154, 18401.951, -2.3667459], [], 0, "CAN_COLLIDE"]; _vehicle_110 = _this; _this setDir -139.69809; _this setPos [16512.154, 18401.951, -2.3667459]; }; _vehicle_147 = objNull; if (true) then { _this = createVehicle ["Sandbag1_DZ", [16627.982, 18207.711, 19.324511], [], 0, "CAN_COLLIDE"]; _vehicle_147 = _this; _this setDir 38.74258; _this setPos [16627.982, 18207.711, 19.324511]; }; _vehicle_150 = objNull; if (true) then { _this = createVehicle ["Sandbag1_DZ", [16628.037, 18205.703, 19.30271], [], 0, "CAN_COLLIDE"]; _vehicle_150 = _this; _this setDir 129.86537; _this setPos [16628.037, 18205.703, 19.30271]; }; _vehicle_152 = objNull; if (true) then { _this = createVehicle ["Sandbag1_DZ", [16607.932, 18284.719, 20.314699], [], 0, "CAN_COLLIDE"]; _vehicle_152 = _this; _this setDir 39.997604; _this setPos [16607.932, 18284.719, 20.314699]; }; _vehicle_154 = objNull; if (true) then { _this = createVehicle ["Sandbag1_DZ", [16605.73, 18284.762, 20.388382], [], 0, "CAN_COLLIDE"]; _vehicle_154 = _this; _this setDir -48.911621; _this setPos [16605.73, 18284.762, 20.388382]; }; _vehicle_156 = objNull; if (true) then { _this = createVehicle ["Sandbag1_DZ", [16608.42, 18282.721, 20.3678], [], 0, "CAN_COLLIDE"]; _vehicle_156 = _this; _this setDir 127.45902; _this setPos [16608.42, 18282.721, 20.3678]; }; }; Save and close it -6 : copy and paste this first block code into your Camp_LS_Box.sqf if (isServer) then { _vehicle_999999 = objNull; if (true) then { _this = createVehicle ["TKVehicleBox_EP1", [16434.813,18326.1,4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_999999 = _this; _this setDir 20; _vehicle_999999 setVariable ["ObjectID","1",true]; _vehicle_999999 setVariable ["permaLoot",true]; clearWeaponCargoGlobal _this; clearMagazineCargoGlobal _this; _this addMagazineCargoGlobal ["ItemBriefcase100oz",10]; }; }; Save and close it -7: copy and paste this first block code into your Camp_LS_Box2.sqf if (isServer) then { _vehicle_999999 = objNull; if (true) then { _this = createVehicle ["TKVehicleBox_EP1", [16403.51,18310.725,-0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_999999 = _this; _this setDir 20; _vehicle_999999 setVariable ["ObjectID","1",true]; _vehicle_999999 setVariable ["permaLoot",true]; clearWeaponCargoGlobal _this; clearMagazineCargoGlobal _this; _this addMagazineCargoGlobal ["ItemBriefcase100oz",10]; }; }; Save and close it -8 : Open your server/system/server_monitor.sqf and copy and paste those call right after // Custom Config on the top of the file: // Map custom call compile preprocessFileLineNumbers "\z\addons\dayz_server\map_updates\Camp_LS.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\map_updates\Camp_LS_Box.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\map_updates\Camp_LS_Box2.sqf"; Save and close it. Repack your server.pbo and update your server. You are ready to go. Have fun calamity and Rotzloch 2 Link to comment Share on other sites More sharing options...
Brutus Posted July 2, 2014 Author Report Share Posted July 2, 2014 And The WAI: ////////////////////////////////////////Camp LS////////////////////////////////////////////////////////////////////// [[16511.607,18379.748,-0.0002822876], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16535.934,18363.547,-0.00018310547], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16553.236,18351.018,-1.9073486e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16564.561,18313.781,8.392334e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16599.777,18275.996,-0.00021743774], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16627.938,18250.469,-3.8146973e-006], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16652.002,18215.494,-4.9591064e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16592.992,18125.986,3.8146973e-006], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16581.977,18172.758,8.7738037e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16553.1,18252.879,-8.0108643e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16486.623,18213.314,-1.1444092e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16512.008,18237.744,0.00011062622], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16636.965,18177.732,3.8146973e-006], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16461.199,18267.102,0.00018692017], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16497.875,18305.539,9.1552734e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16410.861,18323.389,-8.7738037e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16451.377,18385.02,0.0001373291], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16369.113,18359.168,1.1444092e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16481.309,18240.453,3.8146973e-006], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16328.141,18389.029,1.1444092e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16295.274,18420.096,-2.2888184e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16323.481,18454.027,6.4849854e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16420.896,18490.758,-8.0108643e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[[16615.563,18231.066,15.522613]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16613.488,18203.689,19.351374]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16625.99,18206.449,19.386118]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16539.16,18201.014,19.355492]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16543.02,18192.086,19.350246]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16606.965,18283.313,20.346128]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16587.818,18119.393,7.6994228]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16479.447,18330.469,6.8925867]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16549.461,18333.1,6.0120625]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16482.445,18384.848,14.642282]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16295.576,18403.008,19.150904]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16276.871,18415.031,19.405535]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16691.176,18543.697,7.6889458]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16691.449,18506.332,9.1895437]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16282.959,18448.139,20.342394]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; /////////////////////////////////////////////////Camp_LS//////////////////////////////////////////////////////////////////// calamity and Rotzloch 2 Link to comment Share on other sites More sharing options...
Scoo Posted July 9, 2014 Report Share Posted July 9, 2014 pas mal :) Link to comment Share on other sites More sharing options...
Lone Wolf AU Posted October 14, 2014 Report Share Posted October 14, 2014 And The WAI: ////////////////////////////////////////Camp LS////////////////////////////////////////////////////////////////////// [[16511.607,18379.748,-0.0002822876], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16535.934,18363.547,-0.00018310547], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16553.236,18351.018,-1.9073486e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16564.561,18313.781,8.392334e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16599.777,18275.996,-0.00021743774], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16627.938,18250.469,-3.8146973e-006], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16652.002,18215.494,-4.9591064e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16592.992,18125.986,3.8146973e-006], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16581.977,18172.758,8.7738037e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16553.1,18252.879,-8.0108643e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16486.623,18213.314,-1.1444092e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16512.008,18237.744,0.00011062622], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16636.965,18177.732,3.8146973e-006], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16461.199,18267.102,0.00018692017], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16497.875,18305.539,9.1552734e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16410.861,18323.389,-8.7738037e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16451.377,18385.02,0.0001373291], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16369.113,18359.168,1.1444092e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16481.309,18240.453,3.8146973e-006], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16328.141,18389.029,1.1444092e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16295.274,18420.096,-2.2888184e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16323.481,18454.027,6.4849854e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[16420.896,18490.758,-8.0108643e-005], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[[16615.563,18231.066,15.522613]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16613.488,18203.689,19.351374]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16625.99,18206.449,19.386118]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16539.16,18201.014,19.355492]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16543.02,18192.086,19.350246]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16606.965,18283.313,20.346128]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16587.818,18119.393,7.6994228]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16479.447,18330.469,6.8925867]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16549.461,18333.1,6.0120625]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16482.445,18384.848,14.642282]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16295.576,18403.008,19.150904]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16276.871,18415.031,19.405535]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16691.176,18543.697,7.6889458]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16691.449,18506.332,9.1895437]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16282.959,18448.139,20.342394]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; /////////////////////////////////////////////////Camp_LS//////////////////////////////////////////////////////////////////// Where do I put this part? anyone know? Link to comment Share on other sites More sharing options...
Brutus Posted October 14, 2014 Author Report Share Posted October 14, 2014 This part need to use the WAI mod... this part goes to the server folder / WAI folder/ customSpawn.sqf files You can copy and paste this at the bottom of this file after installed the WAI mod to your server Link to comment Share on other sites More sharing options...
Mintymanau Posted October 18, 2014 Report Share Posted October 18, 2014 Hi this doesn't make sense - paste those call right after // Custom Config on the top of the file: Do the calls go above // Custom Config Or do they go under Custom Config End? Link to comment Share on other sites More sharing options...
ElDubya Posted October 21, 2014 Report Share Posted October 21, 2014 This part need to use the WAI mod... this part goes to the server folder / WAI folder/ customSpawn.sqf files You can copy and paste this at the bottom of this file after installed the WAI mod to your server I don't have a customSpawn.sqf in my WAI folder? Where do I put this in and how do I call it to fill the map addon you posted? Link to comment Share on other sites More sharing options...
Brutus Posted October 23, 2014 Author Report Share Posted October 23, 2014 WAI updated to the new version 2.1.4 U have to edit the right files into your folder WAI/static/... If u use chernarus edit the chernarus.sqf As this addon use Napf edit the default.sqf For every group you have to add a new line at each group added... So for exemple i edit the first ground group for a bandit group [[16511.607,18379.748,-0.0002822876], //position4, //Number Of units1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array."Random", //Primary gun set number. "Random" for random weapon set.4, //Number of magazines"", //Backpack "" for random or classname here."Ins_Soldier_GL_DZ", //Skin "" for random or classname here."Random" //Gearset number. "Random" for random gear set. "Bandit" // AI Type, "Hero" or "Bandit". ( dont forget to dont add the comma at the end as it's the last line of the group)] call spawn_group; Do the same for each static group [[[16276.871,18415.031,19.405535]], //position(s) (can be multiple)."M2StaticMG", //Classname of turret1, //Skill level 0-1. Has no effect if using custom skills"Bandit2_DZ", //Skin "" for random or classname here. "Bandit", // AI Type, "Hero" or "Bandit". ( dont forget to add comma at the end because it'snt the last line on the group )1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)4, //Number of magazines. (not needed if ai_static_useweapon = False)"", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)"Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)] call spawn_static; This new line is to configure your AI group to be bandit or hero status. It will down or up the player's humanity when player will kill one member of the group... I will add later a total edit of this post to reflect the new WAI update... Link to comment Share on other sites More sharing options...
Brutus Posted October 23, 2014 Author Report Share Posted October 23, 2014 Hi this doesn't make sense - paste those call right after // Custom Config on the top of the file: Do the calls go above // Custom Config Or do they go under Custom Config End? Hi; This is how to do it... Here it's a part of my server_monitor: // Custom Configs // Map custom call compile preprocessFileLineNumbers "\z\addons\dayz_server\map_updates\Camp_LS.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\map_updates\Camp_LS_Box.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\map_updates\Camp_LS_Box2.sqf"; if(isnil "MaxVehicleLimit") then { Link to comment Share on other sites More sharing options...
RabidPanda01 Posted January 5, 2015 Report Share Posted January 5, 2015 17:58:45 Warning Message: Bad vehicle type 17:58:45 Error in expression <x } count _geartools; call { if(_skill == "easy") exitWith { _aicskill = ai_s> 17:58:45 Error position: <== "easy") exitWith { _aicskill = ai_s> 17:58:45 Error Generic error in expression 17:58:45 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 164 Anyone know whats goin on here? I added the "bandit" lines to my default.sqf as stated in the post a few lines above. A couple of lines from my Default.sqf [[16511.607,18379.748,-0.0002822876], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" ] call spawn_group; [[[16282.959,18448.139,20.342394]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. "Bandit", 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; Do I need to set their skill to "Easy" rather than 1? Link to comment Share on other sites More sharing options...
RabidPanda01 Posted January 5, 2015 Report Share Posted January 5, 2015 To my last post.. that was the issue..... They should look like this ////////////////////////////////////////Camp LS////////////////////////////////////////////////////////////////////// [[16511.607,18379.748,-0.0002822876], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" ] call spawn_group; [[[16282.959,18448.139,20.342394]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret "Random", //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. "Bandit", "Random", //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; /////////////////////////////////////////////////Camp_LS//////////////////////////////////////////////////////////////////// This is my complete Default.SQF if anyone wants it https://www.dropbox.com/s/dpivroaj955tj4q/default.sqf?dl=0 Link to comment Share on other sites More sharing options...
RabidPanda01 Posted January 5, 2015 Report Share Posted January 5, 2015 I seem to be getting this after each M2 Spawn... Any suggestions? 20:29:55 Warning Message: Bad vehicle type Link to comment Share on other sites More sharing options...
Rotzloch Posted April 1, 2015 Report Share Posted April 1, 2015 Thank you very much for this. I have minimized the code.If anyone want it: Camp_LS.sqfif (isServer) then { private["_sectorObjects","_className","_coords","_pos","_dir","_vehicle_x"]; _sectorObjects = [ ["Base_WarfareBBarrier10xTall", [ [[16519.396, 18319.162, -7.6293945e-006],39.770123], [[16462.494, 18245.502, -7.6293945e-005],39.770123], [[16302.521, 18490.467, -7.6293945e-006],126.34598], [[16486.375, 18225.586],39.746582], [[16531.395, 18309.146, 2.2888184e-005],39.770123], [[16495.508, 18339.16, -6.8664551e-005],39.770123], [[16450.785, 18255.27, -7.6293945e-006],39.770123], [[16438.814, 18265.205, 1.9073486e-005],39.770123], [[16426.738, 18275.27, 7.6293945e-005],39.770123], [[16474.445, 18235.551, -9.5367432e-005],39.770123], [[16483.543, 18349.242, 2.6702881e-005],39.770123], [[16507.426, 18329.156, -3.8146973e-006],39.770123], [[16314.279, 18462.391, 0.00019836426],-53.867901], [[16305.824, 18450.988, 0.00012207031],-52.764961], [[16320.837, 18484.848, -0.00023269653],38.461823], [[16311.975, 18473.496, 4.5776367e-005],38.800705] ] ], ["GLT_UH60_NAVY_Wreck", [ [[16415.125, 18434.223, -0.14359432],5.9486184], [[16369.124, 18469.193, -0.018923692],49.427628] ] ], ["Land_Mil_ControlTower", [ [[16471.002, 18277.859, 3.4332275e-005],-142.47682] ] ], ["MAP_P_radar", [ [[16474.932, 18277.729, 12.816012],0] ] ], ["MAP_fort_watchtower", [ [[16544.664, 18371.201, -0.0001411438],129.63055], [[16515.67, 18395.041, 7.6293945e-005],129.63055], [[16551.834, 18365.076, 0.00011444092],129.63055], [[16522.973, 18389.123, 0.00012969971],129.63055], [[16530.227, 18383.162, 0.00011062622],129.63055], [[16537.504, 18377.063, 0.00029373169],129.63055], [[16559.113, 18359.291, 3.4332275e-005],129.63055], [[16566.469, 18353.404, -0.00016021729],129.63055], [[16571.826, 18332.979, 0.0001373291],219.75003], [[16577.793, 18339.994, 0.00020980835],219.75003], [[16573.992, 18347.473, 0.00024795532],129.63055] ] ], ["Land_A_GeneralStore_01", [ [[16546.6, 18324.717, 0.00016784668],-51.147789] ] ], ["Land_A_Office02", [ [[16570.07, 18289.822, 5.3405762e-005],37.893532] ] ], ["Land_A_Pub_01", [ [[16494.822, 18355.443, 2.2888184e-005],309.69705] ] ], ["Land_a_stationhouse", [ [[16685.129, 18488.65, -9.5367432e-005],79.43988] ] ], ["Land_MBG_Garage_Single_A", [ [[16406.764, 18353.982, 4.5776367e-005],38.184422], [[16402.912, 18357.098, -6.1035156e-005],38.184422], [[16399.127, 18360.008],38.184422] ] ], ["BMP2Wreck", [ [[16911.014, 18387.391, 0.23337391],169.04211] ] ], ["BRDMWreck", [ [[16920.871, 18381.316, 0.10417386],46.728401] ] ], ["HMMWVWreck", [ [[16918.846, 18370.887, -7.2479248e-005],-113.13027] ] ], ["UralWreck", [ [[16906.529, 18348.508, 0.00012588501],0] ] ], ["Mass_grave_DZ", [ [[16913.822, 18357.109, 8.392334e-005],0], [[16596.334, 18168.525, -0.040766586],0] ] ], ["CinderWall_DZ", [ [[16479.734, 18462.859, -1.6249659],-52.26844], [[16458.148, 18497.936, -1.0649161],-143.55452], [[16455.037, 18500.186, -1.0482186],36.270241], [[16410.52, 18534.021, -2.0005269],-141.97845], [[16360.934, 18523.355, -1.6165539],-52.26844], [[16268.175, 18405.648, -1.5296996],-143.5472], [[16305.002, 18365.184, -1.4424418],-145.30392], [[16309.434, 18362.055, -1.5138052],-143.87102], [[16313.748, 18359.037, -1.5791589],34.015499], [[16318.121, 18355.979, -1.5556897],-144.7713], [[16337.374, 18343.67, -2.2069006],36.769337], [[16498.375, 18188.426, -2.2939243],-139.80826], [[16603.363, 18126.57, -2.196039],-52.26844], [[16645.383, 18183.943, -2.2467017],-52.26844], [[16569.113, 18318.564, -2.2466059],-141.86714], [[16512.154, 18401.951, -2.3667459],-139.69809] ] ], ["Sandbag1_DZ", [ [[16627.982, 18207.711, 19.324511],38.74258], [[16628.037, 18205.703, 19.30271],129.86537], [[16607.932, 18284.719, 20.314699],39.997604], [[16605.73, 18284.762, 20.388382],-48.911621], [[16608.42, 18282.721, 20.3678],127.45902] ] ] ]; { _className = _x select 0; _coords = _x select 1; { _pos = _x select 0; _dir = _x select 1; _vehicle_x = createVehicle [_className, _pos, [], 0, "CAN_COLLIDE"]; if(_dir != 0) then { _vehicle_x setDir _dir; }; _vehicle_x setPos _pos; } count _coords; } forEach _sectorObjects; }; AI for WAI Beta 2.2.0////////////////////////////////////////Camp LS////////////////////////////////////////////////////////////////////// private["_positionsGroup","_positionsStatic","_static_gun","_launcher"]; _positionsGroup = [ [16511.607,18379.748,-0.0002822876], [16535.934,18363.547,-0.00018310547], [16553.236,18351.018,-1.9073486e-005], [16564.561,18313.781,8.392334e-005], [16599.777,18275.996,-0.00021743774], [16627.938,18250.469,-3.8146973e-006], [16652.002,18215.494,-4.9591064e-005], [16592.992,18125.986,3.8146973e-006], [16581.977,18172.758,8.7738037e-005], [16553.1,18252.879,-8.0108643e-005], [16486.623,18213.314,-1.1444092e-005], [16512.008,18237.744,0.00011062622], [16636.965,18177.732,3.8146973e-006], [16461.199,18267.102,0.00018692017], [16497.875,18305.539,9.1552734e-005], [16410.861,18323.389,-8.7738037e-005], [16451.377,18385.02,0.0001373291], [16369.113,18359.168,1.1444092e-005], [16481.309,18240.453,3.8146973e-006], [16328.141,18389.029,1.1444092e-005], [16295.274,18420.096,-2.2888184e-005], [16323.481,18454.027,6.4849854e-005], [16420.896,18490.758,-8.0108643e-005] ]; { _launcher = ["AA","AT"] call BIS_fnc_selectRandom; [_x,4,"Extreme",["Random",_launcher],4,"Random","Ins_Soldier_GL_DZ","Random",["Bandit",0]] call spawn_group; } forEach _positionsGroup; _positionsStatic = [ [16615.563,18231.066,15.522613], [16613.488,18203.689,19.351374], [16625.99,18206.449,19.386118], [16539.16,18201.014,19.355492], [16543.02,18192.086,19.350246], [16606.965,18283.313,20.346128], [16587.818,18119.393,7.6994228], [16479.447,18330.469,6.8925867], [16549.461,18333.1,6.0120625], [16482.445,18384.848,14.642282], [16295.576,18403.008,19.150904], [16276.871,18415.031,19.405535], [16691.176,18543.697,7.6889458], [16691.449,18506.332,9.1895437], [16282.959,18448.139,20.342394] ]; { _static_gun = ai_static_weapons call BIS_fnc_selectRandom; [[_x],_static_gun,"Extreme","Ins_Soldier_GL_DZ","Bandit",0,2,"Random","Random"] call spawn_static; } forEach _positionsStatic; /////////////////////////////////////////////////Camp_LS//////////////////////////////////////////////////////////////////// Rotzloch Muffin Man 1 Link to comment Share on other sites More sharing options...
Muffin Man Posted May 9, 2015 Report Share Posted May 9, 2015 Thank you for this, and the updated code by Rotzloch! Link to comment Share on other sites More sharing options...
stonedreality Posted July 12, 2015 Report Share Posted July 12, 2015 AI Spawns updated for WAI 2.2.0 ////////////////////////////////////////Camp LS////////////////////////////////////////////////////////////////////// [[16511.607,18379.748,-0.0002822876], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16535.934,18363.547,-0.00018310547], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16553.236,18351.018,-1.9073486e-005], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16564.561,18313.781,8.392334e-005], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16599.777,18275.996,-0.00021743774], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16627.938,18250.469,-3.8146973e-006], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16652.002,18215.494,-4.9591064e-005], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16592.992,18125.986,3.8146973e-006], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16581.977,18172.758,8.7738037e-005], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16553.1,18252.879,-8.0108643e-005], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16486.623,18213.314,-1.1444092e-005], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16512.008,18237.744,0.00011062622], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16636.965,18177.732,3.8146973e-006], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16461.199,18267.102,0.00018692017], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16497.875,18305.539,9.1552734e-005], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16410.861,18323.389,-8.7738037e-005], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16451.377,18385.02,0.0001373291], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16369.113,18359.168,1.1444092e-005], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16481.309,18240.453,3.8146973e-006], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16328.141,18389.029,1.1444092e-005], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16295.274,18420.096,-2.2888184e-005], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16323.481,18454.027,6.4849854e-005], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; [[16420.896,18490.758,-8.0108643e-005], //position 4, //Number Of units "Random", //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" // AI Type ] call spawn_group; /* Custom static weapon spawns Eg. (with mutiple positions) [ [ // Position(s) (can be multiple) [911.21,4532.76,2.62], [921.21,4542.76,2.62] ], "M2StaticMG", // Classname of turret "easy", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 2, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; Place your custom static weapon spawns below */ [[[16615.563,18231.066,15.522613]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret "Random", //Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", //Skin "" for random or classname here. "Bandit", //AI Type "Random", //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16613.488,18203.689,19.351374]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret "Random", //Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", //Skin "" for random or classname here. "Bandit", //AI Type "Random", //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16625.99,18206.449,19.386118]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret "Random", //Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", //Skin "" for random or classname here. "Bandit", //AI Type "Random", //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16539.16,18201.014,19.355492]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret "Random", //Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", //Skin "" for random or classname here. "Bandit", //AI Type "Random", //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16543.02,18192.086,19.350246]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret "Random", //Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", //Skin "" for random or classname here. "Bandit", //AI Type "Random", //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16606.965,18283.313,20.346128]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret "Random", //Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", //Skin "" for random or classname here. "Bandit", //AI Type "Random", //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16587.818,18119.393,7.6994228]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret "Random", //Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", //Skin "" for random or classname here. "Bandit", //AI Type "Random", //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16479.447,18330.469,6.8925867]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret "Random", //Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", //Skin "" for random or classname here. "Bandit", //AI Type "Random", //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16549.461,18333.1,6.0120625]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret "Random", //Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", //Skin "" for random or classname here. "Bandit", //AI Type "Random", //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16482.445,18384.848,14.642282]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret "Random", //Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", //Skin "" for random or classname here. "Bandit", //AI Type "Random", //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16295.576,18403.008,19.150904]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret "Random", //Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", //Skin "" for random or classname here. "Bandit", //AI Type "Random", //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16276.871,18415.031,19.405535]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret "Random", //Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", //Skin "" for random or classname here. "Bandit", //AI Type "Random", //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16691.176,18543.697,7.6889458]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret "Random", //Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", //Skin "" for random or classname here. "Bandit", //AI Type "Random", //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16691.449,18506.332,9.1895437]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret "Random", //Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", //Skin "" for random or classname here. "Bandit", //AI Type "Random", //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[16282.959,18448.139,20.342394]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret "Random", //Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", //Skin "" for random or classname here. "Bandit", //AI Type "Random", //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 4, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; /////////////////////////////////////////////////Camp_LS//////////////////////////////////////////////////////////////////// Link to comment Share on other sites More sharing options...
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