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[Napf] Redesigned Epoch/Overpoch trader cities


IT07

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Redesigned Epoch/Overpoch Napf Traders

by IT07 Version 0.2.2.1 SafeZone Edition

 

 

Info

This is a mod for ArmA 2 DayZ Epoch (Overpoch compatible) that replaces the default traders.

Locations of some traders are slightly different than the default ones but do not expect any crazy trader location differences.

Also, the traders work with the default traders database setup so you can leave your current trader database as it is and will work with these.

 

 

Screenshots

http://imgur.com/a/BBVDd

 

Requirements

A tool for unpacking Pbo's

 

Recommendations for versions earlier than V.0.2.2.1

 

Changelog V.0.2.2.1

[ADDED] optional objects for all traders that will prevent bullets from firing/hitting players/vehicles in the safezone.

Can be set to true/false through mission.sqf that comes with the download.

 

Changelog V0.2.1.1

[FIXED] no vehicle spawnpoint of bandit trader

 

Changelog V.0.2.1

[REMOVED] several object from several traders to improve client FPS performance

[CHANGED] several trader units to eliminate bug when Wicked AI is being used on the server

[REORGANIZED] Bandit, Hero and Lenz trader

[ADDED] container north boat dealer. (was missing in previous versions)

[NEW] removeAllWeapons applied to traders as a fix for the traders pointing their gun at you. (some people find that annoying and I understand)

 

 

Download

Click to download version 0.2.2.1

 

How to install?

Just read the README.md included in the download :)

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New update will be released within about 12 hours. Update 0.2.1. has been released.
It will contain fixes to make the traders compatible with Wicked AI, and some objects at traders have been removed to improve FPS drastically on lower-end systems.

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Thank you! Also, thank you for the credits in the ArmA 3 version of my welcome messages script :)

 

Hey, Didnt realize its you IT07, But the version 2.1 is fully resedisigned, still you should be credited for the idea.

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New update will be released within about 12 hours. Update 0.2.1. has been released.

It will contain fixes to make the traders compatible with Wicked AI, and some objects at traders have been removed to improve FPS drastically on lower-end systems.

 

What is the issue with WAI and Napf traders??

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Maybe a certain version of WAI causes this problem. Who knows. Anyways, the developer of WAI was stubbern about his AI not being the root of the issue. Even though my traders worked fine (before the WAI fix) without WAI installed on the same server.

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