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Epoch 1.0.5.1


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1. So if i update to epoch Epoch 1.0.5.1, will i lose all my scripts that i had on 1.0.4.2?

 

2. If yes then do i need to uninstall them all manually or is it done automatic?

 

3. Will some stay or will they all get removed?

 

4. Are there any scripts atm for 1.0.5.1?

 

5. What are the benefits of upgrading to 1.0.5.1?

 

6. What is new in the patch?

 

If you know the answers please type the number of the question like this:

 

1. Yes you will.

 

2. You have to uninstall them.

 

etc

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1. Yes, save what you can to alter for 5.1.

2. It will write over the top and make new files.

3. All removed, save,save,save.

4. See forums.

5. Evolution.

6. Rainbows.

 

If you are happy with my answers please type the number below, like this:

 

674536. yes

 

444663. no

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1. Yes, save what you can to alter for 5.1.

2. It will write over the top and make new files.

3. All removed, save,save,save.

4. See forums.

5. Evolution.

6. Rainbows.

 

If you are happy with my answers please type the number below, like this:

 

674536. yes

 

444663. no

 

LOL 674536. yes

 

Save/Backup everything, most custom scripts should still be functional. Some will need editing.

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1. Yes, save what you can to alter for 5.1.

2. It will write over the top and make new files.

3. All removed, save,save,save.

4. See forums.

5. Evolution.

6. Rainbows.

 

If you are happy with my answers please type the number below, like this:

 

674536. yes

 

444663. no

Lol why are you making fun of me im just asking, and i've searched for epoch changelog but i can't find anything on what's new in the latest patch. So could someone please tell me?

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The 1.0.5.1 patch mainly fixes the chainsaw bug from 1.0.5. It is recommended you update to the newest patch. Any mods that used the UID, such as the permanent plot pole and evac heli mods, do not work now because the UID of the players are too long. They are being worked on. Everything else should work.

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Apologies if this is in the wrong section but , I'm seeing an issue since our upgrade that if you try to build outside your plot pole range you no longer get a warning instead it just doesn't build anything and then your player gets stuck in a building in progress loop

Would appreciate any pointers :)

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