Jump to content
  • 0

Massive Dsync fix?


HollowAddiction

Question

our server has been averaging 50 players recently, but even before when we averaged 25 players, the server would get to this point where it would freeze and all the players dsync read 10000

 

I've not encountered this in the past so i havent any ideas

 

 

my basic.cfg reads

MinBandwidth=50030798;
MaxBandwidth=1073741824;
MaxMsgSend=192;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=192;
MinErrorToSendNear=0.04999999;
MinErrorToSend=0.0039999988;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_W=800;
Resolution_H=600;
Resolution_Bpp=32;
serverLongitude=-95;
serverLatitude=39;
serverLongitudeAuto=-95;
serverLatitudeAuto=39;
 

 

 

were on a dedicated box and i've monitored our bandwidth and have not come close to the limit.

 

 

help is desperately needed I dont know how much longer the server will last with an issue like this

Link to comment
Share on other sites

12 answers to this question

Recommended Posts

  • 0

Minerrortosend and minerrortosendnear look quite high. As stock they start at 0.01 & 0.001.

Have you tried dropping them and seeing if that helps?

The lower, the more often the game sends updates. Having these values too large will result in desync because updates are not frequent.

Link to comment
Share on other sites

  • 0

Try this basic.cfg

MaxMsgSend=192;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=192;
MinErrorToSendNear=0.047000002;
MinErrorToSend=0.0040000002;
MaxCustomFileSize=100000;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_W=800;
Resolution_H=600;
Resolution_Bpp=32;
class sockets
{
	maxPacketSize=1400;
};
Link to comment
Share on other sites

  • 0

The lower, the more often the game sends updates. Having these values too large will result in desync because updates are not frequent.

Thanks Icomrade, so with having mine set lower, that's better for a mid-high pop server? I am currently using your settings you posted but, would you say that with the recent version changes your excellent guide is still accurate?

Link to comment
Share on other sites

  • 0

Ive just lowered our player count to 45, and found some players whos bandwidth on my server was lower then 200 and booted them, seems to have cleared it up

That's a known issue, I remember MGT having a look into this but no idea if he found a fix, maybe send him a PM ? He's a nice guy and will try to help :)

 

*EDIT*

See post.

Link to comment
Share on other sites

  • 0

Well i've tweeked my basic.cfg a few times, moved my dedi to some better hardware, tried lowering player count(but yesterday dsync came while only 14 players were on) I have just been kicking layers with 100k dsync/low bandwidth but even then it occurs, I'm really at a loss pulling my hair out over here

Link to comment
Share on other sites

  • 0

I'm gonna revive this one instead of starting a new topic.

I'm getting desync on my server when theres 20+ players.

Heres my arma2.cfg

 

MinBandwidth=132500000;
MaxBandwidth=1073741824;
MaxMsgSend=92;
MaxSizeNonguaranteed=64;
MaxSizeGuaranteed=128;
MinErrorToSendNear=0.029999997;
MinErrorToSend=0.0019999994;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
class sockets
{
maxPacketSize=1400;
};
 
What needs to be changed?
 
Link to comment
Share on other sites

  • 0

Give mine a go, works for me

MinBandwidth=1097152;
MaxBandwidth=2147483647;
MaxMsgSend=256;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=192;
MinErrorToSendNear=0.05;
MinErrorToSend=0.004;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_W=800;
Resolution_H=600;
Resolution_Bpp=32;
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...