kat Posted June 28, 2014 Report Share Posted June 28, 2014 Map: Chernarus Just something i put together one afternoon. I thought you guys would like to try it. It's intention was to be used as a server PVP arena. Ill include the beidi aswell so you can add what ever ^_^ Download: Arena.sqf Install: 1. Unpack your server.pbo 2. Create folder named "maps" in root of pbo 3. Put "Arena.sqf into maps folder 4. Repack server pbo 5. In your mission>init.sqf add call compile preProcessFileLineNumbers "\z\addons\dayz_server\maps\Arena.sqf"; Under if (isServer) then { Entry: Possible trader area: Seating: Overview: Overview #2: Location: Biedi: Prigarena.biedi RiMMON, insertcoins and DasBoot 3 Link to comment Share on other sites More sharing options...
STENCHOVDETH Posted June 28, 2014 Report Share Posted June 28, 2014 Very Kool Kat! ;) Will suit my "Chainsaw Games Arena" :ph34r: Link to comment Share on other sites More sharing options...
choppra Posted July 10, 2014 Report Share Posted July 10, 2014 This is great! I did notice a small bug though. When you get in the cars in the parking lot you glitch and die. Link to comment Share on other sites More sharing options...
ghostfur Posted July 10, 2014 Report Share Posted July 10, 2014 Indeed how to fix the blowing vehicle? anti hack problem? i temp removed the vehicles from the file also i have a problem when login in to the game You cannot play/edit this mission; it is dependent on downloadable contetnt that has been deleted. mbg_killhouses Does someone got a fix for this? Link to comment Share on other sites More sharing options...
hambeast Posted July 10, 2014 Report Share Posted July 10, 2014 Indeed how to fix the blowing vehicle? anti hack problem? i temp removed the vehicles from the file also i have a problem when login in to the game You cannot play/edit this mission; it is dependent on downloadable contetnt that has been deleted. mbg_killhouses Does someone got a fix for this? yes you have to disable "killing a hacker" code in one of the fsm's. Not sure which one it is but its in the server pbo if memory serves right. Look for "killing a hacker" or "setDamage 1" Link to comment Share on other sites More sharing options...
choppra Posted July 11, 2014 Report Share Posted July 11, 2014 i would just remove the vehicles from the PBO. If you spawn in our own no need to them there. I do like the effect of them though for the design. Very nice! I plan on using this. Link to comment Share on other sites More sharing options...
js2k6 Posted July 16, 2014 Report Share Posted July 16, 2014 if you dont want to disable the killing a hacker part... edit server_functions.sqf server_checkHackers = { if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiStuck2nd = 0; }; if(!isNil "DZE_DYN_HackerCheck") exitWith { DZE_DYN_AntiStuck2nd = DZE_DYN_AntiStuck2nd + 1;}; DZE_DYN_HackerCheck = true; { if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && (vehicle _x getVariable ["MalSar",0] != 1) && (vehicle _x getVariable ["Sarge",0] != 1)) then { diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x)); (vehicle _x) setDamage 1; _x setDamage 1; sleep 0.25; }; sleep 0.001; } forEach allUnits; DZE_DYN_HackerCheck = nil; }; then add a variable to each vehicle? _vehicle_2975 = objNull; if (true) then { _this = createVehicle ["Volha_1_TK_CIV_EP1", [7584.8599, 3385.9402, 4.7683716e-006], [], 0, "CAN_COLLIDE"]; _vehicle_2975 = _this; _this setDir 159.34212; _this setPos [7584.8599, 3385.9402, 4.7683716e-006]; _this setVariable ["Malsar",1,true]; }; Link to comment Share on other sites More sharing options...
Uncle Bad Touch Posted July 20, 2014 Report Share Posted July 20, 2014 Hey what do you use as the wall of your arena? I know I have seen it used before but I just can't seem to find it. Any help would be appreciated. Link to comment Share on other sites More sharing options...
Caveman1 Posted October 17, 2014 Report Share Posted October 17, 2014 I see this uses a bunch of killhouse objects. does that mean it's only overpoch that uses the mgb_killhouses addon? Link to comment Share on other sites More sharing options...
Fully Posted October 18, 2014 Report Share Posted October 18, 2014 I see this uses a bunch of killhouse objects. does that mean it's only overpoch that uses the mgb_killhouses addon? That is standard epoch =) Link to comment Share on other sites More sharing options...
Caveman1 Posted October 23, 2014 Report Share Posted October 23, 2014 well dang if your not right. Thank you Fully. Guess I should be able to add them to the mission.sql and this should work. Now on to get AI to spawn there. woohoo Link to comment Share on other sites More sharing options...
Donnovan Posted October 25, 2014 Report Share Posted October 25, 2014 I got a error about mbg_killhouses when i join the server with this arena.You cannot playe/edit this mission, it is dependent on downloadable content that has been deleted. mbg_killhouses. Link to comment Share on other sites More sharing options...
Fully Posted October 25, 2014 Report Share Posted October 25, 2014 The mbg_killhouses, _2, _3.pbo are all part of the epoch client addons. Link to comment Share on other sites More sharing options...
Donnovan Posted October 25, 2014 Report Share Posted October 25, 2014 So there is a error on the error?Any way to fix?Whooops...I believe i fixed it. Thankyou for the info.I added the entry "mbg_killhouses_3" in mission.sqm addons bracket.Thankyou! Link to comment Share on other sites More sharing options...
CommanderWolf Posted November 5, 2014 Report Share Posted November 5, 2014 i installed it but its not showing on the map? Link to comment Share on other sites More sharing options...
ckto Posted March 24, 2016 Report Share Posted March 24, 2016 how On 25/10/2014 at 5:30 AM, Donnovan said: So there is a error on the error? Any way to fix? Whooops... I believe i fixed it. Thankyou for the info. I added the entry "mbg_killhouses_3" in mission.sqm addons bracket. Thankyou! How to add this entry in mission.sqm? I am trying to enable this script on my sever and got that error. Link to comment Share on other sites More sharing options...
Richie Posted March 24, 2016 Report Share Posted March 24, 2016 9 hours ago, ckto said: how How to add this entry in mission.sqm? I am trying to enable this script on my sever and got that error. See at the top of your mission.sqm where the other addons are, just follow suit. Link to comment Share on other sites More sharing options...
ckto Posted March 24, 2016 Report Share Posted March 24, 2016 24 minutes ago, Richie said: See at the top of your mission.sqm where the other addons are, just follow suit. alright thanks very much! Link to comment Share on other sites More sharing options...
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