I'm trying to sync server diag_tickTime with cliente diag_tickTime, so i need to send "one to another" or "another to one" to sync then, and correct the error, that is, the ping at the moment of transmition.
This correction is not exact, but i believe it will, in most cases, lower the error.
But for this i need to know the client ping. There is any function that give, in a .sqf script, the player ping?
Question
Donnovan
Hi,
I'm trying to sync server diag_tickTime with cliente diag_tickTime, so i need to send "one to another" or "another to one" to sync then, and correct the error, that is, the ping at the moment of transmition.
This correction is not exact, but i believe it will, in most cases, lower the error.
But for this i need to know the client ping. There is any function that give, in a .sqf script, the player ping?
Thankyou in advance!
Link to comment
Share on other sites
0 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now