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How to know player ping by script?


Donnovan

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Hi,

I'm trying to sync server diag_tickTime with cliente diag_tickTime, so i need to send "one to another" or "another to one" to sync then, and correct the error, that is, the ping at the moment of transmition.

This correction is not exact, but i believe it will, in most cases, lower the error.

But for this i need to know the client ping. There is any function that give, in a .sqf script, the player ping?

Thankyou in advance!

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