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[Release] Hollow's Nissan 350z's


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Would be cool if there is a complete install instruction on that cars for epoch.

This isn't a release for a seperate mod, its to replace current 350z's in overpoch/overwatch or if you have them installed already. I'm working on a completed carpack included others like lambo's and nissan skylines. will release soon WITH install instructions

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This isn't a release for a seperate mod, its to replace current 350z's in overpoch/overwatch or if you have them installed already. I'm working on a completed carpack included others like lambo's and nissan skylines. will release soon WITH install instructions

dang

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Can i ask why players would need to download additional files in order to see these reskins? MGT have a USA SUV and i didnt need to redownload anything? Or is they a way to add these without my players needing to download?

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Sniped link per report, BTW, This is not anything new I just helped someone on our Teamspeak the other day with the same exact functions.

https://community.bistudio.com/wiki/setObjectTexture

combined with:

https://community.bistudio.com/wiki/setVehicleInit

and 

https://community.bistudio.com/wiki/processInitCommands

 

Will give you JIP compatible texture replacements if the vehicle is setup for it.

 

Add this on line https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_server/system/server_monitor.sqf#L126 change the ANYCLASS to your vehicle class and the texture path to that of a paa file in your mission pbo.

if (_type == "ANYCLASS") then {_object setVehicleInit "this setObjectTexture [0, "\pboname\texture.paa"];"};

Also add 

processInitCommands;

here: https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_server/system/server_monitor.sqf#L261

 

 

Tried this.  Got the following error and it didn't work.

Error in expression <VehicleInit "this setObjectTexture [0, "\DayZ_Epoch_11.Chernarus\custom\SUV.paa">
Error position: <\DayZ_Epoch_11.Chernarus\custom\SUV.paa">
Error Missing ;
File z\addons\dayz_server\system\server_monitor.sqf, line 126

It's just missing a semi-colon after the closing quotations.

 

This should work:

if (_type == "ANYCLASS") then {_object setVehicleInit "this setObjectTexture [0, "\pboname\texture.paa"];";};

Posted for anyone that's trying this.  Also to say THANKS to vbawol for posting it!  And a bump for Hollow's Nissans  B)

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Can i ask why players would need to download additional files in order to see these reskins? MGT have a USA SUV and i didnt need to redownload anything? Or is they a way to add these without my players needing to download?

they probably used this tutorial to change skins, I made a skullcamo suv that all players can see without any aditional DL

http://epochservers.com/viewtopic.php?f=14&t=28 

 

PAge 7 has my skull camo SUV... Looks better in game

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