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Stuck at loading screen


Brockie

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Hi, I'm trying to upgrade my server to 1.0.5.

 

I finished the updating, I'm still using 103718, and the RPT looks very clean.  The only error I saw was a warning about local_setrefuel.sqf and I think that must be for my WAI.

 

But the problem is when the server finished loading up, the loading screen never goes away.  I can hear my player moving around and the sounds of the environment but all I can see is loading screen.

 

Double checking my files atm but does anyone have a clue what might cause this?

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I'm not having that issue.  I tried deleting a dynamic, deleting spawned, deleting bought vehicles and i sold one too and no problems.

 

But I never noticed that on the last build either.  I have had that problem once before but I think it was on 112555 and since then I've done a complete server rebuild.

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I am also having this problem. Fully updated to 125402 on fresh install. I can log onto the server once, then when I try to return I get tuck at the log on screen with the number 3 in the bottom right corner.

 

Earlier today, I was able to successfully log onto one server, but not another that I know as a fresh install with no mods.

make sure you dont have any error messages like someonething is missing like a sqf or a deleted file because lastest epoch version skips and does let you hit ok and it just messes with it

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After update to 1.0.5  same, loadingscreen stay, but sounds like im running around. 

After few tests i found from where come this problem!!!

Init.sqf before update was like this around line 70:

//Load in compiled functions
call compile preprocessFileLineNumbers "Scripts\variables.sqf";				                //Initilize the Variables (IMPORTANT: Must happen very early)
call compile preprocessFileLineNumbers "custom\JAEM\variables.sqf"; 
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";				//Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";	//Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "Scripts\compiles.sqf";				                //Compile regular functions
call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";                     
progressLoadingScreen 0.5;
fnc_usec_selfActions = compile preprocessFileLineNumbers "Scripts\fn_selfActions.sqf";
call compile preprocessFileLineNumbers "server_traders.sqf";				                 //Compile trader configs
progressLoadingScreen 1.0;

So after i paste inside original from update:

//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";				//Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";				//Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";	//Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";				//Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf";				                //Compile trader configs
progressLoadingScreen 1.0;

All works good, Now need to test and search for wrong line ...

compiles.sqf or variables.sqf becouse i have custom

 

 

 

Fixed: I unpak my @DayZ_Epoch and delete from init folder compiles.sqf and paste inside my custom so line can be as default.

 

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";    //Compile regular functions

 Or just use this it does work i just tryed it

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Hi, I'm trying to upgrade my server to 1.0.5.

 

I finished the updating, I'm still using 103718, and the RPT looks very clean.  The only error I saw was a warning about local_setrefuel.sqf and I think that must be for my WAI.

 

But the problem is when the server finished loading up, the loading screen never goes away.  I can hear my player moving around and the sounds of the environment but all I can see is loading screen.

 

Double checking my files atm but does anyone have a clue what might cause this?

my problem with being stuck at the loading screen, but being able to hear my character walk around. 

 

YMMV...

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