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AGN safezone stopped working at air dealer....


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Hey guys,

 

Not sure what has happened, but my safe zone at the air dealer has stopped working. Works everywhere else including my new gem dealer. I will post my "class sensors" part of my mission.sqm with hopes someone has an idea. Thanks!

	class Sensors
	{
		items=11;
		class Item0
		{
			position[]={6325.6772,304.99033,7807.7412};
			a=100;
			b=100;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zonestary";
			expCond="(player distance zonestary) < 100;";
			expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Stary"";";
			expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
			class Effects
			{
			};
		};
		class Item1
		{
			position[]={4063.4226,365.00577,11664.19};
			a=100;
			b=100;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zonebash";
			expCond="(player distance zonebash) < 100;";
			expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Bash"";";
			expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
			class Effects
			{
			};
		};
		class Item2
		{
			position[]={11447.472,317.26886,11364.504};
			a=100;
			b=100;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zoneklen";
			expCond="(player distance zoneklen) < 100;";
			expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Klen"";";
			expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
			class Effects
			{
			};
		};
		class Item3
		{
			position[]={1606.6443,289.70795,7803.5156};
			a=100;
			b=100;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zonebandit";
			expCond="(player distance zonebandit) < 100;";
			expActiv="canbuild = false; inTraderCity = ""Bandit Trader"";";
			expDesactiv="canbuild = true; inTraderCity = ""Any"";";
			class Effects
			{
			};
		};
		class Item4
		{
			position[]={12944.227,210.19823,12766.889};
			a=100;
			b=100;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zonehero";
			expCond="(player distance zonehero) < 100;";
			expActiv="canbuild = false; inTraderCity = ""Hero Trader"";";
			expDesactiv="canbuild = true; inTraderCity = ""Any"";";
			class Effects
			{
			};
		};
		class Item5
		{
			position[]={13532.614,3.0083523,6355.9497};
			a=25;
			b=25;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zonewhole";
			expCond="(player distance zonewhole) < 25;";
			expActiv="TitleText[""Now entering Wholesaler"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Wholesaler"";";
			expDesactiv="TitleText[""Now leaving Wholesaler"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
			class Effects
			{
			};
		};
		class Item6
		{
			position[]={4361.4937,3,2259.9526};
			a=25;
			b=25;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zoneswhole";
			expCond="(player distance zoneswhole) < 25;";
			expActiv="TitleText[""Now entering Wholesaler"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""SWholesaler"";";
			expDesactiv="TitleText[""Now leaving Wholesaler"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
			class Effects
			{
			};
		};
		class Item7
		{
			position[]={13441.16,1.1406164,5429.3013};
			a=25;
			b=25;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zoneeboat";
			expCond="(player distance zoneeboat) < 25;";
			expActiv="TitleText[""Now entering Boat Dealer"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""BoatEDealer"";";
			expDesactiv="TitleText[""Now leaving Boat Dealer"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
			class Effects
			{
			};
		};
		class Item8
		{
			position[]={7989.3354,0.30462033,2900.9946};
			a=25;
			b=25;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zoneSboat";
			expCond="(player distance zoneSboat) < 25;";
			expActiv="TitleText[""Now entering Boat Dealer"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""BoatSDealer"";";
			expDesactiv="TitleText[""Now leaving Boat Dealer"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
			class Effects
			{
			};
		};
		class Item9
		{
			position[]={12060.471,158.85699,12638.533};
			a=100;
			b=100;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zoneair";
			expCond="(player distance zoneair) < 100;";
			expActiv="TitleText[""Now entering Aircraft Dealer"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""AirDealer"";";
			expDesactiv="TitleText[""Now leaving Aircraft Dealer"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
			class Effects
			{
			};
		};
		class Item10
		{
			position[]={9616.24,0.00154114,13538.6};
			a=25;
			b=25;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zoneair";
			expCond="(player distance zoneair) < 25;";
			expActiv="TitleText[""Now entering Gems/Heavy Weapons Trader"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""GemTraderHeavyWeapons"";";
			expDesactiv="TitleText[""Now leaving Gems/Heavy Weapons Trader"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
			class Effects
			{
			};
		};
	};
};
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Just triple checked the coordinates as well, so odd....

It looks fine to me, the only thing I can possibly wonder about is the middle coordinate for elevation being at over 158, double check to ensure it should be that high. But yah, if you're getting message that says now entering blah blah blah, I don't see why you would have an issue.

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Oooh, not sure if perhaps this can be the cause. I just noticed case 9 and 10 are both named zoneair. Change 10 to this.

            name="gemtrader";
            expCond="(player distance gemtrader) < 25;";
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