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Server can't find Files?


Mr. Snatchit

Question

Hey, setting up a server and I get this in my rpt logs and when in the server i can't get past server authentication

 

My Rpt Logs

Version 1.63.112555
Item STR_EPOCH_BULK_DESC_MP5SD listed twice
Item STR_ACTIONS_BUILD listed twice
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Obsolete class Animations defined in bin\config.bin/RscCompass/
Obsolete class Animations defined in bin\config.bin/RscWatch/
21:53:07 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
21:53:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
21:53:07 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
21:53:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
21:53:14 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
21:53:14 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
21:53:15 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
21:53:15 "DayZ Epoch: MPframework inited"
21:53:16 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
21:53:16 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf not found
21:53:16 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf not found
21:53:16 "Res3tting B!S effects..."
21:53:16 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
21:53:16 "Spawn sign at: [11447.9,11464.5,0]"
21:53:16 "Spawn sign at: [11477.4,11460.1,0]"
21:53:16 "Spawn sign at: [11504.2,11447.2,0]"
21:53:16 "Spawn sign at: [11526.1,11426.9,0]"
21:53:16 "Spawn sign at: [11541,11401.1,0]"
21:53:16 "Spawn sign at: [11547.6,11372,0]"
21:53:16 "Spawn sign at: [11545.4,11342.3,0]"
21:53:16 "Spawn sign at: [11534.5,11314.5,0]"
21:53:16 "Spawn sign at: [11515.9,11291.2,0]"
21:53:16 "Spawn sign at: [11491.3,11274.4,0]"
21:53:16 "Spawn sign at: [11462.8,11265.7,0]"
21:53:16 "Spawn sign at: [11433,11265.7,0]"
21:53:16 "Spawn sign at: [11404.5,11274.4,0]"
21:53:16 "Spawn sign at: [11379.9,11291.2,0]"
21:53:16 "Spawn sign at: [11361.3,11314.5,0]"
21:53:16 "Spawn sign at: [11350.4,11342.3,0]"
21:53:16 "Spawn sign at: [11348.2,11372,0]"
21:53:16 "Spawn sign at: [11354.8,11401.1,0]"
21:53:16 "Spawn sign at: [11369.7,11426.9,0]"
21:53:16 "Spawn sign at: [11391.6,11447.2,0]"
21:53:16 "Spawn sign at: [11418.4,11460.1,0]"
21:53:16 "Spawn sign at: [11447.9,11464.5,0]"
21:53:16 "Spawn sign at: [4064.23,11765.9,0]"
21:53:16 "Spawn sign at: [4093.7,11761.5,0]"
21:53:16 "Spawn sign at: [4120.56,11748.6,0]"
21:53:16 "Spawn sign at: [4142.41,11728.3,0]"
21:53:16 "Spawn sign at: [4157.31,11702.5,0]"
21:53:16 "Spawn sign at: [4163.95,11673.4,0]"
21:53:16 "Spawn sign at: [4161.72,11643.7,0]"
21:53:16 "Spawn sign at: [4150.83,11615.9,0]"
21:53:16 "Spawn sign at: [4132.24,11592.6,0]"
21:53:16 "Spawn sign at: [4107.61,11575.8,0]"
21:53:16 "Spawn sign at: [4079.13,11567.1,0]"
21:53:16 "Spawn sign at: [4049.32,11567.1,0]"
21:53:16 "Spawn sign at: [4020.84,11575.8,0]"
21:53:16 "Spawn sign at: [3996.21,11592.6,0]"
21:53:16 "Spawn sign at: [3977.62,11615.9,0]"
21:53:16 "Spawn sign at: [3966.73,11643.7,0]"
21:53:16 "Spawn sign at: [3964.51,11673.4,0]"
21:53:16 "Spawn sign at: [3971.14,11702.5,0]"
21:53:16 "Spawn sign at: [3986.04,11728.3,0]"
21:53:16 "Spawn sign at: [4007.89,11748.6,0]"
21:53:16 "Spawn sign at: [4034.75,11761.5,0]"
21:53:16 "Spawn sign at: [4064.23,11765.9,0]"
21:53:16 "Spawn sign at: [6325.68,7907.74,0]"
21:53:16 "Spawn sign at: [6355.15,7903.3,0]"
21:53:16 "Spawn sign at: [6382.01,7890.37,0]"
21:53:16 "Spawn sign at: [6403.86,7870.09,0]"
21:53:16 "Spawn sign at: [6418.76,7844.28,0]"
21:53:16 "Spawn sign at: [6425.4,7815.21,0]"
21:53:16 "Spawn sign at: [6423.17,7785.49,0]"
21:53:16 "Spawn sign at: [6412.28,7757.74,0]"
21:53:16 "Spawn sign at: [6393.69,7734.44,0]"
21:53:16 "Spawn sign at: [6369.07,7717.64,0]"
21:53:16 "Spawn sign at: [6340.58,7708.86,0]"
21:53:16 "Spawn sign at: [6310.77,7708.86,0]"
21:53:16 "Spawn sign at: [6282.29,7717.64,0]"
21:53:16 "Spawn sign at: [6257.66,7734.44,0]"
21:53:16 "Spawn sign at: [6239.07,7757.74,0]"
21:53:16 "Spawn sign at: [6228.18,7785.49,0]"
21:53:16 "Spawn sign at: [6225.96,7815.21,0]"
21:53:16 "Spawn sign at: [6232.59,7844.28,0]"
21:53:16 "Spawn sign at: [6247.49,7870.09,0]"
21:53:16 "Spawn sign at: [6269.35,7890.37,0]"
21:53:16 "Spawn sign at: [6296.2,7903.3,0]"
21:53:16 "Spawn sign at: [6325.68,7907.74,0]"
21:55:52 Client: Remote object 2:9 not found
21:55:52 Client: Remote object 2:10 not found
21:55:52 Client: Remote object 2:11 not found

 

My init.sqf

startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
 
dayZ_instance = 1780;
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
server_name = "EvilZeds";
 
player setVariable ["BIS_noCoreConversations", true];
enableRadio false;
enableSentences false;
 
// DayZ Epoch config
spawnShoremode = 1;
spawnArea= 1500;
MaxVehicleLimit = 100;
MaxDynamicDebris = 100;
dayz_MapArea = 14000;
dayz_maxLocalZombies = 30;
DZE_ForceNameTagsOff = true;
DZE_requireplot = 0;
dayz_paraSpawn = false;
dayz_minpos = -1; 
dayz_maxpos = 16000;
dayz_sellDistance_vehicle = 20;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
dayz_maxAnimals = 5;
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0;
DynamicVehicleDamageHigh = 85;
DynamicVehicleFuelLow = 0;
DynamicVehicleFuelHigh = 35;
DZE_vehicleAmmo = 1;
DZE_BackpackGuard = false;
DZE_BuildingLimit = 5000;
DZE_TRADER_SPAWNMODE = false;
DZE_BuildOnRoads = true;
dayz_fullMoonNights = true;
DZE_teleport = [99999,99999,99999,99999,99999];
 
EpochEvents = [
["any","any","any","any",30,"crash_spawner"],
["any","any","any","any",0,"crash_spawner"],
["any","any","any","any",15,"supply_drop"]];
 
 
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf";
progressLoadingScreen 1.0;
 
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
 
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
//Compile vehicle configs
 
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
 
 
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
 
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
 
//MasterKey
_nil = [] execVM "custom\VehicleKeyChanger\VehicleKeyChanger_init.sqf";
};
///////////////Extra Addons///////////////
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
 
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
///////////////Loadout///////////////
[] ExecVM "custom\loadout.sqf";
///////////////Safezones///////////////
_nil = [] execVM "custom\safezone\init.sqf";
///////////////Tow/Lift///////////////
//execVM "custom\R3F_ARTY_AND_LOG\init.sqf";
///////////////Action Menu///////////////
[] execVM "ActionMenu\actionmenu_activate.sqf";
///////////////Service Center///////////////
if (!isDedicated) then {
    // ... some other stuff ...
    // add the next line somewhere in this block
   execVM "custom\service_point\service_point.sqf";
};
//------------------------------------------Water Mark--------------------------------------------//
if (!isNil "server_name") then {
[] spawn {
waitUntil {(!isNull Player) and (alive Player) and (player == player)};
waituntil {!(isNull (findDisplay 46))};
5 cutRsc ["wm_disp","PLAIN"];
((uiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText server_name;
};
};
//-----------------------------------------Water Mark-----------------------------------------------//
///////////////Extra Addons///////////////

 

My Description.ext

respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Epoch Chernarus";
OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping = 0;
 
briefing = 0;
debriefing = 0;
 
onPauseScript = "";
loadScreen = "custom\dayzbg.jpg";
 
class Header
{
 gameType = COOP;            //DM, Team, Coop, ...
 minPlayers = 1;             //min # of players the mission supports
 maxPlayers = 100;            //Max # of players the mission supports
};
 
aiKills = 1;
diagRadio = 1;
diagHit = 1;
 
class RscText
{
type = 0;
idc = -1;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0x100; 
font = Zeppelin32;
SizeEx = 0.03921;
colorText[] = {1,1,1,1};
colorBackground[] = {0, 0, 0, 0};
linespacing = 1;
};
class RscPicture
{
access=0;
type=0;
idc=-1;
style=48;
colorBackground[]={0,0,0,0};
colorText[]={1,1,1,1};
font="TahomaB";
sizeEx=0;
lineSpacing=0;
text="";
};
class RscLoadingText : RscText
{
style = 2;
x = 0.323532;
y = 0.666672;
w = 0.352944;
h = 0.039216;
sizeEx = 0.03921;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
x = 0.344;
y = 0.619;
w = 0.313726;
h = 0.0261438;
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
colorFrame[] = {0,0,0,0};
colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
idc = -1;
type = 45;
style = 0;
x = 0.022059;
y = 0.911772;
w = 0.029412;
h = 0.039216;
texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
idd = -1;
duration = 10e10;
fadein = 0;
fadeout = 0;
name = "loading screen";
class controlsBackground
{
class blackBG : RscText
{
x = safezoneX;
y = safezoneY;
w = safezoneW;
h = safezoneH;
text = "";
colorText[] = {0,0,0,0};
colorBackground[] = {0,0,0,1};
};
/*
class nicePic : RscPicture
{
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
x = safezoneX + safezoneW/2 - 0.25;
y = safezoneY + safezoneH/2 - 0.2;
w = 0.5;
h = 0.4;
text = "img\nicePic.paa";
};
*/
};
class controls
{
class Title1 : RscLoadingText
{
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
};
class CA_Progress : RscProgress // progress bar, has to have idc 104
{
idc = 104;
type = 8; // CT_PROGRESS
style = 0; // ST_SINGLE
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
};
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
{
idc = 103;
};
class Name2: RscText // the text on the top-left
{
idc = 101;
x = 0.05;
y = 0.029412;
w = 0.9;
h = 0.04902;
text = "";
sizeEx = 0.05;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
};
};
 
#include "custom\snap_build\points.hpp"
 
// DayZ Watermark
class RscTitles {
class wm_disp {
idd = -1;
onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
fadein = 0;
fadeout = 0;
duration = 10e10;
controlsBackground[] = {};
objects[] = {};
class controls {
class wm_text2 {
idc = 1;
x = safeZoneX+0.027;//safeZoneW*0.01;
y = safeZoneY+safeZoneH-0.16;
w = 0.350*safeZoneH;
h = 0.057*safeZoneH;
shadow = 2;
class Attributes
{
font = "EtelkaNarrowMediumPro";
color = "#24FFFFFF";
align = "left"; // put "center" here if you want some background
valign = "middle";
shadow = 2;
};
colorBackground[] = { 1, 0.3, 0, 0 };  // uncomment and increase 4th number to have a background
font = "EtelkaNarrowMediumPro";
size = 0.06*safeZoneH;
type = 13;
style = 0;
text="";
};
};
};
};

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When I encounter this issue, it tends to be the $PBOPREFIX$ or $PREFIX$ (depending on host) that is missing or wrong, from the dayz_server.pbo


This is a file that essentially tells the server that the default path for the main pbo is "z\addons\" and should be prefixed to all calls to various files in that particular PBO. 

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check if you have a @dayz_epoch_server and inside there should be addons and inside that a file called dayz_server.pbo.  missing any of that?

 

 

When I encounter this issue, it tends to be the $PBOPREFIX$ or $PREFIX$ (depending on host) that is missing or wrong, from the dayz_server.pbo

This is a file that essentially tells the server that the default path for the main pbo is "z\addons\" and should be prefixed to all calls to various files in that particular PBO. 

 

I use Vilayer so the @dayz_epoch_server folder is useless, but My dayz.epoch folder(the server pbo for vilayer) is there and working on my test server so its not that, and Gleen my prefix is their also and I have never touched it. I don't think the issue is coming from my sever pbo cause it's the same I use on my other server, no changes, I've only installed scripts that require mission pbo changes so I think the issue is in my mission pbo

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from your RPT: "Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found"

 

to me that says it is having trouble finding the server pbo or possibly just that file

 

Also along with 

 

21:53:16 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf not found

21:53:16 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf not found

 

The area where this is located is perfectly fine

 

if (isServer) then {

call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
//Compile vehicle configs
 
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
}
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