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[Release] Skin Trader 0.6 (Buy any arma skin)


boyd

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got this working.

modified the male skins file 

http://pastebin.com/mLqRLjqg

^ this now includes a lot of the overwatch skins. such as stalker and the likes

 

and removed the female clothing as most seem to be civilian

 

some things should be noted here, 

if you use the files, unedited. some skins like dr hladik for instance, will mean that any player could trade items with you, as if you were the doctor at stary. 

 

thanks for all your effort boyd

 

although, even though my skin has changed in the sql database itself. when i come back in after a restart i was back in civilian clothing 

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This is arma skins so there is no way to fix this, so all the skins that break your inventory or don't do the animations right have to be removed.

cought vido shows seciraty and old hags for womens all thos civy female skins dont have soldgeranimations so there broken

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got this working.

modified the male skins file 

http://pastebin.com/mLqRLjqg

^ this now includes a lot of the overwatch skins. such as stalker and the likes

 

and removed the female clothing as most seem to be civilian

 

some things should be noted here, 

if you use the files, unedited. some skins like dr hladik for instance, will mean that any player could trade items with you, as if you were the doctor at stary. 

 

thanks for all your effort boyd

 

although, even though my skin has changed in the sql database itself. when i come back in after a restart i was back in civilian clothing 

I removed all the trader skins from each map, you can download the latest version in the first post.

 

I also have tested it many times after each restart the skin saves for me on my server, try to make sure you followed the installation step correctly.

 

cought vido shows seciraty and old hags for womens all thos civy female skins dont have soldgeranimations so there broken

 

I removed all woman skins that din't work, only civilian skins remain now.

 

And if you are ocd and paranoid about the undefined variable error

 

you can predefine the variable and declare it at the top of the file as such

 

AllPlayers = [];

actually if u do that it will mess up the server_playerlogin.sqf

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I have an issue on my 2nd server.

I already have a custom trader.

What do I need to change to get this 2nd custom trader working ??

ID= 101 and class items 4 ?

is the problem the 

id=101;

 

 

changed this 

class Groups
{
items=4;

 

 

class Item2
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={8260.7832,4.104394,15461.444};//Trader City Lenzburg AI TRADER
azimut=138.222;
special="NONE";
id=101;
side="GUER";
vehicle="UN_CDF_Soldier_SL_EP1";
leader=1;
skill=0.60000002;
init="this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;this enableSimulation false;this setcaptive true;this addAction [""Recruit Units"",""bon_recruit_units\open_dialog.sqf""]";
};
};
};
class Item3     // change this to 3
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={8252.27,4.2642,15454.4};//Trader City Lenzburg skin trader
azimut=138.222;
special="NONE";
id=101;
side="GUER";
vehicle="FR_Rodriguez";
leader=1;
skill=0.60000002;
init="this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;this enableSimulation false;this setcaptive true;this addAction [""Men Clothing"",""Skin_Trader\open_dialog.sqf""];this addAction [""Women Clothing"",""Skin_Trader\open_dialog2.sqf""]";
};
};
};
};
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first off a huge  thank you to you for your hard work and for releasing this.  The only thing i see that i think needs to be addressed is the fact if you have a backpack on and try to buy a skin it removes the money  then tells you you cannot change skin because of backpack.   Any way to have that fixed to where it only pulls the money if it passes the checks  first? instead of before checking for backpack?

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change this

	class Groups
	{
		items=3;

to this

	class Groups
	{
		items=4;

that was the first thing I changed

changed this 

class Groups
{
items=4;  /from items=3;
 
also changed this 
class Item3  //from class Item2
{
side="GUER";
class Vehicles
{
side="GUER";
class Vehicles
 

class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={8810.7705,138.52499,11751.518};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
};
};
 
class Item2
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={8260.7832,4.104394,15461.444};//Trader City Lenzburg AI TRADER
azimut=138.222;
special="NONE";
id=101;
side="GUER";
vehicle="UN_CDF_Soldier_SL_EP1";
leader=1;
skill=0.60000002;
init="this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;this enableSimulation false;this setcaptive true;this addAction [""Recruit Units"",""bon_recruit_units\open_dialog.sqf""]";
};
};
};
 
};
 
class Item3
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={8349.48,8.15496,15480.6};//Trader City Lenzburg skin trader
azimut=138.222;
special="NONE";
id=101;
side="GUER";
vehicle="FR_Rodriguez";
leader=1;
skill=0.60000002;
init="this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;this enableSimulation false;this setcaptive true;this addAction [""Men Clothing"",""Skin_Trader\open_dialog.sqf""];this addAction [""Women Clothing"",""Skin_Trader\open_dialog2.sqf""]";
};
};
};
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first off a huge  thank you to you for your hard work and for releasing this.  The only thing i see that i think needs to be addressed is the fact if you have a backpack on and try to buy a skin it removes the money  then tells you you cannot change skin because of backpack.   Any way to have that fixed to where it only pulls the money if it passes the checks  first? instead of before checking for backpack?

 

It actually should give you the gold back, il take a look at it.

 

 

@Calamity

Send me your mission.sqm

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version=11;
class Mission
{
addOns[]=
{
"napf",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"dayz_epoch",
"dayz_vehicles",
"cacharacters_pmc",
"ca_modules_functions",
"warfarebuildings",
"glt_m300t",
"pook_h13",
"csj_gyroac",
"map_eu",
"jetskiyanahuiaddon",
"gms_k98",
"RH_m14",
"FHQ_Remington",
"FHQ_Remington_ammo",
"FHQ_Remington_msr",
"FHQ_Remington_xm2010",
"FHQ_Remington_acr",
"FHQ_Remington_rsass",
"VILAS_WWP",
"VILAS_RW_Forces",
"VILAS_WWP_CO",
"VILAS_RW_Forces_CO",
"ddopp_taserpack",
"smk_anims_lite",
"MicroAirVehicles",
"oz_is_objects",
"monaro",
"gsc_units_stalker_patch",
"american_law_enforcement",
"CYBP_Camels_Config",
"nissan_350z",
"warehouse",
        "mbg_killhouses",
        "mbg_buildings_3",
        "aif_arma1buildings",
        "mbg_african_buildings",
"ussr_cheytac"
};
addOnsAuto[]=
{
"dayz_weapons",
"ca_modules_functions",
"napf"
};
randomSeed=11171215;
class Intel
{
briefingName="DayZ Epoch Napf";
briefingDescription="DayZ Epoch Napf";
startWeather=0.067362607;
forecastWeather=0.52341133;
year=2008;
month=6;
day=1;
hour=12;
};
class Groups
{
items=4;
class Item0
{
side="WEST";
class Vehicles
{
items=100;
class Item0
{
position[]={10153.744,0.50311524,-4593.8862};
azimut=-17.0839;
id=11;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item1
{
position[]={10153.459,0.48586944,-4593.0918};
azimut=-17.0839;
id=0;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAYER COMMANDER";
leader=1;
rank="SERGEANT";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item2
{
position[]={10152.694,0.49981955,-4593.5269};
azimut=-17.083944;
id=5;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item3
{
position[]={10152.9,0.47125387,-4592.2534};
azimut=-17.083944;
id=8;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item4
{
position[]={10153.177,0.48773205,-4593.1089};
azimut=-17.083944;
id=18;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item5
{
position[]={10152.428,0.51084626,-4593.9219};
azimut=-17.083944;
id=2;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item6
{
position[]={10153.997,0.49231794,-4593.4897};
azimut=-17.083937;
id=9;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item7
{
position[]={10154.568,0.47059688,-4592.6294};
azimut=-17.083944;
id=21;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item8
{
position[]={10154.459,0.50353569,-4594.0522};
azimut=-17.083944;
id=13;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item9
{
position[]={10153.094,0.50182068,-4593.6948};
azimut=-17.083944;
id=7;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item10
{
position[]={10153.072,0.47461963,-4592.4688};
azimut=-17.0839;
id=36;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item11
{
position[]={10153.177,0.49725819,-4593.5205};
azimut=-17.083944;
id=25;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item12
{
position[]={10153.629,0.50829321,-4594.0688};
azimut=-17.083944;
id=43;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item13
{
position[]={10154.418,0.49486038,-4593.687};
azimut=-17.083944;
id=30;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item14
{
position[]={10153.971,0.46586338,-4592.2397};
azimut=-17.083944;
id=33;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item15
{
position[]={10154.156,0.47743705,-4592.8628};
azimut=-17.083944;
id=1;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item16
{
position[]={10152.481,0.48660722,-4592.9023};
azimut=-17.083944;
id=4;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item17
{
position[]={10154.402,0.4673461,-4592.4253};
azimut=-17.083944;
id=3;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item18
{
position[]={10152.915,0.48880449,-4593.1001};
azimut=-17.083944;
id=6;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item19
{
position[]={10152.654,0.49035135,-4593.1089};
azimut=-17.083944;
id=10;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item20
{
position[]={10154.028,0.50136226,-4593.875};
azimut=-17.083944;
id=16;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item21
{
position[]={10153.577,0.47185764,-4592.4531};
azimut=-17.083944;
id=19;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item22
{
position[]={10154.286,0.47215092,-4592.6401};
azimut=-17.083944;
id=15;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item23
{
position[]={10153.573,0.49975514,-4593.7124};
azimut=-17.083944;
id=23;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item24
{
position[]={10154.696,0.4748567,-4592.8652};
azimut=-17.083944;
id=26;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item25
{
position[]={10154.729,0.4931505,-4593.6821};
azimut=-17.083944;
id=29;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item26
{
position[]={10154.107,0.49655178,-4593.6919};
azimut=-17.083944;
id=31;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item27
{
position[]={10153.89,0.47885907,-4592.8667};
azimut=-17.083944;
id=28;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item28
{
position[]={10153.974,0.48323369,-4593.0864};
azimut=-17.083944;
id=35;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item29
{
position[]={10154.588,0.49848735,-4593.8726};
azimut=-17.083944;
id=27;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item30
{
position[]={10152.954,0.50754023,-4593.8999};
azimut=-17.083937;
id=34;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item31
{
position[]={10154.19,0.50525862,-4594.0649};
azimut=-17.083944;
id=46;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item32
{
position[]={10153.687,0.46712178,-4592.2363};
azimut=-17.083944;
id=38;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item33
{
position[]={10154.133,0.4686819,-4592.4263};
azimut=-17.083944;
id=32;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item34
{
position[]={10153.583,0.48070607,-4592.8813};
azimut=-17.083944;
id=47;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item35
{
position[]={10152.709,0.50927985,-4593.9175};
azimut=-17.083944;
id=41;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item36
{
position[]={10154.522,0.46312362,-4592.2329};
azimut=-17.083944;
id=40;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item37
{
position[]={10153.116,0.51145846,-4594.0913};
azimut=-17.083944;
id=44;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item38
{
position[]={10153.847,0.4702372,-4592.436};
azimut=-17.083944;
id=48;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item39
{
position[]={10152.64,0.47267562,-4592.2622};
azimut=-17.083944;
id=39;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item40
{
position[]={10154.69,0.46624091,-4592.437};
azimut=-17.083944;
id=37;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item41
{
position[]={10152.818,0.50354683,-4593.7065};
azimut=-17.083944;
id=45;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item42
{
position[]={10152.154,0.49370223,-4593.1431};
azimut=-17.0839;
id=49;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item43
{
position[]={10154.278,0.50020021,-4593.8794};
azimut=-17.083944;
id=42;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item44
{
position[]={10153.48,0.50457126,-4593.8921};
azimut=-17.083944;
id=22;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item45
{
position[]={10154.006,0.47355169,-4592.6401};
azimut=-17.083944;
id=12;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item46
{
position[]={10154.117,0.48742583,-4593.3037};
azimut=-17.083944;
id=14;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item47
{
position[]={10152.769,0.48518196,-4592.9033};
azimut=-17.0839;
id=24;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item48
{
position[]={10153.05,0.48348072,-4592.8887};
azimut=-17.083944;
id=20;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item49
{
position[]={10154.25,0.48185119,-4593.0884};
azimut=-17.083944;
id=17;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item50
{
position[]={10153.712,0.49430352,-4593.5137};
azimut=-17.0839;
id=51;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item51
{
position[]={10154.236,0.46461582,-4592.2388};
azimut=-17.0839;
id=52;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item52
{
position[]={10152.513,0.47721958,-4592.4614};
azimut=-17.0839;
id=55;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item53
{
position[]={10152.238,0.4881506,-4592.9165};
azimut=-17.0839;
id=53;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item54
{
position[]={10153.32,0.47334558,-4592.4648};
azimut=-17.0839;
id=54;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item55
{
position[]={10152.553,0.50546563,-4593.729};
azimut=-17.0839;
id=70;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item56
{
position[]={10152.37,0.48239934,-4592.6802};
azimut=-17.0839;
id=60;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item57
{
position[]={10153.314,0.50083828,-4593.7017};
azimut=-17.0839;
id=68;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item58
{
position[]={10152.543,0.49575391,-4593.3198};
azimut=-17.0839;
id=66;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item59
{
position[]={10152.168,0.51234049,-4593.9282};
azimut=-17.0839;
id=61;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item60
{
position[]={10152.95,0.49810034,-4593.5083};
azimut=-17.0839;
id=63;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item61
{
position[]={10153.683,0.48445016,-4593.0796};
azimut=-17.0839;
id=72;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item62
{
position[]={10153.368,0.51001459,-4594.0874};
azimut=-17.0839;
id=57;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item63
{
position[]={10152.17,0.50278431,-4593.5361};
azimut=-17.0839;
id=58;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item64
{
position[]={10153.158,0.47838441,-4592.6733};
azimut=-17.0839;
id=62;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item65
{
position[]={10152.419,0.50132722,-4593.5283};
azimut=-17.0839;
id=75;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item66
{
position[]={10152.296,0.49721727,-4593.3271};
azimut=-17.0839;
id=56;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item67
{
position[]={10152.254,0.47863933,-4592.4712};
azimut=-17.0839;
id=73;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item68
{
position[]={10154.743,0.50197285,-4594.0493};
azimut=-17.0839;
id=69;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item69
{
position[]={10152.16,0.48384592,-4592.6987};
azimut=-17.0839;
id=67;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item70
{
position[]={10153.912,0.50680417,-4594.0718};
azimut=-17.0839;
id=65;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item71
{
position[]={10153.478,0.49591514,-4593.5298};
azimut=-17.0839;
id=74;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item72
{
position[]={10153.054,0.49294269,-4593.312};
azimut=-17.0839;
id=71;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item73
{
position[]={10153.86,0.49767381,-4593.686};
azimut=-17.0839;
id=59;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item74
{
position[]={10154.561,0.48950407,-4593.4927};
azimut=-17.0839;
id=64;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item75
{
position[]={10154.678,0.48429561,-4593.2905};
azimut=-17.0839;
id=81;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item76
{
position[]={10154.258,0.49131379,-4593.5063};
azimut=-17.0839;
id=83;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item77
{
position[]={10152.148,0.47539547,-4592.2813};
azimut=-17.0839;
id=82;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item78
{
position[]={10153.165,0.46983063,-4592.2466};
azimut=-17.0839;
id=84;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item79
{
position[]={10152.835,0.51323724,-4594.103};
azimut=-17.0839;
id=85;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item80
{
position[]={10152.785,0.47591728,-4592.4644};
azimut=-17.0839;
id=77;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item81
{
position[]={10152.282,0.50693947,-4593.731};
azimut=-17.0839;
id=78;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item82
{
position[]={10152.593,0.51446599,-4594.0991};
azimut=-17.0839;
id=79;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item83
{
position[]={10153.186,0.50643021,-4593.9028};
azimut=-17.0839;
id=76;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item84
{
position[]={10153.446,0.47697195,-4592.6724};
azimut=-17.0839;
id=80;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item85
{
position[]={10153.299,0.49183843,-4593.3174};
azimut=-17.0839;
id=97;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item86
{
position[]={10152.807,0.49446729,-4593.3237};
azimut=-17.0839;
id=98;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item87
{
position[]={10153.836,0.48882437,-4593.3052};
azimut=-17.0839;
id=99;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item88
{
position[]={10154.534,0.48020315,-4593.0767};
azimut=-17.0839;
id=100;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item89
{
position[]={10152.392,0.49182391,-4593.1157};
azimut=-17.0839;
id=96;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item90
{
position[]={10152.314,0.51629972,-4594.1147};
azimut=-17.0839;
id=87;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item91
{
position[]={10152.377,0.47389543,-4592.2622};
azimut=-17.0839;
id=92;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item92
{
position[]={10152.908,0.47973198,-4592.6782};
azimut=-17.0839;
id=88;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item93
{
position[]={10153.697,0.47519091,-4592.6489};
azimut=-17.0839;
id=89;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item94
{
position[]={10154.446,0.47598252,-4592.8608};
azimut=-17.0839;
id=90;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item95
{
position[]={10153.55,0.49011698,-4593.2993};
azimut=-17.0839;
id=86;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item96
{
position[]={10153.431,0.46849826,-4592.2427};
azimut=-17.0839;
id=93;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item97
{
position[]={10153.314,0.48224306,-4592.8921};
azimut=-17.0839;
id=94;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item98
{
position[]={10154.396,0.48575252,-4593.2944};
azimut=-17.0839;
id=91;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item99
{
position[]={10152.619,0.48141283,-4592.6904};
azimut=-17.0839;
id=95;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
};
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={8810.7705,138.52499,11751.518};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
};
};
class Item2
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={8260.7832,4.104394,15461.444};//Trader City Lenzburg AI TRADER
azimut=138.222;
special="NONE";
id=101;
side="GUER";
vehicle="UN_CDF_Soldier_SL_EP1";
leader=1;
skill=0.60000002;
init="this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;this enableSimulation false;this setcaptive true;this addAction [""Recruit Units"",""bon_recruit_units\open_dialog.sqf""]";
};
};
};
 
class Item3
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={8349.48,8.15496,15480.6};//Trader City Lenzburg skin trader
azimut=138.222;
special="NONE";
id=101;
side="GUER";
vehicle="FR_Rodriguez";
leader=1;
skill=0.60000002;
init="this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;this enableSimulation false;this setcaptive true;this addAction [""Men Clothing"",""Skin_Trader\open_dialog.sqf""];this addAction [""Women Clothing"",""Skin_Trader\open_dialog2.sqf""]";
};
};
};
};
class Markers
{
items=23;
class Item0
{
position[]={10010.905,110.96082,10448.559};
name="center";
type="Empty";
};
class Item1
{
position[]={10153.301,0.48597428,-4593.061};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={1511.1515,6.4048538,11479.399};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={6946.2808,7.0185013,17384.557};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={5410.916,7.2133398,16675.912};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={4672.4092,8.506402,14940.254};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={2719.9617,3.2610674,12226.175};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={12231.441,2.585845,16319.117};
name="spawn5";
type="Empty";
};
class Item8
{
position[]={4104.0498,22.422367,13025.828};
name="spawn6";
type="Empty";
};
class Item9
{
position[]={1460.7332,0.55348521,10583.732};
name="spawn7";
type="Empty";
};
class Item10
{
position[]={10282.8,23.0424,18449.203};
name="spawn8";
type="Empty";
};
class Item11
{
position[]={12861.892,2.1743674,14849.523};
name="spawn9";
type="Empty";
};
class Item12
{
position[]={10709.255,33.675358,17085.104};
name="spawn10";
type="Empty";
};
class Item13
{
position[]={8246.7275,15.544708,15490.344};
name="NeutralTraderCity";
text="Trader City Lenzburg";
type="mil_circle";
};
class Item14
{
position[]={12397.357,216.53304,5068.0298};
name="FriendlyTraderCity";
text="Trader City Schratten";
type="mil_circle";
colorName="ColorGreen";
};
class Item15
{
position[]={5150.6099,71.601753,4862.3594};
name="HeroVendor";
text="Hero Vendor";
type="mil_dot";
colorName="ColorBlue";
};
class Item16
{
position[]={15128.379,19.974716,16421.879};
name="UnarmedAirVehicles";
text="AWOLs Airfield";
type="mil_dot";
colorName="ColorBlack";
};
class Item17
{
position[]={2125.5425,13.000834,7807.833};
name="West Wholesaler";
text="West Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item18
{
position[]={5372.1465,5.0164638,16091.704};
name="NorthWholesaler";
text="North Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item19
{
position[]={6776.3237,-0.25546163,16955.648};
name="NorthBoatVendor";
text="Nordic Boats";
type="mil_dot";
colorName="ColorBlack";
};
class Item20
{
position[]={10404.296,106.05455,8282.8232};
name="BanditVendor";
text="Bandit Vendor";
type="mil_dot";
colorName="ColorRed";
};
class Item21
{
position[]={16835.688,-2.917357,5268.064};
name="SouthBoatVendor";
text="Pauls Boats";
type="mil_dot";
colorName="ColorBlack";
};
class Item22
{
position[]={15520.298,5.3862243,13225.447};
name="NeutralTraderCIty2";
text="Trader city Emmen";
type="mil_circle";
colorName="ColorBlack";
};
};
class Sensors
{
items=10;
class Item0
{
position[]={8246.3184,15.544708,15485.867};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Lenz";
expCond="(player distance Lenz) < 50;";
expActiv="TitleText[""Now Entering Trader City Lenzburg"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Trader City Lenzburg"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item1
{
position[]={15506.952,6.2226005,13229.368};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Emmen";
expCond="(player distance Emmen) < 100;";
expActiv="TitleText[""Now Entering Trader City Emmen"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Trader City Emmen"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item2
{
position[]={12399.751,216.42809,5074.5273};
a=75;
b=75;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Schratten";
expCond="(player distance Schratten) < 75;";
expActiv="TitleText[""Now Entering Trader City Schratten"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Trader City Schratten"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item3
{
position[]={10398.626,105.61282,8279.4619};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Bandit";
expCond="(player distance Bandit) < 50;";
expActiv="TitleText[""Now Entering Bandit Camp"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Trader Bandit Camp"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item4
{
position[]={5149.9814,71.601753,4864.1191};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Hero";
expCond="(player distance Hero) < 50;";
expActiv="TitleText[""Now Entering Hero Vendor"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Hero Vendor"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item5
{
position[]={2122.7954,13.000834,7807.9878};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Wholesale1";
expCond="(player distance Wholesale1) < 50;";
expActiv="TitleText[""Now Entering West Wholesaler"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving West Wholesaler"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item6
{
position[]={5379.0342,4.9903588,16103.187};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Wholesaler";
expCond="(player distance Wholesaler) < 50;";
expActiv="TitleText[""Now Entering Wholesaler"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Wholesaler"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item7
{
position[]={6772.8877,0.45900518,16983.27};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Boat1";
expCond="(player distance boat1) < 50;";
expActiv="TitleText[""Now Entering Boat Vendor"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Boat Vendor"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item8
{
position[]={16839.973,0.43266046,5264.0566};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Boat2";
expCond="(player distance boat2) < 50;";
expActiv="TitleText[""Now Entering Boat Vendor"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Boat Vendor"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item9
        {
            position[]={15128.379,19.974716,16421.879};
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="AWOL";
            expCond="(player distance awol) < 75;";
            expActiv="TitleText[""Now Entering Aircraft Vendor"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""Now Leaving Aircraft Vendor"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
            };
       };
};
};
class Intro
{
addOns[]=
{
"napf"
};
addOnsAuto[]=
{
"napf"
};
randomSeed=6913869;
class Intel
{
startWeather=0.25;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"napf"
};
addOnsAuto[]=
{
"napf"
};
randomSeed=4081731;
class Intel
{
startWeather=0.25;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"napf"
};
addOnsAuto[]=
{
"napf"
};
randomSeed=4975929;
class Intel
{
startWeather=0.25;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};

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get Your variables out of your dayz code place it in  a custom directory in missionfolder like mine if you wish

dayz_code is located drive:\Steam\SteamApps\common\Arma 2 Operation Arrowhead\@DayZ_Epoch\addons

in init.sqf change this line 

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)

to this

call compile preprocessFileLineNumbers "custom\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)

 

 

then change the files as described in step 2

 

here is the default dayz_epoch variables.sqf I did step 2 for you

 

disableSerialization;
 
// Enable
// 0=False/off, 1=True/on
dayz_Trash = 1;
 
 
AllPlayers set [count AllPlayers, "Bandit1_DZ",
"Bandit2_DZ",
"BanditW1_DZ",
"BanditW2_DZ",
"Survivor2_DZ",
"SurvivorW2_DZ",
"Sniper1_DZ",
"Camo1_DZ",
"Soldier1_DZ",
"Rocket_DZ"];
 
MeleeWeapons = ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeBaseball","MeleeBaseBallBat","MeleeBaseBallBatBarbed","MeleeBaseBallBatNails","MeleeFishingPole"];
MeleeMagazines = ["hatchet_swing","crowbar_swing","Machete_swing","Bat_Swing","BatBarbed_Swing","BatNails_Swing","Fishing_Swing"];
Dayz_fishingItems = ["MeleeFishingPole"];
Dayz_plants = ["Dayz_Plant1","Dayz_Plant2","Dayz_Plant3"];
 
//New Zeds
DayZ_ViralZeds = ["z_new_villager2","z_new_villager3","z_new_villager4","z_new_worker2","z_new_worker3","z_new_worker4"];
//Bags
DayZ_Backpacks = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_CivilBackpack_EP1","DZ_Backpack_EP1"];
 
SafeObjects = ["Land_Fire_DZ", "TentStorage", "Wire_cat1", "Sandbag1_DZ", "Hedgehog_DZ", "StashSmall", "StashMedium", "BearTrap_DZ", "DomeTentStorage", "CamoNet_DZ", "Trap_Cans", "TrapTripwireFlare", "TrapBearTrapSmoke", "TrapTripwireGrenade", "TrapTripwireSmoke", "TrapBearTrapFlare"];
 
//Cooking
meatraw = [
    "FoodSteakRaw",
    "FoodmeatRaw",
    "FoodbeefRaw",
    "FoodmuttonRaw",
    "FoodchickenRaw",
    "FoodrabbitRaw",
    "FoodbaconRaw",
    "FoodgoatRaw",
"FishRawTrout",
"FishRawSeaBass",
"FishRawTuna"
];
meatcooked = [
    "FoodSteakCooked",
    "FoodmeatCooked",
    "FoodbeefCooked",
    "FoodmuttonCooked",
    "FoodchickenCooked",
    "FoodrabbitCooked",
    "FoodbaconCooked",
"FoodgoatCooked",
"FishCookedTrout",
"FishCookedSeaBass",
"FishCookedTuna"
];
 
//Eating
no_output_food = [
"FoodMRE",
"FoodPistachio",
"FoodNutmix",
"FoodCandyAnders",
"FoodCandyLegacys",
"FoodCandyMintception"
]+meatcooked+meatraw;
 
food_with_output=[
    "FoodCanBakedBeans",
    "FoodCanSardines",
    "FoodCanFrankBeans",
    "FoodCanPasta",
"FoodCanGriff",
"FoodCanBadguy",
"FoodCanBoneboy",
"FoodCanCorn",
"FoodCanCurgon",
"FoodCanDemon",
"FoodCanFraggleos",
"FoodCanHerpy",
"FoodCanDerpy",
"FoodCanOrlok",
"FoodCanPowell",
"FoodCanTylers",
"FoodCanUnlabeled",
"FoodCanRusUnlabeled",
"FoodCanRusPork",
"FoodCanRusPeas",
"FoodCanRusMilk",
"FoodCanRusCorn",
"FoodCanRusStew",
"FoodChipsSulahoops",
"FoodChipsMysticales"
];
 
food_output = [
    "TrashTinCan",
    "TrashTinCan",
    "TrashTinCan",
    "TrashTinCan",
"FoodCanGriffEmpty",
"FoodCanBadguyEmpty",
"FoodCanBoneboyEmpty",
"FoodCanCornEmpty",
"FoodCanCurgonEmpty",
"FoodCanDemonEmpty",
"FoodCanFraggleosEmpty",
"FoodCanHerpyEmpty",
"FoodCanDerpyEmpty",
"FoodCanOrlokEmpty",
"FoodCanPowellEmpty",
"FoodCanTylersEmpty",
"FoodCanUnlabeledEmpty",
"FoodCanRusUnlabeledEmpty",
"FoodCanRusPorkEmpty",
"FoodCanRusPeasEmpty",
"FoodCanRusMilkEmpty",
"FoodCanRusCornEmpty",
"FoodCanRusStewEmpty",
"FoodChipsSulahoopsEmpty",
"FoodChipsMysticalesEmpty"
];
//Drinking
no_output_drink = ["ItemWaterbottle", "ItemWaterbottleBoiled"];
 
drink_with_output = [
    "ItemSoda",  //just to define item for ItemSodaEmpty
    "ItemSodaCoke",
    "ItemSodaPepsi",
    "ItemSodaMdew",
    "ItemSodaMtngreen",
    "ItemSodaR4z0r",
    "ItemSodaClays",
    "ItemSodaSmasht",
    "ItemSodaDrwaste",
    "ItemSodaLemonade",
    "ItemSodaLvg",
    "ItemSodaMzly",
    "ItemSodaRabbit"
];
drink_output = [
    "ItemSodaEmpty",
    "ItemSodaCokeEmpty",
    "ItemSodaPepsiEmpty",
    "ItemSodaMdewEmpty",
    "ItemSodaMtngreenEmpty",
    "ItemSodaR4z0rEmpty",
    "ItemSodaClaysEmpty",
    "ItemSodaSmashtEmpty",
    "ItemSodaDrwasteEmpty",
    "ItemSodaLemonadeEmpty",
    "ItemSodaLvgEmpty",
    "ItemSodaMzlyEmpty",
    "ItemSodaRabbitEmpty"
];
boil_tin_cans = [
    "TrashTinCan",
"FoodCanGriffEmpty",
"FoodCanBadguyEmpty",
"FoodCanBoneboyEmpty",
"FoodCanCornEmpty",
"FoodCanCurgonEmpty",
"FoodCanDemonEmpty",
"FoodCanFraggleosEmpty",
"FoodCanHerpyEmpty",
"FoodCanDerpyEmpty",
"FoodCanOrlokEmpty",
"FoodCanPowellEmpty",
"FoodCanTylersEmpty",
"FoodCanUnlabeledEmpty",
"FoodCanRusUnlabeledEmpty",
"FoodCanRusStewEmpty",
"FoodCanRusPorkEmpty",
"FoodCanRusPeasEmpty",
"FoodCanRusMilkEmpty",
"FoodCanRusCornEmpty",
    "ItemSodaEmpty",
    "ItemSodaCokeEmpty",
    "ItemSodaPepsiEmpty",
    "ItemSodaMdewEmpty",
    "ItemSodaMtngreenEmpty",
    "ItemSodaR4z0rEmpty",
    "ItemSodaClaysEmpty",
    "ItemSodaSmashtEmpty",
    "ItemSodaDrwasteEmpty",
    "ItemSodaLemonadeEmpty",
    "ItemSodaLvgEmpty",
    "ItemSodaMzlyEmpty",
    "ItemSodaRabbitEmpty"
];
 
canPickup = false;
pickupInit = false;
 
//Hunting Variables
dayZ_partClasses = [
"PartFueltank",
"PartWheel",
//"PartGeneric", //No need to add, it is default for everything
"PartEngine"
];
dayZ_explosiveParts = [
"palivo",
"motor"
];
//Survival Variables
SleepFood = 2160; //minutes (48 hours)
SleepWater = 1440; //minutes (24 hours)
SleepTemperatur = 90 / 100; //Firs Value = Minutes untill Player reaches the coldest Point at night (without other effects! night factor expected to be -1) //TeeChange
 
//Server Variables
allowConnection = false;
dayz_serverObjectMonitor = [];
 
//Streaming Variables (player only)
dayz_Locations = [];
dayz_locationsActive = [];
 
//GUI
Dayz_GUI_R = 0.38; // 0.7 .38
Dayz_GUI_G = 0.63; // -0.63
Dayz_GUI_B = 0.26; // -0.26
 
//actions blockers
a_player_cooking = false;
a_player_boil = false;
a_player_jerryfilling = false;
a_player_repairing = false;
 
//Player self-action handles
dayz_resetSelfActions = {
s_player_equip_carry = -1;
s_player_dragbody = -1;
s_player_fire = -1;
s_player_cook = -1;
s_player_boil = -1;
s_player_fireout = -1;
s_player_butcher = -1;
s_player_packtent = -1;
s_player_fillwater = -1;
s_player_fillwater2 = -1;
s_player_fillfuel = -1;
s_player_grabflare = -1;
s_player_removeflare = -1;
s_player_painkiller = -1;
s_player_studybody = -1;
s_build_Sandbag1_DZ = -1;
s_build_Hedgehog_DZ = -1;
s_build_Wire_cat1 = -1;
s_player_deleteBuild = -1;
s_player_forceSave = -1;
s_player_flipveh = -1;
s_player_stats = -1;
s_player_sleep = -1;
s_player_selfBloodbag = -1;
s_player_fillfuel20 = -1;
s_player_fillfuel5 = -1;
s_player_siphonfuel = -1;
s_player_repair_crtl = -1;
s_player_fishing = -1;
s_player_fishing_veh = -1;
s_player_gather = -1;
};
call dayz_resetSelfActions;
 
//Engineering variables
s_player_lastTarget = objNull;
s_player_repairActions = [];
 
//for carry slot since determining mouse pos doesn't work right
mouseOverCarry = false;
 
//Initialize Medical Variables
force_dropBody = false;
r_interrupt = false;
r_doLoop = false;
r_self = false;
r_self_actions = [];
r_drag_sqf = false;
r_action = false;
r_action_unload = false;
r_player_handler = false;
r_player_handler1 = false;
r_player_dead = false;
r_player_unconscious = false;
r_player_infected = false;
//infection from hits
r_player_Sepsis = [false, 0];
r_player_injured = false;
r_player_inpain = false;
r_player_loaded = false;
r_player_cardiac = false;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_vehicle = player;
r_player_blood = 12000;
//Blood Regen
r_player_bloodregen = 0;
//Blood Gain Per Sec
r_player_bloodgainpersec = 0;
//Blood Loss Per Sec
r_player_bloodlosspersec = 0;
//Blood Per Sec (gain - loss)
r_player_bloodpersec = 0;
//Food Stack
r_player_foodstack = 1;
//player skill
r_player_lowblood = false;
r_player_timeout = 0;
r_player_bloodTotal = r_player_blood;
r_public_blood = r_player_blood;
r_player_bloodDanger = r_player_bloodTotal * 0.2;
r_player_actions = [];
r_handlerCount = 0;
r_action_repair = false;
r_action_targets = [];
r_pitchWhine = false;
r_isBandit = false;
 
//count actions
r_action_count = 0;
 
//ammo routine
r_player_actions2 = [];
r_action2 = false;
r_player_lastVehicle = objNull;
r_player_lastSeat = [];
r_player_removeActions2 = {
if (!isNull r_player_lastVehicle) then {
{
r_player_lastVehicle removeAction _x;
} forEach r_player_actions2;
r_player_actions2 = [];
r_action2 = false;
};
};
 
USEC_woundHit = [ // limbs hit given by arma engine when fnc_usec_damageHandler is called
"",
"body",
"hands",
"legs",
"head_hit"
];
DAYZ_woundHit = [
[
"body",
"hands",
"legs",
"head_hit"
],
[ 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3]
];
DAYZ_woundHit_ok = [
[
"body",
"hands",
"legs"
],
[0,0,0,0,0,1,1,1,2,2]
];
USEC_MinorWounds = [
"hands",
"legs"
];
USEC_woundPoint = [ // translation table USEC_woundHit -> SV suffixes
["Pelvis","aimpoint"],
["aimpoint"], //,"RightShoulder","LeftShoulder"
["lelbow","relbow"],
["RightFoot","LeftFoot"],
["neck","pilot"]
];
USEC_typeOfWounds = [ // used by player_sumMedical, should contains all limbs described in USEC_woundPoint. These limbs statuses are saved by server_playerSync in HIVE if they are bleeding (medical select 8)
"Pelvis",
"aimpoint",
"lelbow","relbow",
"RightFoot","LeftFoot",
"neck","pilot"
];
 
//Initialize Zombie Variables
dayz_zombieTargetList = [
["SoldierWB",50],
["Air",500],
["LandVehicle",200]
];
PVDZ_obj_Publish = []; //used for eventhandler to spawn a mirror of players tent
PVCDZ_obj_HideBody = objNull;
 
//DayZ settings
dayz_maxAnimals = 5;
dayz_maxPlants = 3;
dayz_animalDistance = 600;
dayz_plantDistance = 600;
 
dayz_maxMaxModels = 100; // max quantity of Man models (player or Z, dead or alive) around players. Below this limit we can spawn Z // max quantity of loot piles around players. Below this limit we can spawn some loot
dayz_spawnArea = 200; // radius around player where we can spawn loot & Z
dayz_cantseeDist = 150; // distance from which we can spawn a Z in front of any player without ray-tracing and angle checks
dayz_cantseefov = 70; // half player field-of-view. Visible Z won't be spawned in front of any near players
dayz_canDelete = 300; // Z, further than this distance from its "owner", will be deleted
 
//init global arrays for Loot Chances
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\loot_init.sqf";
 
if(isServer) then {
dayz_players = [];
dead_bodyCleanup = [];
needUpdate_objects = [];
Server_InfectedCamps = [];
//dayz_spawnCrashSite_clutterCutter=0; // helicrash spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass 
//dayz_spawnInfectedSite_clutterCutter=0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass 
dayz_traps = [];
dayz_traps_active = [];
dayz_traps_trigger = [];
};
 
if(!isDedicated) then {
//Establish Location Streaming
_funcGetLocation =
{
dayz_Locations = [];
for "_i" from 0 to ((count _this) - 1) do
{
private ["_location","_config","_locHdr","_position","_size","_type"];
//Get Location Data from config
_config = (_this select _i);
_position = getArray (_config >> "position");
_locHdr = configName _config;
_size = getNumber (_config >> "size");
dayz_Locations set [count dayz_Locations, [_position,_locHdr,_size]];
};
};
_cfgLocation = configFile >> "CfgTownGeneratorChernarus";
_cfgLocation call _funcGetLocation;
 
dayz_buildingMonitor = []; //Buildings to check
dayz_bodyMonitor = [];
dayz_flyMonitor = []; //used for monitor flies
dayz_zedMonitor = [];
dayz_buildingBubbleMonitor = [];
 
dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
 
//temperature variables
dayz_temperatur = 36; //TeeChange
dayz_temperaturnormal = 36; //TeeChange
dayz_temperaturmax = 42; //TeeChange
dayz_temperaturmin = 27; //TeeChange
 
//player special variables
dayZ_lastPlayerUpdate = 0;
dayz_hunger = 0;
dayz_thirst = 0;
dayz_preloadFinished = true;
dayz_statusArray = [1,1];
dayz_disAudial = 0;
dayz_disVisual = 0;
dayz_firedCooldown = 0;
dayz_damageCounter = time;
dayz_lastSave = time;
dayz_isSwimming = true;
dayz_currentDay = 0;
dayz_hasLight = false;
dayz_surfaceNoise = 0;
dayz_surfaceType = "None";
dayz_noPenalty = [];
dayz_heavenCooldown = 0;
deathHandled = false;
dayz_firstGroup = group player;
dayz_originalPlayer = player;
dayz_playerName = "Unknown";
dayz_sourceBleeding = objNull;
dayz_clientPreload = false;
dayz_authed = false;
dayz_panicCooldown = 0;
dayz_areaAffect = 3.5;
dayz_monitorPeriod = 0.6; // number of seconds between each player_zombieCheck calls
dayz_heartBeat = false;
//Current local
dayz_spawnZombies = 0;
dayz_swarmSpawnZombies = 0;
//Max local
dayz_maxLocalZombies = 30; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
//Current NearBy
dayz_CurrentNearByZombies = 0;
//Max NearBy
dayz_maxNearByZombies = 60; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
//Current total
dayz_currentGlobalZombies = 0;
//Max global zeds.
dayz_maxGlobalZeds = 3000;
//Animals
dayz_currentGlobalAnimals = 0;
dayz_maxGlobalAnimals = 100;
//Plnats
dayz_currentGlobalPlants = 0;
dayz_maxGlobalPlants = 100;
//Loot
dayz_currentWeaponHolders = 0;
dayz_maxMaxWeaponHolders = 80;
dayz_inVehicle = false;
dayzGearSave = false;
dayz_unsaved = false;
dayz_scaleLight = 0;
dayzDebug = false;
dayzState = -1;
dayz_onBack = "";
dayz_onBackActive = false;
dayz_fishingInprogress = false;
dayz_siphonFuelInProgress = false;
dayz_salvageInProgress = false;
lastSpawned = diag_tickTime;
lastSepsis = 0;
//uiNamespace setVariable ['DAYZ_GUI_display',displayNull];
//if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then {
// dayzDebug = true;
//};
};

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DY357LX, with GTX it's a bit different. Open up 'TCAdmin' --> Configuration Files --> AHConfig.sqf --> scroll down untill u reach the option "Check Actions". Disable that function and you'll be good to go. (If that doesn't work, then disable "Block Menus").

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DY357LX, with GTX it's a bit different. Open up 'TCAdmin' --> Configuration Files --> AHConfig.sqf --> scroll down untill u reach the option "Check Actions". Disable that function and you'll be good to go. (If that doesn't work, then disable "Block Menus").

 

Yeah I was looking at that earlier. Seems a bit risky.

My friend and I used to have a server hosted with DayZ.st so we paid for the the Infistar antihack back then.

He quit playing but has just forwarded me the latest AH files so I'm in the process of editing those to match GTX's.

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Still no luck in getting the skins to save after a restart or re-logging. 

 

I've gone through the same process multiple times now. following boyd's instructions to the letter. 

The start of my custom variables looks identical to the post shown in the instructions.

 

I'm wondering if perhaps this is due to me adding different skins into the men's clothing?

Or perhaps if another script I'm running is messing with this somewhere?

I did have some issues in the beginning when using bluephoenix admin tools, enhanced spawn select and boyd's skin trader in conjunction with one another

had to remove a couple of lines from one of the hpp files as one of the items was already defined elsewhere. (rsclistbox i think) 

although i highly doubt that would cause the skins not to save on restart. 

 

I'll try it with a clean mission file, and see if i achieve different results. 

failing that I have a couple of others thing to try yet 

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