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[Release] Skin Trader 0.6 (Buy any arma skin)


boyd

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Infistart FIX

 

Open AH.sqf and find this:

if ((isNull (findDisplay 106)) && (isNull (findDisplay -1)) && (isNull (findDisplay 41144))

Change it to this:

if ((isNull (findDisplay 106)) && (isNull (findDisplay 20001)) && (isNull (findDisplay -1)) && (isNull (findDisplay 41144))

 

I could not find the line to change in my AH.SQF so contacted Infistar, this is what he said.

The guy on his post is a little wrong, you need to add the 20001 here

/*  ALLOWED Dialogs       */ _ALLOWED_Dialogs = [-1,106,2200,6900,6901,6902,6903,20001,420420,41144,118338,118339];

which is in your AHconfig.sqf :)

So maybe you should change this in the start post :)

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Hi,

 

I have a small problem, when a backpack is equipped the trader says that they can not purchase the skin unless they take it off. But the trader takes the 2 10oz Gold before actually saying that they can not purchase it.

 

How could I fix this?

 

Thanks.

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  • 2 weeks later...

Hi there,

Great mod.  Thanks!

 

Only admins can access the trader, for everyone else it immediately closes the trader window once clicked..

I am assuming it is because I did not make that change to my AH.sqf. for Infistar.

However I believe that your lines to change are outdated as I could not locate this line.

 

if ((isNull (findDisplay 106)) && (isNull (findDisplay -1)) && (isNull (findDisplay 41144))

 

Also, is it possible for me to add overpoch skins into this system?  Would it work, or is it strictly for Epoch?

 

Thanks for your help!

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i changed the first post, the way to fix it has changed.

Excellent.  Thank you.  I've got it now.  I'll run a test at the next restart and repost if I am still having problems.

Thank you for the fast reply!   :)

 

** Update - It works perfectly.  Thanks again!

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best script for adding new usable skins without a clothing parcel, love it. just one downside to it i recently found is when selecting a skin from the list and then clicking buy quickly a couple of times it will dupe your character, anyway of a fix?. this happens when set to free or with a price

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Removes gold if you have a bp and tells you that you can't buy the skin.

 

That's a pretty easy fix (and dirty) but it works.  

 

if (Global_Price call player_checkItems) then {
if (!isNull (unitBackpack player)) then {
cutText ["You cannot change your Skin while wearing a backpack", "PLAIN"];
}else{
_removed = Global_Price call player_removeItems;
....
 
Removing the gold before the backpack check is bad if you have a bp.
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Has anyone gotten the Overwatch ghillie suits working with this? I tried it using the classnames from: http://pastebin.com/eDfEBdQs but had no luck =/ (thought they'd be simply sniper4_dz etc

 

 

The Camo1-27 Sniper4 etc are not the overwatch class names, OverWatch most like changed the config of the original skin to that. I have been looking for the ghillie suit mod package to get the class names but no luck as yet. Also a lot of the class names from the mod packs do not allow you to use a backpack, only some will actually work. 

 

I notice if you use any of the OPFOR skins it changes your side to OPFOR making you friendly to server AI. Is it possible to add a fix to set side. Perhaps something using the joinsilent? Should already be doing this:

 

 

//Create New Character   _group = createGroup west;   _newUnit = _group createUnit [_class,dayz_spawnPos,[],0,"NONE"];       _newUnit setPosATL _position;   _newUnit setDir _dir;
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dayz_allowedObjects = dayz_allowedObjects + ["HeliHRescue"];



disableSerialization;

//Model Variables
Bandit1_DZ = "Bandit1_DZ";
Bandit2_DZ = "Bandit2_DZ";
BanditW1_DZ = "BanditW1_DZ";
BanditW2_DZ = "BanditW2_DZ";
Survivor1_DZ = "Survivor2_DZ";
Survivor2_DZ = "Survivor2_DZ";
SurvivorW2_DZ = "SurvivorW2_DZ";
SurvivorW3_DZ = "SurvivorW2_DZ";
Sniper1_DZ = "Sniper1_DZ";
Camo1_DZ = "Camo1_DZ";
Soldier1_DZ = "Soldier1_DZ";
Rocket_DZ = "Rocket_DZ";


AllPlayers set [count AllPlayers, "Bandit1_DZ",
"Bandit2_DZ",
"BanditW1_DZ",
"BanditW2_DZ",
"Survivor2_DZ",
"SurvivorW2_DZ",
"Sniper1_DZ",
"Camo1_DZ",
"Soldier1_DZ",
"Rocket_DZ","USMC_Soldier2",
"arma1_us_soldier_sabass",
"arma1_us_soldier_sabmark",
"arma1_us_soldier_sabot",
"FR_TL",
"frb_tl",
"frb_tl_mask",
"frb_gl",
"frb_gl_mask",
"frb_mg",
"frb_mg_mask",
"frb_mark",
"frb_mark_mask",
"frb_stealth_tl",
"frb_stealth_rifleman",
"frb_stealth_sabot",
"frb_stealth_mark",
"US_Delta_Force_TL_EP1",
"US_Delta_Force_EP1",
"US_Delta_Force_AR_EP1",
"US_Delta_Force_Medic_EP1",
"US_Delta_Force_Marksman_EP1",
"US_Delta_Force_Air_Controller_EP1",
"SFSG_des_tl",
"SFSG_des_op",
"SFSG_des_ar",
"SFSG_des_med",
"SFSG_des_demo",
"SFSG_des_mrk",
"SFSG_des_jtac",
"SFSG_mtp_tl",
"SFSG_mtp_op",
"SFSG_mtp_ar",
"SFSG_mtp_med",
"SFSG_mtp_demo",
"SFSG_mtp_mrk",
"SFSG_mtp_jtac",
"SFSG_wdl_tl",
"SFSG_wdl_op",
"SFSG_wdl_ar",
"SFSG_wdl_med",
"SFSG_wdl_demo",
"SFSG_wdl_mrk",
"SFSG_wdl_jtac",
"SFSG_mtpw_tl",
"SFSG_mtpw_op",
"SFSG_mtpw_ar",
"SFSG_mtpw_med",
"SFSG_mtpw_demo",
"SFSG_mtpw_mrk",
"SFSG_mtpw_jtac",
"UKSF_des_tl",
"UKSF_des_op",
"UKSF_des_ar",
"UKSF_des_med",
"UKSF_des_demo",
"UKSF_des_mrk",
"UKSF_des_jtac",
"UKSF_wdl_tl",
"UKSF_wdl_op",
"UKSF_wdl_ar",
"UKSF_wdl_med",
"UKSF_wdl_demo",
"UKSF_wdl_mrk",
"UKSF_wdl_jtac",
"UKSF_des_tl_l",
"UKSF_des_op_l",
"UKSF_des_ar_l",
"UKSF_des_med_l",
"UKSF_des_demo_l",
"UKSF_des_mrk_l",
"UKSF_des_jtac_l",
"UKSF_wdl_tl_l",
"UKSF_wdl_op_l",
"UKSF_wdl_ar_l",
"UKSF_wdl_med_l",
"UKSF_wdl_demo_l",
"UKSF_wdl_mrk_l",
"UKSF_wdl_jtac_l",
"RU_Soldier2",
"gsc_military_helmet_wdl",
"gsc_military_helmet_wdl_AT",
"gsc_military_helmet_grey_AT",
"gsc_military_helmet_wdlSNP",
"gsc_military_helmet_greySNP",
"gsc_military_helmet_grey",
"gsc_military_head_grey",
"gsc_military_head_greySNP",
"gsc_military_head_wdlSNP",
"gsc_military_head_wdl",
"gsc_military_head_wdl_AT",
"gsc_military_head_grey_AT",
"gsc_scientist1",
"gsc_scientist1_head",
"gsc_scientist2",
"gsc_scientist2_head",
"gsc_eco_stalker_mask_fred",
"gsc_eco_stalker_head_fred",
"gsc_eco_stalker_mask_camo",
"gsc_eco_stalker_head_camo1",
"gsc_cloth_loner_head",
"gsc_eco_stalker_mask_duty",
"gsc_eco_stalker_head_duty",
"gsc_eco_stalker_mask_neutral",
"gsc_eco_stalker_head_neutral",
"nof_fsk_tl",
"nof_fsk_marksman",
"nof_fsk_grenadier",
"nof_fsk_heavy",
"nof_fsk_corpsman",
"MVD_Soldier",
"SBH_Alpha_Soldier1",
"SBH_Alpha_Soldier2",
"SBH_Alpha_Soldier3",
"SBH_Alpha_Soldier4",
"SBH_Alpha_Soldier5",
"SBH_Alpha_Soldier6",
"SBH_Alpha_Soldier7",
"SBH_Alpha_Soldier8",
"SBH_Alpha_Soldier9",
"SBH_Alpha_Soldier10",
"SBH_Alpha_Soldier11",
"SBH_Alpha_Soldier12",
"Navy_SEAL_TL","Navy_SEAL_GL","Navy_SEAL_MG","Navy_SEAL_AT","Navy_SEAL_Medic","Navy_SEAL_Marksman","Navy_SEAL_diver","Navy_SEAL_diver_medic","Navy_SEAL_diver_land","Navy_SEAL_AC","Navy_SEAL_ACa","Navy_SEAL_ACb","Navy_SEAL_Shotgun","Navy_SEAL_Sabot","Navy_SEAL_SD","Mercenary_Default0","Mercenary_Default1","Mercenary_Default2","Mercenary_Default3","Mercenary_Default4","Mercenary_Default21","Mercenary_Default5","Mercenary_Default6","Mercenary_Default7","Mercenary_Default8","Mercenary_Default9","Mercenary_Default9a","Mercenary_Default9b","G_Mercenary_Default9a","G_Mercenary_Default9b","Mercenary_Default10","Mercenary_Default11","Mercenary_Default12","Mercenary_Default13","Mercenary_Default14","Mercenary_Default15","Mercenary_Default16","Mercenary_Default17","Mercenary_Default18","Mercenary_Default19","Mercenary_Default19a","G_Mercenary_Default19a","Mercenary_Default20","Mercenary_Default22","Mercenary_Default23","Mercenary_Default24","Mercenary_Default25","Mercenary_Default26","Mercenary_Default27","Mercenary_Default28","G_Mercenary_Default0","G_Mercenary_Default1","G_Mercenary_Default2","G_Mercenary_Default3","G_Mercenary_Default4","G_Mercenary_Default5","G_Mercenary_Default6","G_Mercenary_Default7","G_Mercenary_Default8","G_Mercenary_Default9","G_Mercenary_Default10","G_Mercenary_Default11","G_Mercenary_Default12","G_Mercenary_Default13","G_Mercenary_Default14","G_Mercenary_Default15","G_Mercenary_Default16","G_Mercenary_Default17","G_Mercenary_Default18","G_Mercenary_Default19","G_Mercenary_Default20","G_Mercenary_Default20b","G_Mercenary_Default21","G_Mercenary_Default22","G_Mercenary_Default23","G_Mercenary_Default24","G_Mercenary_Default25","G_Mercenary_Default26","G_Mercenary_Default27","G_Mercenary_Default28","WDL_Mercenary_Default0","WDL_Mercenary_Default1","WDL_Mercenary_Default2","WDL_Mercenary_Default3","WDL_Mercenary_Default4","WDL_Mercenary_Default5","WDL_Mercenary_Default5a","G_WDL_Mercenary_Default5a","WDL_Mercenary_Default6","WDL_Mercenary_Default7","WDL_Mercenary_Default8","WDL_Mercenary_Default9","WDL_Mercenary_Default10","WDL_Mercenary_Default11","WDL_Mercenary_Default12","WDL_Mercenary_Default13","WDL_Mercenary_Default14","WDL_Mercenary_Default15","WDL_Mercenary_Default16","G_WDL_Mercenary_Default0","G_WDL_Mercenary_Default1","G_WDL_Mercenary_Default2","G_WDL_Mercenary_Default3","G_WDL_Mercenary_Default4","G_WDL_Mercenary_Default5","G_WDL_Mercenary_Default6","G_WDL_Mercenary_Default7","G_WDL_Mercenary_Default8","G_WDL_Mercenary_Default9","G_WDL_Mercenary_Default10","G_WDL_Mercenary_Default11","G_WDL_Mercenary_Default12","G_WDL_Mercenary_Default13","G_WDL_Mercenary_Default14","G_WDL_Mercenary_Default15","G_WDL_Mercenary_Default16","Pilot_Default1","Pilot_Default2","Pilot_Default3","GPilot_Default1","GPilot_Default2","GPilot_Default3","Gangsta_merc1","Gangsta_merc2","Gangsta_merc3","Gangsta_merc4","Gangsta_merc5","Gangsta_merc6","Gangsta_merc7","Gangsta_merc8","Gangsta_merc9","Gangsta_merc10","EGangsta_merc1","EGangsta_merc2","EGangsta_merc3","EGangsta_merc4","EGangsta_merc5","EGangsta_merc6","EGangsta_merc7","EGangsta_merc8","EGangsta_merc9","EGangsta_merc10","Taliban1","Taliban2","Taliban3","Taliban4","Taliban5","Taliban6","Taliban7","Taliban8","Taliban9","Taliban10","Taliban11","Taliban12","ETaliban1","ETaliban2","ETaliban3","ETaliban4","ETaliban5","ETaliban6","ETaliban7","ETaliban8","ETaliban9","ETaliban10","ETaliban11","ETaliban12","Terrorist1","Terrorist2","Terrorist3","Terrorist4","Terrorist5","Terrorist6","Terrorist7","Terrorist8","Terrorist9","Terrorist10","Terrorist11","Terrorist12","ETerrorist1","ETerrorist2","ETerrorist3","ETerrorist4","ETerrorist5","ETerrorist6","ETerrorist7","ETerrorist8","ETerrorist9","ETerrorist10","ETerrorist11","ETerrorist12","Winter_OPFOR1","Winter_OPFOR2","Winter_OPFOR3","Winter_OPFOR4","Winter_OPFOR5","Winter_OPFOR6","Winter_OPFOR7","Winter_OPFOR8","Winter_OPFOR9","Winter_OPFOR10","EWinter_OPFOR1","EWinter_OPFOR2","EWinter_OPFOR3","EWinter_OPFOR4","EWinter_OPFOR5","EWinter_OPFOR6","EWinter_OPFOR7","EWinter_OPFOR8","EWinter_OPFOR9","EWinter_OPFOR10"];

 

 

Works great except no skins purchased will stay after relog, my variable.sqf above.

 

Any ideas where i'm going wrong?

 

Thanks.

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change this:

position[]={12568,14556.9,0.064};//Chrveni Gradok

To this:

position[]={12568,0.064,14556.9};//Chrveni Gradok

You need to reverse last two numbers as worldspace and game numbers are different what you did was put your trader in the ocean

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Still no purchased skins at relog, wtf am i doing wrong? lol.

Try this for variables.sqf if you want, it's what I use on my server.

disableSerialization;

AllPlayers set [count AllPlayers,"USMC_Soldier2",
    "arma1_us_soldier_sabass",
    "arma1_us_soldier_sabmark",
    "arma1_us_soldier_sabot",
    "FR_TL",
    "frb_tl",
    "frb_tl_mask",
    "frb_gl",
    "frb_gl_mask",
    "frb_mg",
    "frb_mg_mask",
    "frb_mark",
    "frb_mark_mask",
    "frb_stealth_tl",
    "frb_stealth_rifleman",
    "frb_stealth_sabot",
    "frb_stealth_mark",
    "US_Delta_Force_TL_EP1",
    "US_Delta_Force_EP1",
    "US_Delta_Force_AR_EP1",
    "US_Delta_Force_Medic_EP1",
    "US_Delta_Force_Marksman_EP1",
    "US_Delta_Force_Air_Controller_EP1",
    "SFSG_des_tl",
    "SFSG_des_op",
    "SFSG_des_ar",
    "SFSG_des_med",
    "SFSG_des_demo",
    "SFSG_des_mrk",
    "SFSG_des_jtac",
    "SFSG_mtp_tl",
    "SFSG_mtp_op",
    "SFSG_mtp_ar",
    "SFSG_mtp_med",
    "SFSG_mtp_demo",
    "SFSG_mtp_mrk",
    "SFSG_mtp_jtac",
    "SFSG_wdl_tl",
    "SFSG_wdl_op",
    "SFSG_wdl_ar",
    "SFSG_wdl_med",
    "SFSG_wdl_demo",
    "SFSG_wdl_mrk",
    "SFSG_wdl_jtac",
    "SFSG_mtpw_tl",
    "SFSG_mtpw_op",
    "SFSG_mtpw_ar",
    "SFSG_mtpw_med",
    "SFSG_mtpw_demo",
    "SFSG_mtpw_mrk",
    "SFSG_mtpw_jtac",
    "UKSF_des_tl",
    "UKSF_des_op",
    "UKSF_des_ar",
    "UKSF_des_med",
    "UKSF_des_demo",
    "UKSF_des_mrk",
    "UKSF_des_jtac",
    "UKSF_wdl_tl",
    "UKSF_wdl_op",
    "UKSF_wdl_ar",
    "UKSF_wdl_med",
    "UKSF_wdl_demo",
    "UKSF_wdl_mrk",
    "UKSF_wdl_jtac",
    "UKSF_des_tl_l",
    "UKSF_des_op_l",
    "UKSF_des_ar_l",
    "UKSF_des_med_l",
    "UKSF_des_demo_l",
    "UKSF_des_mrk_l",
    "UKSF_des_jtac_l",
    "UKSF_wdl_tl_l",
    "UKSF_wdl_op_l",
    "UKSF_wdl_ar_l",
    "UKSF_wdl_med_l",
    "UKSF_wdl_demo_l",
    "UKSF_wdl_mrk_l",
    "UKSF_wdl_jtac_l",
    "RU_Soldier2",
    "gsc_military_helmet_wdl",
    "gsc_military_helmet_wdl_AT",
    "gsc_military_helmet_grey_AT",
    "gsc_military_helmet_wdlSNP",
    "gsc_military_helmet_greySNP",
    "gsc_military_helmet_grey",
    "gsc_military_head_grey",
    "gsc_military_head_greySNP",
    "gsc_military_head_wdlSNP",
    "gsc_military_head_wdl",
    "gsc_military_head_wdl_AT",
    "gsc_military_head_grey_AT",
    "gsc_scientist1",
    "gsc_scientist1_head",
    "gsc_scientist2",
    "gsc_scientist2_head",
    "gsc_eco_stalker_mask_fred",
    "gsc_eco_stalker_head_fred",
    "gsc_eco_stalker_mask_camo",
    "gsc_eco_stalker_head_camo1",
    "gsc_cloth_loner_head",
    "gsc_eco_stalker_mask_duty",
    "gsc_eco_stalker_head_duty",
    "gsc_eco_stalker_mask_neutral",
    "gsc_eco_stalker_head_neutral",
    "nof_fsk_tl",
    "nof_fsk_marksman",
    "nof_fsk_grenadier",
    "nof_fsk_heavy",
    "nof_fsk_corpsman",
    "MVD_Soldier",
    "SBH_Alpha_Soldier1",
    "SBH_Alpha_Soldier2",
    "SBH_Alpha_Soldier3",
    "SBH_Alpha_Soldier4",
    "SBH_Alpha_Soldier5",
    "SBH_Alpha_Soldier6",
    "SBH_Alpha_Soldier7",
    "SBH_Alpha_Soldier8",
    "SBH_Alpha_Soldier9",
    "SBH_Alpha_Soldier10",
    "SBH_Alpha_Soldier11",
    "SBH_Alpha_Soldier12",
    "Navy_SEAL_TL",
    "Navy_SEAL_GL",
    "Navy_SEAL_MG",
    "Navy_SEAL_AT",
    "Navy_SEAL_Medic",
    "Navy_SEAL_Marksman",
    "Navy_SEAL_diver",
    "Navy_SEAL_diver_medic",
    "Navy_SEAL_diver_land",
    "Navy_SEAL_AC",
    "Navy_SEAL_ACa",
    "Navy_SEAL_ACb",
    "Navy_SEAL_Shotgun",
    "Navy_SEAL_Sabot",
    "Navy_SEAL_SD",
    "Mercenary_Default0",
    "Mercenary_Default1",
    "Mercenary_Default2",
    "Mercenary_Default3",
    "Mercenary_Default4",
    "Mercenary_Default21",
    "Mercenary_Default5",
    "Mercenary_Default6",
    "Mercenary_Default7",
    "Mercenary_Default8",
    "Mercenary_Default9",
    "Mercenary_Default9a",
    "Mercenary_Default9b",
    "G_Mercenary_Default9a",
    "G_Mercenary_Default9b",
    "Mercenary_Default10",
    "Mercenary_Default11",
    "Mercenary_Default12",
    "Mercenary_Default13",
    "Mercenary_Default14",
    "Mercenary_Default15",
    "Mercenary_Default16",
    "Mercenary_Default17",
    "Mercenary_Default18",
    "Mercenary_Default19",
    "Mercenary_Default19a",
    "G_Mercenary_Default19a",
    "Mercenary_Default20",
    "Mercenary_Default22",
    "Mercenary_Default23",
    "Mercenary_Default24",
    "Mercenary_Default25",
    "Mercenary_Default26",
    "Mercenary_Default27",
    "Mercenary_Default28",
    "G_Mercenary_Default0",
    "G_Mercenary_Default1",
    "G_Mercenary_Default2",
    "G_Mercenary_Default3",
    "G_Mercenary_Default4",
    "G_Mercenary_Default5",
    "G_Mercenary_Default6",
    "G_Mercenary_Default7",
    "G_Mercenary_Default8",
    "G_Mercenary_Default9",
    "G_Mercenary_Default10",
    "G_Mercenary_Default11",
    "G_Mercenary_Default12",
    "G_Mercenary_Default13",
    "G_Mercenary_Default14",
    "G_Mercenary_Default15",
    "G_Mercenary_Default16",
    "G_Mercenary_Default17",
    "G_Mercenary_Default18",
    "G_Mercenary_Default19",
    "G_Mercenary_Default20",
    "G_Mercenary_Default20b",
    "G_Mercenary_Default21",
    "G_Mercenary_Default22",
    "G_Mercenary_Default23",
    "G_Mercenary_Default24",
    "G_Mercenary_Default25",
    "G_Mercenary_Default26",
    "G_Mercenary_Default27",
    "G_Mercenary_Default28",
    "WDL_Mercenary_Default0",
    "WDL_Mercenary_Default1",
    "WDL_Mercenary_Default2",
    "WDL_Mercenary_Default3",
    "WDL_Mercenary_Default4",
    "WDL_Mercenary_Default5",
    "WDL_Mercenary_Default5a",
    "G_WDL_Mercenary_Default5a",
    "WDL_Mercenary_Default6",
    "WDL_Mercenary_Default7",
    "WDL_Mercenary_Default8",
    "WDL_Mercenary_Default9",
    "WDL_Mercenary_Default10",
    "WDL_Mercenary_Default11",
    "WDL_Mercenary_Default12",
    "WDL_Mercenary_Default13",
    "WDL_Mercenary_Default14",
    "WDL_Mercenary_Default15",
    "WDL_Mercenary_Default16",
    "G_WDL_Mercenary_Default0",
    "G_WDL_Mercenary_Default1",
    "G_WDL_Mercenary_Default2",
    "G_WDL_Mercenary_Default3",
    "G_WDL_Mercenary_Default4",
    "G_WDL_Mercenary_Default5",
    "G_WDL_Mercenary_Default6",
    "G_WDL_Mercenary_Default7",
    "G_WDL_Mercenary_Default8",
    "G_WDL_Mercenary_Default9",
    "G_WDL_Mercenary_Default10",
    "G_WDL_Mercenary_Default11",
    "G_WDL_Mercenary_Default12",
    "G_WDL_Mercenary_Default13",
    "G_WDL_Mercenary_Default14",
    "G_WDL_Mercenary_Default15",
    "G_WDL_Mercenary_Default16",
    "Pilot_Default1",
    "Pilot_Default2",
    "Pilot_Default3",
    "GPilot_Default1",
    "GPilot_Default2",
    "GPilot_Default3",
    "Gangsta_merc1",
    "Gangsta_merc2",
    "Gangsta_merc3",
    "Gangsta_merc4",
    "Gangsta_merc5",
    "Gangsta_merc6",
    "Gangsta_merc7",
    "Gangsta_merc8",
    "Gangsta_merc9",
    "Gangsta_merc10",
    "EGangsta_merc1",
    "EGangsta_merc2",
    "EGangsta_merc3",
    "EGangsta_merc4",
    "EGangsta_merc5",
    "EGangsta_merc6",
    "EGangsta_merc7",
    "EGangsta_merc8",
    "EGangsta_merc9",
    "EGangsta_merc10",
    "Taliban1",
    "Taliban2",
    "Taliban3",
    "Taliban4",
    "Taliban5",
    "Taliban6",
    "Taliban7",
    "Taliban8",
    "Taliban9",
    "Taliban10",
    "Taliban11",
    "Taliban12",
    "ETaliban1",
    "ETaliban2",
    "ETaliban3",
    "ETaliban4",
    "ETaliban5",
    "ETaliban6",
    "ETaliban7",
    "ETaliban8",
    "ETaliban9",
    "ETaliban10",
    "ETaliban11",
    "ETaliban12",
    "Terrorist1",
    "Terrorist2",
    "Terrorist3",
    "Terrorist4",
    "Terrorist5",
    "Terrorist6",
    "Terrorist7",
    "Terrorist8",
    "Terrorist9",
    "Terrorist10",
    "Terrorist11",
    "Terrorist12",
    "ETerrorist1",
    "ETerrorist2",
    "ETerrorist3",
    "ETerrorist4",
    "ETerrorist5",
    "ETerrorist6",
    "ETerrorist7",
    "ETerrorist8",
    "ETerrorist9",
    "ETerrorist10",
    "ETerrorist11",
    "ETerrorist12",
    "Winter_OPFOR1",
    "Winter_OPFOR2",
    "Winter_OPFOR3",
    "Winter_OPFOR4",
    "Winter_OPFOR5",
    "Winter_OPFOR6",
    "Winter_OPFOR7",
    "Winter_OPFOR8",
    "Winter_OPFOR9",
    "Winter_OPFOR10",
    "EWinter_OPFOR1",
    "EWinter_OPFOR2",
    "EWinter_OPFOR3",
    "EWinter_OPFOR4",
    "EWinter_OPFOR5",
    "EWinter_OPFOR6",
    "EWinter_OPFOR7",
    "EWinter_OPFOR8",
    "EWinter_OPFOR9",
    "EWinter_OPFOR10"];

Place it above -

MeleeWeapons = ["MeleeFishingPole","MeleeCrowbar","MeleeBaseBallBatNails","MeleeBaseBallBatBarbed","MeleeBaseBallBat","Crossbow_DZ","MeleeSledge","MeleeMachete","MeleeHatchet_DZE"];

 

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One more question, in the trader menu to select skins it says the price 2 x 10oz gold, I have changed the actual buy price to 2 gold but which file do I edit that will let me change the displayed price of 2 x 10oz in the trader menu?

 

Searched the whole folder but cant see it, thanks

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One more question, in the trader menu to select skins it says the price 2 x 10oz gold, I have changed the actual buy price to 2 gold but which file do I edit that will let me change the displayed price of 2 x 10oz in the trader menu?

 

Searched the whole folder but cant see it, thanks

That would depend on how you have your traders set up.

Normally you would enter data on your database; into the taders data table I believe, sorry if this is wrong off the top of my head I do not use this method.

If you have cnfg traders set up on your server you would go into the CfgServerTrader folder and edit anything you like in the .hpp files

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Thanks but you misunderstand, i have no issues accessing database or trader tables etc, it's the actual trader interface/gui front menu, the 1st one/menu you see when purchasing skins at the trader, it says the cost at the top of the menu & it is now incorrect as i have reconfigured to 2 gold, the gui still shows the old price.

 

Hope this makes better sense, lol.

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Thanks but you misunderstand, i have no issues accessing database or trader tables etc, it's the actual trader interface/gui front menu, the 1st one/menu you see when purchasing skins at the trader, it says the cost at the top of the menu & it is now incorrect as i have reconfigured to 2 gold, the gui still shows the old price.

 

Hope this makes better sense, lol.

Did you change the price in the trader data table? Sorry for misunderstanding heh

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