SN1P3R Posted June 5, 2014 Report Share Posted June 5, 2014 We have indestructable bases on our servers but when we put in a Cinderblock base from the map editor onto the server it is not indestructable. Link to comment Share on other sites More sharing options...
0 ZeroK00L Posted June 9, 2014 Report Share Posted June 9, 2014 Hey, That is normal. Your indestructable mod is only for player buildables. Server side map addons will respawn after restart.... Zero Link to comment Share on other sites More sharing options...
0 TayTayTheKiller Posted June 9, 2014 Report Share Posted June 9, 2014 Try adding this allowDamage false; in the objects init line. (Will only work if mapedit is in mission file I think as it is ran locally) Link to comment Share on other sites More sharing options...
0 Guest Posted June 9, 2014 Report Share Posted June 9, 2014 i would add this allowDamage false; this enableSimulation false; Link to comment Share on other sites More sharing options...
0 dy3rx Posted July 14, 2014 Report Share Posted July 14, 2014 for this so say for instance _vehicle_0 = objNull; if (true) { _this = createVehicle ["MBG_Warehouse_InEditor", [10271.324, 12025.806, 266.20486], [], 0, "CAN_COLLIDE"]; _vehicle_0 = _this; _this setDir 386.80984; _this setPos [10271.324, 12025.806, 266.20486]; }; to this _vehicle_0 = objNull; if (true) this allowDamage false; this enableSimulation false; { _this = createVehicle ["MBG_Warehouse_InEditor", [10271.324, 12025.806, 266.20486], [], 0, "CAN_COLLIDE"]; _vehicle_0 = _this; _this setDir 386.80984; _this setPos [10271.324, 12025.806, 266.20486]; }; Is this correct? Thanks in advance, Jay Link to comment Share on other sites More sharing options...
0 SN1P3R Posted July 14, 2014 Author Report Share Posted July 14, 2014 This is how mine is now and it works _this = createVehicle ["MBG_Warehouse_InEditor", [10271.324, 12025.806, 266.20486], [], 0, "CAN_COLLIDE"]; _this setDir 386.80984; _this setPos [10271.324, 12025.806, 266.20486]; _this removeAllEventHandlers "handleDamage"; _this addEventHandler ["HandleDamage", {false}]; Link to comment Share on other sites More sharing options...
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SN1P3R
We have indestructable bases on our servers but when we put in a Cinderblock base from the map editor onto the server it is not indestructable.
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