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[RELEASE] TradeFromVehicle - Version 2.0 is here!


Csus

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This looks like such a simple install and yet I can't get this to work.

 

Here is what I did:

 

I placed the TradeFromVehicle Version 2.0 folder in my root mpmission pbo

 

I then added ExecVM "TradeFromVehicle Version 2.0\setup\init.sqf";  to my init.sqf right under if (!isDedicated) then {

 

Like so:

 

if (!isDedicated) then {
        ExecVM "TradeFromVehicle Version 2.0\setup\init.sqf";
        _nil = [] execVM "custom\VehicleKeyChanger\VehicleKeyChanger_init.sqf";
        execVM "service_point\service_point.sqf";
        _nil = [] execVM "custom\JAEM\EvacChopper_init.sqf";
       ["elevator"] execVM "elevator\elevator_init.sqf";

 

I get no option when I go to any trader to sell from backpack or vehicle.

 

I do have a custom variable file (would that matter?)

 

I don't find any sign of the script in my RPT so I'm guessing its not even being activated...

 

Exe timestamp: 2015/07/16 05:47:55


Current time:  2015/08/01 20:28:13

Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class HouseBase->, by ibr\lingor_objects\config.cpp/CfgVehicles/House/
Updating base class ->HouseBase, by mbg_buildings_2\config.bin/CfgVehicles/House/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->Ruins, by ca\structures_e\config.bin/CfgVehicles/Ruins_EP1/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class Default->, by chn_crocodile\config.bin/CfgFaces/Man/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgFaces/Man/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/


=====================================================================
== C:\TCAFiles\Users\MilesC\1943\Expansion\beta\arma2oaserver.exe
== "C:\TCAFiles\Users\MilesC\1943\Expansion\beta\arma2oaserver.exe" -mod=Expansion\Beta;Expansion\Beta\Expansion;@lingor;@DayZOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; -config=C:\TCAFiles\Users\MilesC\1943\Bliss\config.cfg -ip=74.91.18.202 -port=2312 -profiles=Bliss -cfg=C:\TCAFiles\Users\MilesC\1943\Bliss\basic.cfg -nopatchcheck -nopause -name=Bliss
=====================================================================
Exe timestamp: 2015/07/16 05:47:55
Current time:  2015/08/01 21:08:31

Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class HouseBase->, by ibr\lingor_objects\config.cpp/CfgVehicles/House/
Updating base class ->HouseBase, by mbg_buildings_2\config.bin/CfgVehicles/House/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->Ruins, by ca\structures_e\config.bin/CfgVehicles/Ruins_EP1/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class Default->, by chn_crocodile\config.bin/CfgFaces/Man/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgFaces/Man/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
21:09:33 Unsupported language English in stringtable
21:09:33 Unsupported language English in stringtable
21:09:35 Server error: Player without identity Hux (id 85655036)
21:09:35 Server error: Player without identity Hux (id 85655036)
21:09:35 Server error: Player without identity Hux (id 85655036)
21:09:35 Server error: Player without identity Hux (id 85655036)
21:09:35 Server error: Player without identity Hux (id 85655036)
21:09:35 Server error: Player without identity Hux (id 85655036)
21:09:35 Server error: Player without identity Hux (id 85655036)
21:09:35 Server error: Player without identity Hux (id 85655036)
21:09:35 Server error: Player without identity Hux (id 85655036)
21:09:35 Server error: Player without identity Hux (id 85655036)
21:09:35 Server error: Player without identity Hux (id 85655036)
21:09:35 Server error: Player without identity Hux (id 85655036)
21:09:35 Server error: Player without identity Hux (id 85655036)
21:09:54 Old style material 207 used in ReportStack not available
21:09:55 Land_Lamp_Small_EP1: hide - unknown animation source HitBulb
21:10:02 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
21:10:02 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
21:10:03 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
21:10:05 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
21:10:05 "DayZ Epoch: MPframework inited"
21:10:07 Old style material 204 used in ReportStack not available
21:10:07 Old style material 205 used in ReportStack not available
21:10:25 Error in expression <ers "custom\player_craftItem.sqf";

IF (DAYZ_CLIENTPRELOAD && DAYZ_AUTHED) EXITW>
21:10:25   Error position: <DAYZ_CLIENTPRELOAD && DAYZ_AUTHED) EXITW>
21:10:25   Error Undefined variable in expression: dayz_clientpreload
21:10:25 File mpmissions\dayz_epoch_7.Lingor\custom\compiles.sqf, line 12
21:10:25 "Res3tting B!S effects..."
21:10:25 "infiSTAR.de - Waiting for BIS_fnc_init..."
21:10:25 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
21:10:25 Warning Message: Script low_admins.sqf not found
21:10:25 Warning Message: Script normal_admins.sqf not found
21:10:25 Warning Message: Script super_admins.sqf not found
21:10:25 Warning Message: Script blacklist.sqf not found
21:10:25 "infiSTAR.de - iproductVersion: 23102014IAHAT336B | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Lingor | dayz_instance: 7 | missionName: dayz_epoch_7"
21:10:25 "infiSTAR.de - _fnc_RandomGen: {
_arr = ["E","d","M","f","m","E","E","T","a","r","R","6","m","h","O","9","o","S","u","C","P","Y","l","W","l","h","O","M","M","V"];
_gen = "p";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_num = str(round(random 999998));
_gen = _gen + '_' + _num;
_gen
}"
21:10:25 "infiSTAR.de - _randvar1: p6EddMTR_586034"
21:10:25 "infiSTAR.de - _randvar2: pd6hhOSO_585525"
21:10:25 "infiSTAR.de - _randvar3: pE9MoSRd_696244"
21:10:25 "infiSTAR.de - _randvar4: pfhl9lh9_348087"
21:10:25 "infiSTAR.de - _randvar5: pmammWWY_455204"
21:10:25 "infiSTAR.de - _randvar6: pMYaElYl_943342"
21:10:25 "infiSTAR.de - _randvar8: p9odhhh9_152191"
21:10:25 "infiSTAR.de - _randvar9: pmW6PadO_112718"
21:10:25 "infiSTAR.de - _randvar11: pVmRulMM_699524"
21:10:25 "infiSTAR.de - _randvar12: pfEuVPmT_658183"
21:10:25 "infiSTAR.de - _randvar13: pdmWduoE_507578"
21:10:25 "infiSTAR.de - _randvar19: pd99MddO_317258"
21:10:25 "infiSTAR.de - _randvar20: phOElhhh_359768"
21:10:25 "infiSTAR.de - _randvar26: pM6muMdS_638005"
21:10:25 "infiSTAR.de - _randvar27: pOMMMMlM_287557"
21:10:25 "infiSTAR.de - _randvar25: pmoOmuYa_854039"
21:10:25 "infiSTAR.de - _randvar28: pmCYhdC6_445454"
21:10:25 "infiSTAR.de - _randvar29: pCPWYMhr_759519"
21:10:25 "infiSTAR.de - _randvar30: pY6OmOum_986018"
21:10:25 "infiSTAR.de - _randvar31: pOEMOCmV_584149"
21:10:25 "infiSTAR.de - _randvar32: pCEflTOd_934855"
21:10:25 "infiSTAR.de - _randvar33: pVEhohT9_868182"
21:10:25 "infiSTAR.de - _randvar34: plCudToE_65616"
21:10:25 "infiSTAR.de - _randvar35: plROll9a_337420"
21:10:25 "infiSTAR.de - _randvar36: pmMYOCTa_774994"
21:10:25 "infiSTAR.de - _randvar10: PVAHR_0_iscsrbi_778206"
21:10:25 "infiSTAR.de - infiSTAR_DLL_PATH: "
21:10:25 "infiSTAR.de - AntiHack LOADED!"
21:10:25 "infiSTAR.de - CREATING AdminMenu"
21:10:25 "infiSTAR.de - ADDING PublicVariableEventHandlers"
21:10:25 "infiSTAR.de - AntiHack FULLY LOADED"
21:10:26 "HIVE: Starting"
21:10:26 "HIVE: trying to get objects"
21:10:26 "HIVE: found 5805 objects"
21:10:26 "HIVE: Commence Object Streaming..."
21:10:27 "HIVE: got 2846 Epoch Objects and 2959 Vehicles"
21:10:29 ["AI Crates Started"]
21:10:30 ["AI Crates Spawning Complete"]
21:10:33 Cannot create non-ai vehicle SUV_DZ,
21:10:33 Cannot create non-ai vehicle 350z_kiwi_DZ,
21:10:34 Cannot create non-ai vehicle 350z_kiwi_DZ,
21:10:34 Cannot create non-ai vehicle SUV_Armored_DZ,
21:10:34 Cannot create non-ai vehicle SUV_Armored_DZ,
21:10:34 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
ibr_lingorfuel
21:10:35 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ,
21:10:35 Cannot create non-ai vehicle 350z_pink_DZ,
21:10:35 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
21:10:35 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
21:10:36 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
mbg_buildings_3
21:10:36 Cannot create non-ai vehicle Civcarsl_DZ,
21:10:36 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
21:10:36 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
21:10:37 Cannot create non-ai vehicle 350z_pink_DZ,
21:10:37 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ,
21:10:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
21:10:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
21:10:37 Cannot create non-ai vehicle 350z_blue_DZ,
21:10:37 Cannot create non-ai vehicle 350z_white_DZ,
21:10:37 Cannot create non-ai vehicle Civcar_DZ,
21:10:37 Cannot create non-ai vehicle UH60M_DZ,
21:10:37 Cannot create non-ai vehicle Camel_DZ,
21:10:37 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
mbg_buildings_3
21:10:37 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
mbg_buildings_3
21:10:37 Cannot create non-ai vehicle 350z_yellow_DZ,
21:10:38 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
warehouse
21:10:38 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
21:10:38 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
21:10:38 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
21:10:38 Cannot create non-ai vehicle Camel_DZ,
21:10:38 Cannot create non-ai vehicle 350z_pink_DZ,
21:10:38 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
mbg_buildings_3
21:10:38 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
mbg_buildings_3
21:10:38 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ,
21:10:38 Cannot create non-ai vehicle JetSkiYanahui,
21:10:38 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
mbg_buildings_3
21:10:38 Cannot create non-ai vehicle UH60M_DZ,
21:10:39 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
mbg_buildings_3
21:10:39 Cannot create non-ai vehicle UH60M_DZ,
21:10:39 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
mbg_buildings_3
21:10:39 Cannot create non-ai vehicle 350z_cream_DZ,
21:10:39 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
mbg_buildings_3
21:10:39 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
american_law_enforcement
21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1'
21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2'
21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1'
21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2'
21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota'
21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr'
21:10:40 Cannot create non-ai vehicle Civcar_DZ,
21:10:40 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ,
21:10:40 Cannot create non-ai vehicle 350z_green_DZ,
21:10:40 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
mbg_buildings_3
21:10:40 Cannot create non-ai vehicle 350z_yellow_DZ,
21:10:40 Cannot create non-ai vehicle CPD_U_DZ,
21:10:41 Cannot create non-ai vehicle 350z_cream_DZ,
21:10:41 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
microairvehicles
21:10:41 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ,
21:10:41 Cannot create non-ai vehicle CPD_U_DZ,
21:10:41 Cannot create non-ai vehicle GyroC_DZ,
21:10:41 Cannot create non-ai vehicle MTVR_DZ,
21:10:41 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
nissan_350z
21:10:41 350z_city: ABSwitch - unknown animation source ABSwitch
21:10:41 Cannot create non-ai vehicle GyroC_DZ,
21:10:41 Cannot create non-ai vehicle Civcarge_DZ,
21:10:41 Cannot create non-ai vehicle Civcarge_DZ,
21:10:41 Cannot create non-ai vehicle BAF_Merlin_DZ,
21:10:41 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
nissan_350z
21:10:41 350z_yellow: ABSwitch - unknown animation source ABSwitch
21:10:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
microairvehicles
21:10:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
nissan_350z
21:10:42 350z_black: ABSwitch - unknown animation source ABSwitch
21:10:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
microairvehicles
21:10:42 Cannot create non-ai vehicle GyroC_DZ,
21:10:42 Cannot create non-ai vehicle 350z_black_DZ,
21:10:42 ca\misc\sphere2.p3d: No geometry and no visual shape
21:10:42 ca\misc\sphere2.p3d: No geometry and no visual shape
21:10:42 Cannot create non-ai vehicle MTVR_DZ,
21:10:42 Cannot create non-ai vehicle Civcarre_DZ,
21:10:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cybp_camels_config
21:10:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cybp_camels_config
21:10:42 Cannot create non-ai vehicle 350z_kiwi_DZ,
21:10:43 Cannot create non-ai vehicle UH60M_DZ,
21:10:43 Cannot create non-ai vehicle 350z_blue_DZ,
21:10:43 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
nissan_350z
21:10:43 Cannot create non-ai vehicle BAF_Merlin_DZ,
21:10:43 Cannot create non-ai vehicle MTVR_DZ,
21:10:44 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ,
21:10:44 Cannot create non-ai vehicle CPD_DZ,
21:10:44 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ,
21:10:44 Cannot create non-ai vehicle JetSkiYanahui_White,
21:10:45 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
american_law_enforcement
21:10:45 : Invalid parent bone 'osa_door_r1' for 'door_r1'
21:10:45 : Invalid parent bone 'osa_door_r2' for 'door_r2'
21:10:45 : Invalid parent bone 'osa_door_l1' for 'door_l1'
21:10:45 : Invalid parent bone 'osa_door_l2' for 'door_l2'
21:10:45 : Invalid parent bone 'osa_kapota' for 'kapota'
21:10:45 : Invalid parent bone 'osa_kufr' for 'kufr'
21:10:45 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
21:10:45 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
21:10:45 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ,
21:10:46 Cannot create non-ai vehicle 350z_cream_DZ,
21:10:46 UH1Y_DZ: ObsTurret - unknown animation source ObsTurret
21:10:46 UH1Y_DZ: ObsGun - unknown animation source ObsGun
21:10:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
warehouse
21:10:46 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
21:10:46 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
21:10:46 Cannot create non-ai vehicle fiberplant
,
21:10:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
mbg_buildings_3
21:10:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
microairvehicles
21:10:46 Cannot create non-ai vehicle Civcar_DZ,
21:10:46 Cannot create non-ai vehicle Ural_CDF_DZ,
21:10:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
mbg_buildings_3
21:10:47 Cannot create non-ai vehicle SUV_DZ,
21:10:47 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cybp_camels_config
21:10:47 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cybp_camels_config
21:10:47 Cannot create non-ai vehicle 350z_blue_DZ,
21:10:47 Cannot create non-ai vehicle Civcarsl_DZ,
21:10:48 Cannot create non-ai vehicle CH_47F_DZ,
21:10:48 Cannot create non-ai vehicle MTVR_DZ,
21:10:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
microairvehicles
21:10:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
microairvehicles
21:10:48 Cannot create non-ai vehicle 350z_yellow_DZ,
21:10:48 Cannot create non-ai vehicle JetSkiYanahui_Case_Green2,
21:10:49 Cannot create non-ai vehicle BAF_Merlin_DZ,
21:10:49 Cannot create non-ai vehicle UH60M_DZ,
21:10:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
microairvehicles
21:10:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
american_law_enforcement
21:10:50 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
bb_mercenary
21:10:50 Cannot create non-ai vehicle Civcarbu_DZ,
21:10:50 Cannot create non-ai vehicle HMMWV_M2_DZ,
21:10:50 Cannot create non-ai vehicle BAF_Merlin_DZ,
21:10:50 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
microairvehicles
21:10:50 Cannot create non-ai vehicle 350z_green_DZ,
21:10:51 Cannot create non-ai vehicle 350z_pink_DZ,
21:10:51 Cannot create non-ai vehicle Civcarwh_DZ,
21:10:51 Cannot create non-ai vehicle Civcar_DZ,
21:10:51 Cannot create non-ai vehicle Civcar_DZ,
21:10:51 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ,
21:10:51 Cannot create non-ai vehicle UH1H_TK_GUE_DZ,
21:10:51 Cannot create non-ai vehicle SUV_DZ,
21:10:51 Cannot create non-ai vehicle JetSkiYanahui,
21:10:51 Cannot create non-ai vehicle JetSkiYanahui,
21:10:51 String STR_TGW_VIL_AK74_GP25 not found
21:10:51 String STR_TGW_VIL_AK74_GP25 not found
21:10:51 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
nissan_350z
21:10:51 350z_v: ABSwitch - unknown animation source ABSwitch
21:10:52 Cannot create non-ai vehicle Camel_DZ,
21:10:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cybp_camels_config
21:10:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cybp_camels_config
21:10:52 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
21:10:52 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
21:10:52 Cannot create non-ai vehicle 350z_cream_DZ,
21:10:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
microairvehicles
21:10:52 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
21:10:52 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
21:10:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
bb_mercenary
21:10:53 Cannot create non-ai vehicle UH60M_DZ,
21:10:53 Cannot create non-ai vehicle CPD_U_DZ,
21:10:54 "HIVE: Vehicle Spawn limit reached!"
21:10:54 "HIVE: Spawning # of Debris: 200"
21:10:54 "HIVE: Spawning # of Ammo Boxes: 8"
21:10:54 "HIVE: Spawning # of Veins: 50"
21:10:54 "Total Number of spawn locations 11"
21:11:05 "infiSTAR.de PlayerConnected: ["76561198023767224","Hux"]"
21:11:05 "infiSTAR.de - Player-Log: Hux(76561198023767224) - 0h 00min | ******ADMIN******"
21:11:05 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
21:11:07 "EPOCH EVENTS INIT"
21:11:10 Error in expression <s (_path+"CROC_FUNCTIONS.sqf");

_check=CHN_ALLWATERUNITS;
if (isnil "_check") t>
21:11:10   Error position: <CHN_ALLWATERUNITS;
if (isnil "_check") t>
21:11:10   Error Undefined variable in expression: chn_allwaterunits
21:11:10 File CHN_Crocodile\scripts\CROC_VIRTCROCLINGOR.sqf, line 9
21:11:16 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found
21:11:16 "WAI: AI Config File Loaded"
21:11:16 "WAI: AI Monitor Started"
21:11:16 "WAI: Initialising static missions"
21:11:16 Error in expression <diag_log "WAI: Static mission loaded";

};

>
21:11:16   Error position: <};

>
21:11:16   Error Missing {
21:11:16 File z\addons\dayz_server\WAI\static\default.sqf, line 295
21:11:17 "WAI: Initialising missions"
21:11:21 "TIME SYNC: Local Time set to [2015,8,1,14,11]"
21:11:23 "WAI: Spawned a group of 6 AI (Bandit) at [2622.51,7671.01,0.00153923]"
21:11:25 "WAI: Spawned a group of 6 AI (Bandit) at [2571.16,1155.76,0.00143909]"
21:11:26 "WAI: Spawned a group of 8 AI (Bandit) at [9450.45,4367.47,0.00150299]"
21:11:27 "WAI: Spawned a group of 8 AI (Bandit) at [5099.25,7669.56,0.0018034]"
21:11:27 "WAI: Spawned a group of 2 AI (Bandit) at [2257.88,1090.23,0.00239372]"
21:11:27 "WAI: Spawned in 1 ZU23_CDF"
21:11:28 "WAI: Spawned in 4 DSHkM_Mini_TriPod"
21:11:28 "WAI: Static mission loaded"
21:11:28 "WAI: Static mission loaded"
21:11:28 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cybp_camels_config
21:11:28 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cybp_camels_config
21:11:28 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cybp_camels_config
21:11:28 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cybp_camels_config
21:11:39 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 (Hux) REMOTE,"76561198023767224"]"
21:11:39 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 (Hux) REMOTE,"76561198023767224"]"
21:11:39 "infiSTAR.de ******ADMIN-LOGIN******: Hux(76561198023767224)"
21:12:33 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE   Hux GroupIcons Activated"
21:12:35 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE   Hux No Zed Aggro - On"
21:12:36 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE   Hux adminammo_recoil ON"
21:12:41 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE   Hux - No OverBurdened - ON"
21:12:55 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE   Hux G_o_d ON"
21:13:42 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Hux) REMOTE,[8162.14,6779.18,0]]"
21:13:42 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Hux) REMOTE,[8162.14,6779.18,0]]"
21:13:42 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE   Hux Teleport to [8162.14,6779.18,0](@081067)"
21:14:31 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
21:15:02 "RUNNING EVENT: supply_drop on [2015,8,1,14,15]"
21:18:15 "WAI: [Mission:[bandit] Ural Attack]: Starting... [9023.61,7629.95,0]"
21:18:16 "WAI: Spawned a group of 3 AI (Hero) at [9023.61,7629.95,0]"
21:18:16 "WAI: Spawned a group of 3 AI (Hero) at [9023.61,7629.95,0]"
21:18:16 "WAI: Spawned a group of 3 AI (Hero) at [9023.61,7629.95,0]"
21:19:20 "WAI: [Mission:[Hero] Drone Pilot]: Starting... [9286.67,5270.96,0.00143909]"
21:19:22 "WAI: Spawned a group of 5 AI (Bandit) at [9303.67,5252.96,0]"
21:19:23 "WAI: Spawned a group of 4 AI (Bandit) at [9275.67,5279.96,0]"
21:19:23 "WAI: Spawned a group of 4 AI (Bandit) at [9301.67,5255.96,0]"
21:19:24 "WAI: Spawned a group of 4 AI (Bandit) at [9288.67,5288.96,0]"
21:19:24 "WAI: Spawned a group of 4 AI (Bandit) at [9286.67,5270.96,0]"
21:19:26 "WAI: Spawned in 1 KORD_high_TK_EP1"
21:19:31 "TIME SYNC: Local Time set to [2015,8,1,14,19]"
21:24:31 "TIME SYNC: Local Time set to [2015,8,1,14,24]"
21:25:07 "RUNNING EVENT: Construction on [2015,8,1,14,25]"
21:29:31 "CLEANUP: Deleted 1 Animals out of 1"
21:29:32 "TIME SYNC: Local Time set to [2015,8,1,14,29]"
21:30:08 "RUNNING EVENT: crash_spawner on [2015,8,1,14,30]"
21:30:08 "CRASHSPAWNER: 100% chance to start a crashing A-10 with loot table 'MilitarySpecial'"
21:30:08 "CRASHSPAWNER: A-10 started flying from [6571.93,1575.07] to [1007.25,420.984] NOW!(TIME:1136||LT:MilitarySpecial)"
21:32:30 "CRASHSPAWNER: A-10 just exploded at [983.938,690.912,4.77842]!"
21:32:30 "CRASHSPAWNER: Loot spawn at '[979.548,687.958,0]' with loot table 'MilitarySpecial'"
21:32:30 "CRASHSPAWNER: Loot spawn at '[985.247,699.189,0]' with loot table 'MilitarySpecial'"
21:32:30 "CRASHSPAWNER: Loot spawn at '[995.051,696.027,0]' with loot table 'MilitarySpecial'"
21:32:30 "CRASHSPAWNER: Loot spawn at '[977.363,691.198,0]' with loot table 'MilitarySpecial'"
21:32:30 "CRASHSPAWNER: Loot spawn at '[976.867,689.905,0]' with loot table 'MilitarySpecial'"
21:32:30 "CRASHSPAWNER: Loot spawn at '[974.93,684.714,0]' with loot table 'MilitarySpecial'"
21:32:30 "CRASHSPAWNER: Loot spawn at '[988.141,689.444,0]' with loot table 'MilitarySpecial'"
21:32:31 "CRASHSPAWNER: Loot spawn at '[981.889,685.255,0]' with loot table 'MilitarySpecial'"
21:32:31 "CRASHSPAWNER: Loot spawn at '[982.213,684.784,0]' with loot table 'MilitarySpecial'"
21:32:31 "CRASHSPAWNER: Crash completed! Wreck at: [983.938,690.912,0] - Runtime: 143 Seconds || Distance from calculated POC: 273 meters"
21:34:32 "TIME SYNC: Local Time set to [2015,8,1,14,34]"
21:35:35 "CLEANUP: Deleted 1 Loot Piles out of 25"
21:39:30 "WAI: [Mission:[Hero] Drone Pilot]: Ended at [9286.67,5270.96,0.00143909]"
21:39:32 "TIME SYNC: Local Time set to [2015,8,1,14,39]"
21:44:31 "CLEANUP: Deleted 1 Animals out of 1"
21:44:32 "TIME SYNC: Local Time set to [2015,8,1,14,44]"
21:46:27 "WAI: [Mission:[Hero] Disabled Military Chopper]: Starting... [8506.68,1293.16,0]"
21:46:28 "WAI: Spawned a group of 5 AI (Bandit) at [8506.68,1293.16,0]"
21:46:28 "WAI: Spawned a group of 5 AI (Bandit) at [8506.68,1293.16,0]"
21:46:29 "WAI: Spawned a group of 5 AI (Bandit) at [8506.68,1293.16,0]"
21:46:29 "WAI: Spawned a group of 5 AI (Bandit) at [8506.68,1293.16,0]"
21:46:30 "WAI: Spawned in 4 M2StaticMG"
21:47:19 "WAI: [Mission:[bandit] Ural Attack]: Ended at [9023.61,7629.95,0]"
21:49:32 "TIME SYNC: Local Time set to [2015,8,1,14,49]"
21:53:06 "WAI: [Mission:[bandit] Sniper Extraction]: Starting... [5117.89,2459.3,0]"
21:53:07 "WAI: Spawned a group of 4 AI (Hero) at [5117.89,2459.3,0]"
21:53:08 "WAI: Spawned a group of 4 AI (Hero) at [5117.89,2459.3,0]"
21:53:08 "WAI: Spawned a group of 4 AI (Hero) at [5117.89,2459.3,0]"
21:53:09 "WAI: Spawned a group of 4 AI (Hero) at [5117.89,2459.3,0]"
21:53:10 "WAI: Spawned in 4 M2StaticMG"
21:54:32 "TIME SYNC: Local Time set to [2015,8,1,14,54]"
21:56:22 "infiSTAR.de PlayerDisconnected: _uid: 76561198023767224   _name: Hux"
21:56:22 "get: STRING (76561198023767224), sent: STRING (76561198023767224)"
21:56:22 "DISCONNECT: Hux (76561198023767224) Object: B 1-1-C:1 (Hux) REMOTE, _characterID: 2682 at loc [8145.19,6813.45,0.00144958]"
21:56:22 Client: Remote object 3:10 not found
21:56:22 Client: Remote object 3:11 not found
21:56:22 Client: Remote object 3:12 not found
21:56:29 Warning: Cleanup player - person 3:9 not found
21:56:36 "CLEANUP: Deleted 2 Loot Piles out of 24"

 

Anyone have any ideas?

 

Thank you.

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This looks like such a simple install and yet I can't get this to work.

 

Here is what I did:

 

I placed the TradeFromVehicle Version 2.0 folder in my root mpmission pbo

 

I then added ExecVM "TradeFromVehicle Version 2.0\setup\init.sqf";  to my init.sqf right under if (!isDedicated) then {

 

Like so:

 

if (!isDedicated) then {

        ExecVM "TradeFromVehicle Version 2.0\setup\init.sqf";

        _nil = [] execVM "custom\VehicleKeyChanger\VehicleKeyChanger_init.sqf";

        execVM "service_point\service_point.sqf";

        _nil = [] execVM "custom\JAEM\EvacChopper_init.sqf";

       ["elevator"] execVM "elevator\elevator_init.sqf";

 

I get no option when I go to any trader to sell from backpack or vehicle.

 

I do have a custom variable file (would that matter?)

 

I don't find any sign of the script in my RPT so I'm guessing its not even being activated...

 

Exe timestamp: 2015/07/16 05:47:55

Current time:  2015/08/01 20:28:13

Version 1.63.125548

Item STR_EQUIP_NAME_41 listed twice

Item STR_EQUIP_DESC_41 listed twice

Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'

File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'

Unsupported language English in stringtable

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>

        <English>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>

        <Italian>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>

        <Spanish>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>

        <French>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>

        <Czech>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>

        <Russian>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>

        <Polish>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>

        <Hungarian>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>

    </Key>

    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">

      <German>Compact assault rifle with silenced grenade launcher&lt'

Item STR_VIL_DN_BS1 listed twice

Item STR_AUTHOR_VILAS listed twice

Item STR_VIL_EASTERN listed twice

Item STR_VIL_WEAPONS listed twice

Item str_dss_10rnd_vss listed twice

Item str_dss_20rnd_vss listed twice

Item str_dn_20rnd_9x39_sp5_vss listed twice

Item str_dn_ak_107_gl_pso listed twice

Item str_dn_ak_107_kobra listed twice

Item str_dn_M40A3 listed twice

Item str_dn_rpk_74 listed twice

Item str_ep1_dn_fn_fal listed twice

Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/

Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/

Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/

Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/

Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/

Updating base class HouseBase->, by ibr\lingor_objects\config.cpp/CfgVehicles/House/

Updating base class ->HouseBase, by mbg_buildings_2\config.bin/CfgVehicles/House/

Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/

Updating base class ->Ruins, by ca\structures_e\config.bin/CfgVehicles/Ruins_EP1/

Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/

Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/

Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/

Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/

Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/

Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/

Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/

Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/

Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/

Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/

Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/

Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/

Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/

Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/

Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/

Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/

Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/

Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/

Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/

Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/

Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/

Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/

Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/

Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/

Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/

Updating base class Default->, by chn_crocodile\config.bin/CfgFaces/Man/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/

Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/

Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/

Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/

Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/

Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/

Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/

Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/

Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/

Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/

Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgFaces/Man/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/

Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/

Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/

Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/

Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/

Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/

Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/

Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/

Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/

Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/

Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/

Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/

Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/

Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/

Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/

Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/

Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/

Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/

Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/

Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/

Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/

Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/

Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/

Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/

Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/

Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/

Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/

Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/

Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/

Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/

Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/

=====================================================================

== C:\TCAFiles\Users\MilesC\1943\Expansion\beta\arma2oaserver.exe

== "C:\TCAFiles\Users\MilesC\1943\Expansion\beta\arma2oaserver.exe" -mod=Expansion\Beta;Expansion\Beta\Expansion;@lingor;@DayZOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; -config=C:\TCAFiles\Users\MilesC\1943\Bliss\config.cfg -ip=74.91.18.202 -port=2312 -profiles=Bliss -cfg=C:\TCAFiles\Users\MilesC\1943\Bliss\basic.cfg -nopatchcheck -nopause -name=Bliss

=====================================================================

Exe timestamp: 2015/07/16 05:47:55

Current time:  2015/08/01 21:08:31

Version 1.63.125548

Item STR_EQUIP_NAME_41 listed twice

Item STR_EQUIP_DESC_41 listed twice

Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'

File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'

Unsupported language English in stringtable

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>

        <English>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>

        <Italian>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>

        <Spanish>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>

        <French>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>

        <Czech>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>

        <Russian>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>

        <Polish>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>

        <Hungarian>From world.guns.ru: &lt'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>

    </Key>

    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">

      <German>Compact assault rifle with silenced grenade launcher&lt'

Item STR_VIL_DN_BS1 listed twice

Item STR_AUTHOR_VILAS listed twice

Item STR_VIL_EASTERN listed twice

Item STR_VIL_WEAPONS listed twice

Item str_dss_10rnd_vss listed twice

Item str_dss_20rnd_vss listed twice

Item str_dn_20rnd_9x39_sp5_vss listed twice

Item str_dn_ak_107_gl_pso listed twice

Item str_dn_ak_107_kobra listed twice

Item str_dn_M40A3 listed twice

Item str_dn_rpk_74 listed twice

Item str_ep1_dn_fn_fal listed twice

Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/

Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/

Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/

Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/

Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/

Updating base class HouseBase->, by ibr\lingor_objects\config.cpp/CfgVehicles/House/

Updating base class ->HouseBase, by mbg_buildings_2\config.bin/CfgVehicles/House/

Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/

Updating base class ->Ruins, by ca\structures_e\config.bin/CfgVehicles/Ruins_EP1/

Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/

Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/

Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/

Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/

Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/

Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/

Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/

Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/

Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/

Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/

Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/

Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/

Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/

Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/

Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/

Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/

Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/

Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/

Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/

Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/

Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/

Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/

Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/

Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/

Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/

Updating base class Default->, by chn_crocodile\config.bin/CfgFaces/Man/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/

Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/

Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/

Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/

Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/

Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/

Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/

Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/

Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/

Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/

Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgFaces/Man/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/

Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/

Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/

Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/

Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/

Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/

Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/

Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/

Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/

Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/

Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/

Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/

Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/

Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/

Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/

Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/

Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/

Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/

Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/

Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/

Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/

Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/

Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/

Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/

Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/

Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/

Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/

Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/

Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/

Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/

Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/

21:09:33 Unsupported language English in stringtable

21:09:33 Unsupported language English in stringtable

21:09:35 Server error: Player without identity Hux (id 85655036)

21:09:35 Server error: Player without identity Hux (id 85655036)

21:09:35 Server error: Player without identity Hux (id 85655036)

21:09:35 Server error: Player without identity Hux (id 85655036)

21:09:35 Server error: Player without identity Hux (id 85655036)

21:09:35 Server error: Player without identity Hux (id 85655036)

21:09:35 Server error: Player without identity Hux (id 85655036)

21:09:35 Server error: Player without identity Hux (id 85655036)

21:09:35 Server error: Player without identity Hux (id 85655036)

21:09:35 Server error: Player without identity Hux (id 85655036)

21:09:35 Server error: Player without identity Hux (id 85655036)

21:09:35 Server error: Player without identity Hux (id 85655036)

21:09:35 Server error: Player without identity Hux (id 85655036)

21:09:54 Old style material 207 used in ReportStack not available

21:09:55 Land_Lamp_Small_EP1: hide - unknown animation source HitBulb

21:10:02 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon

21:10:02 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl

21:10:03 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852

21:10:05 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"

21:10:05 "DayZ Epoch: MPframework inited"

21:10:07 Old style material 204 used in ReportStack not available

21:10:07 Old style material 205 used in ReportStack not available

21:10:25 Error in expression <ers "custom\player_craftItem.sqf";

IF (DAYZ_CLIENTPRELOAD && DAYZ_AUTHED) EXITW>

21:10:25   Error position: <DAYZ_CLIENTPRELOAD && DAYZ_AUTHED) EXITW>

21:10:25   Error Undefined variable in expression: dayz_clientpreload

21:10:25 File mpmissions\dayz_epoch_7.Lingor\custom\compiles.sqf, line 12

21:10:25 "Res3tting B!S effects..."

21:10:25 "infiSTAR.de - Waiting for BIS_fnc_init..."

21:10:25 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"

21:10:25 Warning Message: Script low_admins.sqf not found

21:10:25 Warning Message: Script normal_admins.sqf not found

21:10:25 Warning Message: Script super_admins.sqf not found

21:10:25 Warning Message: Script blacklist.sqf not found

21:10:25 "infiSTAR.de - iproductVersion: 23102014IAHAT336B | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Lingor | dayz_instance: 7 | missionName: dayz_epoch_7"

21:10:25 "infiSTAR.de - _fnc_RandomGen: {

_arr = ["E","d","M","f","m","E","E","T","a","r","R","6","m","h","O","9","o","S","u","C","P","Y","l","W","l","h","O","M","M","V"];

_gen = "p";

for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};

_num = str(round(random 999998));

_gen = _gen + '_' + _num;

_gen

}"

21:10:25 "infiSTAR.de - _randvar1: p6EddMTR_586034"

21:10:25 "infiSTAR.de - _randvar2: pd6hhOSO_585525"

21:10:25 "infiSTAR.de - _randvar3: pE9MoSRd_696244"

21:10:25 "infiSTAR.de - _randvar4: pfhl9lh9_348087"

21:10:25 "infiSTAR.de - _randvar5: pmammWWY_455204"

21:10:25 "infiSTAR.de - _randvar6: pMYaElYl_943342"

21:10:25 "infiSTAR.de - _randvar8: p9odhhh9_152191"

21:10:25 "infiSTAR.de - _randvar9: pmW6PadO_112718"

21:10:25 "infiSTAR.de - _randvar11: pVmRulMM_699524"

21:10:25 "infiSTAR.de - _randvar12: pfEuVPmT_658183"

21:10:25 "infiSTAR.de - _randvar13: pdmWduoE_507578"

21:10:25 "infiSTAR.de - _randvar19: pd99MddO_317258"

21:10:25 "infiSTAR.de - _randvar20: phOElhhh_359768"

21:10:25 "infiSTAR.de - _randvar26: pM6muMdS_638005"

21:10:25 "infiSTAR.de - _randvar27: pOMMMMlM_287557"

21:10:25 "infiSTAR.de - _randvar25: pmoOmuYa_854039"

21:10:25 "infiSTAR.de - _randvar28: pmCYhdC6_445454"

21:10:25 "infiSTAR.de - _randvar29: pCPWYMhr_759519"

21:10:25 "infiSTAR.de - _randvar30: pY6OmOum_986018"

21:10:25 "infiSTAR.de - _randvar31: pOEMOCmV_584149"

21:10:25 "infiSTAR.de - _randvar32: pCEflTOd_934855"

21:10:25 "infiSTAR.de - _randvar33: pVEhohT9_868182"

21:10:25 "infiSTAR.de - _randvar34: plCudToE_65616"

21:10:25 "infiSTAR.de - _randvar35: plROll9a_337420"

21:10:25 "infiSTAR.de - _randvar36: pmMYOCTa_774994"

21:10:25 "infiSTAR.de - _randvar10: PVAHR_0_iscsrbi_778206"

21:10:25 "infiSTAR.de - infiSTAR_DLL_PATH: "

21:10:25 "infiSTAR.de - AntiHack LOADED!"

21:10:25 "infiSTAR.de - CREATING AdminMenu"

21:10:25 "infiSTAR.de - ADDING PublicVariableEventHandlers"

21:10:25 "infiSTAR.de - AntiHack FULLY LOADED"

21:10:26 "HIVE: Starting"

21:10:26 "HIVE: trying to get objects"

21:10:26 "HIVE: found 5805 objects"

21:10:26 "HIVE: Commence Object Streaming..."

21:10:27 "HIVE: got 2846 Epoch Objects and 2959 Vehicles"

21:10:29 ["AI Crates Started"]

21:10:30 ["AI Crates Spawning Complete"]

21:10:33 Cannot create non-ai vehicle SUV_DZ,

21:10:33 Cannot create non-ai vehicle 350z_kiwi_DZ,

21:10:34 Cannot create non-ai vehicle 350z_kiwi_DZ,

21:10:34 Cannot create non-ai vehicle SUV_Armored_DZ,

21:10:34 Cannot create non-ai vehicle SUV_Armored_DZ,

21:10:34 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

ibr_lingorfuel

21:10:35 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ,

21:10:35 Cannot create non-ai vehicle 350z_pink_DZ,

21:10:35 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape

21:10:35 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape

21:10:36 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

mbg_buildings_3

21:10:36 Cannot create non-ai vehicle Civcarsl_DZ,

21:10:36 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape

21:10:36 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape

21:10:37 Cannot create non-ai vehicle 350z_pink_DZ,

21:10:37 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ,

21:10:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape

21:10:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape

21:10:37 Cannot create non-ai vehicle 350z_blue_DZ,

21:10:37 Cannot create non-ai vehicle 350z_white_DZ,

21:10:37 Cannot create non-ai vehicle Civcar_DZ,

21:10:37 Cannot create non-ai vehicle UH60M_DZ,

21:10:37 Cannot create non-ai vehicle Camel_DZ,

21:10:37 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

mbg_buildings_3

21:10:37 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

mbg_buildings_3

21:10:37 Cannot create non-ai vehicle 350z_yellow_DZ,

21:10:38 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

warehouse

21:10:38 Strange convex component288 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component289 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component290 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component291 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component292 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component293 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component294 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component295 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component296 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component297 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component298 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component299 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component300 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component301 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component302 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component303 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component304 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component305 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component306 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component307 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component308 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component309 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component310 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component311 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component312 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component313 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component314 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component315 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component316 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component317 in warehouse\models\warehouse.p3d:geometry

21:10:38 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire

21:10:38 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView

21:10:38 Cannot create non-ai vehicle Camel_DZ,

21:10:38 Cannot create non-ai vehicle 350z_pink_DZ,

21:10:38 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

mbg_buildings_3

21:10:38 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

mbg_buildings_3

21:10:38 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ,

21:10:38 Cannot create non-ai vehicle JetSkiYanahui,

21:10:38 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

mbg_buildings_3

21:10:38 Cannot create non-ai vehicle UH60M_DZ,

21:10:39 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

mbg_buildings_3

21:10:39 Cannot create non-ai vehicle UH60M_DZ,

21:10:39 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

mbg_buildings_3

21:10:39 Cannot create non-ai vehicle 350z_cream_DZ,

21:10:39 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

mbg_buildings_3

21:10:39 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

american_law_enforcement

21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1'

21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2'

21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1'

21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2'

21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota'

21:10:39 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr'

21:10:40 Cannot create non-ai vehicle Civcar_DZ,

21:10:40 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ,

21:10:40 Cannot create non-ai vehicle 350z_green_DZ,

21:10:40 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

mbg_buildings_3

21:10:40 Cannot create non-ai vehicle 350z_yellow_DZ,

21:10:40 Cannot create non-ai vehicle CPD_U_DZ,

21:10:41 Cannot create non-ai vehicle 350z_cream_DZ,

21:10:41 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

microairvehicles

21:10:41 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ,

21:10:41 Cannot create non-ai vehicle CPD_U_DZ,

21:10:41 Cannot create non-ai vehicle GyroC_DZ,

21:10:41 Cannot create non-ai vehicle MTVR_DZ,

21:10:41 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

nissan_350z

21:10:41 350z_city: ABSwitch - unknown animation source ABSwitch

21:10:41 Cannot create non-ai vehicle GyroC_DZ,

21:10:41 Cannot create non-ai vehicle Civcarge_DZ,

21:10:41 Cannot create non-ai vehicle Civcarge_DZ,

21:10:41 Cannot create non-ai vehicle BAF_Merlin_DZ,

21:10:41 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

nissan_350z

21:10:41 350z_yellow: ABSwitch - unknown animation source ABSwitch

21:10:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

microairvehicles

21:10:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

nissan_350z

21:10:42 350z_black: ABSwitch - unknown animation source ABSwitch

21:10:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

microairvehicles

21:10:42 Cannot create non-ai vehicle GyroC_DZ,

21:10:42 Cannot create non-ai vehicle 350z_black_DZ,

21:10:42 ca\misc\sphere2.p3d: No geometry and no visual shape

21:10:42 ca\misc\sphere2.p3d: No geometry and no visual shape

21:10:42 Cannot create non-ai vehicle MTVR_DZ,

21:10:42 Cannot create non-ai vehicle Civcarre_DZ,

21:10:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

cybp_camels_config

21:10:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

cybp_camels_config

21:10:42 Cannot create non-ai vehicle 350z_kiwi_DZ,

21:10:43 Cannot create non-ai vehicle UH60M_DZ,

21:10:43 Cannot create non-ai vehicle 350z_blue_DZ,

21:10:43 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

nissan_350z

21:10:43 Cannot create non-ai vehicle BAF_Merlin_DZ,

21:10:43 Cannot create non-ai vehicle MTVR_DZ,

21:10:44 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ,

21:10:44 Cannot create non-ai vehicle CPD_DZ,

21:10:44 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ,

21:10:44 Cannot create non-ai vehicle JetSkiYanahui_White,

21:10:45 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

american_law_enforcement

21:10:45 : Invalid parent bone 'osa_door_r1' for 'door_r1'

21:10:45 : Invalid parent bone 'osa_door_r2' for 'door_r2'

21:10:45 : Invalid parent bone 'osa_door_l1' for 'door_l1'

21:10:45 : Invalid parent bone 'osa_door_l2' for 'door_l2'

21:10:45 : Invalid parent bone 'osa_kapota' for 'kapota'

21:10:45 : Invalid parent bone 'osa_kufr' for 'kufr'

21:10:45 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape

21:10:45 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape

21:10:45 Cannot create non-ai vehicle JetSkiYanahui_Red_DZ,

21:10:46 Cannot create non-ai vehicle 350z_cream_DZ,

21:10:46 UH1Y_DZ: ObsTurret - unknown animation source ObsTurret

21:10:46 UH1Y_DZ: ObsGun - unknown animation source ObsGun

21:10:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

warehouse

21:10:46 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret

21:10:46 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun

21:10:46 Cannot create non-ai vehicle fiberplant

,

21:10:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

mbg_buildings_3

21:10:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

microairvehicles

21:10:46 Cannot create non-ai vehicle Civcar_DZ,

21:10:46 Cannot create non-ai vehicle Ural_CDF_DZ,

21:10:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

mbg_buildings_3

21:10:47 Cannot create non-ai vehicle SUV_DZ,

21:10:47 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

cybp_camels_config

21:10:47 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

cybp_camels_config

21:10:47 Cannot create non-ai vehicle 350z_blue_DZ,

21:10:47 Cannot create non-ai vehicle Civcarsl_DZ,

21:10:48 Cannot create non-ai vehicle CH_47F_DZ,

21:10:48 Cannot create non-ai vehicle MTVR_DZ,

21:10:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

microairvehicles

21:10:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

microairvehicles

21:10:48 Cannot create non-ai vehicle 350z_yellow_DZ,

21:10:48 Cannot create non-ai vehicle JetSkiYanahui_Case_Green2,

21:10:49 Cannot create non-ai vehicle BAF_Merlin_DZ,

21:10:49 Cannot create non-ai vehicle UH60M_DZ,

21:10:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

microairvehicles

21:10:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

american_law_enforcement

21:10:50 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

bb_mercenary

21:10:50 Cannot create non-ai vehicle Civcarbu_DZ,

21:10:50 Cannot create non-ai vehicle HMMWV_M2_DZ,

21:10:50 Cannot create non-ai vehicle BAF_Merlin_DZ,

21:10:50 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

microairvehicles

21:10:50 Cannot create non-ai vehicle 350z_green_DZ,

21:10:51 Cannot create non-ai vehicle 350z_pink_DZ,

21:10:51 Cannot create non-ai vehicle Civcarwh_DZ,

21:10:51 Cannot create non-ai vehicle Civcar_DZ,

21:10:51 Cannot create non-ai vehicle Civcar_DZ,

21:10:51 Cannot create non-ai vehicle JetSkiYanahui_Green_DZ,

21:10:51 Cannot create non-ai vehicle UH1H_TK_GUE_DZ,

21:10:51 Cannot create non-ai vehicle SUV_DZ,

21:10:51 Cannot create non-ai vehicle JetSkiYanahui,

21:10:51 Cannot create non-ai vehicle JetSkiYanahui,

21:10:51 String STR_TGW_VIL_AK74_GP25 not found

21:10:51 String STR_TGW_VIL_AK74_GP25 not found

21:10:51 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

nissan_350z

21:10:51 350z_v: ABSwitch - unknown animation source ABSwitch

21:10:52 Cannot create non-ai vehicle Camel_DZ,

21:10:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

cybp_camels_config

21:10:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

cybp_camels_config

21:10:52 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape

21:10:52 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape

21:10:52 Cannot create non-ai vehicle 350z_cream_DZ,

21:10:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

microairvehicles

21:10:52 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape

21:10:52 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape

21:10:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

bb_mercenary

21:10:53 Cannot create non-ai vehicle UH60M_DZ,

21:10:53 Cannot create non-ai vehicle CPD_U_DZ,

21:10:54 "HIVE: Vehicle Spawn limit reached!"

21:10:54 "HIVE: Spawning # of Debris: 200"

21:10:54 "HIVE: Spawning # of Ammo Boxes: 8"

21:10:54 "HIVE: Spawning # of Veins: 50"

21:10:54 "Total Number of spawn locations 11"

21:11:05 "infiSTAR.de PlayerConnected: ["76561198023767224","Hux"]"

21:11:05 "infiSTAR.de - Player-Log: Hux(76561198023767224) - 0h 00min | ******ADMIN******"

21:11:05 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"

21:11:07 "EPOCH EVENTS INIT"

21:11:10 Error in expression <s (_path+"CROC_FUNCTIONS.sqf");

_check=CHN_ALLWATERUNITS;

if (isnil "_check") t>

21:11:10   Error position: <CHN_ALLWATERUNITS;

if (isnil "_check") t>

21:11:10   Error Undefined variable in expression: chn_allwaterunits

21:11:10 File CHN_Crocodile\scripts\CROC_VIRTCROCLINGOR.sqf, line 9

21:11:16 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found

21:11:16 "WAI: AI Config File Loaded"

21:11:16 "WAI: AI Monitor Started"

21:11:16 "WAI: Initialising static missions"

21:11:16 Error in expression <diag_log "WAI: Static mission loaded";

};

>

21:11:16   Error position: <};

>

21:11:16   Error Missing {

21:11:16 File z\addons\dayz_server\WAI\static\default.sqf, line 295

21:11:17 "WAI: Initialising missions"

21:11:21 "TIME SYNC: Local Time set to [2015,8,1,14,11]"

21:11:23 "WAI: Spawned a group of 6 AI (Bandit) at [2622.51,7671.01,0.00153923]"

21:11:25 "WAI: Spawned a group of 6 AI (Bandit) at [2571.16,1155.76,0.00143909]"

21:11:26 "WAI: Spawned a group of 8 AI (Bandit) at [9450.45,4367.47,0.00150299]"

21:11:27 "WAI: Spawned a group of 8 AI (Bandit) at [5099.25,7669.56,0.0018034]"

21:11:27 "WAI: Spawned a group of 2 AI (Bandit) at [2257.88,1090.23,0.00239372]"

21:11:27 "WAI: Spawned in 1 ZU23_CDF"

21:11:28 "WAI: Spawned in 4 DSHkM_Mini_TriPod"

21:11:28 "WAI: Static mission loaded"

21:11:28 "WAI: Static mission loaded"

21:11:28 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

cybp_camels_config

21:11:28 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

cybp_camels_config

21:11:28 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

cybp_camels_config

21:11:28 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

cybp_camels_config

21:11:39 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 (Hux) REMOTE,"76561198023767224"]"

21:11:39 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 (Hux) REMOTE,"76561198023767224"]"

21:11:39 "infiSTAR.de ******ADMIN-LOGIN******: Hux(76561198023767224)"

21:12:33 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE   Hux GroupIcons Activated"

21:12:35 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE   Hux No Zed Aggro - On"

21:12:36 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE   Hux adminammo_recoil ON"

21:12:41 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE   Hux - No OverBurdened - ON"

21:12:55 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE   Hux G_o_d ON"

21:13:42 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Hux) REMOTE,[8162.14,6779.18,0]]"

21:13:42 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Hux) REMOTE,[8162.14,6779.18,0]]"

21:13:42 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Hux) REMOTE   Hux Teleport to [8162.14,6779.18,0](@081067)"

21:14:31 "CLEANUP: INITIALIZING CLEANUP SCRIPT"

21:15:02 "RUNNING EVENT: supply_drop on [2015,8,1,14,15]"

21:18:15 "WAI: [Mission:[bandit] Ural Attack]: Starting... [9023.61,7629.95,0]"

21:18:16 "WAI: Spawned a group of 3 AI (Hero) at [9023.61,7629.95,0]"

21:18:16 "WAI: Spawned a group of 3 AI (Hero) at [9023.61,7629.95,0]"

21:18:16 "WAI: Spawned a group of 3 AI (Hero) at [9023.61,7629.95,0]"

21:19:20 "WAI: [Mission:[Hero] Drone Pilot]: Starting... [9286.67,5270.96,0.00143909]"

21:19:22 "WAI: Spawned a group of 5 AI (Bandit) at [9303.67,5252.96,0]"

21:19:23 "WAI: Spawned a group of 4 AI (Bandit) at [9275.67,5279.96,0]"

21:19:23 "WAI: Spawned a group of 4 AI (Bandit) at [9301.67,5255.96,0]"

21:19:24 "WAI: Spawned a group of 4 AI (Bandit) at [9288.67,5288.96,0]"

21:19:24 "WAI: Spawned a group of 4 AI (Bandit) at [9286.67,5270.96,0]"

21:19:26 "WAI: Spawned in 1 KORD_high_TK_EP1"

21:19:31 "TIME SYNC: Local Time set to [2015,8,1,14,19]"

21:24:31 "TIME SYNC: Local Time set to [2015,8,1,14,24]"

21:25:07 "RUNNING EVENT: Construction on [2015,8,1,14,25]"

21:29:31 "CLEANUP: Deleted 1 Animals out of 1"

21:29:32 "TIME SYNC: Local Time set to [2015,8,1,14,29]"

21:30:08 "RUNNING EVENT: crash_spawner on [2015,8,1,14,30]"

21:30:08 "CRASHSPAWNER: 100% chance to start a crashing A-10 with loot table 'MilitarySpecial'"

21:30:08 "CRASHSPAWNER: A-10 started flying from [6571.93,1575.07] to [1007.25,420.984] NOW!(TIME:1136||LT:MilitarySpecial)"

21:32:30 "CRASHSPAWNER: A-10 just exploded at [983.938,690.912,4.77842]!"

21:32:30 "CRASHSPAWNER: Loot spawn at '[979.548,687.958,0]' with loot table 'MilitarySpecial'"

21:32:30 "CRASHSPAWNER: Loot spawn at '[985.247,699.189,0]' with loot table 'MilitarySpecial'"

21:32:30 "CRASHSPAWNER: Loot spawn at '[995.051,696.027,0]' with loot table 'MilitarySpecial'"

21:32:30 "CRASHSPAWNER: Loot spawn at '[977.363,691.198,0]' with loot table 'MilitarySpecial'"

21:32:30 "CRASHSPAWNER: Loot spawn at '[976.867,689.905,0]' with loot table 'MilitarySpecial'"

21:32:30 "CRASHSPAWNER: Loot spawn at '[974.93,684.714,0]' with loot table 'MilitarySpecial'"

21:32:30 "CRASHSPAWNER: Loot spawn at '[988.141,689.444,0]' with loot table 'MilitarySpecial'"

21:32:31 "CRASHSPAWNER: Loot spawn at '[981.889,685.255,0]' with loot table 'MilitarySpecial'"

21:32:31 "CRASHSPAWNER: Loot spawn at '[982.213,684.784,0]' with loot table 'MilitarySpecial'"

21:32:31 "CRASHSPAWNER: Crash completed! Wreck at: [983.938,690.912,0] - Runtime: 143 Seconds || Distance from calculated POC: 273 meters"

21:34:32 "TIME SYNC: Local Time set to [2015,8,1,14,34]"

21:35:35 "CLEANUP: Deleted 1 Loot Piles out of 25"

21:39:30 "WAI: [Mission:[Hero] Drone Pilot]: Ended at [9286.67,5270.96,0.00143909]"

21:39:32 "TIME SYNC: Local Time set to [2015,8,1,14,39]"

21:44:31 "CLEANUP: Deleted 1 Animals out of 1"

21:44:32 "TIME SYNC: Local Time set to [2015,8,1,14,44]"

21:46:27 "WAI: [Mission:[Hero] Disabled Military Chopper]: Starting... [8506.68,1293.16,0]"

21:46:28 "WAI: Spawned a group of 5 AI (Bandit) at [8506.68,1293.16,0]"

21:46:28 "WAI: Spawned a group of 5 AI (Bandit) at [8506.68,1293.16,0]"

21:46:29 "WAI: Spawned a group of 5 AI (Bandit) at [8506.68,1293.16,0]"

21:46:29 "WAI: Spawned a group of 5 AI (Bandit) at [8506.68,1293.16,0]"

21:46:30 "WAI: Spawned in 4 M2StaticMG"

21:47:19 "WAI: [Mission:[bandit] Ural Attack]: Ended at [9023.61,7629.95,0]"

21:49:32 "TIME SYNC: Local Time set to [2015,8,1,14,49]"

21:53:06 "WAI: [Mission:[bandit] Sniper Extraction]: Starting... [5117.89,2459.3,0]"

21:53:07 "WAI: Spawned a group of 4 AI (Hero) at [5117.89,2459.3,0]"

21:53:08 "WAI: Spawned a group of 4 AI (Hero) at [5117.89,2459.3,0]"

21:53:08 "WAI: Spawned a group of 4 AI (Hero) at [5117.89,2459.3,0]"

21:53:09 "WAI: Spawned a group of 4 AI (Hero) at [5117.89,2459.3,0]"

21:53:10 "WAI: Spawned in 4 M2StaticMG"

21:54:32 "TIME SYNC: Local Time set to [2015,8,1,14,54]"

21:56:22 "infiSTAR.de PlayerDisconnected: _uid: 76561198023767224   _name: Hux"

21:56:22 "get: STRING (76561198023767224), sent: STRING (76561198023767224)"

21:56:22 "DISCONNECT: Hux (76561198023767224) Object: B 1-1-C:1 (Hux) REMOTE, _characterID: 2682 at loc [8145.19,6813.45,0.00144958]"

21:56:22 Client: Remote object 3:10 not found

21:56:22 Client: Remote object 3:11 not found

21:56:22 Client: Remote object 3:12 not found

21:56:29 Warning: Cleanup player - person 3:9 not found

21:56:36 "CLEANUP: Deleted 2 Loot Piles out of 24"

 

Anyone have any ideas?

 

Thank you.

 

Anybody have any idea what could be wrong?

 

Maybe a conflict with another script?

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  • 5 weeks later...

I have the Problem, that infisSTAR seems to block the menu, only admins can open it.

I already added it to the _cMenu-Section but normal players only see  few milli-seconds the menu and than it disapears

has any1 an idea how to solve this?

Answer:

/*  BLOCK ALL CMDMenus    */ _BCM =  false;	/* true or false */	/* we don't need commandingMenus. so have this true as well. */

set it to false and the normal players can use the Menu

Edited by Basti890
Solved my Problem
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I have the Problem, that infisSTAR seems to block the menu, only admins can open it.

I already added it to the _cMenu-Section but normal players only see  few milli-seconds the menu and than it disapears

has any1 an idea how to solve this?

Answer:

/*  BLOCK ALL CMDMenus    */ _BCM =  false;	/* true or false */	/* we don't need commandingMenus. so have this true as well. */

set it to false and the normal players can use the Menu

This does not really solve your issue, just relaxes the Anti-Hack rules, possibly opening up other exploits.

That said, I have searched far and wide on how to allow this script on infiStar, but no answers found yet...  the search continues....

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but an new question....... 

 

when i sell from backpack or vehicle (coins disabled) i dont become money for my equipment :/

 

EDIT ok i thinks i have fixed...... i have disabled Trade from vehicle, now i become money for trade

EDIT ok , problem was in my typing, working perfectly.

Thank you! Awesome mod!

Edited by Darth Cranos
Problem was solved. Problem was typo i writed :<
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It works fine for me, but on my superhero trader it does not work fine, i get for 4 x M136 only 1BC instead of 8BC, like ist in the trader menu.
I have CFGTrader active.

I digged a bit in the code there seems to be a bug, that every weapon is traded for the same price. o.O

Well i found the bug:
the M136 Rocketlauncher and his rockets got the same classname: "M136"  so the Script is trading the m136-Roketlauncher as M136 Roket for only 10Gold instead of 2BC.
This should be updatetd, to check if the found Classname belongs to the weapon or the Magazine.

Edited by Basti890
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  • 4 weeks later...
  • 1 month later...

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