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[Suggestion] Key mechanic to bases?


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Short overview:

 

Adding locks with keys that work similar to vehicles, a base owner can then choose if they want to have keys to their base or a codelock. 

 

Features and design:

 

* New lootable lock with a key, the original key is bound to the player and will spawn with the player (and use up a slot).

* Only the one who upgraded the door and got the original key will actually spawn with the original key in their inventory

* A killed player will also drop their key, the dropped key upon player death will be a copy.

* The key-lock can only be unlocked with the original key or a copy

* On top of manually making copies of the keys, copies of the same lock can be crafted, so a key can go to an entire base

* Changing or removing the lock requires a key

 

Explanation:

 

One of the issues with codelocks is that they are quite easy to crack, giving the option to have a key to the base will add a different way of locking down a base. No longer can a group of enemy players spend all night and crack the codes to a base, as there will be no other way (aside from blowing the entire door up) to open a door into a base with a key. The balance to this is of course that if the original key owner is killed, anyone can steal a key from his corpse and thus access the base, and or make copies of said key, thus presenting the mechanic with a balance toward the increased security. 

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I will be looking at storing the codes in an with the key hardwired and regularly changed in the server config files.  Hopefully that should help with the cracking issue.  Will not start of as a project for a little while though as I need to finish the first.

 

The key suggestion is an interesting idea though.

 

RB

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