Asian Kid Posted May 18, 2014 Report Share Posted May 18, 2014 Here is the part I added the the server monitor if (_object isKindof "BRDM2_HQ_TK_GUE_EP1") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["100Rnd_762x54_PK",[-1]]; }; if (_object isKindof "BTR40_MG_TK_INS_EP1") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["50Rnd_127x107_DSHKM",[-1]]; }; if (_object isKindof "BTR40_MG_TK_GUE_EP1") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["50Rnd_127x107_DSHKM",[-1]]; }; if (_object isKindof "LandRover_SPG9_TK_EP1") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["PG9_AT",[-1]]; _object removeMagazinesTurret ["OG9_HE",[-1]]; }; if (_object isKindof "Offroad_SPG9_TK_GUE_EP1") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["PG9_AT",[-1]]; _object removeMagazinesTurret ["OG9_HE",[-1]]; }; if (_object isKindof "UAZ_SPG9_INS") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["PG9_AT",[-1]]; _object removeMagazinesTurret ["OG9_HE",[-1]]; }; if (_object isKindof "Offroad_SPG9_Gue") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["PG9_AT",[-1]]; _object removeMagazinesTurret ["OG9_HE",[-1]]; }; if (_object isKindof "M113_TK_EP1") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["100Rnd_127x99_M2",[-1]]; }; if (_object isKindof "M113_UN_EP1") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["100Rnd_127x99_M2",[-1]]; }; if (_object isKindof "BTR60_TK_EP1") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["500Rnd_145x115_KPVT",[-1]]; _object removeMagazinesTurret ["1500Rnd_762x54_PKT",[-1]]; _object WeaponsTurret [-1]; _object removeWeapon "KPVT"; }; if (_object isKindof "BRDM2_TK_EP1") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["500Rnd_145x115_KPVT",[-1]]; _object removeMagazinesTurret ["1500Rnd_762x54_PKT",[-1]]; _object WeaponsTurret [-1]; _object removeWeapon "KPVT"; }; if (_object isKindof "AAV") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["48Rnd_40mm_MK19",[-1]]; _object removeMagazinesTurret ["100Rnd_127x99_M2",[-1]]; _object WeaponsTurret [-1]; _object removeWeapon "MK19"; }; if (_object isKindof "BTR90_DZE") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["250Rnd_30mmAP_2A42",[-1]]; _object removeMagazinesTurret ["250Rnd_30mmHE_2A42",[-1]]; _object removeMagazinesTurret ["2000Rnd_762x54_PKT",[-1]]; _object removeMagazinesTurret ["8Rnd_AT5_BMP2",[-1]]; _object removeMagazinesTurret ["400Rnd_30mm_AGS17",[-1]]; _object WeaponsTurret [-1]; _object removeWeapon "AT5LauncherSingle"; _object removeWeapon "AGS17"; _object removeWeapon "2A42"; }; if (_object isKindof "LAV25_DZE") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["210Rnd_25mm_M242_APDS",[-1]]; _object removeMagazinesTurret ["210Rnd_25mm_M242_HEI",[-1]]; _object removeMagazinesTurret ["1200Rnd_762x51_M240",[-1]]; _object WeaponsTurret [-1]; _object removeWeapon "M242"; }; if (_object isKindof "F35B") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["300Rnd_25mm_GAU12",[-1]]; _object removeMagazinesTurret ["2Rnd_GBU12",[-1]]; _object removeMagazinesTurret ["2Rnd_Sidewinder_F35",[-1]]; _object WeaponsTurret [-1]; _object removeWeapon "GAU12"; _object removeWeapon "BombLauncherF35"; _object removeWeapon "SidewinderLaucher_F35"; }; Link to comment Share on other sites More sharing options...
0 Halvhjearne Posted May 18, 2014 Report Share Posted May 18, 2014 do the players have any way to rearm? Link to comment Share on other sites More sharing options...
0 Millasaurus Posted May 29, 2014 Report Share Posted May 29, 2014 I'm sure -1 is the pilot/driver's seat. That would mean you're trying to remove weapons that don't exist on that seat. The F35 should be ok, but the rest should have a 0 where there's a -1. 0 is the gunner's seat. Link to comment Share on other sites More sharing options...
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Asian Kid
Here is the part I added the the server monitor
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