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Safes in-game eating items when locked.


Chiki

Question

So as the title suggests, when a player locks his/her safe after placing items in it, they reopen the safe to find the items have been deleted. Does anyone know what is causing this bug and how I can fix it?

 

 

Errors:

 
I have no edited that file in anyway, not sure why it's giving off errors.
 
12:33:35 Error in expression <er getVariable["lastPos",_charPos];
if (count _lastPos > 2 and count _charPos > >
12:33:35   Error position: <count _lastPos > 2 and count _charPos > >
12:33:35   Error count: Type Number, expected Array,Config entry
12:33:35 File z\addons\dayz_server\compile\server_playerSync.sqf, line 70
 
 
I purposely made no AI spawn because of the type of server my friend is running which is why the 0 AI is Spawning and 0 units are in the mission.
 
10:37:30 [DZMS]: Running Major Mission SM6.
10:37:33 [DZMS]: (DZMSUnitsMajor) 0 AI Spawned, 0 units in mission.
10:37:38 [DZMS]: (DZMSUnitsMajor) 0 AI Spawned, 0 units in mission.
 
4 seconds after this came through about the AI missing the errors started, could something in Major Mission SM6 cause this?
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Had this problem in our community server and with a bit of help from different forums, we found out that limiting safes magazine slots to 95 fixes the problem, at least for us. Might depend on what plugins, etc, you have on your server, might be a conflict in there.

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