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[Release] Enhanced Vehicle Deployment (with right click option)


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Does this script still work? I got all the way to being able to right click the toolbox but when I select one of the vehicles nothing happens.. I've followed the instructions to a T several times. No error messages or anything either.

 

I just threw it in, I keep finding paths I forgot to modify.

 

it deploys, and it packs... so far I haven't found how to keep it from packing stuff like mozzies and bikes that had already spawned in game. I do wish I had read further in before putting this in though.

 

Actually the further I try to go and edit the script to remove the toolbox when I make my bike, the more it seems to break. Oh well

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Another question. Is it possible to deploy an M240 nest? I tried with this:

case "USMC_WarfareBMGNest_M240":	{ _materials = [["ItemSandbag", 8], ["ForestCamoNet_DZ", 1], ["M240_DZ", 1]]; };

and this...

		class BuildM240Nest {
			text = "Deploy M240Nest";
			script = "['USMC_WarfareBMGNest_M240'] execVM 'custom\EVD\EVD_deploy.sqf'";
		};

It didn't work. It said "Missing 1 of ". I assume because it can't take the M240 that is in my hands? Anyway around that?

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  • 2 weeks later...
  • 2 weeks later...
  • 1 month later...

Hey guys, i cant seem to find my problem, everything works. deploy bike works. but the packing part doesn't work.

When you look at the bike you just spawned it doesnt give an option to re(pack) it again.

 

he is my FN_selfActions.sqf. pretty sure here lays the problem.

scriptName "Functions\misc\fn_selfActions.sqf";
/***********************************************************
	ADD ACTIONS FOR SELF
	- Function
	- [] call fnc_usec_selfActions;
************************************************************/
private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];

if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.

_vehicle = vehicle player;
_isPZombie = player isKindOf "PZombie_VB";
_inVehicle = (_vehicle != player);

_onLadder =		(getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);

  // Krixes Self Bloodbag
	_mags = magazines player;
    if ("ItemBloodbag" in _mags) then {
        hasBagItem = true;
    } else { hasBagItem = false;};
    if((speed player <= 1) && hasBagItem && _canDo) then {
        if (s_player_selfBloodbag < 0) then {
            s_player_selfBloodbag = player addaction[("<t color=""#c70000"">" + ("Self Bloodbag") +"</t>"),"custom\player_selfbloodbag.sqf","",5,false,true,"", ""];
        };
    } else {
        player removeAction s_player_selfBloodbag;
        s_player_selfBloodbag = -1;


    };

_nearLight = 	nearestObject [player,"LitObject"];
_canPickLight = false;
if (!isNull _nearLight) then {
	if (_nearLight distance player < 4) then {
		_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
	};
};

_weapons = [currentWeapon player] + (weapons player) + (magazines player);
_isBike = typeOf cursorTarget in ["Old_bike_TK_INS_EP1","Old_bike_TK_CIV_EP1"];
 
//Grab Flare
if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
	if (s_player_grabflare < 0) then {
		_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
		s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
		s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
	};
} else {
	player removeAction s_player_grabflare;
	player removeAction s_player_removeflare;
	s_player_grabflare = -1;
	s_player_removeflare = -1;
};

if (DZE_HeliLift) then {
	_hasAttached = _vehicle getVariable["hasAttached",false];
	if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {
		if (s_player_heli_detach < 0) then {
			dayz_myLiftVehicle = _vehicle;
			s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
		};
	} else {
		dayz_myLiftVehicle removeAction s_player_heli_detach;
		s_player_heli_detach = -1;
	};
};

if(DZE_HaloJump) then {
	if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {
		if (s_halo_action < 0) then {
			DZE_myHaloVehicle = _vehicle;
			s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
		};
	} else {
		DZE_myHaloVehicle removeAction s_halo_action;
		s_halo_action = -1;
	};
};

if (!DZE_ForceNameTagsOff) then {
	if (s_player_showname < 0 && !_isPZombie) then {
		if (DZE_ForceNameTags) then {
			s_player_showname = 1;
			player setVariable["DZE_display_name",true,true];
		} else {
			s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
			s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
		};
	};
};

if(_isPZombie) then {
	if (s_player_callzombies < 0) then {
		s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
	};
	if (DZE_PZATTACK) then {
		call pz_attack;
		DZE_PZATTACK = false;
	};
	if (s_player_pzombiesvision < 0) then {
		s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
	};
	if (!isNull cursorTarget && (player distance cursorTarget < 3)) then {	//Has some kind of target
		_isAnimal = cursorTarget isKindOf "Animal";
		_isZombie = cursorTarget isKindOf "zZombie_base";
		_isHarvested = cursorTarget getVariable["meatHarvested",false];
		_isMan = cursorTarget isKindOf "Man";
		// Pzombie Gut human corpse || animal
		if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
			if (s_player_pzombiesfeed < 0) then {
				s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
			};
		} else {
			player removeAction s_player_pzombiesfeed;
			s_player_pzombiesfeed = -1;
		};
	} else {
		player removeAction s_player_pzombiesfeed;
		s_player_pzombiesfeed = -1;
	};
};

// Increase distance only if AIR || SHIP
_allowedDistance = 4;
_isAir = cursorTarget isKindOf "Air";
_isShip = cursorTarget isKindOf "Ship";
if(_isAir || _isShip) then {
	_allowedDistance = 8;
};

if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then {	//Has some kind of target

	// set cursortarget to variable
	_cursorTarget = cursorTarget;

	// get typeof cursortarget once
	_typeOfCursorTarget = typeOf _cursorTarget;

	// hintsilent _typeOfCursorTarget;

	_isVehicle = _cursorTarget isKindOf "AllVehicles";
	_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
	_isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
	
	// get items && magazines only once
	_magazinesPlayer = magazines player;

	//boiled Water
	_hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
	_hastinitem = false;
	{
		if (_x in _magazinesPlayer) then {
			_hastinitem = true;
		};
	} count boil_tin_cans;
	_hasFuelE = 	"ItemJerrycanEmpty" in _magazinesPlayer;
	_hasFuelBarrelE = 	"ItemFuelBarrelEmpty" in _magazinesPlayer;
	_hasHotwireKit = 	"ItemHotwireKit" in _magazinesPlayer;

	_itemsPlayer = items player;
	
	_temp_keys = [];
	_temp_keys_names = [];
	// find available keys
	_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
	{
		if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
			_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
			_ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
			_temp_keys_names set [_ownerKeyId,_ownerKeyName];
			_temp_keys set [count _temp_keys,str(_ownerKeyId)];
		};
	} count _itemsPlayer;

	_hasKnife = 	"ItemKnife" in _itemsPlayer;
	_hasToolbox = 	"ItemToolbox" in _itemsPlayer;

	_isMan = _cursorTarget isKindOf "Man";
	_traderType = _typeOfCursorTarget;
	_ownerID = _cursorTarget getVariable ["CharacterID","0"];
	_isAnimal = _cursorTarget isKindOf "Animal";
	_isDog =  (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
	_isZombie = _cursorTarget isKindOf "zZombie_base";
	_isDestructable = _cursorTarget isKindOf "BuiltItems";
	_isWreck = _typeOfCursorTarget in DZE_isWreck;
	_isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
	_isModular = _cursorTarget isKindOf "ModularItems";
	_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];

	_isRemovable = _typeOfCursorTarget in DZE_isRemovable;
	_isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];

	_isTent = _cursorTarget isKindOf "TentStorage";
	
	_isAlive = alive _cursorTarget;
	
	_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
	
	_rawmeat = meatraw;
	_hasRawMeat = false;
	{
		if (_x in _magazinesPlayer) then {
			_hasRawMeat = true;
		};
	} count _rawmeat; 
	
	_isFuel = false;
	if (_hasFuelE || _hasFuelBarrelE) then {
		{
			if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
		} count dayz_fuelsources;
	};

	// diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
	
	// logic vars
	_player_flipveh = false;
	_player_deleteBuild = false;
	_player_lockUnlock_crtl = false;

	 if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
		 if (s_player_maintain_area < 0) then {
		  	s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
		 	s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
		 };
	 } else {
    		player removeAction s_player_maintain_area;
    		s_player_maintain_area = -1;
    		player removeAction s_player_maintain_area_preview;
    		s_player_maintain_area_preview = -1;
	 };

	// CURSOR TARGET ALIVE
	if(_isAlive) then {
		
		//Allow player to delete objects
		if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
			if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
				_player_deleteBuild = true;
			};
		};
		
		//Allow owners to delete modulars
                if(_isModular && (dayz_characterID == _ownerID)) then {
                        if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
                                _player_deleteBuild = true;
                        };
                };
		//Allow owners to delete modular doors without locks
				if(_isModularDoor && (dayz_characterID == _ownerID)) then {
                        if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
                                _player_deleteBuild = true;
                        };		
				};	
		// CURSOR TARGET VEHICLE
		if(_isVehicle) then {
			
			//flip vehicle small vehicles by your self && all other vehicles with help nearby
			if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
				_playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
				if(_isVehicletype || (_playersNear >= 2)) then {
					_player_flipveh = true;	
				};
			};


			if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
				_player_lockUnlock_crtl = true;
			};

		};
	
	};

	if(_player_deleteBuild) then {
		if (s_player_deleteBuild < 0) then {
			s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
		};
	} else {
		player removeAction s_player_deleteBuild;
		s_player_deleteBuild = -1;
	};
	
	if (DZE_HeliLift) then {
		_liftHeli = objNull;
		_found = false;
	
		_allowTow = false;
		if ((count (crew _cursorTarget)) == 0) then {
			{
				if(!_allowTow) then {
					_allowTow = _cursorTarget isKindOf _x;
				};
			} count DZE_HeliAllowToTow;
		};

		//diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];

		if (_allowTow) then {
			_liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
			{
				if(!_found) then {
					_posL = [_x] call FNC_getPos;
					_posC = [_cursorTarget] call FNC_getPos;
					_height = (_posL select 2) - (_posC select 2);
					_hasAttached = _x getVariable["hasAttached",false];
					if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
						if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
							_liftHeli = _x;
							_found = true;
						};
					};
				};
			} count _liftHelis;
		};

		//diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];

		_attached = _cursorTarget getVariable["attached",false];
		if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
			if (s_player_heli_lift < 0) then {
				s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
			};
		} else {
			player removeAction s_player_heli_lift;
			s_player_heli_lift = -1;
		};
	};
	
	// Allow Owner to lock && unlock vehicle  
	if(_player_lockUnlock_crtl) then {
		if (s_player_lockUnlock_crtl < 0) then {
			_hasKey = _ownerID in _temp_keys;
			_oldOwner = (_ownerID == dayz_playerUID);
			if(locked _cursorTarget) then {
				if(_hasKey || _oldOwner) then {
					_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
					s_player_lockunlock set [count s_player_lockunlock,_Unlock];
					s_player_lockUnlock_crtl = 1;
				} else {
					if(_hasHotwireKit) then {
						_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
					} else {
						_Unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
					};
					s_player_lockunlock set [count s_player_lockunlock,_Unlock];
					s_player_lockUnlock_crtl = 1;
				};
			} else {
				if(_hasKey || _oldOwner) then {
					_lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
					s_player_lockunlock set [count s_player_lockunlock,_lock];
					s_player_lockUnlock_crtl = 1;
				};
			};
		};
		 
	} else {
		{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
		s_player_lockUnlock_crtl = -1;
	};

	if(DZE_AllowForceSave) then {
		//Allow player to force save
		if((_isVehicle || _isTent) && !_isMan) then {
			if (s_player_forceSave < 0) then {
				s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
			};
		} else {
			player removeAction s_player_forceSave;
			s_player_forceSave = -1;
		};
	};

	
	
	If(DZE_AllowCargoCheck) then {
		if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
			if (s_player_checkGear < 0) then {
				s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
			};
		} else {
			player removeAction s_player_checkGear;
			s_player_checkGear = -1;
		};
	};
	
	
	//flip vehicle small vehicles by your self && all other vehicles with help nearby
	if(_player_flipveh) then {
		if (s_player_flipveh  < 0) then {
			s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];		
		};
	} else {
		player removeAction s_player_flipveh;
		s_player_flipveh = -1;
	}; 
	
	//Allow player to fill jerrycan
	if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
		if (s_player_fillfuel < 0) then {
			s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
		};
	} else {
		player removeAction s_player_fillfuel;
		s_player_fillfuel = -1;
	};
	
	// logic vars for addactions
	_player_butcher = false;
	_player_studybody = false;
	_player_SurrenderedGear = false;

	// CURSOR TARGET NOT ALIVE
	if (!_isAlive) then {

		// Gut animal/zed
		if((_isAnimal || _isZombie) && _hasKnife) then {
			_isHarvested = _cursorTarget getVariable["meatHarvested",false];
			if (!_isHarvested) then {
				_player_butcher = true;
			};
		};

		// Study body
		if (_isMan && !_isZombie && !_isAnimal) then {
			_player_studybody = true;
		}
	} else {
		// unit alive

		// gear access on surrendered player
		if(_isMan && !_isZombie && !_isAnimal) then {
			_isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
			if (_isSurrendered) then {
				_player_SurrenderedGear = true;
			};
		};
	};


	// Human Gut animal || zombie
	if (_player_butcher) then {
		if (s_player_butcher < 0) then {
			if(_isZombie) then {
				s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
			} else {
				s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
			};
		};
	} else {
		player removeAction s_player_butcher;
		s_player_butcher = -1;
	};

	// Study Body
	if (_player_studybody) then {
		if (s_player_studybody < 0) then {
			s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true, "",""];
		};
	} else {
		player removeAction s_player_studybody;
		s_player_studybody = -1;
	};

	// logic vars
	_player_cook = false;
	_player_boil = false;

	// CURSOR TARGET IS FIRE
	if (inflamed _cursorTarget) then {
		
		//Fireplace Actions check
		if (_hasRawMeat) then {
			_player_cook = true;	
		};
		
		// Boil water
		if (_hasbottleitem && _hastinitem) then {
			_player_boil = true;
		};
	};

	if (_player_SurrenderedGear) then {
		if (s_player_SurrenderedGear < 0) then {
			s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
		};
	} else {
		player removeAction s_player_SurrenderedGear;
		s_player_SurrenderedGear = -1;
	};

	//Fireplace Actions check
	if (_player_cook) then {
		if (s_player_cook < 0) then {
			s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
		};
	} else {
		player removeAction s_player_cook;
		s_player_cook = -1;
	};
	
	// Boil water
	if (_player_boil) then {
		if (s_player_boil < 0) then {
			s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
		};
	} else {
		player removeAction s_player_boil;
		s_player_boil = -1;
	};
	
	if(_cursorTarget == dayz_hasFire) then {
		if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
			s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
		};
	} else {
		player removeAction s_player_fireout;
		s_player_fireout = -1;
	};
	
	//Packing my tent
	if(_isTent && (player distance _cursorTarget < 3)) then {
		if (_ownerID == dayz_characterID) then {
			if (s_player_packtent < 0) then {
				s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
			};
		} else {
			if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {
				if (s_player_packtent < 0) then {
					s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
				};
			};
		};
	} else {
		player removeAction s_player_packtent;
		s_player_packtent = -1;
	};

	//Allow owner to unlock vault
	if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
		if (s_player_unlockvault < 0) then {
			if(_typeOfCursorTarget in DZE_LockedStorage) then {
				if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
					_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
					s_player_combi set [count s_player_combi,_combi];
				} else {
					_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
					s_player_combi set [count s_player_combi,_combi];
				};
				s_player_unlockvault = 1;
			} else {
				if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {
					_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
					s_player_combi set [count s_player_combi,_combi];
					s_player_unlockvault = 1;
				};
			};
		};
	} else {
		{player removeAction _x} count s_player_combi;s_player_combi = [];
		s_player_unlockvault = -1;
	};

	//Allow owner to pack vault
	if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {

		if (s_player_lockvault < 0) then {
			if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
				s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
			};
		};
		if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {
			s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
		};
	} else {
		player removeAction s_player_packvault;
		s_player_packvault = -1;
		player removeAction s_player_lockvault;
		s_player_lockvault = -1;
	};

	

    //Player Deaths
	if(_typeOfCursorTarget == "Info_Board_EP1") then {
		if (s_player_information < 0) then {
			s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
		};
	} else {
		player removeAction s_player_information;
		s_player_information = -1;
	};
	
	//Fuel Pump
	if(_typeOfCursorTarget in dayz_fuelpumparray) then {	
		if (s_player_fuelauto < 0) then {
			
			// check if Generator_DZ is running within 30 meters
			_findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
			_findNearestGen = [];
			{
				if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
					_findNearestGen set [(count _findNearestGen),_x];
				};
			} count _findNearestGens;
			_IsNearRunningGen = count (_findNearestGen);
			
			// show that pump needs power if no generator nearby.
			if(_IsNearRunningGen > 0) then {
				s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
			} else {
				s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
			};
		};
	} else {
		player removeAction s_player_fuelauto;
		s_player_fuelauto = -1;
	};

	//Fuel Pump on truck
	if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {	
		if (s_player_fuelauto2 < 0) then {
			// show that fuel truck pump needs power.
			if(isEngineOn _cursorTarget) then {
				s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
			} else {
				s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
			};
		};
	} else {
		player removeAction s_player_fuelauto2;
		s_player_fuelauto2 = -1;
	};

	// inplace upgrade tool
	if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
		if ((s_player_lastTarget select 0) != _cursorTarget) then {
			if (s_player_upgrade_build > 0) then {
				player removeAction s_player_upgrade_build;
				s_player_upgrade_build = -1;
			};
		};
		if (s_player_upgrade_build < 0) then {
			// s_player_lastTarget = _cursorTarget;
			s_player_lastTarget set [0,_cursorTarget];
			s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
		};
	} else {
		player removeAction s_player_upgrade_build;
		s_player_upgrade_build = -1;
	};
	
	// downgrade system
	if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {
		if ((s_player_lastTarget select 1) != _cursorTarget) then {
			if (s_player_downgrade_build > 0) then {	
				player removeAction s_player_downgrade_build;
				s_player_downgrade_build = -1;
			};
		};

		if (s_player_downgrade_build < 0) then {
			s_player_lastTarget set [1,_cursorTarget];
			s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
		};
	} else {
		player removeAction s_player_downgrade_build;
		s_player_downgrade_build = -1;
	};

	// inplace maintenance tool
	if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
		if ((s_player_lastTarget select 2) != _cursorTarget) then {
			if (s_player_maint_build > 0) then {	
				player removeAction s_player_maint_build;
				s_player_maint_build = -1;
			};
		};

		if (s_player_maint_build < 0) then {
			s_player_lastTarget set [2,_cursorTarget];
			s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
		};
	} else {
		player removeAction s_player_maint_build;
		s_player_maint_build = -1;
	};


	//Start Generator
	if(_cursorTarget isKindOf "Generator_DZ") then {
		if (s_player_fillgen < 0) then {
			
			// check if not running 
			if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
				s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];				
			} else {
			// check if not filled && player has jerry.
				if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
					s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
				} else {
					if("ItemJerrycan" in _magazinesPlayer) then {
						s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
					};
				};
			};
		};
	} else {
		player removeAction s_player_fillgen;
		s_player_fillgen = -1;
	};

	//Towing with tow truck
	/*
	if(_typeOfCursorTarget == "TOW_DZE") then {
		if (s_player_towing < 0) then {
			if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
				s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];				
			} else {
				s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];				
			};
		};
	} else {
		player removeAction s_player_towing;
		s_player_towing = -1;
	};
	*/


    //Sleep
	if(_isTent && _ownerID == dayz_characterID) then {
		if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
			s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
		};
	} else {
		player removeAction s_player_sleep;
		s_player_sleep = -1;
	};
	
	//Repairing Vehicles
	if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
		if (s_player_repair_crtl < 0) then {
			dayz_myCursorTarget = _cursorTarget;
			_menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
			_menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
			s_player_repairActions set [count s_player_repairActions,_menu];
			s_player_repairActions set [count s_player_repairActions,_menu1];
			s_player_repair_crtl = 1;
		} else {
			{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
			s_player_repair_crtl = -1;
		};
	};

	// All Traders
	if (_isMan && !_isPZombie && _traderType in serverTraders) then {
	
	//Pack Vehicles
	if (_typeOfCursorTarget in spawnBikeVehicleArray && !(locked _cursorTarget) &&  (damage _cursorTarget < 1) &&   (_cursorTarget distance player <= 3)) then {
		if (s_player_packvehicle < 0) then {
			s_player_packvehicle = player addAction [("<t color=""#C86700"">" + ("Pack Vehicle") +"</t>"),"custom\EVD_pack.sqf",_cursorTarget,0,false,true,"",""];
		};
	} else {
		player removeAction s_player_packvehicle;
		s_player_packvehicle = -1;
	};
		
		if (s_player_parts_crtl < 0) then {

			// get humanity
			_humanity = player getVariable ["humanity",0];
			_traderMenu = call compile format["menu_%1;",_traderType];

			// diag_log ("TRADER = " + str(_traderMenu));
			
			_low_high = "low";
			_humanity_logic = false;
			if((_traderMenu select 2) == "friendly") then {
				_humanity_logic = (_humanity < -5000);
			};
			if((_traderMenu select 2) == "hostile") then {
				_low_high = "high";
				_humanity_logic = (_humanity > -5000);
			};
			if((_traderMenu select 2) == "hero") then {
				_humanity_logic = (_humanity < 5000);
			};
			if(_humanity_logic) then {
				_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
				s_player_parts set [count s_player_parts,_cancel];
			} else {
				
				// Static Menu
				{
					//diag_log format["DEBUG TRADER: %1", _x];
					_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
					s_player_parts set [count s_player_parts,_buy];
				
				} count (_traderMenu select 1);
				// Database menu
				_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
				s_player_parts set [count s_player_parts,_buy];

			};
			s_player_parts_crtl = 1;
			
		};
	} else {
		{player removeAction _x} count s_player_parts;s_player_parts = [];
		s_player_parts_crtl = -1;
	};

	
	if(dayz_tameDogs) then {
		
		//Dog
		if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then {
			if (s_player_tamedog < 0) then {
				s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
			};
		} else {
			player removeAction s_player_tamedog;
			s_player_tamedog = -1;
		};
		if (_isDog && _ownerID == dayz_characterID && _isAlive) then {
			_dogHandle = player getVariable ["dogID", 0];
			if (s_player_feeddog < 0 && _hasRawMeat) then {
				s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
			};
			if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
				s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
			};
			if (s_player_staydog < 0) then {
				_lieDown = _dogHandle getFSMVariable "_actionLieDown";
				if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
				s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
			};
			if (s_player_trackdog < 0) then {
				s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
			};
			if (s_player_barkdog < 0) then {
				s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
			};
			if (s_player_warndog < 0) then {
				_warn = _dogHandle getFSMVariable "_watchDog";
				if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
				s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];		
			};
			if (s_player_followdog < 0) then {
				s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
			};
		} else {
			player removeAction s_player_feeddog;
			s_player_feeddog = -1;
			player removeAction s_player_waterdog;
			s_player_waterdog = -1;
			player removeAction s_player_staydog;
			s_player_staydog = -1;
			player removeAction s_player_trackdog;
			s_player_trackdog = -1;
			player removeAction s_player_barkdog;
			s_player_barkdog = -1;
			player removeAction s_player_warndog;
			s_player_warndog = -1;
			player removeAction s_player_followdog;
			s_player_followdog = -1;
		};
	};

} else {
	//Engineering
	{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
	s_player_repair_crtl = -1;

	{player removeAction _x} count s_player_combi;s_player_combi = [];
		
	dayz_myCursorTarget = objNull;
	s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];

	{player removeAction _x} count s_player_parts;s_player_parts = [];
	s_player_parts_crtl = -1;

	{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
	s_player_lockUnlock_crtl = -1;

	player removeAction s_player_checkGear;
	s_player_checkGear = -1;

	player removeAction s_player_SurrenderedGear;
	s_player_SurrenderedGear = -1;

	//Others
	player removeAction s_player_forceSave;
	s_player_forceSave = -1;
	player removeAction s_player_flipveh;
	s_player_flipveh = -1;
	player removeAction s_player_sleep;
	s_player_sleep = -1;
	player removeAction s_player_deleteBuild;
	s_player_deleteBuild = -1;
	player removeAction s_player_butcher;
	s_player_butcher = -1;
	player removeAction s_player_cook;
	s_player_cook = -1;
	player removeAction s_player_boil;
	s_player_boil = -1;
	player removeAction s_player_fireout;
	s_player_fireout = -1;
	player removeAction s_player_packtent;
	s_player_packtent = -1;
	player removeAction s_player_fillfuel;
	s_player_fillfuel = -1;
	player removeAction s_player_studybody;
	s_player_studybody = -1;
	//Dog
	player removeAction s_player_tamedog;
	s_player_tamedog = -1;
	player removeAction s_player_feeddog;
	s_player_feeddog = -1;
	player removeAction s_player_waterdog;
	s_player_waterdog = -1;
	player removeAction s_player_staydog;
	s_player_staydog = -1;
	player removeAction s_player_trackdog;
	s_player_trackdog = -1;
	player removeAction s_player_barkdog;
	s_player_barkdog = -1;
	player removeAction s_player_warndog;
	s_player_warndog = -1;
	player removeAction s_player_followdog;
	s_player_followdog = -1;
    
    // vault
	player removeAction s_player_unlockvault;
	s_player_unlockvault = -1;
	player removeAction s_player_packvault;
	s_player_packvault = -1;
	player removeAction s_player_lockvault;
	s_player_lockvault = -1;

	player removeAction s_player_information;
	s_player_information = -1;
	player removeAction s_player_fillgen;
	s_player_fillgen = -1;
	player removeAction s_player_upgrade_build;
	s_player_upgrade_build = -1;
	player removeAction s_player_maint_build;
	s_player_maint_build = -1;
	player removeAction s_player_downgrade_build;
	s_player_downgrade_build = -1;
	player removeAction s_player_towing;
	s_player_towing = -1;
	player removeAction s_player_fuelauto;
	s_player_fuelauto = -1;
	player removeAction s_player_fuelauto2;
	s_player_fuelauto2 = -1;
};



//Dog actions on player self
_dogHandle = player getVariable ["dogID", 0];
if (_dogHandle > 0) then {
	_dog = _dogHandle getFSMVariable "_dog";
	_ownerID = "0";
	if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
	if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {
		if (s_player_movedog < 0) then {
			s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
		};
		if (s_player_speeddog < 0) then {
			_text = (localize "str_epoch_player_249");
			_speed = 0;
			if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
			s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
		};
		if (s_player_calldog < 0) then {
			s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
		};
	};
} else {
	player removeAction s_player_movedog;		
	s_player_movedog =		-1;
	player removeAction s_player_speeddog;
	s_player_speeddog =		-1;
	player removeAction s_player_calldog;
	s_player_calldog = 		-1;
};

// Drink Water
private["_playerPos","_canDrink","_isPond","_isWell","_pondPos","_objectsWell","_objectsPond","_display"];
 
_playerPos = getPosATL player;
_canDrink = count nearestObjects [_playerPos, ["Land_pumpa","Land_water_tank"], 4] > 0;
_isPond = false;
_isWell = false;
_pondPos = [];
_objectsWell = [];
 
if (!_canDrink) then {
    _objectsWell = nearestObjects [_playerPos, [], 4];
    {
        //Check for Well
        _isWell = ["_well",str(_x),false] call fnc_inString;
        if (_isWell) then {_canDrink = true};
    } forEach _objectsWell;
};
 
if (!_canDrink) then {
    _objectsPond = nearestObjects [_playerPos, [], 50];
    {
        //Check for pond
        _isPond = ["pond",str(_x),false] call fnc_inString;
        if (_isPond) then {
            _pondPos = (_x worldToModel _playerPos) select 2;
            if (_pondPos < 0) then {
                _canDrink = true;
            };
        };
    } forEach _objectsPond;
};
 
if (_canDrink) then {
        if (s_player_drinkWater < 0) then {
            s_player_drinkWater = player addaction[("<t color=""#0000c7"">" + ("Drink water") +"</t>"),"scripts\drink_water.sqf"];
        };
    } else {
        player removeAction s_player_drinkWater;
        s_player_drinkWater = -1;
    };
 
//-------------------------Drink Water End ----------------------------------------------

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Hi guys,

 

loving the mod, i recently started modding myself and i am still learning, my one problem is i can dismantle any mountain bike, not just deployed ones, now it the mountain bikes itself is not that big a issue but id like to add the pack script for my mozzies and for my mopeds as well is there a way to fix this or did i do something wrong that i get the option to pack purchased vehicles as well

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Hi.

Love the idea but when I added this you get stuck on wait for host when joining I think it could be the 'change SCRIPT_PATH' bit I don't understand what the file path should be. Should it just be 'custom\EVD\EVD_common.sqf' or should it be 'MPMissions\DayZ_Epoch_11.Chernarus\custom\EVD\EVD_common.sqf' ?

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Hi.

Love the idea but when I added this you get stuck on wait for host when joining I think it could be the 'change SCRIPT_PATH' bit I don't understand what the file path should be. Should it just be 'custom\EVD\EVD_common.sqf' or should it be 'MPMissions\DayZ_Epoch_11.Chernarus\custom\EVD\EVD_common.sqf' ?

should just be custom/EVD/EVD_common.sqf

Make sure your folder is acctually called custom!

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Having alot of problems with this script.

Everytime I spawn any of the object / vehicles I get this error in the RPT log:

10:50:01 Error in expression <teWest && !(locked _object)) then {
if (_objectID == "0" && _uid == "0") then
{
>
10:50:01 Error position: <_objectID == "0" && _uid == "0") then
{
>
10:50:01 Error Undefined variable in expression: _objectid
10:50:01 File z\addons\dayz_server\compile\server_updateObject.sqf, line 29
10:50:01 Error in expression <riable["lastInventory",_inventory];
if (_objectID == "0") then {
_key = format[">
10:50:01 Error position: <_objectID == "0") then {
_key = format[">
10:50:01 Error Undefined variable in expression: _objectid
10:50:01 File z\addons\dayz_server\compile\server_updateObject.sqf, line 76
10:50:01 Error in expression <iable ["ObjectUID","0"];

if ((typeName _objectID != "string") || (typeName _uid>
10:50:01 Error position: <_objectID != "string") || (typeName _uid>
10:50:01 Error Undefined variable in expression: _objectid
10:50:01 File z\addons\dayz_server\compile\server_updateObject.sqf, line 21
10:50:01 Error in expression <teWest && !(locked _object)) then {
if (_objectID == "0" && _uid == "0") then
{
>

I've not had to edit the updateObject file so I shouldn't be getting errors at all for this file...
 



I can successfully spawn each and every vehicle... With no requirements on the materials needed.
I have all of the preset ones within the files that are provided but it wont require them once I have clicked the button in the server.

Vehicles cannot be repacked with a toolbox using the scroll menu of which I thought it was because of not having a toolbox on my person, but once I obtained one, still no pack.

I'd love for someone to actually compile all of the fixes that are present to the main script and post it because I've spent hours trying to get this to work and I keep resulting in nothing...

Cheers in advance if anyone knows any fixes!

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  • 1 month later...

Does anyone have this working for epoch 1051 that can link spoilers of there pack, depoly, and fn_selfactions so I can diffmerge and see what I am doing wrong. I can deploy I but cant pack. No matter the changes through out this thread I still loose my toolbox when I interrupt the deployment process. I added s_player_packVehicle in infiStar even though _CSA is false in my AHconfig.

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  • 1 month later...

Hi,

 

I have this almost working. I have it where when you deploy a vehicle the items are removed plus the toolbox, however then there is no pack option. I wanted it where you can still get the pack option and then get toolbox back. I removed the has toolbox option from fn_selfactions but still wont let me pack it, I am really bad a scripting. Any help would be great

Dave

 

EVD_deploy.sqf

/*

Enhanced Vehicle Deployment by TheFarix
*/
 
call compile preprocessFileLineNumbers "EVD\EVD_common.sqf";
 
if (dayz_combat == 1) exitwith { cutText ["\n\nYou are in combat and cannot perform that action!", "PLAIN DOWN"] };
 
private ["_type","_inVehicle","_onLadder","_canDo","_materials","_proceed","_qty","_missing","_missingQty","_objectID"];
 
_type = _this select 0;
 
_inVehicle = (vehicle player != player);
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder and !_inVehicle);
 
if (_canDo) then {
_materials = [_type] call EVDGetMaterials;
 
// Dry run to see if all parts are available.
_proceed = true;
if (count _materials > 0) then {
{
_itemIn = _x select 0;
_countIn = _x select 1;
 
_qty = { _x == _itemIn } count magazines player;
 
if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
} forEach _materials;
};
 
if (_proceed) then {
closeDialog 1;
 
cutText ["\n\nDeploying vehicle started", "PLAIN DOWN"];
 
[1,1] call dayz_HungerThirst;
player playActionNow "Medic";
              
 
[player,"repair",0,false] call dayz_zombieSpeak;
[player,50,true,(getPosATL player)] spawn player_alertZombies;
 
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
 
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;
 
if (_finished) then {
_removed_total = 0; // count total of removed items
_tobe_removed_total = 0; // count total of all to be removed items
// Take items
{
_removed = 0;
_itemIn = _x select 0;
_countIn = _x select 1;
_tobe_removed_total = _tobe_removed_total + _countIn;
 
{
_configParent = configName(inheritsFrom(configFile >> "cfgMagazines" >> _x));
if( (_removed < _countIn) && ((_x == _itemIn) || (_configParent == _itemIn))) then {
_num_removed = ([player,_x] call BIS_fnc_invRemove);
_removed = _removed + _num_removed;
_removed_total = _removed_total + _num_removed;
if(_num_removed >= 1) then {
_temp_removed_array set [count _temp_removed_array,_x];
};
};
 
} forEach magazines player;
 
} forEach _materials;
 
// Only proceed if all parts were removed successfully
if(_removed_total == _tobe_removed_total) then {
if (EVDSellVehicles) then {
_objectID = str(round(random 999999));
} else {
_objectID = "0";
};
 
_object = _type createVehicle (position player);
_object setVariable ["ObjectID", _objectID, true];
_object setVariable ["ObjectUID", _objectID, true];
_object addEventHandler ["GetIn",{
_nil = [nil,(_this select 2),"loc",rTITLETEXT,"Warning: This vehicle will disappear on server restart!","PLAIN DOWN",5] call RE;
}];
 
clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
_object setVehicleAmmo 0;
 
player reveal _object;
                                player removeWeapon "ItemToolbox";
 
cutText ["\n\nYou've built a vehicle!", "PLAIN DOWN"];
} else {
// Refund parts since we failed
{player addMagazine _x;} forEach _temp_removed_array;
 
cutText [format[(localize "str_epoch_player_151"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
};
} else {
r_interrupt = false;
player switchMove "";
player playActionNow "stop";
cutText ["\n\nCanceled deploying vehicle", "PLAIN DOWN"];
};
} else {
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
cutText [format["Missing %1 more of %2",_missingQty, _textMissing], "PLAIN DOWN"];
};
} else {
cutText ["\n\nCanceled deploying vehicle", "PLAIN DOWN"];

};

 

EVD_pack.sqf

/*

Enhanced Vehicle Deployment by TheFarix
*/
 
call compile preprocessFileLineNumbers "EVD\EVD_common.sqf";
 
if (dayz_combat == 1) exitwith { cutText ["\n\nYou are in combat and cannot perform that action!", "PLAIN DOWN"] };
 
private ["_obj","_animState","_started","_finished"];
 
if(DZE_ActionInProgress) exitWith { cutText ["Vehicle packing already in progress." , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
 
player removeAction s_player_packVehicle;
s_player_packVehicle = 1;
 
_obj = _this select 3;
 
cutText ["Packing vehicle started", "PLAIN DOWN"];
 
[1,1] call dayz_HungerThirst;
player playActionNow "Medic";
 
 
[player,"repair",0,false] call dayz_zombieSpeak;
[player,50,true,(getPosATL player)] spawn player_alertZombies;
 
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
 
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;
 
if (_finished) then {
// Double check that object is not null
if(!isNull(_obj)) then {
_ipos = getPosATL _obj;
_type = typeOf _obj;
 
_materials = [_type] call EVDGetMaterials;
 
//Delete from hive
_objectID  = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
_activatingPlayer = player;
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
publicVariableServer "PVDZE_obj_Delete";
 
deleteVehicle _obj;
 
if (_ipos select 2 < 0) then {
_ipos set [2,0];
};
 
_radius = 1;
                player addWeapon "ItemToolbox";
 
// give refund items
if((count _materials) > 0) then {
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
{
_itemOut = _x select 0;
_countOut = _x select 1;
if (typeName _countOut == "ARRAY") then {
_countOut = round((random (_countOut select 1)) + (_countOut select 0));
};
_item addMagazineCargoGlobal [_itemOut,_countOut];
} forEach _materials;
 
_item setposATL _iPos;
 
player reveal _item;
 
player action ["Gear", _item];
};
} else {
cutText [(localize "str_epoch_player_91"), "PLAIN DOWN"];
};
} else {
r_interrupt = false;
player switchMove "";
player playActionNow "stop";
cutText ["Canceled packing vehicle", "PLAIN DOWN"];
};
 
DZE_ActionInProgress = false;
s_player_packVehicle = -1;
 

 

fn_selfactions

scriptName "Functions\misc\fn_selfActions.sqf";

/***********************************************************
ADD ACTIONS FOR SELF
- Function
- [] call fnc_usec_selfActions;
************************************************************/
private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];
 
if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.
 
_vehicle = vehicle player;
_isPZombie = player isKindOf "PZombie_VB";
_inVehicle = (_vehicle != player);
 
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
 
_nearLight = nearestObject [player,"LitObject"];
_canPickLight = false;
if (!isNull _nearLight) then {
if (_nearLight distance player < 4) then {
_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
};
};
 
//Grab Flare
if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
if (s_player_grabflare < 0) then {
_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
};
} else {
player removeAction s_player_grabflare;
player removeAction s_player_removeflare;
s_player_grabflare = -1;
s_player_removeflare = -1;
};
 
if (DZE_HeliLift) then {
_hasAttached = _vehicle getVariable["hasAttached",false];
if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {
if (s_player_heli_detach < 0) then {
dayz_myLiftVehicle = _vehicle;
s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
};
} else {
dayz_myLiftVehicle removeAction s_player_heli_detach;
s_player_heli_detach = -1;
};
};
 
if(DZE_HaloJump) then {
if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {
if (s_halo_action < 0) then {
DZE_myHaloVehicle = _vehicle;
s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
};
} else {
DZE_myHaloVehicle removeAction s_halo_action;
s_halo_action = -1;
};
};
 
if (!DZE_ForceNameTagsOff) then {
if (s_player_showname < 0 && !_isPZombie) then {
if (DZE_ForceNameTags) then {
s_player_showname = 1;
player setVariable["DZE_display_name",true,true];
} else {
s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
};
};
};
 
if(_isPZombie) then {
if (s_player_callzombies < 0) then {
s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
};
if (DZE_PZATTACK) then {
call pz_attack;
DZE_PZATTACK = false;
};
if (s_player_pzombiesvision < 0) then {
s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
};
if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { //Has some kind of target
_isAnimal = cursorTarget isKindOf "Animal";
_isZombie = cursorTarget isKindOf "zZombie_base";
_isHarvested = cursorTarget getVariable["meatHarvested",false];
_isMan = cursorTarget isKindOf "Man";
// Pzombie Gut human corpse || animal
if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
if (s_player_pzombiesfeed < 0) then {
s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
};
} else {
player removeAction s_player_pzombiesfeed;
s_player_pzombiesfeed = -1;
};
} else {
player removeAction s_player_pzombiesfeed;
s_player_pzombiesfeed = -1;
};
};
 
// Increase distance only if AIR || SHIP
_allowedDistance = 4;
_isAir = cursorTarget isKindOf "Air";
_isShip = cursorTarget isKindOf "Ship";
if(_isAir || _isShip) then {
_allowedDistance = 8;
};
 
if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target
 
// set cursortarget to variable
_cursorTarget = cursorTarget;
 
// get typeof cursortarget once
_typeOfCursorTarget = typeOf _cursorTarget;
 
// hintsilent _typeOfCursorTarget;
 
_isVehicle = _cursorTarget isKindOf "AllVehicles";
_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
_isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
 
// get items && magazines only once
_magazinesPlayer = magazines player;
 
//boiled Water
_hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
_hastinitem = false;
{
if (_x in _magazinesPlayer) then {
_hastinitem = true;
};
} count boil_tin_cans;
_hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
_hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
 
_itemsPlayer = items player;
 
_temp_keys = [];
_temp_keys_names = [];
// find available keys
_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
{
if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
_ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
_temp_keys_names set [_ownerKeyId,_ownerKeyName];
_temp_keys set [count _temp_keys,str(_ownerKeyId)];
};
} count _itemsPlayer;
 
_hasKnife = "ItemKnife" in _itemsPlayer;
_hasToolbox = "ItemToolbox" in _itemsPlayer;
 
_isMan = _cursorTarget isKindOf "Man";
_traderType = _typeOfCursorTarget;
_ownerID = _cursorTarget getVariable ["CharacterID","0"];
_isAnimal = _cursorTarget isKindOf "Animal";
_isDog =  (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
_isZombie = _cursorTarget isKindOf "zZombie_base";
_isDestructable = _cursorTarget isKindOf "BuiltItems";
_isWreck = _typeOfCursorTarget in DZE_isWreck;
_isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
_isModular = _cursorTarget isKindOf "ModularItems";
_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
 
_isRemovable = _typeOfCursorTarget in DZE_isRemovable;
_isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
 
_isTent = _cursorTarget isKindOf "TentStorage";
 
_isAlive = alive _cursorTarget;
 
_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
 
_rawmeat = meatraw;
_hasRawMeat = false;
{
if (_x in _magazinesPlayer) then {
_hasRawMeat = true;
};
} count _rawmeat; 
 
_isFuel = false;
if (_hasFuelE || _hasFuelBarrelE) then {
{
if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
} count dayz_fuelsources;
};
 
// diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
 
// logic vars
_player_flipveh = false;
_player_deleteBuild = false;
_player_lockUnlock_crtl = false;
 
if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
if (s_player_maintain_area < 0) then {
  s_player_maintain_area = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
s_player_maintain_area_preview = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
};
} else {
    player removeAction s_player_maintain_area;
    s_player_maintain_area = -1;
    player removeAction s_player_maintain_area_preview;
    s_player_maintain_area_preview = -1;
};
 
// CURSOR TARGET ALIVE
if(_isAlive) then {
 
//Allow player to delete objects
if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
_player_deleteBuild = true;
};
};
 
//Allow owners to delete modulars
                if(_isModular && (dayz_characterID == _ownerID)) then {
                        if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
                                _player_deleteBuild = true;
                        };
                };
//Allow owners to delete modular doors without locks
if(_isModularDoor && (dayz_characterID == _ownerID)) then {
                        if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
                                _player_deleteBuild = true;
                        };
};
// CURSOR TARGET VEHICLE
if(_isVehicle) then {
 
//flip vehicle small vehicles by your self && all other vehicles with help nearby
if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
_playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
if(_isVehicletype || (_playersNear >= 2)) then {
_player_flipveh = true;
};
};
 
 
if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
_player_lockUnlock_crtl = true;
};
 
};
 
};
 
if(_player_deleteBuild) then {
if (s_player_deleteBuild < 0) then {
s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
};
 
if (DZE_HeliLift) then {
_liftHeli = objNull;
_found = false;
 
_allowTow = false;
if ((count (crew _cursorTarget)) == 0) then {
{
if(!_allowTow) then {
_allowTow = _cursorTarget isKindOf _x;
};
} count DZE_HeliAllowToTow;
};
 
//diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];
 
if (_allowTow) then {
_liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
{
if(!_found) then {
_posL = [_x] call FNC_getPos;
_posC = [_cursorTarget] call FNC_getPos;
_height = (_posL select 2) - (_posC select 2);
_hasAttached = _x getVariable["hasAttached",false];
if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
_liftHeli = _x;
_found = true;
};
};
};
} count _liftHelis;
};
 
//diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];
 
_attached = _cursorTarget getVariable["attached",false];
if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
if (s_player_heli_lift < 0) then {
s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
};
} else {
player removeAction s_player_heli_lift;
s_player_heli_lift = -1;
};
};
 
// Allow Owner to lock && unlock vehicle  
if(_player_lockUnlock_crtl) then {
if (s_player_lockUnlock_crtl < 0) then {
_hasKey = _ownerID in _temp_keys;
_oldOwner = (_ownerID == dayz_playerUID);
if(locked _cursorTarget) then {
if(_hasKey || _oldOwner) then {
_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
s_player_lockunlock set [count s_player_lockunlock,_Unlock];
s_player_lockUnlock_crtl = 1;
} else {
if(_hasHotwireKit) then {
_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
} else {
_Unlock = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED], "",_cursorTarget, 2, true, true, "", ""];
};
s_player_lockunlock set [count s_player_lockunlock,_Unlock];
s_player_lockUnlock_crtl = 1;
};
} else {
if(_hasKey || _oldOwner) then {
_lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
s_player_lockunlock set [count s_player_lockunlock,_lock];
s_player_lockUnlock_crtl = 1;
};
};
};
 
} else {
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = -1;
};
 
if(DZE_AllowForceSave) then {
//Allow player to force save
if((_isVehicle || _isTent) && !_isMan) then {
if (s_player_forceSave < 0) then {
s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_forceSave;
s_player_forceSave = -1;
};
};
 
 
 
If(DZE_AllowCargoCheck) then {
if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
if (s_player_checkGear < 0) then {
s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_checkGear;
s_player_checkGear = -1;
};
};
 
 
//flip vehicle small vehicles by your self && all other vehicles with help nearby
if(_player_flipveh) then {
if (s_player_flipveh  < 0) then {
s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_flipveh;
s_player_flipveh = -1;
}; 
 
//Allow player to fill jerrycan
if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
if (s_player_fillfuel < 0) then {
s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
};
} else {
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
};
 
// logic vars for addactions
_player_butcher = false;
_player_studybody = false;
_player_SurrenderedGear = false;
 
// CURSOR TARGET NOT ALIVE
if (!_isAlive) then {
 
// Gut animal/zed
if((_isAnimal || _isZombie) && _hasKnife) then {
_isHarvested = _cursorTarget getVariable["meatHarvested",false];
if (!_isHarvested) then {
_player_butcher = true;
};
};
 
// Study body
if (_isMan && !_isZombie && !_isAnimal) then {
_player_studybody = true;
}
} else {
// unit alive
 
// gear access on surrendered player
if(_isMan && !_isZombie && !_isAnimal) then {
_isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
if (_isSurrendered) then {
_player_SurrenderedGear = true;
};
};
};
 
 
// Human Gut animal || zombie
if (_player_butcher) then {
if (s_player_butcher < 0) then {
if(_isZombie) then {
s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
} else {
s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
};
};
} else {
player removeAction s_player_butcher;
s_player_butcher = -1;
};
 
// Study Body
if (_player_studybody) then {
if (s_player_studybody < 0) then {
s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_studybody;
s_player_studybody = -1;
};
 
// logic vars
_player_cook = false;
_player_boil = false;
 
// CURSOR TARGET IS FIRE
if (inflamed _cursorTarget) then {
 
//Fireplace Actions check
if (_hasRawMeat) then {
_player_cook = true;
};
 
// Boil water
if (_hasbottleitem && _hastinitem) then {
_player_boil = true;
};
};
 
if (_player_SurrenderedGear) then {
if (s_player_SurrenderedGear < 0) then {
s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_SurrenderedGear;
s_player_SurrenderedGear = -1;
};
 
//Fireplace Actions check
if (_player_cook) then {
if (s_player_cook < 0) then {
s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_player_cook;
s_player_cook = -1;
};
 
// Boil water
if (_player_boil) then {
if (s_player_boil < 0) then {
s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_player_boil;
s_player_boil = -1;
};
 
if(_cursorTarget == dayz_hasFire) then {
if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_fireout;
s_player_fireout = -1;
};
 
//Packing my tent
if(_isTent && (player distance _cursorTarget < 3)) then {
if (_ownerID == dayz_characterID) then {
if (s_player_packtent < 0) then {
s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {
if (s_player_packtent < 0) then {
s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
};
};
};
} else {
player removeAction s_player_packtent;
s_player_packtent = -1;
};
 
//Allow owner to unlock vault
if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
if (s_player_unlockvault < 0) then {
if(_typeOfCursorTarget in DZE_LockedStorage) then {
if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
s_player_combi set [count s_player_combi,_combi];
} else {
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
s_player_combi set [count s_player_combi,_combi];
};
s_player_unlockvault = 1;
} else {
if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {
_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
s_player_combi set [count s_player_combi,_combi];
s_player_unlockvault = 1;
};
};
};
} else {
{player removeAction _x} count s_player_combi;s_player_combi = [];
s_player_unlockvault = -1;
};
 
//Allow owner to pack vault
if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
 
if (s_player_lockvault < 0) then {
if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
};
};
if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {
s_player_packvault = player addAction [format["<t color=#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "","];
};
} else {
player removeAction s_player_packvault;
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;
};
 
 
 
    //Player Deaths
if(_typeOfCursorTarget == "Info_Board_EP1") then {
if (s_player_information < 0) then {
s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
};
} else {
player removeAction s_player_information;
s_player_information = -1;
};
 
//Fuel Pump
if(_typeOfCursorTarget in dayz_fuelpumparray) then {
if (s_player_fuelauto < 0) then {
 
// check if Generator_DZ is running within 30 meters
_findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
_findNearestGen = [];
{
if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
_findNearestGen set [(count _findNearestGen),_x];
};
} count _findNearestGens;
_IsNearRunningGen = count (_findNearestGen);
 
// show that pump needs power if no generator nearby.
if(_IsNearRunningGen > 0) then {
s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
} else {
s_player_fuelauto = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER], "",[], 0, false, true, "",""];
};
};
} else {
player removeAction s_player_fuelauto;
s_player_fuelauto = -1;
};
 
//Fuel Pump on truck
if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {
if (s_player_fuelauto2 < 0) then {
// show that fuel truck pump needs power.
if(isEngineOn _cursorTarget) then {
s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
} else {
s_player_fuelauto2 = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER], "",[], 0, false, true, "",""];
};
};
} else {
player removeAction s_player_fuelauto2;
s_player_fuelauto2 = -1;
};
 
// inplace upgrade tool
if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
if ((s_player_lastTarget select 0) != _cursorTarget) then {
if (s_player_upgrade_build > 0) then {
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
};
};
if (s_player_upgrade_build < 0) then {
// s_player_lastTarget = _cursorTarget;
s_player_lastTarget set [0,_cursorTarget];
s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
};
} else {
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
};
 
// downgrade system
if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {
if ((s_player_lastTarget select 1) != _cursorTarget) then {
if (s_player_downgrade_build > 0) then {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};
};
 
if (s_player_downgrade_build < 0) then {
s_player_lastTarget set [1,_cursorTarget];
s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
};
} else {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};
 
// inplace maintenance tool
if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
if ((s_player_lastTarget select 2) != _cursorTarget) then {
if (s_player_maint_build > 0) then {
player removeAction s_player_maint_build;
s_player_maint_build = -1;
};
};
 
if (s_player_maint_build < 0) then {
s_player_lastTarget set [2,_cursorTarget];
s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
};
} else {
player removeAction s_player_maint_build;
s_player_maint_build = -1;
};
 
 
//Start Generator
if(_cursorTarget isKindOf "Generator_DZ") then {
if (s_player_fillgen < 0) then {
 
// check if not running 
if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];
} else {
// check if not filled && player has jerry.
if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
} else {
if("ItemJerrycan" in _magazinesPlayer) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
};
};
};
};
} else {
player removeAction s_player_fillgen;
s_player_fillgen = -1;
};
 
//Towing with tow truck
/*
if(_typeOfCursorTarget == "TOW_DZE") then {
if (s_player_towing < 0) then {
if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];
} else {
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];
};
};
} else {
player removeAction s_player_towing;
s_player_towing = -1;
};
*/
 
 
    //Sleep
if(_isTent && _ownerID == dayz_characterID) then {
if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_sleep;
s_player_sleep = -1;
};
 
//Repairing Vehicles
if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
if (s_player_repair_crtl < 0) then {
dayz_myCursorTarget = _cursorTarget;
_menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
_menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
s_player_repairActions set [count s_player_repairActions,_menu];
s_player_repairActions set [count s_player_repairActions,_menu1];
s_player_repair_crtl = 1;
} else {
{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
s_player_repair_crtl = -1;
};
};
 
//Pack Vehicles
if (_typeOfCursorTarget in EVDVehicleArray and !(locked _cursorTarget) and (damage _cursorTarget < 1)) then {
if (s_player_packvehicle < 0) then {
s_player_packvehicle = player addAction ["Pack Vehicle", "SCRIPT_PATH\EVD\EVD_pack.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_packvehicle;
s_player_packvehicle = -1;
};
 
// All Traders
if (_isMan && !_isPZombie && _traderType in serverTraders) then {
 
if (s_player_parts_crtl < 0) then {
 
// get humanity
_humanity = player getVariable ["humanity",0];
_traderMenu = call compile format["menu_%1;",_traderType];
 
// diag_log ("TRADER = " + str(_traderMenu));
 
_low_high = "low";
_humanity_logic = false;
if((_traderMenu select 2) == "friendly") then {
_humanity_logic = (_humanity < -5000);
};
if((_traderMenu select 2) == "hostile") then {
_low_high = "high";
_humanity_logic = (_humanity > -5000);
};
if((_traderMenu select 2) == "hero") then {
_humanity_logic = (_humanity < 5000);
};
if(_humanity_logic) then {
_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
s_player_parts set [count s_player_parts,_cancel];
} else {
 
// Static Menu
{
//diag_log format["DEBUG TRADER: %1", _x];
_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
s_player_parts set [count s_player_parts,_buy];
 
} count (_traderMenu select 1);
// Database menu
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
s_player_parts set [count s_player_parts,_buy];
 
};
s_player_parts_crtl = 1;
 
};
} else {
{player removeAction _x} count s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
};
 
 
if(dayz_tameDogs) then {
 
//Dog
if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then {
if (s_player_tamedog < 0) then {
s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
};
} else {
player removeAction s_player_tamedog;
s_player_tamedog = -1;
};
if (_isDog && _ownerID == dayz_characterID && _isAlive) then {
_dogHandle = player getVariable ["dogID", 0];
if (s_player_feeddog < 0 && _hasRawMeat) then {
s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
};
if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
};
if (s_player_staydog < 0) then {
_lieDown = _dogHandle getFSMVariable "_actionLieDown";
if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
};
if (s_player_trackdog < 0) then {
s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
};
if (s_player_barkdog < 0) then {
s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
};
if (s_player_warndog < 0) then {
_warn = _dogHandle getFSMVariable "_watchDog";
if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
};
if (s_player_followdog < 0) then {
s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
};
} else {
player removeAction s_player_feeddog;
s_player_feeddog = -1;
player removeAction s_player_waterdog;
s_player_waterdog = -1;
player removeAction s_player_staydog;
s_player_staydog = -1;
player removeAction s_player_trackdog;
s_player_trackdog = -1;
player removeAction s_player_barkdog;
s_player_barkdog = -1;
player removeAction s_player_warndog;
s_player_warndog = -1;
player removeAction s_player_followdog;
s_player_followdog = -1;
};
};
 
} else {
//Engineering
{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
s_player_repair_crtl = -1;
 
{player removeAction _x} count s_player_combi;s_player_combi = [];
 
dayz_myCursorTarget = objNull;
s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
 
{player removeAction _x} count s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
 
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = -1;
 
player removeAction s_player_checkGear;
s_player_checkGear = -1;
 
player removeAction s_player_SurrenderedGear;
s_player_SurrenderedGear = -1;
 
//Others
player removeAction s_player_forceSave;
s_player_forceSave = -1;
player removeAction s_player_flipveh;
s_player_flipveh = -1;
player removeAction s_player_sleep;
s_player_sleep = -1;
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
player removeAction s_player_butcher;
s_player_butcher = -1;
player removeAction s_player_cook;
s_player_cook = -1;
player removeAction s_player_boil;
s_player_boil = -1;
player removeAction s_player_fireout;
s_player_fireout = -1;
player removeAction s_player_packtent;
s_player_packtent = -1;
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
player removeAction s_player_studybody;
s_player_studybody = -1;
//Dog
player removeAction s_player_tamedog;
s_player_tamedog = -1;
player removeAction s_player_feeddog;
s_player_feeddog = -1;
player removeAction s_player_waterdog;
s_player_waterdog = -1;
player removeAction s_player_staydog;
s_player_staydog = -1;
player removeAction s_player_trackdog;
s_player_trackdog = -1;
player removeAction s_player_barkdog;
s_player_barkdog = -1;
player removeAction s_player_warndog;
s_player_warndog = -1;
player removeAction s_player_followdog;
s_player_followdog = -1;
    
    // vault
player removeAction s_player_unlockvault;
s_player_unlockvault = -1;
player removeAction s_player_packvault;
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;
 
player removeAction s_player_information;
s_player_information = -1;
player removeAction s_player_fillgen;
s_player_fillgen = -1;
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
player removeAction s_player_maint_build;
s_player_maint_build = -1;
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
player removeAction s_player_towing;
s_player_towing = -1;
player removeAction s_player_fuelauto;
s_player_fuelauto = -1;
player removeAction s_player_fuelauto2;
s_player_fuelauto2 = -1;
};
 
 
 
//Dog actions on player self
_dogHandle = player getVariable ["dogID", 0];
if (_dogHandle > 0) then {
_dog = _dogHandle getFSMVariable "_dog";
_ownerID = "0";
if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {
if (s_player_movedog < 0) then {
s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
};
if (s_player_speeddog < 0) then {
_text = (localize "str_epoch_player_249");
_speed = 0;
if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
};
if (s_player_calldog < 0) then {
s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
};
};
} else {
player removeAction s_player_movedog;
s_player_movedog = -1;
player removeAction s_player_speeddog;
s_player_speeddog = -1;
player removeAction s_player_calldog;
s_player_calldog = -1;
};
 

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