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Place Safes without PlotPoles?


CrixzGamez

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I, too, would very much like to see the possibility to place safes without pole while simultanously not being able to build base elements:

  • the initial struggle to save gold for a safe is hard enough without having to buy an additional plot-pole
  • the plot-pole requirement does a loot of good to keep the map free of scattered structures

@BetterDeadThanZed:

 

I don't agree with your BTW. I'm roaming the net since the 1990's and it has ever been a virtue rather than a sin to provide a meaningful subject. If the OP is one of the rare individuals that is able to pose a question using sparse and precise language, he, imo, is to be commended. Even if it feels like a letdown when the actual post doesn't contain new information ;-)

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I have not tested it myself but you should be able to just add

 

To dayz_code / Configs / CfgVehicles / DZE / VaultStorage.hpp

 

Under section

class VaultStorage: Land_A_tent

After

 packedClass = "WeaponHolder_ItemVault";

Insert

 

requireplot = 0;

This should disable the plot pole requirement for just that item.  This can also be done for other buildables to disable a plot pole build requirement for individual items.

 

Interestingly a locked safe requires no plot pole as default based on the hpp file.

 

RB

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