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1 Step building


CommanderWolf

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How do you make it where you build in 1 step instead of 3?

 

DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.
DZE_BackpackGuard = false; //Default = True, deletes backpack contents if logging out or losing connection beside another player if set to true.
DZE_BuildingLimit = 1000; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.
DZE_TRADER_SPAWNMODE = false; //Vehicles bought with traders will parachute in instead of just spawning on the ground.
dayz_maxGlobalZombiesInit = 25;
dayz_maxGlobalZombiesIncrease = 10;
dayz_maxZeds = 450;
DZE_DeathMsgGlobal = true;   //enable death notice for pvp
DZE_requireplot = 1;  //disable or enable the plot pole requirement.
DZE_FriendlySaving = false;
dayz_MapArea = 18000; // Default = 10000
dayz_minpos = -1000;
dayz_maxpos = 26000;
dayz_paraSpawn = true;
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
dayz_maxAnimals = 250; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
DZE_BuildOnRoads = true; // Default: False
DZE_PlotPole = [5,100]; // X and Y.
DZE_R3F_WEIGHT = false;
DZE_StaticConstructionCount = 1;

 

dont know if i did it right

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Create a custom player_build.sqf if you dont already have one.

Search for "_limit = 3;"
Change 3 to 1.

That changes most of the buildables to 1 step instead of 3, but for example the sandbag nest still has 6 steps for some reason.

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// DayZ Epochconfig
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
//
//MaxVehicleLimit = 450; // Default = 50
//MaxDynamicDebris = 0; // Default = 100
// DayZ Epoch config
DZE_teleport = [10000,200,500,10000,800];    //anti-teleport work around
spawnShoremode = 0; // Default = 1 (on shore)- i have custom spawn locations, so ignore this.
spawnArea= 1500; // Default = 1500
MaxHeliCrashes= 200; // Default = 5
MaxVehicleLimit = 600; // Default = 50
MaxDynamicDebris = 0; // Default = 100
dayz_maxLocalZombies = 100; // Default = 30
dayz_maxZeds = 500;
dayz_maxGlobalZombies = 500;
DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.
DZE_BackpackGuard = false; //Default = True, deletes backpack contents if logging out or losing connection beside another player if set to true.
DZE_BuildingLimit = 1000; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.
DZE_TRADER_SPAWNMODE = false; //Vehicles bought with traders will parachute in instead of just spawning on the ground.
dayz_maxGlobalZombiesInit = 25;
dayz_maxGlobalZombiesIncrease = 10;
dayz_maxZeds = 450;
DZE_DeathMsgGlobal = true;   //enable death notice for pvp
DZE_requireplot = 1;  //disable or enable the plot pole requirement.
DZE_FriendlySaving = false;
dayz_MapArea = 18000; // Default = 10000
dayz_minpos = -1000;
dayz_maxpos = 26000;
dayz_paraSpawn = true;
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
dayz_maxAnimals = 250; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
DZE_BuildOnRoads = true; // Default: False
DZE_PlotPole = [5,100]; // X and Y.
DZE_R3F_WEIGHT = false;
DZE_StaticConstructionCount = 1;

EpochEvents = [
["any","any","any","any",0,"sidemissions"],["any","any","any","any",20,"sidemissions"],["any","any","any","any",40,"sidemissions"],["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",20,"supply_drop"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",10,"Military"],["any","any","any","any",25,"Treasure"],["any","any","any","any",40,"Supplyitems"],["any","any","any","any",55,"Construction"]];

DefaultMagazines = ["ItemBandage","15Rnd_9x19_M9","15Rnd_9x19_M9","ItemWaterbottle","FoodCanBakedBeans","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"];
DefaultWeapons = ["ItemMap","ItemToolbox","M9","M16A2","ItemMachete","ItemCompass","NVGoggles"];
DefaultBackpack = "";
DefaultBackpackWeapon = "";

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/*

For DayZ Epoch

Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz

 

MassAssters Release 1.3 Epoch NAPF map

 

*/

startLoadingScreen ["","RscDisplayLoadCustom"];

cutText ["","BLACK OUT"];

enableSaving [false, false];

//REALLY IMPORTANT VALUES

dayZ_instance = 24;    //The instance

dayzHiveRequest = [];

initialized = false;

dayz_previousID = 0;

//disable greeting menu

player setVariable ["BIS_noCoreConversations", true];

//disable radio messages to be heard and shown in the left lower corner of the screen

enableRadio true;

// May prevent "how are you civillian?" messages from NPC

enableSentences false;

 

// DayZ Epochconfig

spawnShoremode = 1; // Default = 1 (on shore)

spawnArea= 1500; // Default = 1500

//

//MaxVehicleLimit = 450; // Default = 50

//MaxDynamicDebris = 0; // Default = 100

// DayZ Epoch config

DZE_teleport = [10000,200,500,10000,800];    //anti-teleport work around

spawnShoremode = 0; // Default = 1 (on shore)- i have custom spawn locations, so ignore this.

spawnArea= 1500; // Default = 1500

MaxHeliCrashes= 200; // Default = 5

MaxVehicleLimit = 600; // Default = 50

MaxDynamicDebris = 0; // Default = 100

dayz_maxLocalZombies = 100; // Default = 30

dayz_maxZeds = 500;

dayz_maxGlobalZombies = 500;

DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.

DZE_BackpackGuard = false; //Default = True, deletes backpack contents if logging out or losing connection beside another player if set to true.

DZE_BuildingLimit = 1000; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.

DZE_TRADER_SPAWNMODE = false; //Vehicles bought with traders will parachute in instead of just spawning on the ground.

dayz_maxGlobalZombiesInit = 25;

dayz_maxGlobalZombiesIncrease = 10;

dayz_maxZeds = 450;

DZE_DeathMsgGlobal = true;   //enable death notice for pvp

DZE_requireplot = 1;  //disable or enable the plot pole requirement.

DZE_FriendlySaving = false;

dayz_MapArea = 18000; // Default = 10000

dayz_minpos = -1000;

dayz_maxpos = 26000;

dayz_paraSpawn = true;

dayz_sellDistance_vehicle = 10;

dayz_sellDistance_boat = 30;

dayz_sellDistance_air = 40;

dayz_maxAnimals = 250; // Default: 8

dayz_tameDogs = true;

DynamicVehicleDamageLow = 0; // Default: 0

DynamicVehicleDamageHigh = 100; // Default: 100

DZE_BuildOnRoads = true; // Default: False

DZE_PlotPole = [5,100]; // X and Y.

DZE_R3F_WEIGHT = false;

DZE_StaticConstructionCount = 1;

 

EpochEvents = [

["any","any","any","any",0,"sidemissions"],["any","any","any","any",20,"sidemissions"],["any","any","any","any",40,"sidemissions"],["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",20,"supply_drop"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",10,"Military"],["any","any","any","any",25,"Treasure"],["any","any","any","any",40,"Supplyitems"],["any","any","any","any",55,"Construction"]];

DefaultMagazines = ["ItemBandage","15Rnd_9x19_M9","15Rnd_9x19_M9","ItemWaterbottle","FoodCanBakedBeans","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"];

DefaultWeapons = ["ItemMap","ItemToolbox","M9","M16A2","ItemMachete","ItemCompass","NVGoggles"];

DefaultBackpack = "";

DefaultBackpackWeapon = "";

 

 

//Load in compiled functions

call compile preprocessFileLineNumbers "custom\variables.sqf";    //Initilize the Variables (IMPORTANT: Must happen very early)

call compile preprocessFileLineNumbers "custom\JAEM\variables.sqf";

progressLoadingScreen 0.1;

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";    //Initilize the publicVariable event handlers

progressLoadingScreen 0.2;

call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical

progressLoadingScreen 0.4;

call compile preprocessFileLineNumbers "custom\compiles.sqf";

//call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";

//Compile regular functions

progressLoadingScreen 0.5;

call compile preprocessFileLineNumbers "server_traders.sqf";    //Compile trader configs

progressLoadingScreen 1.0;

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

if (isServer) then {

//Compile vehicle configs

  call compile preprocessFileLineNumbers "dynamic_vehicle.sqf";    //Compile vehicle configs   

// Add trader citys

_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf";

//Add MassAsster's Bonus Trader(s)

_nil = [] execVM "custom\bonustraders.sqf";

//Add  buildings

_nil = [] execVM "custom\roundonepremade.sqf";

_serverMonitor =  [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";

};

 

if (!isDedicated) then {

[] execVM "compile\Server_WelcomeCredits.sqf";

//Conduct map operations

0 fadeSound 0;

waitUntil {!isNil "dayz_loadScreenMsg"};

 

dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

_nil = [] execVM "custom\remote_messages.sqf";

//Run the player monitor

_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];

_playerMonitor =  [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";

_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";

_nil = [] execVM "custom\JAEM\EvacChopper_init.sqf";  //evac chopper

  _nul = [] execVM "playerspawn.sqf";    // Login music and text

_fast_roping = [] execVM "=BTC=_fast_roping\=BTC=_fast_roping_init.sqf";   //Fast rope from choppers

//anti Hack

[] execVM "safezone.sqf";  //comment out to enabled/disable safe zone around traders//

//[] execVM "\z\addons\dayz_code\system\antihack.sqf";

//_nil = [] execVM "custom\vehiclefunctions.sqf";  //re-key vehicles

};

//#include "\z\addons\dayz_code\system\REsec.sqf"

//Start Dynamic Weather

execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

 

#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

[] ExecVM "R3F_ARTY_AND_LOG\init.sqf";

[] ExecVM "BTK\Cargo Drop\Start.sqf";

//_nil = [] execVM "custom\kh_specials.sqf";  //extended functions

call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf";

 

// run SAR_AI

[] execVM "addons\SARGE\SAR_AI_init.sqf";

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RPT logs, depend on your provider.  if you are running a VPS or have the server on your own PC then it will be in:

 

it will be in your server folder, find instance_11_Chernarus, look for the file called arma2oaserver.RPT.

 

Dayz.ST hosting you can find it here:

Cp.png

 

Vilayer, you can go here: https://www.vilayer.com/cl/knowledgebase.php?action=displayarticle&id=62

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