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[MAP Addition] Stary Sobor Hospital


MGT

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Society is slowly returning to normal, and local infrastructure is slowly being repaired and put back into service, this hospital in Stary is almost completely rebuily, those Chernarus builders have still left mounds of earth and building materials laying around, so be cautious.

 

 

Add to your mission.sqf, depending on other content you may need to change the numbers

 

As seen from the sky

 

919437_10152461926026494_1761108576_o.jp

_vehicle_156 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_runway_main", [6515.0005, 7531.9268, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_156 = _this;
  _this setDir -85.543213;
  _this setPos [6515.0005, 7531.9268, 3.0517578e-005];
};

_vehicle_191 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_asf3_0_2000", [6513.3286, 7511.3848], [], 0, "CAN_COLLIDE"];
  _vehicle_191 = _this;
  _this setDir -87.344719;
  _this setPos [6513.3286, 7511.3848];
};

_vehicle_193 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_asf3_0_2000", [6496.1362, 7512.5337], [], 0, "CAN_COLLIDE"];
  _vehicle_193 = _this;
  _this setDir -86.132599;
  _this setPos [6496.1362, 7512.5337];
};

_vehicle_195 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_asf3_0_2000", [6487.0474, 7513.3354], [], 0, "CAN_COLLIDE"];
  _vehicle_195 = _this;
  _this setDir -86.132599;
  _this setPos [6487.0474, 7513.3354];
};

_vehicle_197 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_asf3_0_2000", [6478.895, 7514.0049, 0], [], 0, "CAN_COLLIDE"];
  _vehicle_197 = _this;
  _this setDir -86.132599;
  _this setPos [6478.895, 7514.0049, 0];
};

_vehicle_199 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_asf3_0_2000", [6475.2192, 7514.2051], [], 0, "CAN_COLLIDE"];
  _vehicle_199 = _this;
  _this setDir -86.132599;
  _this setPos [6475.2192, 7514.2051];
};

_vehicle_201 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_asf3_0_2000", [6470.0752, 7514.2061], [], 0, "CAN_COLLIDE"];
  _vehicle_201 = _this;
  _this setDir -86.132599;
  _this setPos [6470.0752, 7514.2061];
};

_vehicle_203 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_asf3_0_2000", [6464.5273, 7514.4736], [], 0, "CAN_COLLIDE"];
  _vehicle_203 = _this;
  _this setDir -86.132599;
  _this setPos [6464.5273, 7514.4736];
};

_vehicle_217 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_asf3_0_2000", [6451.2773, 7514.0444, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_217 = _this;
  _this setDir -92.526558;
  _this setPos [6451.2773, 7514.0444, 6.1035156e-005];
};

_vehicle_227 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_asf3_0_2000", [6455.0903, 7515.5552, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_227 = _this;
  _this setDir -86.132599;
  _this setPos [6455.0903, 7515.5552, 3.0517578e-005];
};

_vehicle_231 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_asf3_0_2000", [6451.3975, 7516.2427, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_231 = _this;
  _this setDir -86.132599;
  _this setPos [6451.3975, 7516.2427, 9.1552734e-005];
};

_vehicle_247 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_EP1", [6470.9922, 7529.3745, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_247 = _this;
  _this setPos [6470.9922, 7529.3745, -6.1035156e-005];
};

_vehicle_249 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_EP1", [6483.2598, 7526.9712, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_249 = _this;
  _this setPos [6483.2598, 7526.9712, -3.0517578e-005];
};

_vehicle_251 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_EP1", [6488.8936, 7539.6782, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_251 = _this;
  _this setPos [6488.8936, 7539.6782, 9.1552734e-005];
};

_vehicle_253 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_EP1", [6495.3394, 7520.9741, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_253 = _this;
  _this setPos [6495.3394, 7520.9741, -3.0517578e-005];
};

_vehicle_255 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_EP1", [6456.1172, 7534.3789, 0], [], 0, "CAN_COLLIDE"];
  _vehicle_255 = _this;
  _this setPos [6456.1172, 7534.3789, 0];
};

_vehicle_257 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_EP1", [6450.7329, 7522.1704, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_257 = _this;
  _this setPos [6450.7329, 7522.1704, -0.00012207031];
};

_vehicle_259 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_EP1", [6468.9453, 7541.1167, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_259 = _this;
  _this setPos [6468.9453, 7541.1167, -3.0517578e-005];
};

_vehicle_261 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_EP1", [6502.3071, 7532.4385, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_261 = _this;
  _this setPos [6502.3071, 7532.4385, 9.1552734e-005];
};

_vehicle_263 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_EP1", [6448.4849, 7542.9458, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_263 = _this;
  _this setPos [6448.4849, 7542.9458, -3.0517578e-005];
};

_vehicle_265 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_EP1", [6476.6948, 7518.6924, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_265 = _this;
  _this setPos [6476.6948, 7518.6924, -6.1035156e-005];
};

_vehicle_267 = objNull;
if (true) then
{
  _this = createVehicle ["LAND_A_Hospital", [6495.1538, 7538.3394, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_267 = _this;
  _this setDir 3.5363078;
  _this setPos [6495.1538, 7538.3394, -9.1552734e-005];
};

_vehicle_276 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_dum_istan3_hromada2", [6443.3579, 7542.8921, 0.12494288], [], 0, "CAN_COLLIDE"];
  _vehicle_276 = _this;
  _this setDir -85.308777;
  _this setPos [6443.3579, 7542.8921, 0.12494288];
};

_vehicle_278 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_dum_istan3_hromada2", [6461.6357, 7540.3223, -0.12453839], [], 0, "CAN_COLLIDE"];
  _vehicle_278 = _this;
  _this setDir -85.308777;
  _this setPos [6461.6357, 7540.3223, -0.12453839];
};

_vehicle_295 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_phone_box", [6472.7544, 7534.6709, -0.09094847], [], 0, "CAN_COLLIDE"];
  _vehicle_295 = _this;
  _this setPos [6472.7544, 7534.6709, -0.09094847];
};

_vehicle_303 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Misc_Scaffolding", [6452.4102, 7521.3013, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_303 = _this;
  _this setDir -89.00737;
  _this setPos [6452.4102, 7521.3013, -6.1035156e-005];
};

_vehicle_304 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_dirthump03", [6430.54, 7521.3208, -0.12647069], [], 0, "CAN_COLLIDE"];
  _vehicle_304 = _this;
  _this setDir 84.766357;
  _this setPos [6430.54, 7521.3208, -0.12647069];
};

_vehicle_306 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_dirthump03", [6430.9502, 7527.9331, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_306 = _this;
  _this setDir 95.589203;
  _this setPos [6430.9502, 7527.9331, -3.0517578e-005];
};

_vehicle_308 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_dirthump03", [6432.8872, 7540.5112, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_308 = _this;
  _this setDir 98.195892;
  _this setPos [6432.8872, 7540.5112, -0.00012207031];
};

_vehicle_310 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_dirthump02", [6437.4512, 7554.3789], [], 0, "CAN_COLLIDE"];
  _vehicle_310 = _this;
  _this setDir -25.881407;
  _this setPos [6437.4512, 7554.3789];
};

_vehicle_311 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_dirthump03", [6512.6392, 7516.5522, -0.86179566], [], 0, "CAN_COLLIDE"];
  _vehicle_311 = _this;
  _this setDir -86.607147;
  _this setPos [6512.6392, 7516.5522, -0.86179566];
};

_vehicle_312 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_dirthump02", [6515.9146, 7546.6064, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_312 = _this;
  _this setDir -94.629219;
  _this setPos [6515.9146, 7546.6064, 0.00012207031];
};

_vehicle_313 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_dirthump01", [6515.9131, 7536.3691], [], 0, "CAN_COLLIDE"];
  _vehicle_313 = _this;
  _this setDir 98.58284;
  _this setPos [6515.9131, 7536.3691];
};

_vehicle_314 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_dirthump03", [6515.0229, 7531.104], [], 0, "CAN_COLLIDE"];
  _vehicle_314 = _this;
  _this setDir 94.144836;
  _this setPos [6515.0229, 7531.104];
};

_vehicle_316 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_dirthump02", [6507.7759, 7551.5815, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_316 = _this;
  _this setDir 1.8751751;
  _this setPos [6507.7759, 7551.5815, -3.0517578e-005];
};

_vehicle_317 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_dirthump03", [6491.458, 7553.2437, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_317 = _this;
  _this setDir 6.3799648;
  _this setPos [6491.458, 7553.2437, -3.0517578e-005];
};

_vehicle_318 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_dirthump01", [6476.2856, 7555.1895], [], 0, "CAN_COLLIDE"];
  _vehicle_318 = _this;
  _this setDir -2.7024658;
  _this setPos [6476.2856, 7555.1895];
};

_vehicle_319 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_dirthump02", [6457.9019, 7555.7832, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_319 = _this;
  _this setPos [6457.9019, 7555.7832, 3.0517578e-005];
};
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  • 1 month later...

Yes Kind-Sir you are correct, it mus be named 'Land_A_Hospital'.

 

The Map_A_Hostpital comes from the new selection of items provided by the EU map additions upgrade to the ARMA2OA Editor, I suggest using the Jon-C5- Editor Update. It is available at http://www.armaholic.com/page.php?id=5932. All the class names in this update seem to work fine in dayz featuring all preset loot spawns.

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  • 3 weeks later...

I found that even with that change it didn't spawn loot so left it as is as Epoch supports MAP additions.

It was only nurses houses so ;)

Is this not in your CFGBuildingloot.hpp file?

class Land_dum_istan3_hromada2: Residential
	{
		lootPos[] = {
			{ 1.67627,3,-4.62603 },
			{ -1.47363,4.92285,-1.28517 },
			{ 6.43848,1.93555,2.08801 }};
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Is this not in your CFGBuildingloot.hpp file?

class Land_dum_istan3_hromada2: Residential
	{
		lootPos[] = {
			{ 1.67627,3,-4.62603 },
			{ -1.47363,4.92285,-1.28517 },
			{ 6.43848,1.93555,2.08801 }};

 

No, last thing we need is more loot on our server.

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Yes Kind-Sir you are correct, it mus be named 'Land_A_Hospital'.

 

The Map_A_Hostpital comes from the new selection of items provided by the EU map additions upgrade to the ARMA2OA Editor, I suggest using the Jon-C5- Editor Update. It is available at http://www.armaholic.com/page.php?id=5932. All the class names in this update seem to work fine in dayz featuring all preset loot spawns.

This is true but jon update does not have all the addons included that MAP does.  I just use the MAP editor then change the name to the proper name i.e. "Land..." as others have mentioned.

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