MGT Posted August 21, 2013 Report Share Posted August 21, 2013 Society is slowly returning to normal, and local infrastructure is slowly being repaired and put back into service, this hospital in Stary is almost completely rebuily, those Chernarus builders have still left mounds of earth and building materials laying around, so be cautious. Add to your mission.sqf, depending on other content you may need to change the numbers As seen from the sky _vehicle_156 = objNull; if (true) then { _this = createVehicle ["MAP_runway_main", [6515.0005, 7531.9268, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_156 = _this; _this setDir -85.543213; _this setPos [6515.0005, 7531.9268, 3.0517578e-005]; }; _vehicle_191 = objNull; if (true) then { _this = createVehicle ["MAP_asf3_0_2000", [6513.3286, 7511.3848], [], 0, "CAN_COLLIDE"]; _vehicle_191 = _this; _this setDir -87.344719; _this setPos [6513.3286, 7511.3848]; }; _vehicle_193 = objNull; if (true) then { _this = createVehicle ["MAP_asf3_0_2000", [6496.1362, 7512.5337], [], 0, "CAN_COLLIDE"]; _vehicle_193 = _this; _this setDir -86.132599; _this setPos [6496.1362, 7512.5337]; }; _vehicle_195 = objNull; if (true) then { _this = createVehicle ["MAP_asf3_0_2000", [6487.0474, 7513.3354], [], 0, "CAN_COLLIDE"]; _vehicle_195 = _this; _this setDir -86.132599; _this setPos [6487.0474, 7513.3354]; }; _vehicle_197 = objNull; if (true) then { _this = createVehicle ["MAP_asf3_0_2000", [6478.895, 7514.0049, 0], [], 0, "CAN_COLLIDE"]; _vehicle_197 = _this; _this setDir -86.132599; _this setPos [6478.895, 7514.0049, 0]; }; _vehicle_199 = objNull; if (true) then { _this = createVehicle ["MAP_asf3_0_2000", [6475.2192, 7514.2051], [], 0, "CAN_COLLIDE"]; _vehicle_199 = _this; _this setDir -86.132599; _this setPos [6475.2192, 7514.2051]; }; _vehicle_201 = objNull; if (true) then { _this = createVehicle ["MAP_asf3_0_2000", [6470.0752, 7514.2061], [], 0, "CAN_COLLIDE"]; _vehicle_201 = _this; _this setDir -86.132599; _this setPos [6470.0752, 7514.2061]; }; _vehicle_203 = objNull; if (true) then { _this = createVehicle ["MAP_asf3_0_2000", [6464.5273, 7514.4736], [], 0, "CAN_COLLIDE"]; _vehicle_203 = _this; _this setDir -86.132599; _this setPos [6464.5273, 7514.4736]; }; _vehicle_217 = objNull; if (true) then { _this = createVehicle ["MAP_asf3_0_2000", [6451.2773, 7514.0444, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_217 = _this; _this setDir -92.526558; _this setPos [6451.2773, 7514.0444, 6.1035156e-005]; }; _vehicle_227 = objNull; if (true) then { _this = createVehicle ["MAP_asf3_0_2000", [6455.0903, 7515.5552, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_227 = _this; _this setDir -86.132599; _this setPos [6455.0903, 7515.5552, 3.0517578e-005]; }; _vehicle_231 = objNull; if (true) then { _this = createVehicle ["MAP_asf3_0_2000", [6451.3975, 7516.2427, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_231 = _this; _this setDir -86.132599; _this setPos [6451.3975, 7516.2427, 9.1552734e-005]; }; _vehicle_247 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_EP1", [6470.9922, 7529.3745, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_247 = _this; _this setPos [6470.9922, 7529.3745, -6.1035156e-005]; }; _vehicle_249 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_EP1", [6483.2598, 7526.9712, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_249 = _this; _this setPos [6483.2598, 7526.9712, -3.0517578e-005]; }; _vehicle_251 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_EP1", [6488.8936, 7539.6782, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_251 = _this; _this setPos [6488.8936, 7539.6782, 9.1552734e-005]; }; _vehicle_253 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_EP1", [6495.3394, 7520.9741, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_253 = _this; _this setPos [6495.3394, 7520.9741, -3.0517578e-005]; }; _vehicle_255 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_EP1", [6456.1172, 7534.3789, 0], [], 0, "CAN_COLLIDE"]; _vehicle_255 = _this; _this setPos [6456.1172, 7534.3789, 0]; }; _vehicle_257 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_EP1", [6450.7329, 7522.1704, -0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_257 = _this; _this setPos [6450.7329, 7522.1704, -0.00012207031]; }; _vehicle_259 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_EP1", [6468.9453, 7541.1167, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_259 = _this; _this setPos [6468.9453, 7541.1167, -3.0517578e-005]; }; _vehicle_261 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_EP1", [6502.3071, 7532.4385, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_261 = _this; _this setPos [6502.3071, 7532.4385, 9.1552734e-005]; }; _vehicle_263 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_EP1", [6448.4849, 7542.9458, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_263 = _this; _this setPos [6448.4849, 7542.9458, -3.0517578e-005]; }; _vehicle_265 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_EP1", [6476.6948, 7518.6924, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_265 = _this; _this setPos [6476.6948, 7518.6924, -6.1035156e-005]; }; _vehicle_267 = objNull; if (true) then { _this = createVehicle ["LAND_A_Hospital", [6495.1538, 7538.3394, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_267 = _this; _this setDir 3.5363078; _this setPos [6495.1538, 7538.3394, -9.1552734e-005]; }; _vehicle_276 = objNull; if (true) then { _this = createVehicle ["MAP_dum_istan3_hromada2", [6443.3579, 7542.8921, 0.12494288], [], 0, "CAN_COLLIDE"]; _vehicle_276 = _this; _this setDir -85.308777; _this setPos [6443.3579, 7542.8921, 0.12494288]; }; _vehicle_278 = objNull; if (true) then { _this = createVehicle ["MAP_dum_istan3_hromada2", [6461.6357, 7540.3223, -0.12453839], [], 0, "CAN_COLLIDE"]; _vehicle_278 = _this; _this setDir -85.308777; _this setPos [6461.6357, 7540.3223, -0.12453839]; }; _vehicle_295 = objNull; if (true) then { _this = createVehicle ["MAP_phone_box", [6472.7544, 7534.6709, -0.09094847], [], 0, "CAN_COLLIDE"]; _vehicle_295 = _this; _this setPos [6472.7544, 7534.6709, -0.09094847]; }; _vehicle_303 = objNull; if (true) then { _this = createVehicle ["MAP_Misc_Scaffolding", [6452.4102, 7521.3013, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_303 = _this; _this setDir -89.00737; _this setPos [6452.4102, 7521.3013, -6.1035156e-005]; }; _vehicle_304 = objNull; if (true) then { _this = createVehicle ["MAP_dirthump03", [6430.54, 7521.3208, -0.12647069], [], 0, "CAN_COLLIDE"]; _vehicle_304 = _this; _this setDir 84.766357; _this setPos [6430.54, 7521.3208, -0.12647069]; }; _vehicle_306 = objNull; if (true) then { _this = createVehicle ["MAP_dirthump03", [6430.9502, 7527.9331, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_306 = _this; _this setDir 95.589203; _this setPos [6430.9502, 7527.9331, -3.0517578e-005]; }; _vehicle_308 = objNull; if (true) then { _this = createVehicle ["MAP_dirthump03", [6432.8872, 7540.5112, -0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_308 = _this; _this setDir 98.195892; _this setPos [6432.8872, 7540.5112, -0.00012207031]; }; _vehicle_310 = objNull; if (true) then { _this = createVehicle ["MAP_dirthump02", [6437.4512, 7554.3789], [], 0, "CAN_COLLIDE"]; _vehicle_310 = _this; _this setDir -25.881407; _this setPos [6437.4512, 7554.3789]; }; _vehicle_311 = objNull; if (true) then { _this = createVehicle ["MAP_dirthump03", [6512.6392, 7516.5522, -0.86179566], [], 0, "CAN_COLLIDE"]; _vehicle_311 = _this; _this setDir -86.607147; _this setPos [6512.6392, 7516.5522, -0.86179566]; }; _vehicle_312 = objNull; if (true) then { _this = createVehicle ["MAP_dirthump02", [6515.9146, 7546.6064, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_312 = _this; _this setDir -94.629219; _this setPos [6515.9146, 7546.6064, 0.00012207031]; }; _vehicle_313 = objNull; if (true) then { _this = createVehicle ["MAP_dirthump01", [6515.9131, 7536.3691], [], 0, "CAN_COLLIDE"]; _vehicle_313 = _this; _this setDir 98.58284; _this setPos [6515.9131, 7536.3691]; }; _vehicle_314 = objNull; if (true) then { _this = createVehicle ["MAP_dirthump03", [6515.0229, 7531.104], [], 0, "CAN_COLLIDE"]; _vehicle_314 = _this; _this setDir 94.144836; _this setPos [6515.0229, 7531.104]; }; _vehicle_316 = objNull; if (true) then { _this = createVehicle ["MAP_dirthump02", [6507.7759, 7551.5815, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_316 = _this; _this setDir 1.8751751; _this setPos [6507.7759, 7551.5815, -3.0517578e-005]; }; _vehicle_317 = objNull; if (true) then { _this = createVehicle ["MAP_dirthump03", [6491.458, 7553.2437, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_317 = _this; _this setDir 6.3799648; _this setPos [6491.458, 7553.2437, -3.0517578e-005]; }; _vehicle_318 = objNull; if (true) then { _this = createVehicle ["MAP_dirthump01", [6476.2856, 7555.1895], [], 0, "CAN_COLLIDE"]; _vehicle_318 = _this; _this setDir -2.7024658; _this setPos [6476.2856, 7555.1895]; }; _vehicle_319 = objNull; if (true) then { _this = createVehicle ["MAP_dirthump02", [6457.9019, 7555.7832, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_319 = _this; _this setPos [6457.9019, 7555.7832, 3.0517578e-005]; }; axeman 1 Link to comment Share on other sites More sharing options...
Radiix Posted August 26, 2013 Report Share Posted August 26, 2013 Looks good :) Thanks for the share. Link to comment Share on other sites More sharing options...
Kind-Sir Posted August 29, 2013 Report Share Posted August 29, 2013 I'm not too sure that MAP_A_Hospital will spawn loot as it is not defined to spawn loot in the DayZ code (or it may be, I haven't checked) If this is the case, use the classname Land_A_Hospital to get a hospital that spawns zombies and loot. DanucasB 1 Link to comment Share on other sites More sharing options...
Poncho Posted October 9, 2013 Report Share Posted October 9, 2013 Yes Kind-Sir you are correct, it mus be named 'Land_A_Hospital'. The Map_A_Hostpital comes from the new selection of items provided by the EU map additions upgrade to the ARMA2OA Editor, I suggest using the Jon-C5- Editor Update. It is available at http://www.armaholic.com/page.php?id=5932. All the class names in this update seem to work fine in dayz featuring all preset loot spawns. Link to comment Share on other sites More sharing options...
MGT Posted October 9, 2013 Author Report Share Posted October 9, 2013 Just change it to land :) Link to comment Share on other sites More sharing options...
Wesley Posted October 28, 2013 Report Share Posted October 28, 2013 Same goes for: MAP_dum_istan3_hromada2 Should be land_dum_istan3_hromada2 Link to comment Share on other sites More sharing options...
MGT Posted October 28, 2013 Author Report Share Posted October 28, 2013 Same goes for: MAP_dum_istan3_hromada2 Should be land_dum_istan3_hromada2 I found that even with that change it didn't spawn loot so left it as is as Epoch supports MAP additions. It was only nurses houses so ;) Link to comment Share on other sites More sharing options...
LeBus Posted November 1, 2013 Report Share Posted November 1, 2013 Nice work! I will upload images of my custom bases tomorrow, make sure to check them out! :rolleyes: Link to comment Share on other sites More sharing options...
Wesley Posted November 1, 2013 Report Share Posted November 1, 2013 I found that even with that change it didn't spawn loot so left it as is as Epoch supports MAP additions. It was only nurses houses so ;) Is this not in your CFGBuildingloot.hpp file? class Land_dum_istan3_hromada2: Residential { lootPos[] = { { 1.67627,3,-4.62603 }, { -1.47363,4.92285,-1.28517 }, { 6.43848,1.93555,2.08801 }}; Link to comment Share on other sites More sharing options...
MGT Posted November 1, 2013 Author Report Share Posted November 1, 2013 Is this not in your CFGBuildingloot.hpp file? class Land_dum_istan3_hromada2: Residential { lootPos[] = { { 1.67627,3,-4.62603 }, { -1.47363,4.92285,-1.28517 }, { 6.43848,1.93555,2.08801 }}; No, last thing we need is more loot on our server. Link to comment Share on other sites More sharing options...
chisel Posted November 2, 2013 Report Share Posted November 2, 2013 Yes Kind-Sir you are correct, it mus be named 'Land_A_Hospital'. The Map_A_Hostpital comes from the new selection of items provided by the EU map additions upgrade to the ARMA2OA Editor, I suggest using the Jon-C5- Editor Update. It is available at http://www.armaholic.com/page.php?id=5932. All the class names in this update seem to work fine in dayz featuring all preset loot spawns. This is true but jon update does not have all the addons included that MAP does. I just use the MAP editor then change the name to the proper name i.e. "Land..." as others have mentioned. Link to comment Share on other sites More sharing options...
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