zombie05 Posted April 30, 2014 Report Share Posted April 30, 2014 issue 1. plot poles arent working: when you go to build or set a plot pole, it cancels it out immediately. This is what i have set in my Mission.pbo/init.sqf /* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 11; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio false; // May prevent "how are you civillian?" messages from NPC enableSentences false; // DayZ Epoch config spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 MaxVehicleLimit = 0; // Default = 50 MaxDynamicDebris = 0; // Default = 100 dayz_MapArea = 14000; // Default = 10000 dayz_maxLocalZombies = 30; // Default = 30 dayz_paraSpawn = true; DZE_StaticConstructionCount = 1; dayz_minpos = -1; dayz_maxpos = 16000; dayz_sellDistance_vehicle = 10; dayz_sellDistance_boat = 30; dayz_sellDistance_air = 40; dayz_maxAnimals = 5; // Default: 8 dayz_tameDogs = true; DynamicVehicleDamageLow = 0; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100 DZE_DeathMsgGlobal = true; DZE_DeathMsgSide = true; DZE_DeathMsgTitleText = true; DZE_BuildOnRoads = false; // Default: False //DZE_requiredplot override variable added DZE_requireplot = 1; // Plot Pole build Radius DZE_PlotPole = [30,45]; // Build Limit DZE_BuildingLimit=200; EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_fullMoonNights = true; //Load in compiled functions Issue 2: My static AI will not spawn. below is what i have in my DZAI-init folder- world_spawn_configs-custom_markers. /* Custom Marker Requirements: Spawn markers: The area covered by the marker will be used as the patrol and spawning area. 1. Marker shape must be Ellipse (Could be rectangular but the function will consider the marker as elliptical regardless) 2. Marker should have identical x and y dimensions. If they are different, the smaller dimension will be used instead. Blacklist markers: If a player is within this area, they will not be selected as a target for dynamic AI spawns. 1. Marker shape may be Ellipse or Rectangle 2. Marker dimensions should cover the area to be blacklisted. Example Marker (Note: the marker name must be unique! In this example, it's named "dzaicustomspawntest"): _this = createMarker ["dzaicustomspawntest", [6650.9883, 9411.541, -6.1035156e-005]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [200, 200]; _this setMarkerAlpha 0; _dzaicustomspawntest = _this; //_dzaicustomspawntest must be a unique name Note: This marker is used in the example found in the custom_spawns config files. */ //----------------------------Add your custom markers below this line ---------------------------- _this = createMarker ["BerizinoAISpawn1", [11992.524, 8959.4414, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_18 = _this; _this = createMarker ["BerizinoAISpawn2", [11944.48, 9073.8242, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_19 = _this; _this = createMarker ["BerizinoAISpawn3", [12015.763, 9269.167, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_20 = _this; _this = createMarker ["BerizinoAISpawn4", [12329.064, 9514.709, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_21 = _this; _this = createMarker ["ElectroAISpawn1", [10218.451, 1819.5831, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_22 = _this; _this = createMarker ["ElectroAISpawn2", [10514.704, 2085.6565, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_23 = _this; _this = createMarker ["ElectroAISpawn3", [10484.748, 2335.0442, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_24 = _this; _this = createMarker ["ElectroAISpawn4", [10095.9, 1908.6172, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_25 = _this; _this = createMarker ["ElectroAISpawn5", [9956.1035, 1929.7915, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_26 = _this; _this = createMarker ["NovyAISpawn1", [7085.3843, 7726.9263, -3.0517578e-005]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_27 = _this; _this = createMarker ["NovyAISpawn2", [6983.1245, 7695.0972, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_28 = _this; _this = createMarker ["NovyAISpawn3", [7114.6494, 7662.4941, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_29 = _this; _this = createMarker ["NovyAISpawn4", [7212.6479, 7691.2246, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_30 = _this; _this = createMarker ["PulkovoAISpawn1", [4962.5869, 5587.3379, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_31 = _this; _this = createMarker ["PulkovoAISpawn2", [4877.8916, 5647.5186]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_32 = _this; _this = createMarker ["PulkovoAISpawn3", [4910.603, 5611.2065, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_33 = _this; _this = createMarker ["QueryAISpawn1", [13252.847, 6080.2192, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_33 = _this; _this = createMarker ["QueryAISpawn2", [13395.868, 6110.6943, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_34 = _this; _this = createMarker ["QueryAISpawn3", [13416.822, 6190.748, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_35 = _this; _this = createMarker ["QueryAISpawn4", [13439.065, 6296.9492, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_36 = _this; _this = createMarker ["QueryAISpawn5", [13344.935, 6271.7715, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_37 = _this; _this = createMarker ["RogAISpawn1", [11217.992, 4258.7529, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_38 = _this; _this = createMarker ["RogAISpawn2", [11275.39, 4315.731, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_39 = _this; _this = createMarker ["RogAISpawn3", [11281.685, 4259.123, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_40 = _this; _this = createMarker ["RogAISpawn4", [11217.871, 4309.6748, 0]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Flag"; _this setMarkerBrush "Solid"; _this setMarkerSize [50, 50]; _marker_41 = _this; and this is what i have in my DZAI-init folder- world_spawn_configs-custom_spawns. /* DZAI Custom Spawn Function Description: An easy-to-use function for server admins to create AI spawns at specific locations. Explanation of DZAI_spawn: [ "dzaicustomspawntest", //This is the marker name to be used as the patrol and spawning area. 2, //This trigger will spawn a group of 2 AI units. 1, //AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade) true //(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn. See more here: http://opendayz.net/threads/release-dzai-lite-dynamic-ai-package.11116/page-28#post-79148 ] call DZAI_spawn; Weapon Grade explanation: 0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table. 1: Approx 55% of maximum AI skill potential - weapon from Military loot table 2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table 3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table Note: This trigger will create 2 respawning AI units with weapons from DayZ's military loot table. */ //----------------------------Add your custom spawn definitions below this line ---------------------------- ["BerizinoAISpawn1",5,2,true] call DZAI_spawn; ["BerizinoAISpawn2",5,1,true] call DZAI_spawn; ["BerizinoAISpawn3",5,2,true] call DZAI_spawn; ["BerizinoAISpawn4",5,1,true] call DZAI_spawn; ["ElectroAISpawn1",5,2,true] call DZAI_spawn; ["ElectroAISpawn2",5,1,true] call DZAI_spawn; ["ElectroAISpawn3",5,2,true] call DZAI_spawn; ["ElectroAISpawn4",5,3,true] call DZAI_spawn; ["ElectroAISpawn5",5,1,true] call DZAI_spawn; ["NovyAISpawn1",5,2,true] call DZAI_spawn; ["NovyAISpawn2",5,3,true] call DZAI_spawn; ["NovyAISpawn3",5,2,true] call DZAI_spawn; ["NovyAISpawn4",5,2,true] call DZAI_spawn; ["PulkovoAISpawn1",5,2,true] call DZAI_spawn; ["PulkovoAISpawn2",5,3,true] call DZAI_spawn; ["PulkovoAISpawn3",5,2,true] call DZAI_spawn; ["QueryAISpawn1",5,1,true] call DZAI_spawn; ["QueryAISpawn2",5,2,true] call DZAI_spawn; ["QueryAISpawn3",5,3,true] call DZAI_spawn; ["QueryAISpawn4",5,2,true] call DZAI_spawn; ["QueryAISpawn5",5,1,true] call DZAI_spawn; ["RogAISpawn1",5,1,true] call DZAI_spawn; ["RogAISpawn2",5,2,true] call DZAI_spawn; ["RogAISpawn3",5,1,true] call DZAI_spawn; ["RogAISpawn4",5,2,true] call DZAI_spawn; Please help anyway you can... what am i missing here!?! smh, pulling my hair out. 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0 axeman Posted May 1, 2014 Report Share Posted May 1, 2014 Try adding -showScriptErrors to your startup and check Arma2OAserver.RPT for any clues. https://community.bistudio.com/wiki/Debugging_Techniques#Show_Script_Errors Link to comment Share on other sites More sharing options...
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zombie05
issue 1.
plot poles arent working: when you go to build or set a plot pole, it cancels it out immediately. This is what i have set in my Mission.pbo/init.sqf
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