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[WIP] Arma 3 Container Config/Script


striker

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Hello Epoch Community!

 

Over the past day I have been working on this beauty :D

 

https://www.youtube.com/watch?v=JkkCLo0-emE

 

Basically what it does is it locks the container, then when you press pry open, it checks if you have the proper tool to open it with as well as a 25% chance of it opening. Once all the checks are done, it spawns the loot and unlocks the door. The reason I created a new config for the container instead of just using what was there was so I could have more control over it.

 

If any of the epoch developers want it, just let me know and ill send you the pbo file. The pbo file contains the new config as well as the pryOpen.sqf. It's very simple and i'm sure you will be able to interpret it. 

 

If there is anything else you want me to try and do, just let me know! I love challenges :)

 

Thanks for taking a look!

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There is actually a slum cargo house in arma 3. I was going to make a script for epoch that a player could take it over, however there is no door. I'd have to make a new model that a user can put blinds up, and also a door. My ability with anything other then a static config is ify.

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