Pro_Speedy Posted April 22, 2014 Report Share Posted April 22, 2014 Hello, I am wandering if this would be possible: To have a wasteland type map system, i will provide a picture it will be easier to show what i would like :D VERY ROUGH SKETCH!!! But i hope you guys understand the concept would this be possible to have an area on the map marked and change if there is a player in the area? Thanks in Advanced! Link to comment Share on other sites More sharing options...
0 Triage Posted April 23, 2014 Report Share Posted April 23, 2014 I get what you're saying and I know what you're talking about, but why would you want this in Dayz? Link to comment Share on other sites More sharing options...
0 Pro_Speedy Posted April 23, 2014 Author Report Share Posted April 23, 2014 I get what you're saying and I know what you're talking about, but why would you want this in Dayz? You may think it's not a good idea but me and my players think it is a good idea. Because it probably will promote PvP and is a better system than having 'players near' on debug monitor tbh Link to comment Share on other sites More sharing options...
0 Pro_Speedy Posted April 23, 2014 Author Report Share Posted April 23, 2014 If you have any idea how to do this i would really appreciate it Thanks Link to comment Share on other sites More sharing options...
0 Triage Posted April 23, 2014 Report Share Posted April 23, 2014 It's what your community wants and what you want I guess... If I where you I would see if you could look through the wasteland files and find something in their. Link to comment Share on other sites More sharing options...
0 jahangir13 Posted April 23, 2014 Report Share Posted April 23, 2014 You could maybe create a sensor for the areas in description.ext like in the safezones (You are now entering safezone abc). And if the sensor triggers you execute a script which counts up or down a public variable. If the variable is > or < x then change the custom marker you have there. Something like that could be working I guess. Link to comment Share on other sites More sharing options...
0 Pro_Speedy Posted April 23, 2014 Author Report Share Posted April 23, 2014 You could maybe create a sensor for the areas in description.ext like in the safezones (You are now entering safezone abc). And if the sensor triggers you execute a script which counts up or down a public variable. If the variable is > or < x then change the custom marker you have there. Something like that could be working I guess. I am no expert.. If anyone or yourself could make me a template for something like this or get it working i will appreciate it. Might be able to send a small $5 :D Thanks for the help Link to comment Share on other sites More sharing options...
0 Darihon Posted April 23, 2014 Report Share Posted April 23, 2014 For the marker: //Cherno _marker = createMarker ["_Cherno", [Position]]; _marker setMarkerColor "Colorblack"; _marker setMarkerShape "ELLIPSE"; _marker setMarkerBrush "Solid"; _marker setMarkerSize [300,300]; marker = _Cherno; Not tested, give me a call if it works. Play around a bit with the MarkerSize, since it won't be enough for Cherno. Link to comment Share on other sites More sharing options...
0 Pro_Speedy Posted April 23, 2014 Author Report Share Posted April 23, 2014 I'm a total noob i wouldn't know how to do this tbh. I know it would be related to Mission.sqm but that's all Thanks Link to comment Share on other sites More sharing options...
0 Pro_Speedy Posted April 27, 2014 Author Report Share Posted April 27, 2014 Bump? Link to comment Share on other sites More sharing options...
0 jahangir13 Posted April 27, 2014 Report Share Posted April 27, 2014 I guess nobody who does not also want this would invest hours to script, test, script, test,...until that works just to present you a working code on the tablet ;) And being a noob does not hurt...what hurts is taking the time to read a lot and learn scripting with trial & error. If you don't want that or don't have the time I'm afraid you need to wait until someone also find this interesting enough. Link to comment Share on other sites More sharing options...
0 Pro_Speedy Posted April 28, 2014 Author Report Share Posted April 28, 2014 Thanks for this i knew it would be easily portable from Wasteland! Would this work no problem w/ InfiSTAR before everyone starts getting banned? Thanks a lot EbayNOOB!! Link to comment Share on other sites More sharing options...
0 Pro_Speedy Posted April 28, 2014 Author Report Share Posted April 28, 2014 Well i already get awful server performance (any suggestions with that pls tell me) I would say stick with server side Thanks alot for this will test on my next restart <3 Link to comment Share on other sites More sharing options...
0 Pro_Speedy Posted April 28, 2014 Author Report Share Posted April 28, 2014 Ok, it works kind of. I wasn't sure where to put the text in the variables i put it near the top. The red circles show sometimes on the map but no grey markers show (not for me at least) Thanks Again! Link to comment Share on other sites More sharing options...
0 Pro_Speedy Posted April 28, 2014 Author Report Share Posted April 28, 2014 Thanks mate Link to comment Share on other sites More sharing options...
Question
Pro_Speedy
Hello,
I am wandering if this would be possible:
To have a wasteland type map system, i will provide a picture it will be easier to show what i would like :D
VERY ROUGH SKETCH!!!
But i hope you guys understand the concept would this be possible to have an area on the map marked and change if there is a player in the area?
Thanks in Advanced!
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