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Found 2 results

  1. Just paste this in notepad name it anything you want .sqf and call it in your init.sqf. Easy as pie. Also, easily edited to suit more or less restrictions. if (!isDedicated) then { //preventing start on server waitUntil {!isNull (findDisplay 46)}; //making sure player is spawned if (difficultyEnabled "3rdPersonView") then { while {true} do { waitUntil {cameraView == "EXTERNAL" || cameraView == "GROUP"}; if (((vehicle player) == player) && (dayz_combat == 1)) then { player switchCamera "INTERNAL"; }; sleep 0.1; if (((vehicle player) != player) && (speed (vehicle player)) >= 30) then { (vehicle player) switchCamera "Internal"; }; sleep 0.1; }; }; }; So with the current settings Players are forced into first person view if the following conditions are met: 1.) Player is NOT in a vehicle AND is in combat. 2.) Player IS in a vehicle AND said vehicle is moving faster than 30 km/h. This currently does not conflict with parking and maneuvering in tight spaces or the building script in third person view. Original code can be found here: http://forums.bistud...les-helicopters Modified version credit goes to: Halvhjearne I just get credit for testing and posting it. :D
  2. Hi, the view distance setting in init.sqf doesn't seem to work anymore, can anyone else confirm this? setViewDistance 5000; Where do i have to set this now, or has the variable changed? Thanks, xenomat
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