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Showing results for tags 'vehicles damage spawn'.
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We have noticed that vehicles can take a lot of damage when they spawn in, which over a couple or more restarts can cause them to be destroyed and seem to vanish. I had a fully repaired Hunter in a garage yesterday, and it became almost 75% destroyed in just one restart. When I checked it and repaired it five minutes before the next restart it spawned in afterwards with about 25% damage. http://steamcommunity.com/sharedfiles/filedetails/?id=692598678 I guess that this is caused when the vehicles move during their final placement in the world and collide with the objects that are already there. Perhaps a way to stop his would be for the vehicles to be spawned in fully repaired, and apply the correct damage only after they have settled into their final position - maybe a one or two second delay or something like that?